Filth

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FILTH
Filth
General
Class Lesser Husk
Health 0.5
Weight Light (Grounded)
Rank 0
SingleRevolver.pngIcon hitscanparry.png Locational Damage
Head
(2x)
Limb
(1.5x)
Conditional Modifiers
Flammable?
Airshot?
Damage Type Modifiers
- Shotgun Parries: 
200%

- Standard Revolvers (Head): 
200%

- Attractor Nails/Saws: 
200%

- All Damage (Airborne): 
150%

- Non-Fire/Explosion Damage (Inflamed): 
150%

- Standard Revolvers (Limbs): 
150%

- Explosions: 
50%

Radiance Multipliers
Health 5x
Damage 1.5x
Speed 1.75x
Appearances
0-1, 0-2, 0-3, 0-4

1-1, 1-2, 1-3
2-1, 2-2, 2-3
3-1


4-1, 4-2, 4-3, 4-4, 4-S
5-1, 5-2, 5-3
6-1


7-3, 7-4, 7-S


The Cyber Grind

Cyber Grind Data
Wave Cost Spawns
0 1 n

Filth are the first Husk-type enemy the player encounters, and first appear in the tutorial, before becoming a normal enemy from 0-1: Into the Fire onwards.
Filth resemble emaciated, armless humanoids with faded green skin, dried blood on their body, and a big mouth with many teeth.

Behavior

Filth will constantly chase their target and perform a Lunging Bite attack every 0.2 seconds when within 3 units of their target (4 units if not targeting the player).
If their target is above them, they will try to follow its movement on the ground, which opens up the opportunity to wipe them out.

They move at a maximum speed of 20 units/s with an acceleration of 30 units/s², and have a turn speed of 800 degrees/s.

Attacks

Bite

First, the Filth will ready a lunge while looking directly at its target, then lunge forward at 40 u/s while biting, dealing 30 damage to V1 or 1 damage to enemies.
This attack can be parried.

Jump

The Filth will jump at its target at a speed of 25 u vertically, and twice its target's distance with maximum of 25 u horizontally; dealing 30 damage to V1 or 1 damage to enemies.
This attack cannot be parried, but will be cancelled if the Filth takes any damage.

If the Filth's target is V1, they will attempt to predict where it will be in 0.5 seconds after launching.

Strategy

Filth move fast on higher difficulties and can swarm the player if given the chance. However, they can usually be outran with sliding or dash jumps.
Due to their low health, most attacks are viable while fighting them, although piercing or explosive attacks such are recommended since Filth typically spawn in swarms.
Knuckleblaster Knuckleblaster shockwaves are especially useful since they do not rely on weapon freshness mechanics, meaning lots of style can be extracted from big swarms of Filth.

Difficulty Changes

Harmless

  • Attacks have a cooldown of 0.4 seconds.
  • Filth move at a max speed of 10 u/s, accelerate at 15 u/s², and turn at 400 °/s.
  • Animations are 50% slower.
  • While readying a lunge during a Bite, Filth can only turn at 360 °/s.

Lenient

  • Attacks have a cooldown of 0.3 seconds.
  • Filth move at a max speed of 15 u/s, and turn at 400 °/s.
  • Animations are 25% slower.
  • While readying a lunge during a Bite, Filth can only turn at 720 °/s.

Violent

  • Attacks have a cooldown of 0.1 seconds.
  • Filth accelerate at 60 u/s², and turn at 2600 °/s.
  • Animations are 25% faster.

Brutal

  • Attacks have a cooldown of 0.1 seconds.
  • Filth accelerate at 120 u/s², and turn at 9000 °/s.
  • Animations are 50% faster.
  • Filth will use their Jump attack.
  • When fighting V1, Filth will attempt to predict where it will be in 0.2 seconds upon lunging during a Bite.
  • Filth move forward at 50 u/s while biting.

Terminal Entry

TYPE: LESSER HUSK

DATA:
Husks are physical manifestations of the souls of the damned.


The physical form is based on the value of the original soul, which is determined by the strength of its will and its prevalence in public consciousness: the living souls that remember it.


Filth are the lowest form of Husk, whose souls were too weak and unimportant to even form a complete physical body.


Even among Husks, they have the lowest intelligence, driven purely by hunger.

STRATEGY:
- Most weapons are easily capable of taking down Filth, but their powerful jaws and sheer numbers can overwhelm a target quickly if underestimated.


- Explosives are the most effective way to take down swarms, but any weapon that can hit more than one target will be efficient.

Media

Trivia

  • The Filth's name and appearance are inspired by the Swans album of the same name.[1]
  • Filth originally looked very different, sporting arms and a face. Their model and textures were changed to their current designs in demo version 1.05.
    • Hakita has noted that after this design update, tester complaints about the Filth's AI being "too dumb" stopped.[2]
    • The original model was reused for the Puppet Puppets found in the first segment of 7-3.
  • When asked, Hakita has stated that Filth are able to "see" V1 is because its vibes are off. The same answer was given for Cerberi Cerberi and Sisyphean Insurrectionist Sisyphean Insurrectionists.[3]

References


Enemies
Lesser Greater Supreme
Husks Filth Filth
Stray Stray
Stalker Stalker
Schism Schism
Soldier Soldier
The Corpse of King Minos The Corpse of King Minos
Sisyphean Insurrectionist Sisyphean Insurrectionist
Ferryman Ferryman
Machines Drone Drone
Streetcleaner Streetcleaner
Swordsmachine Swordsmachine
Mindflayer Mindflayer
Sentry Sentry
Gutterman Gutterman
Guttertank Guttertank
V2 V2
V2 (2nd) V2 (2nd)
1000-THR "Earthmover" 1000-THR "Earthmover"
Demons Malicious Face Malicious Face
Cerberus Cerberus
Idol Idol
Mannequin Mannequin
Hideous Mass Hideous Mass Leviathan Leviathan
Minotaur Minotaur
Angels Virtue Virtue Gabriel, Judge of Hell Gabriel, Judge of Hell
Gabriel, Apostate of Hate Gabriel, Apostate of Hate
???
Something Wicked Something Wicked
Flesh Prison Flesh Prison
Flesh Panopticon Flesh Panopticon
Cancerous Rodent Cancerous Rodent
Very Cancerous Rodent Very Cancerous Rodent
Mysterious Druid Knight (& Owl) Mysterious Druid Knight (& Owl)
Big Johninator Big Johninator
Puppet Puppet
Prime Souls Minos Prime Minos Prime
Sisyphus Prime Sisyphus Prime