4-1: Slaves to Power

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GREED /// FIRST
SLAVES TO POWER
4-1: SLAVES TO POWER
4-1: Slaves to Power
General
Layer & Part GREED /// FIRST
Challenge Don't activate any enemies.
Music Dune Eternal
Tip of the Day
HITSCAN weapons can be used to hit the shotgun's CORE EJECT in mid-air to increase its damage and blast radius.
Collectables
Soul Orb 5 Soul Orbs
Dual Wield Orb 1 Dual Wield Orb
Enemies
Filth 45 Filth
Stray 14 Strays
Schism 6 Schisms
Soldier 16 Soldiers
Drone 3 Drones
Streetcleaner 5 Streetcleaners
Malicious Face 1 Malicious Face
Cerberi 3 Cerberi
Virtue 9 Virtues
Rank Requirements
Rank Time Kills Style
S 04:00 102 18,000
A 04:30 95 16,000
B 05:30 85 12,000
C 08:00 50 7,500
Levels
Previous Next
3-2 4-2
4-1, 4-2, 4-3, 4-4
link=[[[4-S]] 4-S

4-1: SLAVES TO POWER is the first level of Greed and Act II, introducing Virtue Virtues and Dual Wield Orb Dual Wield Orbs.

The music used in this level is Dune Eternal.

Level

The starting bridge of 4-1, featuring a view of the Insurrectionists climbing up the distant pyramid.

Start

4-1 starts off on a series of bridges high above a desert below, leading into a small platform with a pool of water. The silhouette of a pyramid can be seen in the distance, with a herd of Sisyphean Insurrectionist Sisyphean Insurrectionists climbing up the sides.

Walking forward on the bridge will spawn a wave of eight Filth Filth and two Streetcleaner Streetcleaners. Proceeding to the platform will lock the door to the connected building and summon another wave of enemies, with four Stray Strays, two Soldier Soldiers, and another four Filth Filth.

Virtue Introduction

The door leads to an enclosed staircase, lit up by four long torches with green flames. Symbols resembling ancient Egyptian hieroglyphics are written all over the walls and ceiling.

The door on the opposite side of the staircase leads into a small arena featuring two separate flights of stairs connecting to a door above. Torches are the only source of light in this area.

The second arena, where Virtues are introduced.

This arena serves as an introduction to the Virtue Virtues, abstract, lesser angels that cast a white spinning sigil that tracks the player's position before firing a large, powerful beam of holy light, regardless of whether it has line-of-sight with them or not. They become enraged after casting five beams (or fewer in higher difficulties), causing them to more accurately track the player's position.

Upon walking into the arena, one Virtue Virtue will be summoned to challenge the player. Once it has been destroyed, another two Virtue Virtues will take its place, accompanied by six Filth Filth. The exit leading to the outside unlocks after the room is cleared of enemies.

Spiraling Tower

A shot of the tower.

The exit of the previous arena leads into a spiraling tower of three heightened platforms and a staircase wrapping around the tower.

Walking to the staircase will spawn a Schism Schism, along with a Virtue Virtue on the second platform. Continuing up the stairs will spawn two Soldier Soldiers, with a Streetcleaner Streetcleaner at the top floor as the player moves forward along.

Lava Arena

The lava arena.

The door near the second platform leads to a corridor with several pillars holding up the ceiling. Two Virtue Virtues will spawn on either end of the corridor as the player moves forward, unlocking the door after they are both defeated.

The arena afterwards houses several flights of stairs connected to platforms with railings, and streams of molten lava on the sides of the arena.

Moving forward through the arena will summon a wave of four Soldier Soldiers and two Schism Schisms on the platforms and three Drone Drones in the air. Defeating them will cause a group of six Filth Filth, two Streetcleaner Streetcleaners, and a Virtue Virtue to spawn in.

Outdoor Platforms

A view of the platforms leading to the final area.

The exit of the previous arena leads back outside to a set of walkways and platforms, with the player needing to jump across to pass. This bridge connects to the entrance to the final arena.

Heading to the first platform will spawn two Stray Strays and eight Filth Filth. Moving forward will spawn four Soldier Soldiers on the second platform, with a Malicious Face Malicious Face spawning at the far edge of the platform.

End

The final arena of 4-1, holding the first Dual Wield Orb.

Heading through the door will lead to the final arena, a large room with various stairways, platforms, and archways, with torches lighting up the room. In the middle of the arena lies the first Dual Wield Orb Dual Wield Orb, which sits in the middle of the arena. Upon collecting the Dual Wield powerup, the player will have an added duplicate of each of their weapons for chaos to ensue: with twice the weaponry, twice the power, and twice the carnage, lasting for two whole minutes in total.

Walking near the powerup initiates a large enemy encounter, causing four Soldier Soldiers to spawn on top of the archways and a horde of twelve Filth Filth to spawn by the corners. Once a sufficient number of opponents have been killed, another wave of eight Stray Strays, three Schism Schisms, and two Virtue Virtues spawns in, with each Virtue hiding in one of the tunnels. Killing enough of the previous wave will spawn in a final wave of three Cerberi Cerberi.

Upon clearing the arena, the door will open, leading to a small hallway with the exit gate, allowing the player to finally exit the level.

Challenge

To complete the level’s challenge, the player needs to move around all the enemy spawn locations and take a path around the level, which can be achieved with movement techniques such as Slam Storage, Rocket Riding, or Explosive Boosting.

It is recommended to head left of the starting bridge and climb onto the roof of the first building, then continue forward avoiding the main path of the level.

On the roof of the final arena lies a cracked section of brick on the top of the building. Breaking it will drop down a chute leading directly to the exit gate where the player can exit the level and complete the challenge.

Secrets

Secret Orb Locations
#1 Soul Orb Soul Orb - Under the right side of the bridge at the start of the level, in a small gap on the side just before the pool of water. placeholder alt text
#2 Soul Orb Soul Orb - On top of the Spiraling Tower, above the platform where the Virtue Virtue spawns. placeholder alt text
#3 Soul Orb Soul Orb - This orb is in the Lava Arena, behind a locked wall with an Eye of Horus on it. On the roof of the entrance to the final arena of the level, there is a button with the same eye, that when pressed, unlocks the door in the Lava Arena. placeholder alt text
placeholder alt text
#4 Soul Orb Soul Orb - On the left side of the Outdoor Platforms, there are a set of very tall elevated platforms. Climbing on top of the roof and jumping across these platforms leads to the orb. placeholder alt text
#5 Soul Orb Soul Orb - On top of the roof of the Final Arena, at the very back, there is a crack in the ceiling that can be broken to drop the player down a chute containing the orb, directly to the level exit. placeholder alt text

Trivia

  • The title of the level is a reference to Powerslave, an album by Iron Maiden.
    • It may additionally be a reference to the eponymous 1996 first-person shooter game PowerSlave, also named after the Iron Maiden album. The game also features an Egyptian setting.


Levels
Prelude OVERTURE: The Mouth of Hell
0-1: Into the Fire 0-1: Into the Fire
0-2: The Meatgrinder 0-2: The Meatgrinder*
0-3: Double Down 0-3: Double Down
0-4: A One-Machine Army 0-4: A One-Machine Army
0-5: Cerberus 0-5: Cerberus
0-S: Something Wicked 0-S: Something Wicked
Act I
INFINITE HYPERDEATH
LIMBO LUST GLUTTONY
1-1: Heart of the Sunrise 1-1: Heart of the Sunrise*
1-2: The Burning World 1-2: The Burning World
1-3: Halls of Sacred Remains 1-3: Halls of Sacred Remains
1-4: Clair de Lune 1-4: Clair de Lune
1-S: The Witless 1-S: The Witless
2-1: Bridgeburner 2-1: Bridgeburner
2-2: Death at 20,000 Volts 2-2: Death at 20,000 Volts
2-3: Sheer Heart Attack 2-3: Sheer Heart Attack*
2-4: Court of the Corpse King 2-4: Court of the Corpse King
2-S: All-Imperfect Love Song 2-S: All-Imperfect Love Song
3-1: Belly of the Beast 3-1: Belly of the Beast*
3-2: In the Flesh 3-2: In the Flesh
Act II
IMPERFECT HATRED
GREED WRATH HERESY
4-1: Slaves to Power 4-1: Slaves to Power
4-2: God Damn the Sun 4-2: God Damn the Sun*
4-3: A Shot in the Dark 4-3: A Shot in the Dark
4-4: Clair de Soleil 4-4: Clair de Soleil
4-S: Clash of the Brandicoot 4-S: Clash of the Brandicoot
5-1: In the Wake of Poseidon 5-1: In the Wake of Poseidon*
5-2: Waves of the Starless Sea 5-2: Waves of the Starless Sea
5-3: Ship of Fools 5-3: Ship of Fools
5-4: Leviathan 5-4: Leviathan
5-S: I Only Say Morning 5-S: I Only Say Morning
6-1: Cry for the Weeper 6-1: Cry for the Weeper
6-2: Aesthetics of Hate 6-2: Aesthetics of Hate*
Act III
GODFIST SUICIDE
VIOLENCE FRAUD TREACHERY
7-1: Garden of Forking Paths 7-1: Garden of Forking Paths
7-2: Light Up the Night 7-2: Light Up the Night
7-3: No Sound, No Memory 7-3: No Sound, No Memory*
7-4: ...Like Antennas to Heaven 7-4: ...Like Antennas to Heaven
7-S: Hell Bath No Fury 7-S: Hell Bath No Fury
8-1: ???
8-2: ???
8-3: ???
8-4: ???
8-S: ???
9-1: ???
9-2: ???
Other Encore Prime Sanctums Miscellaneous
0-E: This Heat, An Evil Heat 0-E: This Heat, An Evil Heat
1-E: ...Then Fell the Ashes 1-E: ...Then Fell the Ashes
2-E: ???
3-E: ???
4-E: ???
5-E: ???
6-E: ???
7-E: ???
8-E: ???
9-E: ???
P-1: Soul Survivor P-1: Soul Survivor
P-2: Wait of the World P-2: Wait of the World
P-3: ???
The Cyber Grind The Cyber Grind
Sandbox Sandbox
Developer Museum Developer Museum