7-S: Hell Bath No Fury
7-S: HELL BATH NO FURY | |||
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General | |||
Layer & Part | VIOLENCE /// SECRET | ||
Music | After Hours | ||
Tip of the Day | |||
Didn't expect me, huh?
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Collectables | |||
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Enemies | |||
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Levels | |||
Previous | Next | ||
7-3 | 7-4 | ||
7-1, 7-2, 7-3, 7-4![]() |
7-S: HELL BATH NO FURY is the Violence layer's secret level, accessed through a secret exit in 7-3: NO SOUND, NO MEMORY. Based off various cleaning games, 7-S first appears to be a generic level filled with combat encounters before forcing the player to clean up the blood and gore spilled throughout the level.
The music used in this level is After Hours.
Start
Upon entering the level, the player finds themselves in the Lobby; the first floor of a library reminiscent of a more furnished version of the Garden of Forking Paths. The space is decorated with sofas, sconces, and bookshelves, with a fenced-off bottomless pit lined with bookshelves all the way down in the center. A second floor supported by pillars can be seen. At the wall opposing the elevator stands the level exit and a Blue Skull Key pedestal placed before it, to the left wall in the back stands the door to the courtyard with a Red Skull Key pedestal. To the right of the level entrance stands a tall unlocked door which can be entered.
Red Skull Key
Passing through the door to the right of the level's entrance, the player is met by two inactive Mannequins stationed on the ceiling of the side room; a square room divided into an upper and lower floor decorated with bookshelves, potted plants and pillars at the walls. A staircase in the corner wraps around a seating area on the lower floor of the room. Additionally, a painting of the building's exterior can be seen with a plaque underneath reading "THE LIBRARY OF BABEL".
Entering the room leads to both Mannequins activating and a
Swordsmachine spawning in. Killing all the enemies ends the encounter and unlocks a door on the lower floor, granting access to a curved hallway ending at a permanently closed door, a
Blue Hookpoint prompts the player to head upwards, where a walkway angled upwards directly leads the player to the Lounge.
The Lounge is a room decorated by a fireplace, a globe, a table with a chess board, a chandelier, and many seats. At the room's end stands a locked door and two inactive Mannequins and
Cerberi each standing in the corner, who are activated by the player entering the room. During this second enemy encounter, an additional six
Filth spawn in.
After the encounter, the door unlocks to reveal a long hallway with a bottomless pit and a Blue Hookpoint. At the end of the hallway, the
Red Skull Key can be acquired.
Library
After collecting the Red Skull Key, the player enters the Library; a large open room with windows on the opposite side of the door the player came through; at the walls stand large bookcases with movable ladders, and the space is further decorated with desks, sconces, and pillars. A large clock hangs by the back bookcase. The Lobby and level entrance are visible through a fenced-off opening in the floor's center, a large chandelier hangs above it.
Nearing the windowed wall spawns in a Mindflayer, two
Drones, two
Sentries, and three
Idols on the desks, each of which bless the Mindflayer and both Sentries. When all three Idols are destroyed, a
Virtue spawns above the chandelier.
Moving down a floor through a spiraling staircase, the player can then place the Red Skull Key on its pedestal and enter the Courtyard.
Courtyard
The Courtyard is a large outdoor area with a tiled floor and a large pond, the door from which the player enters the area from stands under an overhang with several supporting pillars. The area is constrained by large stone cliffs which fully surround it, obscuring a monotonous landscape with steep hills stretching far into the distance. The sky which looms over the courtyard is a pale gray.
Opposing the entrance is a large waterfall flowing into the pond. Additionally, a colorful beach ball can be found nearby the dumpster besides the courtyard entrance.
The Blue Skull Key is located in a case standing directly before the entrance, moving towards it activates four
Mannequins positioned at the walls and spawns in two
Guttermen, a
Malicious Face, and a
Hideous Mass on a platform centered in the pond.
Defeating all enemies destroys the platform to reveal a large drain stopper at the bottom, and allows for the Skull Key to be collected by the player.
Cleaning Up Your Mess
Instead of the level exit which is accompanied by a terminal displaying the Testament Log, the player is met by a flat-screen monitor mounted to the wall with the following message:
The washer and vacuum go in weapon slot 6.
Both tools have alternate fire modes.
Litter too big to be vacuumed needs to be
manually thrown away.
Some corpses cannot move and need to be
crushed.
Directly under the screen, the aforementioned Washer and Vacuum can be found. The door to the actual level exit requires the player to use the new tools to clean all bloodstains and enemy gibs.
Washer
The washer appears in the same slot as the Spawner Arm, slot 6 by default, and is used to clean up the various bloodstains left throughout the level. The washer has three fire modes, which can be swapped between using the alt-fire button.
The red fire mode shoots a powerful, long-range spray of water in a straight line, and is good for reaching faraway stains on areas like ceilings or chandeliers.
The yellow fire mode shoots a horizontal spray of water, but has shorter range. It can be used to sweep floors clean of blood.
The blue fire mode fires a vertical spray of water, with a medium range. It excels at cleaning walls, as the water tapers down from gravity.
Vacuum
The vacuum also appears in slot 6 of the hotbar, acting as an alternate weapon to the washer. The primary fire of the vacuum sucks up small enemy gibs, while large ones are carried in the vacuum until the primary fire is released. It also excels at busting ghosts. The alternate fire of the vacuum blows away gibs instead, useful for transporting large groups or throwing gibs from far away.
Cleaning
The player needs to return to each room where an enemy encounter took place and clean off all the bloodstains and enemy gibs using the Washer and Vacuum. The to-do list in the top left of the screen shows all progress in the current room, and the bar at the top tracks how clean the object category the player looking at is. When blood on a section reaches 99% clean, all remaining blood on the object is cleared and marked as done on the to-do list, and the object shines as indication. All gibs in a room need to be disposed of with the Vacuum, either by simply sucking up the gibs if they are small enough or by dropping large gibs into a trash can or bottomless pit. When the litter counter in the top left reaches zero, all remaining gibs in the room despawn as a failsafe. Once every room has been marked as clean, the level exit door opens to allow access to the level exit and Testament log.
The screen previously used to explain the level's goal displays a message thanking the player instead:
The exit is now open.
Have a G O O D day.
Upon completing the level, the player is sent to the next level, 7-4: ...LIKE ANTENNAS TO HEAVEN.
Testament Log
I AM HOLLOW.
MY MISTAKES LEAVE NOTHING BUT HATE IN THEIR
WAKE, AND INFINITE PAIN TO FOLLOW...
I CAN'T TAKE ANY MORE OF THIS GUILT AND REGRET,
FOR ME THERE IS NO TOMORROW...
I AM HOLLOW.
...
I BEGAN TO SEEK THE END OF MY DAYS.
BUT WHEN I STARED INTO THE ABYSS...
Secrets
Ghost Drone Encounter
By the back bookshelf in the library, a light green book can be found near the bottom left corner. Using the Vacuum to pull it out reveals part of the bookcase to be a door which spins open; hiding electrical coils and a narrow hallway leading to the courtyard. Using either the Electric Railcannon or the
cable produced by the
Jumpstart Nailgun or
Jumpstart Sawblade Launcher's alternate fire to activate it, all of the lights in the room dim, spawning in several purple, glowing
Ghost Drones which wander around the Library and Lobby.
Getting too close to a Ghost Drone causes it to follow the player, indicated by a red glow. Directly touching a Ghost Drone instantly kills the player. As the Ghost Drones cannot be grappled with the Whiplash or killed by normal means, the player must use the Vacuum and suck them into it. Vacuuming up all Ghost Drones restores the room's lights, ending the encounter and unlocking the
Drone Haunting Cheat.
Agnes Gorge Trail
A wooden sign with "Agnes Gorge Trail" can be found in a large hidden cavern behind the Courtyard's waterfall, directly leading the player into a long winding cave, at the end of it stands a red pedestal and a door, which can only be unlocked if the player had previously brought the Red Skull Key along with them through the hidden bookshelf door.Unlocking the door reveals a beach in daylight with a visible moon. Under a colorful parasol, a plush of Lead Developer Hakita lies on a striped beach towel alongside Florp; a flattened hamster with gray fur who can be picked up like an item. Next to them stands a small table with a margarita glass containing the remains of V2; grabbing or whiplashing it breaks the glass instantly. To the right, a waterfall can be seen flowing upward, rather than downward. The room is likely a reference to a secret dialogue that can be heard in the Developer Museum when holding Mandalore Herrington's plushie. Hidden on the moon is a plush of Victoria Holland with the text "Dawg Side of the Moon."
A bit farther away, a message in a bottle can be found, breaking it to read the letter inside reveals it to be written by the Size 2 fish itself;
-SIZE 2
This path is blocked off by a stone wall and does not load when cheats are enabled.
Media
Trivia
- The level's gimmick was largely inspired by power washing and cleanup games, most notably PowerWash Simulator and Viscera Cleanup Detail.
- The secret encounter in which ghostly
Drones require the player to suck them into their Vacuum is a reference to the Nintendo game series Luigi's Mansion, where Luigi is confronted by numerous ghosts that he needs to defeat by vacuuming them.
- Similarly to Luigi's Mansion, the lights remain dimmed as long as the ghosts are alive, but the area is quickly lit up by the usual bright lighting of the room when the room is cleaned of all of its ghosts.
- The location is based on "The Library of Babel", a short story by Jorge Luis Borges. It takes place in a world made of a vastly sprawling library that houses 410-page-long books containing every possible combination of a 25-character set.
- The Agnes Gorge Trail is a real location found in the United States, in Washington. The trail was originally a red herring found in the P-2 ARG.
- The level is named after the quote "Hell hath no fury like a woman scorned" from the 1697 play The Mourning Bride.
- The clock in the library corresponds to the player's system time.
- As with 7-2: LIGHT UP THE NIGHT, the clock exists because of 3D-Artist Victoria Holland in order to reference Bluesky/Twitter user Katie Tightpussy (@Juicysteak117) who drew a clock daily in Microsoft Paint for five months.
- It is the same clock used in the album cover for the Garden of Romance EP by Heaven Pierce Her.
- The clock can chime at 4 PM player's system time (16:00 military time).
- The reflections once a room is clean are unique to every room and all include a hidden plushie of lead 3D artist Victoria Holland, who designed the level.
- The chessboard found in the Lounge room is the same as the one atop the Developer Museum's rooftop.
- The board is also set up with white playing the Bongcloud Attack (1.e4 e5 2.Ke2), which is regarded as a joke opening. Bongcloud is also referenced in the Developer Museum via a Style Bonus.
- The vacuum is able to catch player-made projectiles and debris, including sawblades, coins, and airborne Knuckleblaster shells. Shells which have landed on the ground cannot be vacuumed up.
- Coins caught by the vacuum will remain active for a short period of time, and can be used to chargeback enemy attacks. However, the vacuum can only be used in combat through the use of cheats or going out of bounds.