7-S: Hell Bath No Fury
7-S: HELL BATH NO FURY | |||
---|---|---|---|
General | |||
Layer & Part | VIOLENCE /// SECRET | ||
Music | After Hours | ||
Tip of the Day | |||
Didn't expect me, huh?
| |||
Collectables | |||
Drone Haunting Cheat | |||
Enemies | |||
6 Filth 1 Swordsmachine 2 Drones 1 Mindflayer 2 Sentries 2 Guttermen 1 Malicious Face 2 Cerberi 3 Idols 8 Mannequins 1 Hideous Mass 1 Virtue |
7-S: HELL BATH NO FURY is the secret level of the Violence layer, accessed via luring a Streetcleaner or a Virtue to a door covered in foliage in 7-3: No Sound, No Memory. Based off various cleaning games, 7-S revolves around cleaning up the blood you spilled in the level. The level is supposedly located in The Library of Babel.
Start
After first entering the level, the player is placed in the first floor of a library reminiscent of a more furnished version of the Garden of Forking Paths. An infinite pit can be seen fenced off with infinite bookshelves going down. The rest of the room is decorated with sofas and bookshelves, and you can see up to a second floor held up by pillars. At the back edge opposite to the elevator, a blue pedestal is placed right before an exit terminal. Behind that, to the left, there is a red pedestal locking away a tall door like the ones in 7-1. Then, next to the entry elevator, there is another non-locked tall white door which can be entered.
Red Skull Gauntlet
Upon entering the door on the right, the player will be greeted with a room with two inactive Mannequins. These mannequins will then active when the player enters, alongside a Swordsmachine.
Once the player has finished this encounter, they will walk into a hallway with a blue hookpoint and a checkpoint. Soon after this is a room with 2 Cerberi, 6 Filth, and 2 Mannequins.
After this encounter there is a long hallway with a bottomless pit and a Blue Hookpoint. At the end of the hallway is the red skull.
Library
After the player collects the red skull, they enter the Library again. Soon after they enter a Mindflayer, 2 Drones, 2 Sentries, and 3 Idols will spawn, followed by a Virtue when all three Idols are destroyed.
Moving down a floor, the player can place the red skull on it's pedestal and continue.
Pond Fight
Once the red skull has been placed, there is an outdoor area enclosed by walls with a large pond being fed by a waterfall. A blue skull is located in a case directly in front of the door. After moving toward the skull, four Mannequins, 2 Gutterman, and a Hideous Mass will spawn. After they are defeated, the case holding the blue skull will open, and the player can proceed to the exit elevator.
Cleaning Up Your Mess
Entering the Elevator, a screen on the wall will light up:
The washer and vacuum go in weapon slot 6.
Both tools have alternate fire modes.
Litter too big to be vacuumed needs to be
manually thrown away.
Some corpses cannot move and need to be
crushed.
Infront of the screen is the Washer and Vacuum mentioned. In order to open the elevator shaft, all enemy gibs and blood must be cleaned up using your new tools.
Washer
The washer appears in the same slot as the Spawner Arm, slot 6 by default, and is used to clean up the various bloodstains left throughout the level. The washer has 3 fire modes, which can be swapped between using the alt-fire button. The red fire mode shoots a powerful, long range spray of water in a straight line, and is good for reaching far away stains on areas like ceilings or chandeliers. The yellow fire mode shoots a horizontal spray of water, but has shorter range. It can be used to sweep floors clean of blood. The blue fire mode fires a vertical spray of water, with a medium range. It excels at cleaning walls, as the water tapers down from gravity.
Vacuum
The vacuum also appears in slot 6 of the hotbar, acting as an alternate weapon to the washer. The primary fire of the vacuum sucks up small enemy gibs, while large ones will be carried in the vacuum until primary fire is released. It also excels at busting ghosts. The alternate fire of the vacuum will blow away gibs instead, useful for transporting large groups or throwing gibs from far away.
Cleaning
The player needs to go back through every room and clean every splatter of blood and gib. The to-do list in the top left of the screen shows all progress in the current room, and the bar at the top tracks how clean the object category you are looking at is. When blood on a section reaches 99% clean, all remaining blood on the object will be cleared, the object will be marked as done on the to-do list, and the object will shine. All gibs in a room will need to be removed, either in a trash can / bottomless pit, or by being sucked up by the vacuum. When the litter counter in the top left reaches zero, all remaining gibs in the room will despawn as a failsafe. When every room is marked as clear, the exit door will open, allowing access to the Testament log and level exit.
Testament Log
I AM HOLLOW.
MY MISTAKES LEAVE NOTHING BUT HATE IN THEIR
WAKE, AND INFINITE PAIN TO FOLLOW...
I CAN'T TAKE ANY MORE OF THIS GUILT AND REGRET,
FOR ME THERE IS NO TOMORROW...
I AM HOLLOW.
...
I BEGAN TO SEEK THE END OF MY DAYS.
BUT WHEN I STARED INTO THE ABYSS...
Secrets
Ghostly Drone encounter
By the back bookshelf in the library, a light green book can be found nearby the bottom left corner, using the vacuum to pull it out reveals part of the bookcase to be a door which spins open; hiding electrical coils and a narrow hallway leading to the courtyard. Using either the Electric Railcannon or Jumpstart Nailgun to activate it, all lights will be turn off, spawning in several ghostly Drones who wander around the Library and Lobby.
Getting too close to a Ghost Drone will cause it to follow the player, indicated by a red glow, and directly touching a Ghost Drone instantly kills the player. As the Ghost Drones cannot be Whiplashed and killed by normal means, the player must use the Vacuum and suck them into it. Vacuuming up all Ghost Drones restores the room's lights, ending the encounter and unlocking the Drone Haunting cheat.
Agnes Gorge Trail
A wooden sign with "Agnes Gorge Trail" can be found in a large hidden cavern behind the Courtyard's waterfall, directly leading the player into a long winding cave, at the end of it stands a red pedestal and a door, which can only be unlocked if the player had previously brought the red skull along with them through the secret bookshelf door.Unlocking the door reveals a beach in daylight with a visible moon, under a colorful parasol, a plush of Lead Developer Hakita lays on a striped beach towel alongside Florp; a morbidly obese hamster who can be picked up. Next to them stands a small table with a margarita containing the remains of V2; grabbing or whiplashing it breaks the glass instantly. To the right, a waterfall can be seen flowing upward, rather than downward. The room is likely a reference to a secret dialogue that can be heard in the Developer Museum when holding Mandalore Herrington's plushie.
A bit farther away, a message in a bottle can be found, breaking it to read the letter inside reveals it to be written by the Size 2 fish itself;
-SIZE 2
This path is blocked off by a stone wall and does not load when cheats are enabled.
Trivia
- The level's gimmick was largely inspired by power washing games, most notably PowerWash Simulator.
- The secret encounter in which ghostly Drones require the player to suck them into their Vacuum is a reference to the Nintendo game series Luigi's Mansion, where Luigi is confronted to numerous ghosts that he needs to defeat by vacuuming them.
- Similarly to Luigi's Mansion, the lights are very dim as long as the ghosts are alive, but the area is quickly lit up by the usual bright lighting of the room when the room is cleaned of all of its ghosts.
- The Agnes Gorge Trail is a real location found in the United States, in Washington. The trail was originally a red herring found in the P-2 ARG.
- The level is named after the quote "Hell hath no fury like a woman scorned" from the 1697 play The Morning Bride.
- The clock in the library corresponds to the player's system time.
- As with 7-2: Light Up the Night, the clock exists because of 3D-Artist Victoria Holland in order to reference Bluesky/Twitter user Katie Tightpussy (@Juicysteak117) who drew a clock daily in Microsoft Paint for five months.
- It is the same clock used in the album cover for the Garden of Romance EP by Heaven Pierce Her, as well as his Bandcamp profile picture.
- The reflections once a room is clean are unique to every room and all include a hidden plushie of lead 3D-artist Victoria Holland, who designed the level.
- The chess board found in the Lounge room is the same as the one atop the Developer Museum's rooftop.
- The board is also set up with white playing the Bongcloud Attack (1.e4 e5 2.Ke2), which is regarded as a joke opening. Bongcloud is also referenced in the Developer Museum via a Style Bonus.