2-1: Bridgeburner

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2-1: BRIDGEBURNER
2-1: Bridgeburner
General
Layer & Part LUST /// FIRST
Challenge Don't open any normal doors.
Music Cold Winds
Tip of the Day
Enemies scream when falling from a fatal height.
Collectables
Soul Orb 4 Soul Orbs
Blood Orb 1 Blood Orb
Enemies
Filth 25 Filth
Stray 12 Strays
Schism 14 Schisms
Drone 11 Drones
Streetcleaner 5 Streetcleaners
Malicious Face 1 Malicious Face
Cerberus 1 Cerberus
Rank Requirements
Rank Time Kills Style
S 03:30 69 11,000
A 04:00 60 10,000
B 05:00 45 7,500
C 08:00 20 3,500

2-1: BRIDGEBURNER is the first level of Lust. It serves as the ideal testing ground for the Knuckleblaster Knuckleblaster, as well as the debut of bounce pads and as the tutorial for Dash Jumping. The song used in this level is Cold Winds.

Level

Start

The start of 2-1 is a set of dimly lit tunnels, each with sizeable pools of water in the middle. At the end of the first hall, to the right there is a small slope that leads to the next hallway leading to the first arena, which has defunct lighting and support beams.

Approaching the door will trigger a prompt introducing how the Knuckleblaster functions:

KNUCKLE BLASTER: HOLD 'F' to create a SHOCKWAVE that knocks enemies back.

First Tower

Walking through the door leads to the interior of a tall, vertical tower, consisting of metal cubes and platforms, several lantern poles, and a bottomless pit.

View of the first tower's interior, from above.

Jumping on the lowest platform will start an encounter with 1 Schism Schism on the first platform and 2 Stray Strays on the platform next to it. The player can use their recently gained knowledge to forcefully shove the enemies into the abyss below.

Jumping on the platform with the Strays and wall-jumping up will lead above to another platform, initiating an encounter with 2Drone Drones.

To the right of this small platform is a small strip of steel. Wall-jumping on it will lead to a platform covered with several arches, which contains 3 Strays.

Afterwards leads to the final platform of the tower, starting a fight against 4 Schisms. Behind the door is the first bounce pad, which will launch the player into the next section of the level after stepped on.

Broken Bridge

The first and second parts of the bridge.

After being launched by the bounce pad, the player is sent to the outside of the tower; a large set of walkways, bridges, and platforms, situated over a spanning cityscape.

The second platform features 4 breakable glass panes in the middle. Walking forward will trigger an encounter with 2Streetcleaner Streetcleaners and 4 Strays. Upon their demise, 5Filth Filth, 3 Schisms and 3 Drones will spawn.

The third section of the bridge has 2 sets of walkways with the middle of the top walkway breaking after stepping onto the broken section. Falling through the bridge will start and encounter with 8 Filth, 4 Schisms and a single Streetcleaner. A Cerberus Cerberus is situated at the far end of the bridge, awaking once the weak platform is broken or approaching close to it. At the end of the third part of the bridge is a platform with a checkpoint.

The third part of the bridge.

Approaching the end of the third part will prompt another popup, which is a tutorial on how to Dash Jump:

JUMP during a DASH for a long-distance DASH JUMP. Cannot be performed in air.

With this newfound knowledge, the player can then launch themselves to the entrance to the tower, with various bounce pads below in case of the player missing the jump.

Second Tower

The final part of the bridge leads directly into the tower, consisting of several broken platforms and bounce pads.

The second tower's interior.

Continue forward, and 2 Drones and 2 Strays will be summoned on the heightened platform. There is a bounce pad between two walls, leading to the higher platform, spawning 8 Filth to assault the player. Taking any of the two bounce pads will lead to a platform with another bounce pad and a singular Stray. Using that bounce pad on the end of the platform will send towards a higher platform, where 2 Schisms and 2 Drones will spawn in front of the player.

Wall-jumping up to the other platform will connect to a long series of bounce pads, which fling the player to a thin platform, summoning an ambush consisting of 2 Streetcleaners and 4 Filth.

Wall jumping onto a platform will spawn a set of 2 Drones and a Malicious Face Malicious Face by the final set of walkways, leading to the end of the level.

Heightened view from a platform.
The top floor, leading to the final bridge.

End

The last bridge and the exit (closed)

After the tall drop from the tower lies a thin series of bridges, leading to the end of the level, where the player can predominantly see the Corpse of King Minos Corpse of King Minos looming in the background; with spotlight eyes scanning the city.

Challenge

For this level's challenge, using high-mobility tools such as the Freezeframe Rocket Launcher Freezeframe Rocket Launcher is highly recommended. The player needs to break a cracked wall in the first room, leading to a small platform to the outside. The player can then skip to the outdoor bridge section, removing the need to open the doors from the first tower. When arriving to the tutorial for the dash jump, the player can go around the tower with explosions or Rocket Riding and end the level by going into the exit. More experienced players can also use techniques such as an Ultraboost to achieve this and sometimes even go straight to the end without stopping between each tower.

Secrets

Secret Orb Locations
#1 Soul Orb Soul Orb - In the halls at the start, beside the slope leading downward there is a breakable wall which opens to a platform in the outside, where the orb can be found. A dimly lit corridor with an open wall beside a slope. The wall reveals an outside area with a platform holding a Soul Orb.
#2 Soul Orb Soul Orb - After landing on the first section of the bridge, on a bounce pad right below the platform. A view from below of a Bounce Pad platform underneath a large bridge, with a Soul Orb resting on top of it.
#3 Blood Orb Blood Orb - Far off to the right side of the bridge, on a lone platform with a bounce pad. The platform can be reached via use of means such as a dash jump, slam storage, or an explosive boost from the Pump Charge Shotgun Pump Charge Shotgun. A side view of a small platform with a Bounce Pad and a Blood Orb, overlooking a large bridge and two towers in the distance.
#4 Soul Orb Soul Orb - Under the platform where the Cerberus Cerberus wakes up at the end of the bridge. A platform with two Cerberus statues on top and a smaller alcove with a Soul Orb beneath.
#5 Soul Orb Soul Orb - At the top of the final tower at the end of the level, on a balcony accessed by shattering the left window and walking across to the side of the tower. A ledge on the side of a tall tower with a window. On the ledge rests a Soul Orb.

Trivia

  • Originally, the level's name was going to be "In the Air Tonight". Its thumbnail is referred to as such in the game's files.
  • The title of the level is a reference to "Bridgeburner" from the album Bleeder by Mutoid Man.
  • The cityscape below the level and all other visible cityscapes in Lust is a pixelated view of New York City at night.


Levels
Prelude Overture: The Mouth of Hell
0-1: Into the Fire 0-1: Into the Fire
0-2: The Meatgrinder 0-2: The Meatgrinder*
0-3: Double Down 0-3: Double Down
0-4: A One-Machine Army 0-4: A One-Machine Army
0-5: Cerberus 0-5: Cerberus
0-S: Something Wicked 0-S: Something Wicked
Act I
Infinite Hyperdeath
Limbo Lust Gluttony
1-1: Heart of the Sunrise 1-1: Heart of the Sunrise*
1-2: The Burning World 1-2: The Burning World
1-3: Halls of Sacred Remains 1-3: Halls of Sacred Remains
1-4: Clair de Lune 1-4: Clair de Lune
1-S: The Witless 1-S: The Witless
2-1: Bridgeburner 2-1: Bridgeburner
2-2: Death at 20,000 Volts 2-2: Death at 20,000 Volts
2-3: Sheer Heart Attack 2-3: Sheer Heart Attack*
2-4: Court of the Corpse King 2-4: Court of the Corpse King
2-S: All-Imperfect Love Song 2-S: All-Imperfect Love Song
3-1: Belly of the Beast 3-1: Belly of the Beast*
3-2: In the Flesh 3-2: In the Flesh
Act II
Imperfect Hatred
Greed Wrath Heresy
4-1: Slaves to Power 4-1: Slaves to Power
4-2: God Damn the Sun 4-2: God Damn the Sun*
4-3: A Shot in the Dark 4-3: A Shot in the Dark
4-4: Clair de Soleil 4-4: Clair de Soleil
4-S: Clash of the Brandicoot 4-S: Clash of the Brandicoot
5-1: In the Wake of Poseidon 5-1: In the Wake of Poseidon*
5-2: Waves of the Starless Sea 5-2: Waves of the Starless Sea
5-3: Ship of Fools 5-3: Ship of Fools
5-4: Leviathan 5-4: Leviathan
5-S: I Only Say Morning 5-S: I Only Say Morning
6-1: Cry for the Weeper 6-1: Cry for the Weeper
6-2: Aesthetics of Hate 6-2: Aesthetics of Hate*
Act III
Godfist Suicide
Violence Fraud Treachery
7-1: Garden of Forking Paths 7-1: Garden of Forking Paths
7-2: Light Up the Night 7-2: Light Up the Night
7-3: No Sound, No Memory 7-3: No Sound, No Memory*
7-4: ...Like Antennas to Heaven 7-4: ...Like Antennas to Heaven
7-S: Hell Bath No Fury 7-S: Hell Bath No Fury
8-1: ???
8-2: ???
8-3: ???
8-4: ???
8-S: ???
9-1: ???
9-2: ???
Other Prime Sanctums Miscellaneous
P-1: Soul Survivor P-1: Soul Survivor
P-2: Wait of the World P-2: Wait of the World
P-3: ???
Developer Museum Developer Museum
The Cyber Grind The Cyber Grind
Sandbox Sandbox