3-1: Belly of the Beast

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3-1: BELLY OF THE BEAST
3-1: Belly of the Beast
General
Layer & Part GLUTTONY /// ACT I CRESCENDO
Challenge Kill a Mindflayer with acid.
Music Guts
Glory
Tip of the Day
Environmental hazards such as harmful liquids will hurt enemies as well.
Collectables
Soul Orb 4 Soul Orbs
Blood Orb 1 Blood Orb
Enemies
Filth 18 Filth
Stray 19 Strays
Schism 2 Schisms
Soldier 18 Soldiers
Drone 12 Drones
Streetcleaner 9 Streetcleaners
Mindflayer 2 Mindflayers
Malicious Face 4 Malicious Faces
Cerberi 4 Cerberi
Rank Requirements
Rank Time Kills Style
S 05:30 88 18,000
A 06:30 84 15,000
B 08:00 75 10,000
C 11:00 50 5,000

3-1: BELLY OF THE BEAST is the first level in Gluttony and the penultimate level of Act I. It is a gauntlet designed to test the player's skills, containing every common enemy the player has encountered so far. 3-1 also holds the entrance to Act I's Prime Sanctum: P-1: Soul Survivor. The songs used are Guts and Glory.

Level

Start

Starting off the level, the first room is a small room with various piles of flesh, pillars of tendrils, and decomposing bodies. At the far end lies a door made out of teeth and jaw, leading to a narrow corridor where a single Malicious Face Malicious Face will spawn in front of the player

The door leading afterwards leads into a large room comprised of body parts scattered throughout, and containing a lake of acid, that will constantly deal damage to the player and enemies that come into contact. This room's checkpoint is supported by fleshy growths protruding from the floor that explode in blood when the checkpoint is collected, recovering 60 health to the player.

Walking forward will spawn in a wave consisting of a Mindflayer Mindflayer and four Stray Strays. Killing the Mindflayer will spawn in 2 Streetcleaner Streetcleaners, and killing the Strays will awake a dormant Cerberus Cerberus in the corner of the room.

The first main arena of 3-1, containing a pool of corrosive acid.

Once all enemies are dead, the doors will open and the player can proceed, passing through a tooth-lined shaft to the next arena.

Triple Cerberus Room

The room housing the triple Cerberus encounter.

Dropping down into the room lies a platform of flesh, held up by a set of stone hands over a lake of stale blood, which the player cannot heal from. A small bridge of bone and vertebrae leads to the room's exit.

At the middle of the platform waits three dormant Cerberi. Approaching the exit will wake the two nearest Cerberi, and killing at least one Cerberus will awaken the third.

Bone Walkways

Inside the staircase room.

Leading after the room is a large, winding bone staircase, that will spawn various waves of enemies as the player moves forward.

First starting off with 6 Filth Filth, taking the right turn will then spawn 4 Strays. Walking forward, and descending the staircase to the right will spawn 1 Soldier Soldier and 4 Strays on the platform where the player originally entered from and 4 Filth on the walkway forward. Continuing on will spawn 3 Drone Drones, which will then turn to an encounter with 4 Streetcleaners. At the end of the stairway, 6 Soldiers will then be summoned by the exit.

Uphill Battle

The bridge arena.

After the stairway lies a large arena, with a central bridge surrounded by platforms and ramps of flesh. Entering it will summon a wave of 5 Soldiers, 3 Drones and 3 Streetcleaners. Killing them afterwards will spawn 3 Malicious Faces, which once defeated will unlock the doors afterward. After the bridge lies a steep upwards slope, covered with acid. Climbing upwards will spawn a group of 3 Soldiers on a platform to the right, and making it to the exit gate will summon 3 Strays by the door. The checkpoint at the end of this room is supported by flesh that explodes and heals the player for 60 health when the checkpoint is collected, like the level's first checkpoint.

The upwards climb through the acid.

End

The final arena is made out a large set of bone walkways and staircases, mostly submerged in a pool of acid. Moving forward towards the end of the walkway will spawn 8 Filth and 5 Drones. Killing either group will lower the level of the acid down, while killing both lowers the acid enough to make to bottom of the arena accessible. The next wave summoned consists of 4 Strays, 2 Schisms and a Mindflayer. Dealing enough damage to the Mindflayer will also spawn in 3 Soldiers. Once all the enemies are all killed, the elevator will open up and the player can exit the level.

The final arena of the level, with most of the acid drained.

Challenge

The level's challenge requires the player to kill a Mindflayer using acid. This is most readily accomplished by luring the level's first Mindflayer into the flooded Blood Orb Blood Orb tunnel. The orb's overheal can serve as a buffer while the player attempts to outlast the submerged Mindflayer. The Screwdriver Screwdriver may be useful for this challenge, as not only will it provide a constant supply of blood to offset the damage, an embedded Screwdriver drill will also inhibit the Mindflayer's teleportation and prevent it from escaping, though care must be taken to ensure the Mindflayer does not die to the Screwdriver's damage instead of the acid.

Secrets

Secret Orb Locations
#1 Blood Orb Blood Orb - In the first big arena, there is a hole in the acid below a small spinal walkway. Navigating down the hole and through a small tunnel reveals the orb. An overlook of a spinal bridge connecting two fleshy platforms, with an acid lake revealing a hole below.
A Blood Orb in a small fleshy room with an acid pool leading outside.
#2 Soul Orb Soul Orb - Underneath the bone bridge in the Triple Cerberus arena. Surrounding a platform with 3 Cerberus statues is a blood lake, with a large eye overlooking. Beneath a bone bridge is a Soul Orb.
#3 Soul Orb Soul Orb - To the far left corner of the Bone Walkways room, finding and following a lone disconnected platform leads to a secret room where the orb can be found. This also reveals the Prime Sanctum entrance. An onlook of several bone bridges twisting in different paths within a pitch black room. In center view is a single disconnected bridge.
A dark room with a Soul Orb in front and a large stone door in the background with various "P" markings.
#4 Soul Orb Soul Orb - In the first arena after the Bone Walkways, following a small stream of blood directly under the bridge at the entrance, within a small alcove. A Soul Orb in a tight fleshy corridor with a flowing stream of blood across the ground.
#5 Soul Orb Soul Orb - Under the bone staircase leading to the exit door in the final arena. An open room with many bone platforms and stairways, and an acid lake at the bottom. Under one of the stairways on the left sits a Soul Orb.

Prime Sanctum Entrance

To the far left corner of the Bone Walkways room where the player encounters the first wave of the arena lies a disconnected platform, leading to a room with the third Soul Orb Soul Orb, and a large door. This door is the entrance to P-1: Soul Survivor, requiring all the levels in Act 1 and Prelude on the currently active save and difficulty to be fully Perfect Ranked in order to open.

The barrier to P-1, awaiting one worthy of the challenge.

Trivia


Levels
Prelude Overture: The Mouth of Hell
0-1: Into the Fire 0-1: Into the Fire
0-2: The Meatgrinder 0-2: The Meatgrinder*
0-3: Double Down 0-3: Double Down
0-4: A One-Machine Army 0-4: A One-Machine Army
0-5: Cerberus 0-5: Cerberus
0-S: Something Wicked 0-S: Something Wicked
Act I
Infinite Hyperdeath
Limbo Lust Gluttony
1-1: Heart of the Sunrise 1-1: Heart of the Sunrise*
1-2: The Burning World 1-2: The Burning World
1-3: Halls of Sacred Remains 1-3: Halls of Sacred Remains
1-4: Clair de Lune 1-4: Clair de Lune
1-S: The Witless 1-S: The Witless
2-1: Bridgeburner 2-1: Bridgeburner
2-2: Death at 20,000 Volts 2-2: Death at 20,000 Volts
2-3: Sheer Heart Attack 2-3: Sheer Heart Attack*
2-4: Court of the Corpse King 2-4: Court of the Corpse King
2-S: All-Imperfect Love Song 2-S: All-Imperfect Love Song
3-1: Belly of the Beast 3-1: Belly of the Beast*
3-2: In the Flesh 3-2: In the Flesh
Act II
Imperfect Hatred
Greed Wrath Heresy
4-1: Slaves to Power 4-1: Slaves to Power
4-2: God Damn the Sun 4-2: God Damn the Sun*
4-3: A Shot in the Dark 4-3: A Shot in the Dark
4-4: Clair de Soleil 4-4: Clair de Soleil
4-S: Clash of the Brandicoot 4-S: Clash of the Brandicoot
5-1: In the Wake of Poseidon 5-1: In the Wake of Poseidon*
5-2: Waves of the Starless Sea 5-2: Waves of the Starless Sea
5-3: Ship of Fools 5-3: Ship of Fools
5-4: Leviathan 5-4: Leviathan
5-S: I Only Say Morning 5-S: I Only Say Morning
6-1: Cry for the Weeper 6-1: Cry for the Weeper
6-2: Aesthetics of Hate 6-2: Aesthetics of Hate*
Act III
Godfist Suicide
Violence Fraud Treachery
7-1: Garden of Forking Paths 7-1: Garden of Forking Paths
7-2: Light Up the Night 7-2: Light Up the Night
7-3: No Sound, No Memory 7-3: No Sound, No Memory*
7-4: ...Like Antennas to Heaven 7-4: ...Like Antennas to Heaven
7-S: Hell Bath No Fury 7-S: Hell Bath No Fury
8-1: ???
8-2: ???
8-3: ???
8-4: ???
8-S: ???
9-1: ???
9-2: ???
Other Prime Sanctums Miscellaneous
P-1: Soul Survivor P-1: Soul Survivor
P-2: Wait of the World P-2: Wait of the World
P-3: ???
Developer Museum Developer Museum
The Cyber Grind The Cyber Grind
Sandbox Sandbox