7-S: Hell Bath No Fury

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7-S: HELL BATH NO FURY
7-S: Hell Bath No Fury
General
Layer & Part VIOLENCE /// SECRET
Music After Hours
Tip of the Day
Didn't expect me, huh?
Collectables
Drone Haunting Cheat
Enemies
Filth 6 Filth
Swordsmachine 1 Swordsmachine
Drone 2 Drones
Mindflayer 1 Mindflayer
Sentries 2 Sentries
Guttermen 2 Guttermen
Malicious Face 1 Malicious Face
Cerberi 2 Cerberi
Idol 3 Idols
Mannequin 8 Mannequins
Hideous Mass 1 Hideous Mass
Virtue 1 Virtue

7-S: HELL BATH NO FURY is the secret level of the Violence layer, accessed via luring a Streetcleaner or a Virtue to a door covered in foliage in 7-3: No Sound, No Memory. Based off various cleaning games, 7-S revolves around cleaning up the blood you spilled in the level. The level is supposedly located in The Library of Babel.

Start

After first entering the level, the player is placed in the first floor of a library reminiscent of a more furnished version of the Garden of Forking Paths. An infinite pit can be seen fenced off with infinite bookshelves going down. The rest of the room is decorated with sofas and bookshelves, and you can see up to a second floor held up by pillars. At the back edge opposite to the elevator, a blue pedestal is placed right before an exit terminal. Behind that, to the left, there is a red pedestal locking away a tall door like the ones in 7-1. Then, next to the entry elevator, there is another non-locked tall white door which can be entered.

Red Skull Gauntlet

Upon entering the door on the right, the player will be greeted with a room with two inactive Mannequin Mannequins. These mannequins will then active when the player enters, alongside a Swordsmachine Swordsmachine.

Once the player has finished this encounter, they will walk into a hallway with a blue hookpoint and a checkpoint. Soon after this is a room with Cerberi 2 Cerberi, Filth 6 Filth, and Mannequin 2 Mannequins.

After this encounter there is a long hallway with a bottomless pit and a Blue Hookpoint Blue Hookpoint. At the end of the hallway is the red skull.

Library

After the player collects the red skull, they enter the Library again. Soon after they enter a Mindflayer Mindflayer,Drone 2 Drones, Sentries 2 Sentries, and Idol 3 Idols will spawn, followed by a Virtue Virtue when all three Idol Idols are destroyed.

Moving down a floor, the player can place the red skull on it's pedestal and continue.

Pond Fight

Once the red skull has been placed, there is an outdoor area enclosed by walls with a large pond being fed by a waterfall. A blue skull is located in a case directly in front of the door. After moving toward the skull, four Mannequin Mannequins, 2 Gutterman Gutterman, and a Hideous Mass Hideous Mass will spawn. After they are defeated, the case holding the blue skull will open, and the player can proceed to the exit elevator.

Cleaning Up Your Mess

Entering the Elevator, a screen on the wall will light up:

CLEAN UP YOUR MESS!

The washer and vacuum go in weapon slot 6.

Both tools have alternate fire modes.

Litter too big to be vacuumed needs to be
manually thrown away.

Some corpses cannot move and need to be
crushed.

The door will open when it's ALL clean.

Infront of the screen is the Washer and Vacuum mentioned. In order to open the elevator shaft, all enemy gibs and blood must be cleaned up using your new tools.

Washer

The washer appears in the same slot as the Spawner Arm Spawner Arm, slot 6 by default, and is used to clean up the various bloodstains left throughout the level. The washer has 3 fire modes, which can be swapped between using the alt-fire button. The red fire mode shoots a powerful, long range spray of water in a straight line, and is good for reaching far away stains on areas like ceilings or chandeliers. The yellow fire mode shoots a horizontal spray of water, but has shorter range. It can be used to sweep floors clean of blood. The blue fire mode fires a vertical spray of water, with a medium range. It excels at cleaning walls, as the water tapers down from gravity.

Vacuum

The vacuum also appears in slot 6 of the hotbar, acting as an alternate weapon to the washer. The primary fire of the vacuum sucks up small enemy gibs, while large ones will be carried in the vacuum until primary fire is released. It also excels at busting ghosts. The alternate fire of the vacuum will blow away gibs instead, useful for transporting large groups or throwing gibs from far away.

Cleaning

The player needs to go back through every room and clean every splatter of blood and gib. The to-do list in the top left of the screen shows all progress in the current room, and the bar at the top tracks how clean the object category you are looking at is. When blood on a section reaches 99% clean, all remaining blood on the object will be cleared, the object will be marked as done on the to-do list, and the object will shine. All gibs in a room will need to be removed, either in a trash can / bottomless pit, or by being sucked up by the vacuum. When the litter counter in the top left reaches zero, all remaining gibs in the room will despawn as a failsafe. When every room is marked as clear, the exit door will open, allowing access to the Testament log and level exit.

Testament Log


TESTAMENT V

I AM HOLLOW.

MY MISTAKES LEAVE NOTHING BUT HATE IN THEIR
WAKE, AND INFINITE PAIN TO FOLLOW...

I CAN'T TAKE ANY MORE OF THIS GUILT AND REGRET,
FOR ME THERE IS NO TOMORROW...

I AM HOLLOW.

...

I BEGAN TO SEEK THE END OF MY DAYS.

BUT WHEN I STARED INTO THE ABYSS...

THE ABYSS AVERTED ITS GAZE.

Secrets

Ghostly Drone encounter

By the back bookshelf in the library, a light green book can be found nearby the bottom left corner, using the vacuum to pull it out reveals part of the bookcase to be a door which spins open; hiding electrical coils and a narrow hallway leading to the courtyard. Using either the Electric Railcannon or Jumpstart Nailgun to activate it, all lights will be turn off, spawning in several ghostly drone Drones who wander around the Library and Lobby.

Getting too close to a Ghost Drone will cause it to follow the player, indicated by a red glow, and directly touching a Ghost Drone instantly kills the player. As the Ghost Drones cannot be Whiplashed and killed by normal means, the player must use the Vacuum and suck them into it. Vacuuming up all Ghost Drones restores the room's lights, ending the encounter and unlocking the Drone Haunting cheat.

Agnes Gorge Trail

A wooden sign with "Agnes Gorge Trail" can be found in a large hidden cavern behind the Courtyard's waterfall, directly leading the player into a long winding cave, at the end of it stands a red pedestal and a door, which can only be unlocked if the player had previously brought the red skull along with them through the secret bookshelf door.
Hakita and Florp at the beach.

Unlocking the door reveals a beach in daylight with a visible moon, under a colorful parasol, a plush of Lead Developer Hakita lays on a striped beach towel alongside Florp; a morbidly obese hamster who can be picked up. Next to them stands a small table with a margarita containing the remains of V2 V2; grabbing or whiplashing it breaks the glass instantly. To the right, a waterfall can be seen flowing upward, rather than downward. The room is likely a reference to a secret dialogue that can be heard in the Developer Museum when holding Mandalore Herrington's plushie.

A bit farther away, a message in a bottle can be found, breaking it to read the letter inside reveals it to be written by the Size 2 fish itself;

SORRY, GONE FISHIN'!
-SIZE 2

This path is blocked off by a stone wall and does not load when cheats are enabled.

Trivia

  • The level's gimmick was largely inspired by power washing games, most notably PowerWash Simulator.
  • The secret encounter in which ghostly Drone Drones require the player to suck them into their Vacuum is a reference to the Nintendo game series Luigi's Mansion, where Luigi is confronted to numerous ghosts that he needs to defeat by vacuuming them.
    • Similarly to Luigi's Mansion, the lights are very dim as long as the ghosts are alive, but the area is quickly lit up by the usual bright lighting of the room when the room is cleaned of all of its ghosts.
  • The Agnes Gorge Trail is a real location found in the United States, in Washington. The trail was originally a red herring found in the P-2 ARG.
  • The level is named after the quote "Hell hath no fury like a woman scorned" from the 1697 play The Morning Bride.
  • The clock in the library corresponds to the player's system time.
  • The reflections once a room is clean are unique to every room and all include a hidden plushie of lead 3D-artist Victoria Holland, who designed the level.
  • The chess board found in the Lounge room is the same as the one atop the Developer Museum's rooftop.
    • The board is also set up with white playing the Bongcloud Attack (1.e4 e5 2.Ke2), which is regarded as a joke opening. Bongcloud is also referenced in the Developer Museum via a Style Bonus.

Media

Levels
Prelude Overture: The Mouth of Hell
0-1: Into the Fire 0-1: Into the Fire
0-2: The Meatgrinder 0-2: The Meatgrinder*
0-3: Double Down 0-3: Double Down
0-4: A One-Machine Army 0-4: A One-Machine Army
0-5: Cerberus 0-5: Cerberus
0-S: Something Wicked 0-S: Something Wicked
Act I
Infinite Hyperdeath
Limbo Lust Gluttony
1-1: Heart of the Sunrise 1-1: Heart of the Sunrise*
1-2: The Burning World 1-2: The Burning World
1-3: Halls of Sacred Remains 1-3: Halls of Sacred Remains
1-4: Clair de Lune 1-4: Clair de Lune
1-S: The Witless 1-S: The Witless
2-1: Bridgeburner 2-1: Bridgeburner
2-2: Death at 20,000 Volts 2-2: Death at 20,000 Volts
2-3: Sheer Heart Attack 2-3: Sheer Heart Attack*
2-4: Court of the Corpse King 2-4: Court of the Corpse King
2-S: All-Imperfect Love Song 2-S: All-Imperfect Love Song
3-1: Belly of the Beast 3-1: Belly of the Beast*
3-2: In the Flesh 3-2: In the Flesh
Act II
Imperfect Hatred
Greed Wrath Heresy
4-1: Slaves to Power 4-1: Slaves to Power
4-2: God Damn the Sun 4-2: God Damn the Sun*
4-3: A Shot in the Dark 4-3: A Shot in the Dark
4-4: Clair de Soleil 4-4: Clair de Soleil
4-S: Clash of the Brandicoot 4-S: Clash of the Brandicoot
5-1: In the Wake of Poseidon 5-1: In the Wake of Poseidon*
5-2: Waves of the Starless Sea 5-2: Waves of the Starless Sea
5-3: Ship of Fools 5-3: Ship of Fools
5-4: Leviathan 5-4: Leviathan
5-S: I Only Say Morning 5-S: I Only Say Morning
6-1: Cry for the Weeper 6-1: Cry for the Weeper
6-2: Aesthetics of Hate 6-2: Aesthetics of Hate*
Act III
Godfist Suicide
Violence Fraud Treachery
7-1: Garden of Forking Paths 7-1: Garden of Forking Paths
7-2: Light Up the Night 7-2: Light Up the Night
7-3: No Sound, No Memory 7-3: No Sound, No Memory*
7-4: ...Like Antennas to Heaven 7-4: ...Like Antennas to Heaven
7-S: Hell Bath No Fury 7-S: Hell Bath No Fury
8-1: ???
8-2: ???
8-3: ???
8-4: ???
8-S: ???
9-1: ???
9-2: ???
Other Prime Sanctums Miscellaneous
P-1: Soul Survivor P-1: Soul Survivor
P-2: Wait of the World P-2: Wait of the World
P-3: ???
Developer Museum Developer Museum
The Cyber Grind The Cyber Grind
Sandbox Sandbox