The Shotgun is a close-range weapon used for dealing damage in quick bursts and specializing in explosives.
Appearance
Core Eject
The Core Eject Shotgun appears to be a futuristic, double-barreled, break-action shotgun. 2 cylindrical cores can be found in the chamber, which is flipped open to vent the overheated cores on primary fire and ejected as a single projectile on secondary fire. After ejecting a core, the 2 cores are replaced with a flip of the shotgun. Placed around the shotgun are displays that show how far the core will eject, which goes from blue to red as it charges. During the shotgun's idle state, the meter glows blue.
Pump Charge
The Pump Charge Shotgun is a black, double-barreled, pump-action shotgun. While the chamber is never revealed, it is assumed that it contains cores similar to the Core Eject Shotgun. Upon firing the shotgun, the grip slides back and forth in a "reload" animation. On the side of the shotgun is a display of the amount of pump charges the shotgun currently has, turning from green to yellow to red with each subsequent pump. After 3 pumps, the display begins flashing red and makes an alarming beeping noise, indicating an imminent explosion.
Sawed-On
The Sawed-On Shotgun has a retractable chainsaw attached to its side. While holding secondary fire, the saw can deal melee damage, and upon release it will be sent forward, then return backwards like a boomerang. Once it returns, a red spark shows in front, parrying it with the Feedbacker will send the saw forward once again, while parrying with the Knuckleblaster will detach the saw, sending it in a straight line and acting like a sawblade.
Techniques
Shotgun Swapping
Swapping between shotgun variants cancels the reload animation, allowing them to be fired in quick succession increasing damage output along with giving the + QUICKDRAW style bonus.
Projectile Boosting
Immediately after firing, the shotgun's projectile can be parried, increasing velocity of the projectile and causing to explode on impact dealing 3.5 damage. This will also give the +PROJECTILE BOOST style bonus.
In combination with Quick Swapping, a projectile boost can be done 3 times in a row before arm exhaustion kicks in temporarily preventing any further projectile boosts. The same can also be performed without swapping using the Pump Charge shotgun with it's quicker reload time.
Shotgun Parries
Parries can be performed with a point-blank shot from a shotgun. dealing 4 base damage along with any damage from the shotgun itself. Every enemy capable of being shotgun parried has a damage multiplier with the exception of Drones, and Virtues.
CORE EJECT SHOTGUN
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Core Eject Shotgun
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Primary Fire
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Damage
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0.25 (x12)
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Cooldown
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1.25s
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Alternate Fire
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Damage
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3.5
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Cooldown
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2s |
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Damage Modifiers
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Swordsmachine: 150%
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Terminal Info
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Press Alt Fire to overheat and launch the shotgun's cores.
Hold to charge distance.
Explodes on impact.
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Obtained in
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0-2, 0-3
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The Core Eject Shotgun is the blue variant of the Shotgun, obtainable from defeating Swordsmachine's first form in either 0-2: THE MEATGRINDER or 0-3: DOUBLE DOWN. Its alternate fire mode ejects its core as an explosive, and can be held down to fire over a greater distance.
Appearance
The Core Eject Shotgun appears to be a futuristic, double-barreled, break-action shotgun. Two cylindrical cores can be found in the chamber, which is flipped open to vent the overheated cores on primary fire and ejected as a single projectile on secondary fire. After ejecting a core, the two cores are replaced with a flip of the shotgun. Placed around the shotgun are displays that show how far the core will eject, which goes from blue to red as it charges. During the shotgun's idle state, the meter glows blue.
Mechanics
Usage
Core Eject Boosting
Being hit by an explosion will launch the player away from it at high speeds. Using the core eject for this purpose is popular due to the core's slow travel time allowing the player to move in front of it before it hits the ground and explodes.
Advanced Techniques
Core Snipe
Core sniping refers to shooting an ejected core using any hitscan weapon, such as Revolvers or Railcannons, producing a larger explosion than the core by itself and dealing greater damage. A stronger version of the core snipe called a core nuke can be performed using the Malicious Railcannon, producing an even larger, more damaging explosion.
Details
Media
PUMP CHARGE SHOTGUN
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Pump Charge Shotgun
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Primary Fire
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Damage
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0.25 (x10)
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Cooldown
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0.9s
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Alternate Fire
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Damage
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0.25 (x16) (One Pump) 0.25 (x24) (Two Pumps) 10 (Explosion)
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Cooldown
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0.4s |
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Damage Modifiers
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Swordsmachine: 150%
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Terminal Info
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Press Alt Fire to pump your shotgun, increasing the power and decreasing the accuracy of your next shot.
Too many pumps will cause an explosion when fired.
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Obtained in
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Terminal Shop (12,500P)
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The Pump Charge Shotgun is the green variant of the Shotgun, purchasable from the Terminal Shop as early as 0-3: DOUBLE DOWN. Its alternate fire charges up its next shot, firing more projectiles over a wider area. However, an overcharged shot (indicated by a repeated buzzing sound) will also produce an explosion, dealing 50 self-damage.
Appearance
The Pump Charge Shotgun is a metallic black, double-barreled, pump-action shotgun. While the chamber is never revealed, it is assumed that it contains cores similar to the Core Eject Shotgun. Upon firing the shotgun, the grip slides back and forth in a "reload" animation. On the side of the shotgun is a display of the number of pump charges the shotgun currently has, turning from green to yellow to red with each subsequent pump. After 3 pumps, the display begins flashing red and makes an alarming beeping noise, indicating an imminent explosion.
Mechanics
Usage
Overpump Boost
The damage from the detonation of the overpump can be used to Boost the player, though this will deal 50 dmg to the player, making it risky to use.
Advanced Techniques
Overpump Dash
The damage from an overpump explosion can be avoided with invincibility frames from a dash and then firing the shotgun, avoiding all self-inflicted damage.
Details
Media
SAWED-ON SHOTGUN
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Sawed-On Shotgun
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Primary Fire
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Damage
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0.25 (x12)
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Cooldown
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1.25s
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Alternate Fire
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Damage
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0.25 (Melee) 1.5 [x3] (Thrown)
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Cooldown
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0.05s (Melee) 4.25s (Recharge)
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Damage Modifiers
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Terminal Info
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Hold Alt Fire to rev chainsaw.
Release to launch, piercing enemies and returning back.
Can be punched to keep active.
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Obtained in
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Terminal Shop (25,000P)
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The Sawed-On Shotgun is the red variant of the Shotgun, purchasable from the Terminal Shop as early as 0-3: DOUBLE DOWN. Its alternate fire revs up a chainsaw attached to the weapon, dealing continuous melee damage to any enemy in front of the player. When releasing the alternate fire, the saw will be launched forward and return like a yo-yo.
Appearance
Mechanics
Usage
Advanced Techniques
Details
Media