4-1: Slaves to Power
SLAVES TO POWER
4-1: SLAVES TO POWER | |||
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General | |||
Layer & Part | GREED /// FIRST | ||
Challenge | Don't activate any enemies. | ||
Music | Dune Eternal | ||
Tip of the Day | |||
HITSCAN weapons can be used to hit the shotgun's CORE EJECT in mid-air to increase its damage and blast radius.
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Collectables | |||
5 Soul Orbs | |||
Enemies | |||
45 Filth 14 Strays 6 Schisms 16 Soldiers 3 Drones 5 Streetcleaners 1 Malicious Face 3 Cerberi 9 Virtues | |||
Rank Requirements | |||
Rank | Time | Kills | Style |
S | 04:00 | 102 | 18,000 |
A | 04:30 | 95 | 16,000 |
B | 05:30 | 85 | 12,000 |
C | 08:00 | 50 | 7,500 |
Levels | |||
Previous | Next | ||
3-2 | 4-2 | ||
4-1, 4-2, 4-3, 4-4 4-S |
4-1: SLAVES TO POWER is the first level of Greed and of Act II, introducing the first Angel enemy: the Virtue and the Dual Wield Orb. The song used in this level is Dune Eternal.
Level
Start
4-1 starts off on a series of bridges high above a desert below, leading into a small platform with a pool of water. The silhouette of a pyramid can be seen in the distance, with a herd of Sisyphean Insurrectionists climbing up the sides.
Walking forward on the bridge will spawn a wave of 8 Filth and 2 Streetcleaners. Proceeding to the platform will lock the door to the connected building and summon another wave of enemies, with 4 Strays, 2 Soldiers and 4 Filth.
Virtue Introduction
The door leads to an enclosed staircase, lit up by 4 long torches with green flames. Symbols resembling ancient Egyptian hieroglyphs are written all over the walls and ceiling.
The door on the opposite side of the staircase leads into a small arena featuring 2 separate flights of stairs connecting to an door above. Torches are the only source of light in this area.
This arena serves as an introduction to the Virtues: lesser abstract angels that strike down with pillars of holy fire from any range, tracking the player’s position with a glowing sigil before firing.
Upon walking into the arena, 1 Virtue will be summoned to challenge the player. Once it has been destroyed, 2 more Virtues will take its place, accompanied by 6 Filth. The exit is locked until the room is cleared.
Spiralling Tower
The exit of the previous arena leads into a spiralling tower of 3 heightened platforms and a staircase wrapping around the tower.
Walking to the staircase will spawn a singular Schism, along with a Virtue on the second platform. Continuing up the stairs will spawn 2 Soldiers, with a Streetcleaner at the top floor as the player moves forward along.
Lava Arena
The door near the second platform leads to a corridor with several pillars holding up the ceiling. 2 Virtues will spawn on either end of the corridor as the player moves forward, unlocking the door after they are both defeated.
The arena afterwards houses several flights of stairs connected to platforms with railings, and streams of molten lava on the sides of the arena.
Moving forward through the arena will summon a wave of 4 Soldiers and 2 Schisms on the platforms and 3 Drones in the air. Defeating them will cause a group of 6 Filth, 2 Streetcleaners and a Virtue to appear.
Outdoor Platforms
The exit of the previous arena leads back outside to a set of walkways and platforms, with the player needing to jump across to pass. This bridge connects to the entrance to the final arena.
Heading to the first platform will spawn 2 Strays and 8 Filth. Moving forward will spawn 4 Soldiers on the second platform, with a Malicious Face spawning further behind.
End
Heading through the door will lead to the final arena, a large room with various stairways, platforms and archways, with torches lighting up the room. In the middle of the arena lies the first Dual Wield Orb, which sits in the middle of the arena. Upon collecting the Dual Wield powerup, the player will have an added duplicate of each of their weapons for chaos to ensue: with twice the weaponry, twice the power, and twice the carnage, lasting for 2 minutes in total.
Walking near the powerup will cause 4 Soldiers to spawn on top of the archways and 12 Filth to spawn by the corners. Once a sufficient amount of opponents have been killed, a wave of 8 Strays, 3 Schisms and 2 Virtues spawns in. Killing enough of the previous wave will spawn in 3 Cerberi.
Upon clearing the arena, the door will open, leading to a small hallway with the exit gate. The player can then exit the level.
Challenge
To complete the level’s challenge, the player needs to move around all the enemy spawn locations and take a path around the level, which can be achieved with movement techniques such as Slam Storage, Rocket Riding, or Explosive Boosting.
It is recommended to head left of the starting bridge and climb onto the roof of the first building, then continue forward avoiding the main path of the level.
On the roof of the final arena lies a cracked section of brick on the top of the building. Breaking it will drop down a chute leading directly to the exit gate where the player can exit the level and complete the challenge.
Secrets
#1 | Soul Orb - Under the right side of the bridge at the start of the level, in a small gap on the side just before the pool of water. | |
#2 | Soul Orb - On top of the Spiraling Tower, above the platform where the Virtue spawns. | |
#3 | Soul Orb - This orb is in the Lava Arena, behind a locked wall with an Eye of Horus on it. On the roof of the entrance to the final arena of the level, there is a button with the same eye, that when pressed, unlocks the door in the Lava Arena. | |
#4 | Soul Orb - On the left side of the Outdoor Platforms, there are a set of very tall elevated platforms. Climbing on top of the roof and jumping across these platforms leads to the orb. | |
#5 | Soul Orb - On top of the roof of the Final Arena, at the very back, there is a crack in the ceiling that can be broken to drop the player down a chute containing the orb, directly to the level exit. |
Trivia
- The title of the level is a reference to Powerslave, an album by Iron Maiden.
- It may additionally be a reference to PowerSlave, the eponymous 1996 game, also named after the Iron Maiden album. The game also features an Egyptian setting.