Filth
FILTH | |||||
---|---|---|---|---|---|
General | |||||
Class | Lesser Husk | ||||
Health | 0.5 | ||||
Weight | Light (Grounded) | ||||
Rank | 0 | ||||
Locational Damage | |||||
Head (2x)
|
✗ | ||||
Limb (1.5x)
|
✗ | ||||
Conditional Modifiers | |||||
Flammable?
|
|||||
Airshot?
|
|||||
Damage Type Modifiers | |||||
- Shotgun Parries: 200% - Standard Revolvers (Head): 200% - Attractor Nails/Saws: 200% - All Damage (Airborne): 150% - Non-Fire/Explosion Damage (Inflamed): 150% - Standard Revolvers (Limbs): 150% - Explosions: 50% | |||||
Radiance Multipliers | |||||
Health | 5x | ||||
Damage | 1.5x | ||||
Speed | 1.75x | ||||
Appearances | |||||
0-1, 0-2, 0-3, 0-4
4-1, 4-2, 4-3, 4-4, 4-S | |||||
Cyber Grind Data | |||||
Wave | Cost | Spawns | |||
0 | 1 | n |
Filth are the first Husk-type enemy the player encounters, and first appear in the tutorial, before becoming a normal enemy from 0-1: Into the Fire onwards.
Filth resemble emaciated, armless humanoids with faded green skin, dried blood on their body, and a big mouth with many teeth.
Behavior
Filth will constantly chase their target and perform a Lunging Bite attack every 0.2 seconds when within 3 units of their target (4 units if not targeting the player).
If their target is above them, they will try to follow its movement on the ground, which opens up the opportunity to wipe them out.
They move at a maximum speed of 20 units/s with an acceleration of 30 units/s², and have a turn speed of 800 degrees/s.
Attacks
Bite
First, the Filth will ready a lunge while looking directly at its target, then lunge forward at 40 u/s while biting, dealing 30 damage to V1 or 1 damage to enemies.
This attack can be parried.
Jump
The Filth will jump at its target at a speed of 25 u vertically, and twice its target's distance with maximum of 25 u horizontally; dealing 30 damage to V1 or 1 damage to enemies.
This attack cannot be parried, but will be cancelled if the Filth takes any damage.
If the Filth's target is V1, they will attempt to predict where it will be in 0.5 seconds after launching.
Strategy
Filth move fast on higher difficulties and can swarm the player if given the chance. However, they can usually be outran with sliding or dash jumps.
Due to their low health, most attacks are viable while fighting them, although piercing or explosive attacks such are recommended since Filth typically spawn in swarms.
Knuckleblaster shockwaves are especially useful since they do not rely on weapon freshness mechanics, meaning lots of style can be extracted from big swarms of Filth.
Difficulty Changes
Harmless
- Attacks have a cooldown of 0.4 seconds.
- Filth move at a max speed of 10 u/s, accelerate at 15 u/s², and turn at 400 °/s.
- Animations are 50% slower.
- While readying a lunge during a Bite, Filth can only turn at 360 °/s.
Lenient
- Attacks have a cooldown of 0.3 seconds.
- Filth move at a max speed of 15 u/s, and turn at 400 °/s.
- Animations are 25% slower.
- While readying a lunge during a Bite, Filth can only turn at 720 °/s.
Violent
- Attacks have a cooldown of 0.1 seconds.
- Filth accelerate at 60 u/s², and turn at 2600 °/s.
- Animations are 25% faster.
Brutal
- Attacks have a cooldown of 0.1 seconds.
- Filth accelerate at 120 u/s², and turn at 9000 °/s.
- Animations are 50% faster.
- Filth will use their Jump attack.
- When fighting V1, Filth will attempt to predict where it will be in 0.2 seconds upon lunging during a Bite.
- Filth move forward at 50 u/s while biting.
Terminal Entry
DATA:
Husks are physical manifestations of the souls of the damned.
The physical form is based on the value of the original soul, which is determined by the strength of its will and its prevalence in public consciousness: the living souls that remember it.
Filth are the lowest form of Husk, whose souls were too weak and unimportant to even form a complete physical body.
Even among Husks, they have the lowest intelligence, driven purely by hunger.
STRATEGY:
- Most weapons are easily capable of taking down Filth, but their powerful jaws and sheer numbers can overwhelm a target quickly if underestimated.
Media
Mural in 4-2
Spawn
Bite
Falling
Death
Footstep 1
Footstep 2
Footstep 3
Footstep 4
Trivia
- The Filth's name and appearance are inspired by the Swans album of the same name.[1]
- Filth originally looked very different, sporting arms and a face. Their model and textures were changed to their current designs in demo version 1.05.
- When asked, Hakita has stated that Filth are able to "see" V1 is because its vibes are off. The same answer was given for Cerberi and Sisyphean Insurrectionists.[3]
References