Cerberus
CERBERUS | ||||||||
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General | ||||||||
Class | Lesser Demon | |||||||
Health | 80 (0-5 Boss 1) 40 (0-5 Boss 2) 44 (7-1 Secret) 22 (Common) | |||||||
Weight | Heavy (Grounded) | |||||||
Rank | 3 | |||||||
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Head (200%)
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Limbs (150%)
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Conditional Modifiers | ||||||||
Flammable | ||||||||
Airshot | ||||||||
Splatters | ||||||||
Magnet Pull | ||||||||
Damage Type Modifiers | ||||||||
200% 200% 150% 150% | ||||||||
Radiance Multipliers | ||||||||
Health | 1.5x | |||||||
Damage | 1.5x | |||||||
Speed | 1.35x | |||||||
Appearances | ||||||||
0-5
4-1, 4-2, 4-3 | ||||||||
Cyber Grind Data | ||||||||
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The Cerberus is a Lesser Demon introduced as a pair of bosses in its namesake level 0-5: CERBERUS, and is the second Demon-class enemy that the player encounters in ULTRAKILL.
Cerberi are large humanoid statue-like, featureless creatures holding a glowing yellow orb resembling an apple.
Behaviour
Cerberi slowly advance towards the player while not attacking and become visibly damaged after losing 50% of their health.
When a Cerberus is killed, all other Cerberi currently active will become enraged, gaining an attack and movement speed increase.
An already enraged Cerberus cannot be enraged a second time.
Attacks
Energy Orb
The Cerberus will perform a winding-up motion and hurl an Energy Orb at the player, dealing 20 damage and causing an explosion.
They will not use this attack if the player is too close.
The orb can be deflected and parried but doing so is often difficult due to its high speed.
Dash
While in close range, the Cerberus will dash at the player, dealing 25 damage and a hefty amount of knockback.
It cannot dash off ledges or into pits unless enraged. This attack cannot be parried.
Shortly before initiating the charge, Cerberi can instantly change the direction they are facing to try and predict the player’s movement.
Stomp
The Cerberus will stomp the ground with its right leg when close to the player, causing a shockwave that deals 25 damage.
This attack cannot be parried.
Strategy
Cerberi tend to spawn either alone or in groups of 2-3. They are not particularly dangerous when not enraged, however, they can still be quite troubling to deal with due to their sizable health pool.
The S.R.S. Cannon's Cannonballs are the most effective projectile to use against Cerberi as they have a damage increase against them, being able to instantly kill them if the cannonball is fully charged before being punched with the
Feedbacker right after hitting a Cerberus.
Rockets also have a damage increase against Cerberi and, combined with Projectile Boosts can tear down a Cerberus in seconds. Point blank
Shotgun swaps combined with
Knuckleblaster punches are a great way to deal damage to Cerberi and also regain generous amounts of blood if needed.
Dodging Cerberi is a trivial task; they cannot use any attack other than their Energy Orb if the player is far enough away, and their Energy Orb can be innaccurate, so simply sliding around a Cerberus suffices to avoid taking damage from them.
Difficulty Changes
Brutal
- Dashes twice in a row, with the second dash being indicated by a blue flash.
- Sends out a second, smaller shockwave immediately after the first when stomping.
Terminal Entry
Cerberus |
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TYPE: Lesser Demon DATA:
STRATEGY:
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Media