2-1: Bridgeburner
BRIDGEBURNER
2-1: BRIDGEBURNER | |||
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General | |||
Layer & Part | LUST /// FIRST | ||
Challenge | Don't open any normal doors. | ||
Music | Cold Winds | ||
Tip of the Day | |||
Enemies scream when falling from a fatal height.
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Collectables | |||
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Enemies | |||
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Rank Requirements | |||
Rank | Time | Kills | Style |
S | 03:30 | 69 | 11,000 |
A | 04:00 | 60 | 10,000 |
B | 05:00 | 45 | 7,500 |
C | 08:00 | 20 | 3,500 |
Levels | |||
Previous | Next | ||
1-4 | 2-2 | ||
2-1, 2-2, 2-3, 2-4![]() |
2-1: BRIDGEBURNER is the first level of the Lust layer, and the fifth level of Act I. It serves as a tutorial for the Knuckleblaster and dash jumping, and is the first level to introduce bounce pads.
The music used in this level is Cold Winds.
Overview
2-1: BRIDGEBURNER takes place high above the city of Lust, on three tall, parallel towers with a bridge connecting them and The Corpse of King Minos visible in the distance. The bridge is under-construction, as seen by the various cranes and materials surrounding it. The first section of the level takes place within the first tower, while the main portion of the level takes place on the bridge. The third and final major section takes place within the second tower, before exiting back outside.
This level introduces open-air arenas and platforming, serving as a tutorialization for the Knuckleblaster's high knockback against enemies. It also introduces dash jumping and bounce pads for platforming sections.
Level
Start
The level opens in a series of maintenance tunnels with dim lighting and small pools of water. At the end of the first hall to the right, there is an open vent that leads to the next hallway down a set of broken pipes.
Approaching the door at the end of the second hallway triggers a prompt introducing how the Knuckleblaster functions:
First Tower
Walking through the door leads to the interior of the first tower, consisting of metal trellis and platforms, several lantern poles, and a bottomless pit.
Jumping on the lowest platform starts the first encounter. This arena allows the player to utilize the Knuckleblaster to forcefully shove the enemies into the abyss below. Waves:
Jumping on the platform with the Strays and wall-jumping up leads to another platform directly above it with the following encounter. Waves:
2 Drones
To the right of this small platform is a short tunnel along the corner of the wall. Wall-jumping across it leads to a platform framed by several arches, where the next encounter begins. Waves:
3 Strays
Ahead of the arched platform is the final platform of the tower, where the final encounter takes place. Waves:
4 Schisms
The four Schisms spawn on each of the four corners on the final platform. Behind the door on the platform is the first bounce pad, which launches the player out of the tower and into the next section of the level.
Broken Bridge
After being launched by the bounce pad, the player is sent to the outside of the tower; a large set of under-construction walkways, bridges, and platforms, situated over a spanning cityscape. Various bounce pads are present under the bridge to allow the player to save themself from falling.
The first encounter takes place on the second platform of the bridge, which features four breakable glass panes in the middle with a raised wall to the right. Walking forward triggers a two-waved encounter. Waves:
2 Streetcleaners and
4 Strays
5 Filth,
3 Schisms and
3 Drones
On this section of the bridge is a small panel which controls the movement of two elevators on the right wall. It serves no gameplay purpose and is purely cosmetic.
The third section of the bridge has two stacked sets of walkways. The middle platform of the top walkway is held up by a crane and falls once the player walks onto it. Falling through the bridge begins an encounter. Waves:
8 Filth,
4 Schisms,
1 Streetcleaner and
1 Cerberus.
The Cerberus is situated on the left side of the far end of the bridge, and awakens once either the weak platform is broken or when the player approaches it. At the end of the third part of the bridge is a platform with a checkpoint.
Approaching the checkpoint will prompt another popup, which is a tutorial on how to dash jump:
By utilizing this technique, the player can then launch themselves to the entrance to the second tower and the final portion of the level. Various bounce pads are present surrounding the bridge to allow the player to save themself.
Second Tower
After leaping off the end of the bridge, the player reaches a platform leading to the second tower, consisting of several ascending platforms and bounce pads. There are 2 elevators on the left and right side each which the player can use to ascend the tower.
Upon entering the tower, an encounter begins on the elevated platform. Waves:
The Filth will spawn once the player steps onto the elevated platform via the bounce pad below or by wall-jumping up. Taking either of the two bounce pads on the sides of this platform lead to a small ledge with another bounce pad and a single Stray. Using that bounce pad on the end of the ledge will send towards a higher platform, where a small encounter begins. Waves:
On the platform where the Schisms and Drones spawn there are two pillars against the wall, which the player can wall-jump between to reach a ledge above. On the ledge is a set of bounce pads which fling the player to a thin platform, summoning an ambush encounter. Waves:
2 Streetcleaners and
4 Filth.
By wall-jumping on either of the two sets of beams against the walls, the player reaches the top of the tower where the final encounter begins by the final set of walkways. Waves:
2 Drones and
1 Malicious Face
The player can then proceed to the door and exit the tower.
End
After the tall drop from the tower lies a thin series of bridges partially supported by a crane, leading to the end of the level. In the background, The Corpse of King Minos is looming predominantly visible, his spotlight eyes scanning the city below. Proceeding leads to the exit elevator.
Challenge
For this level's challenge, the player must break a cracked pipe in the second maintenance hallway at the start via an explosive or strong weapon, and crawl through the pipe leading to a small platform to the outside. The player can then skip to the outdoor bridge section, removing the need to open the doors from the first tower. It is recommended to use strong aerial tools such as the Freezeframe Rocket Launcher or explosive boosting to cross this large gap. When arriving to the tutorial for the dash jump, the player can go around the second tower via the same methods and reach a platform on the building's side, which can then drop down to the exit elevator. Some players may also opt to use techniques such as an ultraboost to complete this challenge and potentially even go straight to the end without stopping between each tower.
Secrets
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Trivia
- Originally, the level's name was going to be "In the Air Tonight". Its thumbnail is referred to as such in the game's files.
- The title of the level is a reference to "Bridgeburner" from the album Bleeder by Mutoid Man.
- The cityscape of Lust, particularly prominent in this level, was originally a flat pixelated overhead view of Manhattan in New York City. In the ULTRA_REVAMP update (Patch 16a), it was reworked into a three-dimensional rendered city model with unique buildings and neighborhoods. For more insight into its development, see Victoria Holland's ArtStation page on the Lust City.