Cheats
ULTRAKILL offers a secret Cheat Menu accessible within the game, allowing players to alter various aspects of the game from within. Once enabled, the cheats can only be disabled by quitting or restarting the mission. Completing a mission with cheats enabled will make your rank a dash symbol with green in the background, and "- CHEATS USED" will be denoted at the results screen.
To access the Cheat Menu, you must input the sequence "↑ ↑ ↓ ↓ ← → ← → B A" while in a level. The level does not have to be started yet. Once one, the following dialogue box appears:
completion of a level and a Cyber Grind high score will not
be saved.
Press ~ or home after enabling cheats to toggle the menu
Once enabled, the message "CHEATS ENABLED :^)" will stay in the top-right for the duration of the time cheats are enabled, as well as some text stating you can use the tilde [~] or home to access the menu. Sandbox mode will have the cheats menu enabled by default.
Cheats in the "Sandbox" category can only be used in the Sandbox.
Icons | Name | Keybind | Debug | Description | ||
---|---|---|---|---|---|---|
Meta | ||||||
Keep Cheats Enabled | O | Keeps cheats enabled when this is toggled on, even after quitting the game. | ||||
Sandbox | ||||||
Experimental Arm Rotation | - | |||||
Quick Save | - | Saves all of the entities currently spawned into sandbox, in their current position. Doesn't save your position. | ||||
Quick Load | - | Loads your last save. | ||||
Manage Saves | - | Allows you to look through iterations of previous saves, allowing for the overwriting, reloading, renaming, or deletion of any of them. | ||||
Clear Map | - | Deletes all entities currently spawned in the world. | ||||
Enemy Navigation | - | Rebuilds the enemy's pathfinding for the current map. Used if you spawn static object, altering the shape of the map. | ||||
Snapping | H | Objects that are spawned lock to a grid. | ||||
Spawn with Physics | J | Objects spawned with the Spawner Arm are dynamic (respond to physics), meaning they can be knocked around by other objects (or entities) and affected by gravity. | ||||
General | ||||||
Spawner Arm | P | Gives V1 a new slot, the Spawner arm (a black and white outstretched hand). Right-clicking opens a menu featuring nearly every enemy in the game, as well as a variation of different objects (both Skulls, Soap, Torches, Blood Orb, Dual Wield, Checkpoint, etc.). Left-clicking will then spawn the selected entity at the area the user is looking at. (NOTE: Some entities, such as the jump pad, Hookpoint, and the explosive barrel, are exclusive to Sandbox Mode) | ||||
Teleport Menu | L | Displays a menu of all the current mission's checkpoints, teleporting the user to it when clicked. | ||||
Fullbright | - | Removes all shadows (sources of darkness) from the level. Every surface is cast in direct light. | ||||
Invincibility | - | Makes the player invulnerable to ANY and ALL damage, including instakill hazards. | ||||
Movement | ||||||
Noclip | V | Allows V1 to fly without collision, passing through any hitbox available. This is mutually exclusive with Flight, meaning you can't have them both on at the same time. | ||||
Flight | B | Allows V1 to fly, but with collision, interacting with any hitbox available. This is mutually exclusive with Noclip, meaning you can't have them both on at the same time. | ||||
Infinite Wall Jumps | N | Allows V1 to wall jump as many times for an indefinite period of time. | ||||
Weapons | ||||||
No Weapon Cooldown | C | Removes the cooldown time on weapon cooldowns. | ||||
Infinite Power-Ups | - | Makes any timer-based power-ups last forever. | ||||
Enemies | ||||||
Blind Enemies | M | Prevents enemies from seeing or attacking anything. | ||||
Enemies Attack Each Other | - | Enemies will use their attacks on any other enemies, with the exception of itself and specific enemies ( Soldiers, Schisms, Strays, and Filth are friendly towards eachother) | ||||
Enemies Ignore Player | - | Enemies act as if V1 isn't in the level; blind enemies but only for V1. | ||||
Disable Enemy Spawns | I | Prevents enemies from spawning - affects every enemy in the game, to the point of changing certain level events. Among other stuff, arena doors won't lock, and bosses that drop items (such as V2) will instead have their item sitting in the middle of the arena. | ||||
Invincible Enemies | - | Makes all enemies unable to take damage. They still drop blood, and can be killed by being dropped into an instakill hazard. | ||||
Kill All Enemies | K | Instakills all currently spawned enemies by making them explode into puddles of blood. It will also deplete a bosses life bar to 0. | ||||
Special | ||||||
Clash Mode | - | Accessible after breaking all the boxes in 4-S, this feature activates the platformer controls and mechanics for use in all levels, accompanied by an unfixed third-person camera when outside of 4-S. Any damage taken will instantly kill V1, but Soul Orbs can increase the number of hits or grant temporary invincibility. | ||||
Drone Haunting | - | Accessible after capturing all the Ghost Drones in 7-S, this feature causes invincible Ghost Drones to spawn upon killing normal Drones, which will slowly float towards and instantly kill V1 upon contact. | ||||
Debug | ||||||
Non Convex Jump Debug | - | |||||
Hide Cheats Enabled Status | - | |||||
Player Parenting Debug | - | |||||
Game State Debug | - | |||||
Gun Control Debug | - | |||||
Sandbox Arm Debug | - | |||||
Enemy Identifier Debug | - | |||||
Force Enemy Boss Bars | - | |||||
Pause Timed Bombs | - |