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ULTRAKILL is made up of many levels, which are split into a prelude and three acts. In a regular playthrough, provided the player does not die or restart, each level can typically be completed within 3-15 minutes.
Each act is divided into three layers. The first two layers of an act each contain four levels, while the last layer contains only two. Every layer's final level, called the climax, includes a boss battle. The prelude, which is considered separate from the three acts, consists of five main levels instead.
The full release of ULTRAKILL is planned to have a total of 55 levels, with 35 main levels, 7 secret levels, 10 encore levels, and 3 Prime Sanctums (not including the Developer Museum, Sandbox, or The Cyber Grind). At the current point in time, the game contains 29 main levels, 6 secret levels, 2 encore levels, and 2 Prime Sanctums.
Types
In ULTRAKILL, there are two types of levels, primary and secondary, with their own subcategories.
Primary levels consist of the 35 levels of the game's main campaign. Each layer also has one secret level, the entrance to which is hidden in one of the levels of the layer, and has unique gameplay elements deviating from the main mechanics of the base game.
Secondary levels are unique level subcategories, some of which are unlockable:
Encore Levels are unlocked after completing the main campaign, with one encore level for the prelude and each of the game's layers. Each of the encore levels is designed to be significantly more complex and difficult than the layer they are based on, as they possess a combination of new stage mechanics and remixed layouts of levels from their given layer.
Prime Sanctums are unlocked by entering a secret exit inside one of the levels of the last layer in each of the game's three acts, and contain incredibly challenging boss fights. The entrance to each Prime Sanctum is only opened by obtaining P ranks for every level of their corresponding act, which includes the prelude regarding the first Prime Sanctum. Subsequent Prime Sanctums also require that the previous Sanctum be completed before they can be unlocked.
Secret Levels are hidden somewhere in the layer, often with a specific unlock condition, and are typically based upon another game or genre. They also normally contain a terminal with a Testament, which further expands upon the game's lore.
The Cyber Grind is a customizable endless survival mode that pits the player against increasingly more powerful waves of enemies until their death on a platform with a transforming layout, rewarding points based on the number of completed waves.
The Sandbox is a custom mission that allows the player to test and practice combat mechanics, access cheats, and design minimal custom levels with in-game assets.
The Developer Museum is a credits level filled with monuments to and information about the various developers and contributors of the game. It features books containing info about development history and many easter eggs. Unlike other levels, the Developer Museum is not listed in the Level Select menu, instead accessed through the “Museum” button on the main menu.
Challenges
All levels, save for secret levels, encore levels, and Prime Sanctums, have one challenge. Challenges are optional objectives that in most cases require the player to change their playstyle, find a secret, stray from the intended path, or otherwise perform a difficult objective. The level must be completed for the challenge to be considered complete. After a challenge is achieved, it is permanently considered completed on all difficulties within the current save. Completing a level's challenge will unlock the respective level's tracks in The Cyber Grind. However, this is not the case for secret levels, encore levels, and Prime Sanctums, which unlock their respective tracks upon level completion due to not having a challenge of their own.
Secrets
ULTRAKILL's levels often contain secrets for the player to find. Soul Orbs, for example, are glowing orbs that can be found in out-of-the-way locations in all levels except for secret levels, boss levels, and Prime Sanctums. Soul Orbs can be used to unlock cosmetic color presets for the player's weapons. All levels containing Soul Orbs have a total of 5. Soul Orbs can also appear as Blood Orbs or Dual Wield Orbs, which will grant the player their respective power-ups. Once a Soul Orb is collected, it is considered collected on every difficulty within the current save, and will appear grey and transparent within the level during any future runs. Touching an already-collected Soul Orb does nothing.
In addition to Soul Orbs, players can also find various easter eggs, secret bosses, and even alternate weapon forms in certain levels.
Ranks
At the end of every level (with the exception of secret levels), the player will receive a ranking graded based on the time they took to complete the level, the number of enemies they killed, and the number of style points they achieved. From best to worst, the five ranks the player can receive are S, A, B, C, and D. The player is given a final rank for the level by averaging the three categories, then one-third of a letter score is docked for each time the player dies or resets to a checkpoint. If a player plays through the level perfectly, they will be granted a P rank overall.
More specifically, P ranks require that the player achieve an S rank in time, kills, and style, as well as never die or reset to a checkpoint. P ranks cannot be attained at all if major assists are enabled.
After receiving their final rank, the player will be awarded an amount of points based on their rank and style that can be spent at the Terminal. Additionally, completing a level with no restarts will grant a bonus 500 points, and completing a level without taking damage grants a bonus 5,000 points.
If cheats are enabled at any point during a level, the player's final rank is not saved.
Levels
OVERTURE: THE MOUTH OF HELL
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