Cheats

From ULTRAKILL Wiki
Jump to navigation Jump to search

ULTRAKILL offers a secret Cheat Menu accessible within the game, allowing players to alter various aspects of the game from within. Once enabled, the cheats can only be disabled by quitting or restarting the mission. Completing a mission with cheats enabled will make your rank a dash symbol with green in the background, and "- CHEATS USED" will be denoted at the results screen.

To access the Cheat Menu, you must input the sequence "↑ ↑ ↓ ↓ ← → ← → B A" while in a level. The level does not have to be started yet. Once one, the following dialogue box appears:

Enabling cheats means you will not gain a rank upon completion of a level and a Cyber Grind high score will not be saved.

Press ~ or home after enabling cheats to toggle the menu

Once enabled, the message "CHEATS ENABLED :^)" will stay in the top-right for the duration of the time cheats are enabled, as well as some text stating you can use the tilde [~] or home to access the menu. Sandbox mode will have the cheats menu enabled by default.

Cheats in the "Sandbox" category can only be used in the Sandbox.

Icons Name Keybind Debug Description
Meta
Warning 1.png Warning.png Keep Cheats Enabled O Tickbox False.png Keeps cheats enabled when this is toggled on, even after quitting the game.
Sandbox
Generic 1.png Rotate.png Experimental Arm Rotation - Tickbox True.png
Save 1.png Save.png Quick Save - Tickbox False.png Saves all of the entities currently spawned into sandbox, in their current position. Doesn't save your position.
Load 1.png Quick Load.png Quick Load - Tickbox False.png Loads your last save.
Quick Load 1.png Load.png Manage Saves - Tickbox False.png Allows you to look through iterations of previous saves, allowing for the overwriting, reloading, renaming, or deletion of any of them.
Delete 2.png Delete.png Clear Map - Tickbox False.png Deletes all entities currently spawned in the world.
NavMesh 1.png NavMesh.png Enemy Navigation - Tickbox False.png Rebuilds the enemy's pathfinding for the current map. Used if you spawn static object, altering the shape of the map.
Grid 1-g.png Grid.png Snapping H Tickbox False.png Objects that are spawned lock to a grid.
Physics 1.png Physics.png Spawn with Physics J Tickbox False.png Objects spawned with the Spawner Arm are dynamic (respond to physics), meaning they can be knocked around by other objects (or entities) and affected by gravity.
General
Spawner Arm 1.png Spawner Arm Cheat.png Spawner Arm P Tickbox False.png Gives V1 a new slot, the Spawner arm (a black and white outstretched hand). Right-clicking opens a menu featuring nearly every enemy in the game, as well as a variation of different objects (both Skulls, Soap, Torches, Blood Orb, Dual Wield, Checkpoint, etc.). Left-clicking will then spawn the selected entity at the area the user is looking at. (NOTE: Some entities, such as the jump pad, Hookpoint, and the explosive barrel, are exclusive to Sandbox Mode)
Teleport 2.png Teleport.png Teleport Menu L Tickbox False.png Displays a menu of all the current mission's checkpoints, teleporting the user to it when clicked.
Fullbright 1.png Fullbright.png Fullbright - Tickbox False.png Removes all shadows (sources of darkness) from the level. Every surface is cast in direct light.
Invincibility 1.png Invincibility.png Invincibility - Tickbox False.png Makes the player invulnerable to ANY and ALL damage, including instakill hazards.
Movement
Noclip 1.png Noclip.png Noclip V Tickbox False.png Allows V1 to fly without collision, passing through any hitbox available. This is mutually exclusive with Flight, meaning you can't have them both on at the same time.
Flight 1.png Flight.png Flight B Tickbox False.png Allows V1 to fly, but with collision, interacting with any hitbox available. This is mutually exclusive with Noclip, meaning you can't have them both on at the same time.
Infinite Wall Jumps 1.png Infinite Wall Jumps.png Infinite Wall Jumps N Tickbox False.png Allows V1 to wall jump as many times for an indefinite period of time.
Weapons
No Weapon Cooldowns 1.png No Weapon Cooldowns.png No Weapon Cooldown C Tickbox False.png Removes the cooldown time on weapon cooldowns.
Infinite Power Ups 1.png Infinite Power Ups.png Infinite Power-Ups - Tickbox False.png Makes any timer-based power-ups last forever.
Enemies
Blind 1.png Blind.png Blind Enemies M Tickbox False.png Prevents enemies from seeing or attacking anything.
Enemies Attack Enemies 1.png Enemies Attack Enemies.png Enemies Attack Each Other - Tickbox False.png Enemies will use their attacks on any other enemies, with the exception of itself and specific enemies (Soldier Soldiers, Schism Schisms, Stray Strays, and Filth Filth are friendly towards eachother)
Enemies Ignore Player 1.png Enemies Ignore Player.png Enemies Ignore Player - Tickbox False.png Enemies act as if V1 isn't in the level; blind enemies but only for V1.
No Enemy Spawns 1.png No Enemy Spawns.png Disable Enemy Spawns I Tickbox False.png Prevents enemies from spawning - affects every enemy in the game, to the point of changing certain level events. Among other stuff, arena doors won't lock, and bosses that drop items (such as V2) will instead have their item sitting in the middle of the arena.
Invincible Enemies 1.png Invincible Enemies.png Invincible Enemies - Tickbox False.png Makes all enemies unable to take damage. They still drop blood, and can be killed by being dropped into an instakill hazard.
Death 1.png Death.png Kill All Enemies K Tickbox False.png
Special
CrashMode 1.png CrashMode.png Clash Mode - Tickbox False.png Accessible after breaking all the boxes in 4-S, this feature activates the platformer controls and mechanics for use in all levels, accompanied by an unfixed third-person camera when outside of 4-S. Any damage taken will instantly kill V1.
Generic 1.png Generic.png Drone Haunting - Tickbox False.png Accessible after capturing all the Ghost Drones in 7-S, this feature spawns Ghost Drones upon killing a Drone, which will haunt and instantly kill V1.
Debug
Generic 1.png Generic.png Non Convex Jump Debug - Tickbox True.png
Generic 1.png Generic.png Hide Cheats Enabled Status - Tickbox True.png
Generic 1.png Generic.png Player Parenting Debug - Tickbox True.png
Generic 1.png Generic.png Game State Debug - Tickbox True.png
Generic 1.png Generic.png Gun Control Debug - Tickbox True.png
Generic 1.png Generic.png Sandbox Arm Debug - Tickbox True.png
Generic 1.png Generic.png Enemy Identifier Debug - Tickbox True.png
Generic 1.png Generic.png Force Enemy Boss Bars - Tickbox True.png
Generic 1.png Generic.png Pause Timed Bombs - Tickbox True.png