0-4: A One-Machine Army

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PRELUDE /// FOURTH
A ONE-MACHINE ARMY


0-4: A ONE-MACHINE ARMY
0-4: A One-Machine Army
General
Layer & Part PRELUDE /// FOURTH
Challenge Slide uninterrupted for 17 seconds.
Music Unstoppable Force
Tip of the Day
Shotgun parries:
A point-blank Shotgun shot to the torso right before an enemy attack lands will deal massive damage.
Collectables
Soul Orb 4 Soul Orbs
Blood Orb 1 Blood Orb
Enemies
Filth 36 Filth
Stray 14 Strays
Schism 2 Schisms
Malicious Face 3 Malicious Faces
Rank Requirements
Rank Time Kills Style
S 02:20 53 8,500
A 03:00 50 7,500
B 04:00 40 5,000
C 05:00 30 2,000
Levels
Previous Next
0-3 0-5
0-1, 0-2, 0-3, 0-4, 0-5
Secret Level.webp 0-S, Encore Level.webp 0-E

0-4: A ONE-MACHINE ARMY is the fourth level of Prelude.

The music used in this level is Unstoppable Force.

Overview

0-4 is set in an extremely hot section of the Prelude facility, with its arenas choked by heat and steam. Hot rooms are separated between by small cooling chambers, acting as stop points between arenas. The cooling chambers and the heat present in the level do not affect anything in terms of gameplay, instead acting as visual flair for worldbuilding.[1]

The level itself is a linear gauntlet, serving as an introduction to large horde fights with multiple different enemy types, focusing on the player's new arsenal with the Shotgun Shotgun.

0-4 is the first level to feature Malicious Face Malicious Faces, and prior level bosses in general, as normal enemies.

Areas

FIRST ARENA
A large room divided by a raised floor with stairs. Interspersed with small platforms used by ranged enemies in order to surround the player with the threat of projectiles.

WAVES:


STAIRS HALLWAY
A small checkpoint zone between the First Arena and the Rotating Tunnel. Houses the first instance of the level's cooling chambers, which lock the player inside to cool excess heat after they exit a hot zone.


ROTATING TUNNEL
A series of hazardous rotating tunnels, with a platform splitting the tunnel in the middle. Two smaller rooms overlook the central platform behind glass walls, with the right room leading to a small arena housing a collectible Blood Orb Blood Orb. The Blood Orb is locked behind an encounter with 2 Malicious Face Malicious Faces.

The rotating tunnels act as environmental hazards that deal 10 DP on contact. Enemies are ignited on contact with the tunnels.

WAVES:


WAVES (SECRET ROOM):


PIPES HALLWAY
A small room with the second cooling chamber inbetween the Rotating Tunnel and the Final Arena.

FINAL ARENA

A large chamber featuring a glass floor situated over a fanblade pit. Two edge walkways lead down to a lower floor at the far end of the arena. A decorative transport rail and basket can be seen intersecting the arena above the lower level, presumably intended to transport materials through the facility.

The glass floor can be broken to drop enemies into the fanblades below.

WAVES:


Challenge

For this level's challenge, the player must continually slide from the start of the level to the exit elevator, as the entire level is one continual straight line. Obstacles that can impede sliding continually include the breakable cooling chamber doors which lock the player inside when stepping into the chamber, and the glass floor in the final arena, which if broken can drop the player into the pit below.

The chamber doors can be broken by any weapon, making them easy to preemptively break once the player enters the chamber.

To prevent breaking the glass floor in the final arena, avoid using attacks that may accidentally break the floor below, including explosive attacks such as Shotgun Shotgun cores, projectile boosts, parried projectiles, and interrupting enemies.

Secrets

Secret Orb Locations
#1 Soul Orb Soul Orb - In the first arena on top of the platform to the left of the entrance. A large open room with platforms connected by pipes and large pillars. A Soul Orb is visible on one of the platforms.
#2 Blood Orb Blood Orb - In the Rotating tunnels through a door behind the right set of glass panels. Entering inside will lead to a small square room with the orb behind a door. Entering inside will cause two Malicious Face Malicious Faces to spawn in front of the player, which need to be killed in order for the door to open. An empty room with Cerberus statues. At the back sits a gate leading to a small room with a Blood Orb.
#3 Soul Orb Soul Orb - Right after the third cooling chamber following the Rotating Tunnel, there is a small nook where the player can jump inside. Going further reveals a Soul Orb. A small vent shaft showing a Soul Orb at the end.
#4 Soul Orb Soul Orb - In the final arena within a small pocket near the Shredder Pit. A narrow ledge lines the side of the pit, which can be accessed by sliding under a set of gaps beside the stairs. The player then needs to slide carefully on the ledge and into the nook with the Soul Orb and avoid falling off. A view of a narrow pathway behind the stairs of catwalks above. At the back lies a small pocket containing a Soul Orb.
#5 Soul Orb Soul Orb - In the final arena inside of a wall. A bucket passes directly over the orb every few seconds. A view of an alcove and a Soul Orb in an open vent within it.

Gallery

Trivia

  • This is one of the shortest non-boss levels in the game, consisting of only three main arenas.
  • Alongside 0-2 and 0-5, this level's title is "not really" a reference to anything.
    • Despite this, the name is still a play on the phrase "one-man army."

References

  1. Noted in the description of ULTRAKILL 85 - Revisiting A One Machine Army, with the cooling chamber's gameplay functionality reserved instead for 0-E: This Heat, An Evil Heat. — https://www.youtube.com/watch?v=ApNrTEB3Gg8


Levels
Prelude OVERTURE: The Mouth of Hell
0-1: Into the Fire 0-1: Into the Fire
0-2: The Meatgrinder 0-2: The Meatgrinder*
0-3: Double Down 0-3: Double Down
0-4: A One-Machine Army 0-4: A One-Machine Army
0-5: Cerberus 0-5: Cerberus
0-S: Something Wicked 0-S: Something Wicked
Act I
INFINITE HYPERDEATH
LIMBO LUST GLUTTONY
1-1: Heart of the Sunrise 1-1: Heart of the Sunrise*
1-2: The Burning World 1-2: The Burning World
1-3: Halls of Sacred Remains 1-3: Halls of Sacred Remains
1-4: Clair de Lune 1-4: Clair de Lune
1-S: The Witless 1-S: The Witless
2-1: Bridgeburner 2-1: Bridgeburner
2-2: Death at 20,000 Volts 2-2: Death at 20,000 Volts
2-3: Sheer Heart Attack 2-3: Sheer Heart Attack*
2-4: Court of the Corpse King 2-4: Court of the Corpse King
2-S: All-Imperfect Love Song 2-S: All-Imperfect Love Song
3-1: Belly of the Beast 3-1: Belly of the Beast*
3-2: In the Flesh 3-2: In the Flesh
Act II
IMPERFECT HATRED
GREED WRATH HERESY
4-1: Slaves to Power 4-1: Slaves to Power
4-2: God Damn the Sun 4-2: God Damn the Sun*
4-3: A Shot in the Dark 4-3: A Shot in the Dark
4-4: Clair de Soleil 4-4: Clair de Soleil
4-S: Clash of the Brandicoot 4-S: Clash of the Brandicoot
5-1: In the Wake of Poseidon 5-1: In the Wake of Poseidon*
5-2: Waves of the Starless Sea 5-2: Waves of the Starless Sea
5-3: Ship of Fools 5-3: Ship of Fools
5-4: Leviathan 5-4: Leviathan
5-S: I Only Say Morning 5-S: I Only Say Morning
6-1: Cry for the Weeper 6-1: Cry for the Weeper
6-2: Aesthetics of Hate 6-2: Aesthetics of Hate*
Act III
GODFIST SUICIDE
VIOLENCE FRAUD TREACHERY
7-1: Garden of Forking Paths 7-1: Garden of Forking Paths
7-2: Light Up the Night 7-2: Light Up the Night
7-3: No Sound, No Memory 7-3: No Sound, No Memory*
7-4: ...Like Antennas to Heaven 7-4: ...Like Antennas to Heaven
7-S: Hell Bath No Fury 7-S: Hell Bath No Fury
8-1: ???
8-2: ???
8-3: ???
8-4: ???
8-S: ???
9-1: ???
9-2: ???
Other Encore Prime Sanctums Miscellaneous
0-E: This Heat, An Evil Heat 0-E: This Heat, An Evil Heat
1-E: ...Then Fell the Ashes 1-E: ...Then Fell the Ashes
2-E: ???
3-E: ???
4-E: ???
5-E: ???
6-E: ???
7-E: ???
8-E: ???
9-E: ???
P-1: Soul Survivor P-1: Soul Survivor
P-2: Wait of the World P-2: Wait of the World
P-3: ???
The Cyber Grind The Cyber Grind
Sandbox Sandbox
Developer Museum Developer Museum