Schism

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SCHISM
Schism
General
Class Greater Husk
Health 5
Weight Light (Grounded)
Rank 1
GenericRevolverHUD.webpIcon hitscanparry.webp Locational Damage
Head 
(200%)
True
Limbs 
(150%)
True
Conditional Modifiers
Flammable True
Airshot True
Splatters True 
50 u/s
Magnet Pull True
Damage Type Modifiers
  • Shotgun Parries: 
    200%
  • Attractor Nails/Saws: 
    150%
  • Fire: 
    50%
  • Radiance Multipliers
    Health 2.5x
    Damage 1.5x
    Speed 2x
    Appearances
    0-3, 0-4

    1-1, 1-2, 1-3
    2-1, 2-2, 2-3
    3-1


    4-1, 4-2, 4-3, 4-4, 4-S
    5-1, 5-2, 5-3
    6-1


    7-1, 7-3, 7-4


    0-E, 1-E


    P-2
    The Cyber Grind

    Cyber Grind Data
    Wave Cost Prefabs
    2 5 n

    The Schism is a Greater Husk introduced in 0-3: DOUBLE DOWN, and is the third Husk-class enemy that the player encounters in ULTRAKILL.

    Schisms resemble headless gray-skinned humanoids with two left arms, a cannon on their right arm that resembles a double-barreled shotgun, a metal spine, and a skull on their right shoulder with a glowing red right eye.

    Behavior

    If a Schism cannot see its target and is off cooldown, it will approach its target's position.
    When a Schism can see its target, it will try to stay within 30 (60 if off cooldown) units from it.

    Once the Schism stops moving, it will use its first Projectile Barrage 1−2 seconds after re-spotting its target, then follow-up every 1–2.5 seconds.
    After attacking, Schisms will move to a random point within 10 units of their current position.
    Schisms will cancel their attack and instantly deplete their cooldown if they become airborne.

    Schisms move at a maximum speed of 10 units/s with an acceleration of 30 units/s², and have a turn speed of 800 degrees/s.

    Attacks

    Projectile Barrage

    The Schism will raise its right arm and charge a projectile, then fire 6 fiery projectiles all linked together in a chain towards its target in a vertical or horizontal plane, chosen randomly. In Brutal difficulty, the Schism will attempt to shoot at the player by predicting their future position and aiming there, instead of performing the typical horizontal/vertical attack. If its target is 5 units above or below it, the vertical plane will always be chosen.
    If the charging projectile is hit with any hitscan weapon, it will explode as well as instantly kill the Schism.
    The Schism can be Feedbacker Feedbacker or Shotgun Shotgun parried while shooting projectiles, but not while charging them.
    Each projectile travels at 65 u/s, deals 35 damage to V1 or 2.5 damage to enemies, and can be Feedbacker Feedbacker parried or deflected by explosions.

    Strategy

    The Schism's attacks cover a wide area but are easy to dodge on their own. However, the unpredictable nature of the attacks may end up hitting careless players in chaotic situations. Staying airborne allows one to stay above the horizontal barrage and moving sideways in the air is enough to avoid the vertical barrage.

    Attempting to parry the Schism's projectiles is not advised due to their wild aim making the projectiles hard to predict. Instead, a more reliable way to parry them is either a punch with the Feedbacker or a point-blank Shotgun blast while they are in the middle of firing their barrage which will instantly kill them. Shooting their charging orb with a precise Revolver shot or a well-timed Ricoshot will interrupt the cast and instantly kill the Schism.

    Their head is placed on their right shoulder, making it harder to hit and often blocked by their arm while firing. However, attempting a headshot may lead to hitting their orb while casting, instantly killing them.

    Schisms have a larger health pool than most fodder enemies, making them harder to eliminate quickly. Launching them in the air with a Ground Slam, Whiplash Whiplash or other methods is highly effective in dispatching them due to the fact that they are defenceless while airborne. Punching them to the ground with the Knuckleblaster Knuckleblaster kills them instantly, providing a way to quickly destroy them.

    Difficulty Changes

    Harmless

    • Only the center 3 projectiles are shot from their barrage.
    • The projectiles are not linked together.
    • Schisms move at a max speed of 5 u/s.
    • Projectiles travel at 32.5 u/s.
    • Attacks are 50% slower.

    Lenient

    • Only the center 3 projectiles are shot from their barrage.
    • The projectiles are not linked together.
    • Schisms move at a max speed of 7.5 u/s.
    • Projectiles travel at 48.75 u/s.
    • Attacks are 25% slower.

    Violent

    • Initial attack cooldowns are 0.5 seconds faster and subsequent attack cooldowns are 1 second faster.
    • Schisms move at a max speed of 12.5 u/s.
    • Projectiles travel at 81.25 u/s.
    • Attacks are 25% faster.

    Brutal

    • Attempts to predict the player's momentum.
    • Can rotate their attacks to aim at the player more accurately.

    Terminal Entry


    Schism

    TYPE: Greater Husk

    DATA:
    The result of two souls attempting to manifest in the same space, causing an amalgamation of two physical bodies.


    Due to the doubled body mass, they’re quite resilient to damage, but have very poor motor control and thus cannot aim with any degree of accuracy, resorting to barrages of energy orbs in the general direction of their opponent.

    STRATEGY:
    - Piercer revolver's charged headshots are an efficient tool for a quick kill against Schisms, though their displaced head can make aiming difficult for the inexperienced.


    - A point-blank Pump Charge shotgun blast with 2 pumps will be able to take them down in a single shot.


    - Due to their poor aim, they aren't a priority target, but the sheer amount of projectiles can sometimes make avoiding them tricky in busy encounters.

    Media


    Trivia

    • The name of the enemy is a reference to "Schism" from the album Lateralus by Tool.


    Enemies
    Lesser Greater Supreme
    HUSKS Filth Filth
    Stray Stray
    Stalker Stalker
    Schism Schism
    Soldier Soldier
    The Corpse of King Minos The Corpse of King Minos
    Sisyphean Insurrectionist Sisyphean Insurrectionist
    Ferryman Ferryman
    MACHINES Drone Drone
    Streetcleaner Streetcleaner
    Swordsmachine Swordsmachine
    Mindflayer Mindflayer
    Sentry Sentry
    Gutterman Gutterman
    Guttertank Guttertank
    V2 V2
    V2 (2nd) V2 (2nd)
    1000-THR "Earthmover" 1000-THR "Earthmover"
    DEMONS Malicious Face Malicious Face
    Cerberus Cerberus
    Idol Idol
    Mannequin Mannequin
    Hideous Mass Hideous Mass Leviathan Leviathan
    Minotaur Minotaur
    ANGELS Virtue Virtue Gabriel, Judge of Hell Gabriel, Judge of Hell
    Gabriel, Apostate of Hate Gabriel, Apostate of Hate
    ???
    Something Wicked Something Wicked
    Flesh Prison Flesh Prison
    Flesh Panopticon Flesh Panopticon
    Cancerous Rodent Cancerous Rodent
    Very Cancerous Rodent Very Cancerous Rodent
    Mysterious Druid Knight (& Owl) Mysterious Druid Knight (& Owl)
    Big Johninator Big Johninator
    Landmine Landmine
    Puppet Puppet
    PRIME SOULS Minos Prime Minos Prime
    Sisyphus Prime Sisyphus Prime