6-1: Cry for the Weeper
CRY FOR THE WEEPER
6-1: CRY FOR THE WEEPER | |||
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General | |||
Layer & Part | HERESY /// ACT II CRESCENDO | ||
Challenge | Beat the secret encounter. | ||
Music | Chord of the Crooked Saints Altars of Apostasy (incl. "Hall of Sacreligious Remains") | ||
Tip of the Day | |||
The space of a large arena can be used to one's advantage.
Using the environment to break line-of-sight with enemies allows for some breathing room and time to consider target prioritization. | |||
Collectables | |||
3 Soul Orbs 1 Blood Orb 1 Dual Wield Orb | |||
Enemies | |||
20 Filth 16 Strays 10 Schisms 18 Soldiers 4 Swordsmachines 4 Streetcleaners 1 Mindflayer 5 Sentries 7 Malicious Faces 3 Cerberi 2 Hideous Masses 1 Idol 4 Virtues Insurrectionist "Angry" Insurrectionist "Rude" | |||
Rank Requirements | |||
Rank | Time | Kills | Style |
S | 06:20 | 91 | 27,500 |
A | 07:00 | 87 | 22,500 |
B | 09:10 | 70 | 12,000 |
C | 13:10 | 40 | 5,000 |
Levels | |||
Previous | Next | ||
5-4 | 6-2 | ||
6-1, 6-2 P-2 |
6-1: CRY FOR THE WEEPER is the first level in Heresy and the penultimate level of Act II, testing the player on their knowledge on the new mechanics and enemies of Act II, along with the reintroduction of the Swordsmachine as a common enemy and Hideous Masses after their debut in 0-2: The Meatgrinder and 1-3: Halls of Sacred Remains. 6-1 also houses a secret encounter with Insurrectionist "Angry" and Insurrectionist "Rude".
The song used in the beginning is Chord of the Crooked Saints, and Altars of Apostasy for the second half, with Halls of Sacrilegious Remains, a reprise of Castle Vein, featured in the final arena.
Level
Start
The start of 6-1 is a long hallway of black stone, lit up with a sanguine glow from the windows. Moving forward, the player enters a large room with a set of 4 chains within the center, with a blood like substance running behind the walls.
Heading towards the door forward will cause a spawn wave of 2 Malicious Faces and a Swordsmachine now introduced as a common enemy after its main debut all the way back in 0-3: Double Down.
Crossroads
After killing all the enemies, the player ends up into a dimly lit room with a massive headless skeleton, with blood and gore dripping down from the ceiling. To the left and right of the room lie each a locked door, with the left door housing a Red Skull Key behind it, and the right door proceeding down into a passage, with the only unlocked door at the far end of the entrance.
Harvesting Chamber
Moving along from the door forward, the player enters a dimly lit hallway, where 2 Filth appear out of the shadows to attack the player.
At the end of the hallway, the player jumps down into a large room with various sets of pillars, which upon entering the room light up into sets of churning pillars of blood, healing the player 20 HP upon breaking.
Lighting up the arena will cause a wave of 6 Filth and 4 Soldiers to appear. Killing all the enemies will then spawn another wave of 4 Schisms and a Swordsmachine, with either killing the Schisms or weakening the Swordsmachine to its second phase causing 4 Strays to spawn in. Once all the enemies are killed, the doors will unlock to progress further.
Lava Chasm
Afterwards, the player makes it to a long room with a set of two platforms above a large pit of lava. Moving to the platform by the middle of the room will cause 1 Malicious Face, 2 Virtues, and a Sentry to spawn in, with the Sentry and Malicious Face on the platform where the player stands, and the Virtues by the entrance and exit.
The player can then make it to a small room with the Red Skull Key, which then opens up the door looping back to the crossroads.
Sheer Drop
With the Red Skull in hand, the player heads to the door in front of the gate with the Red Skull Key, leading to a dark winding corridor. The player eventually makes it to the Red Pedestal for the skull, next to a small pillar which rises out to reveal a hole in the bottom of the floor.
Dropping down will lead outside to a blood red hellish sky, with large pillars and towers looming in the distance. In front of the player lies a long walkway leading to a platform in the distance.
City Skyline
Making it over the walkway, the player will reach a large stone structure next to a building, with a tunnel in the middle leading to an underneath portion of the structure, bounce pads at the bottom of the structure, and a Green Hookpoints within the center.
Walking towards the door will cause it to lock shut, and a wave of 8 Filth, a Swordsmachine, a Cerberus, and 2 Sentries will spawn in, with the Swordsmachine and Cerberus on the center roof of the tunnel behind the door, and the Sentries and Filth on the side edges. Another wave will spawn in after all the enemies are killed, consisting of 4 Strays, 2 Schisms, 2 Soldiers, 2 Malicious Faces, a Virtue, 2 Streetcleaners and another Sentry. The door ahead will unlock once the final wave is killed.
Chapel Entrance
Moving along through the door within the previous arena, the player will make it into a large room with various raised platforms above a pool of smouldering blood-like substance. Heading through the room will cause a wave of 4 Strays. 2 Schisms, 2 Soldiers and a Malicious Face to spawn in, with the Schisms and Malicious Face at the topmost platform, and the Soldiers and Schisms on the various platforms.
The player will then make it back outside to a long stretch of platforms leading to the next building, with bounce-pads near the bottom. Moving across each platform will cause a group of enemies to spawn on each one, starting off with 2 Streetcleaners in front of the player, 2 Soldiers on the next platform and a blessed Virtue with its Idol at the far end. Farther along will spawn in a group of 4 Filth and 2 Schisms on the next platform, and a final group of 4 Soldiers will spawn in before the player makes it to the Virtue.
At the end of the platform section lies a long tunnel with a door, where the player can head through to the next arena.
Halls of Sacrilegious Remains
Entering through the earlier door, the player walks along the stretch of hallway, where the voice of Gabriel presents itself to the player, awaiting them as the player heads further through Heresy:
Making it to the end of the hallway, the player reaches to a large, dimly lit arena, with various arching platforms, stairways, and pools of lava on either sides of the room. Heading into the room will cause Gabriel to chime in again, before the real fight begins:
The lights will suddenly light up, revealing 2 Hideous Masses at the top of the stairs, calling back to 1-3: Halls of Sacred Remains. Killing the Hideous Masses will each spawn in an enemy wave, with the right Mass spawning in 4 Soldiers and a Swordsmachine, and the left spawning in 4 Strays and 2 Cerberi. Once all the enemies are killed, the elevator will open at the end of the room to allow the player to head on through.
Challenge
To complete the level's challenge, the player needs to take the Red Skull found next to the entrance to the outdoor skyline, and jump through the hole before the hole closes up. If quick enough, the player can then make it outside with the skull in hand. The player then needs to head above to the large building by the first arena, where a Red Pedestal awaits within the middle. Placing the Skull onto the pedestal will then cause a secret encounter with the special Insurrectionists: Insurrectionist "Angry" and Insurrectionist "Rude".
Similar to the previous encounter in 1-3: Halls of Sacred Remains, Angry and Rude have a unique health system: where if one of the bosses are killed without the other, they will remain downed where after a short period they will regain a portion of their health back, corresponding to the other partner's health. However, unlike the secret encounter in that level, Angry and Rude do not share any extra weaknesses outside of the ones that apply to the normal Insurrectionist.
To fight against them, it is highly recommended to collect the Dual Wield Orb underneath the platform of the first outdoor arena, as the extra damage can shred through the bosses.
Sawblade Launcher traps, the Overheat Nailgun, Railcoins from the Electric Railcannon, and the S.R.S Cannon are especially useful to fight against, with saw-traps allowing the potential for serious damage, the Overheat Nailgun or Sawblade variant for added fire damage, and the S.R.S Cannon able to temporarily stun the Insurrectionists. Any other methods of fire damage, such as explosives from the Shotgun and Rockets are also beneficial, as weapons deal extra damage while the Insurrectionist is on fire. Added along with the Dual Wield Orb, the fight and challenge can be easily finished with these methods.
Secrets
#1 | Soul Orb - In the Lava Chasm arena, on a lower platform to the right of the exit gate. |
#2 | Soul Orb - Along the dark winding corridor to the Red Skull Key pedestal, in a small nook on the right wall. |
#3 | Dual Wield Orb - On a lower platform beneath the first arena in the City Skyline section. The orb's effect has a 30 second duration. |
#4 | Blood Orb - On top of the corridor leading to the final arena, at the very back of the roof. Collecting this orb spawns a Malicious Face and Mindflayer nearby, as well as a Sentry at the very opposite end of the roof. |
#5 | Soul Orb - Found in a small balcony directly above the entrance to the final arena. |
Armboy
If the player decides to go above the pillar where they dropped down from after placing the Red Skull, and make it to the roof, they will find a purple creature with a white face and muscular large arms, spinning around in a pedestal. Getting close to it will show a message at the bottom, revealing the name of the creature to be 'Armboy':
PENIS!
Travelling to the top of the building where the 2 Hideous Masses are fought, past the Blood Orb, the player can find the word "PENIS!" spelled out on the floor, with a smiling face directly below it. The word and the face are drawn on the floor using different tiles from what the rest of the roof is covered in.
Trivia
- The title of the level is a reference to "Cry for the Weeper" from the album Black One by Sunn O))).
- It may also be a reference to John 11:57, translated as "Jesus Wept" in both the King James and Standard English versions of the Bible, though this may be entirely coincidental.
- Like Black One, Chord of the Crooked Saints is Drone Metal.