2-3: Sheer Heart Attack

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LUST /// THIRD
SHEER HEART ATTACK
2-3: SHEER HEART ATTACK
2-3: Sheer Heart Attack
General
Layer & Part LUST /// THIRD
Challenge Don't touch any water.
Music Panic Betrayer
Tip of the Day
RAILCANNON variations all share the same cooldown.
Choose wisely which variation best fits the situation.
Collectables
Soul Orb 5 Soul Orbs
Enemies
Filth 23 Filth
Stray 9 Strays
Schism 2 Schisms
Soldier 15 Soldiers
Drone 10 Drones
Streetcleaner 4 Streetcleaners
Mindflayer 2 Mindflayers
Malicious Face 1 Malicious Face
Rank Requirements
Rank Time Kills Style
S 04:20 66 9,000
A 05:00 63 7,500
B 06:00 50 5,000
C 08:00 25 2,500
Levels
Previous Next
2-2 2-4
Secret Level.webp 2-S
2-1, 2-2, 2-3, 2-4
Secret Level.webp 2-S

2-3: SHEER HEART ATTACK is the third level of Lust, and introduces the Mindflayer Mindflayer. 2-3 also holds the entrance to Lust's secret level, 2-S: ALL-IMPERFECT LOVE SONG.

The music used in this level is Panic Betrayer.

Level

Start

The starting arena hub of 2-3, holding a heart-shaped pool in the center.

2-3 starts off inside a small industrial building containing an interior pool of water and a skylight, with the Corpse of King Minos Corpse of King Minos looming directly above.

Upon making it towards the starting arena, a wave of four Stray Strays and two Soldier Soldiers will spawn on the walkways and platforms around the edge of the room.

The player then needs to head through to the far left door by the highest section of the walkway, which will proceed to the next arena.

Water Arenas

Continuing through the open door will lead to a hallway suspended over a rushing waterfall, flowing into a set of deadly pits. The arena contains a small room to the left with a glass window, which connects to a bridge leading to another door.

A shot of the waterfall arena.

Upon entering the arena, a horde of six Filth Filth, two Schism Schisms, and two Soldier Soldiers will spawn in. When all of the Filth are killed, a Malicious Face Malicious Face will be summoned. When both the Soldiers and Schisms are killed, a door will open to the room beside the main arena, summoning two Drone Drones and two Streetcleaner Streetcleaners.

Once all the enemies are killed, the door below will unlock, leading to a hallway containing a Blue Skull Key Blue Skull Key, which will then loop back to the main hub once picked up.

Back into the main room, if the player jumps into the heart-shaped pool within the center of the room, it will trigger an enemy encounter with a Soldier Soldier to the left, three Stray Strays in front, and a horde of eight Filth Filth further behind the Strays.

Grinder Arena

Connecting to the previously mentioned pools are sets of narrow entrances, which lead to a small room with a blue pedestal. Placing the Blue Skull Key onto the pedestal will unlock a door forward, connecting to a small hallway with a stream of water leading to the next arena.

The large arena proceeding the Red Skull, scattered with numerous walkways, bounce pads and deadly hazards.

Inside is a large cluster of walkways, platforms, and bounce pads, situated over a massive stretch of deadly grinders.

Upon moving past the middle of the arena, a large enemy encounter will begin, featuring six Filth Filth on the right walkway, four Soldier Soldiers to the left, and two Streetcleaner Streetcleaners at the northern walkways.

Once the first wave is defeated, another wave of another four Soldier Soldiers and four Drone Drones will spawn in, with the Drones in the center of the arena, and the Soldiers situated at the bottom floor. Once all the enemies are killed, the player can then enter a corridor containing the Red Skull Key Red Skull Key, which will then loop back around to the starting hub.

Mindflayer Encounter

Upon entering the starting room to access the red pedestal, the door leading to it will suddenly close, before a Mindflayer Mindflayer is summoned to attack the player. Being an introduction to the enemy, a health bar also appears.

Mindflayer Mindflayers are very dangerous machines that teleport before attacking or upon taking significant damage, and possess a variety of deadly attacks. They can fire unparriable laser beams, barrages of five homing HellOrbBlue.png Hell Seeker projectiles, and perform melee swipes that, while parriable, are difficult to react to and do not cancel the attack, making them incredibly disruptive and thus high-priority targets for the player to kill. Additionally, they will self-destruct when killed, creating a massive explosion after a brief moment, but can be redirected by punching them with the Knuckleblaster Knuckleblaster.

Mindflayers can be prevented from teleporting by hitting them with the Screwdriver Railcannon Screwdriver Railcannon. They can also be instantly killed when they fire Hell Seekers by hitting them with an explosive attack with the right timing, as the Hell Seekers then get redirected into the Mindflayer as it is firing them, gravely injuring or killing it outright. Generally, they are exceptionally deadly alongside crowds of enemies due to requiring the player to draw their attention toward them above any other threats.

Upon killing the lone Mindflayer, the door will unlock, leading to the room with the red pedestal, which opens the door into the final arena of the level.

End

The final arena of 2-3 contains a waterfall within the center of the room covering the exit door and a walkway above the entrance. Upon entering the arena, three Filth Filth, two Stray Strays, and a Mindflayer Mindflayer will spawn in. Dealing enough damage to the Mindflayer will summon two Soldier Soldiers and killing it will spawn in four Drone Drones. Once all the enemies are defeated, the exit gate will open for the player to finish the level.

The final arena of 2-3, following after the first Mindflayer encounter.

Challenge

For the level's challenge, the player needs to be careful to avoid coming into contact with the water. Three power boxes are scattered throughout the level, similar to those from the previous level, 2-2: DEATH AT 20,000 VOLTS, which all must be destroyed in order to drain the water. Each power box is found next to a Soul Orb Soul Orb, so listening for its sound can help the player find each box.

Inside the heart-shaped pool, now completely drained.

The list of power box locations found throughout the level:

  1. Underneath a bridge inside the arena with the large flowing waterfall to the right, nearby a small offshoot room with a glass window.
  2. Inside the grinder arena, within a small nook in the wall to the left of the entrance near a walkway, requiring the player to wall-jump up to reach it.
  3. Behind the stairs within the corridor with the red pedestal, which the player needs to reach by sliding through a gap on either wall.

To make it forward without going through the heart-shaped pool of water within the starting hub, the player needs to find a small breakable piece of wall to the right of the pool, connecting to the blue pedestal room.

When all of the power boxes are destroyed, the sound of draining water will play, with a notifying message appearing afterwards:

The water has been drained

All the water within the level will then be completely drained out and removed, along with additionally halting all hazards within the Grinder Arena, making them unable to kill the player. The player can then walk into the exit gate without being interrupted by the water and complete the challenge.

Due to the water being drained, the waterfall previously within the arena leading to the Blue Skull Key will disappear, revealing a small gap within the wall previously impossible to enter through with the rushing water. Sliding behind it reveals a small room with a hidden Secret Elevator, leading to 2-S: ALL-IMPERFECT LOVE SONG.

Inside the hidden room behind the waterfall, leading to 2-S.

Secrets

For the level's secret exit, see the Challenge section above, as it covers the same topic.

Secret Orb Locations
#1 Soul Orb Soul Orb - In the arena with the waterfall, directly on top of the hallway the player enters through. A suspended glass walkway above a waterfall flowing into grinders. The walkway has a broken glass window, and atop it sits a Soul Orb.
#2 Soul Orb Soul Orb - Underneath the bridge in the waterfall arena, in a small gap on the right side that must be slid under. This orb is found next to the first power box. A view from the side of a waterfall, looking upward into a glass chamber ahead. In the bottom right is a small space holding a Soul Orb.
#3 Soul Orb Soul Orb - In the Grinder Arena, concealed in the far left corner in a nook near the entrance. This orb is found next to the second power box. An open view of the top left corner of a large room filled with grinders and crushers. On the left is a door, on the right is a small walkway, and directly ahead is a small nook with a Soul Orb.
#4 Soul Orb Soul Orb - In the Grinder Arena, on a hidden platform in the bottom middle-left of the room, very close to the grinders. A lowered platform with a Bounce Pad next to a set of spinning grinders. On the platform sits a Soul Orb.
#5 Soul Orb Soul Orb - In the room where the Red Skull Key is placed after fighting the first Mindflayer Mindflayer, accessed by sliding through a gap on either wall underneath the stairway. This orb is found next to the third power box. A small corridor with a stairway. At the foot of the stairs lies a red pedestal, and to the right under the stairs is a power box and a Soul Orb.

Trivia

  • In the background behind the entrance door, a silhouette of three towers connected by bridges roughly resembles the layout of 2-1: BRIDGEBURNER.
  • The two Streetcleaner Streetcleaners in the water arenas spawn if a glass window of the room beside the main arena is broken, despite the Disable Enemy Spawns cheat being enabled.


Levels
Prelude OVERTURE: The Mouth of Hell
0-1: Into the Fire 0-1: Into the Fire
0-2: The Meatgrinder 0-2: The Meatgrinder*
0-3: Double Down 0-3: Double Down
0-4: A One-Machine Army 0-4: A One-Machine Army
0-5: Cerberus 0-5: Cerberus
0-S: Something Wicked 0-S: Something Wicked
Act I
INFINITE HYPERDEATH
LIMBO LUST GLUTTONY
1-1: Heart of the Sunrise 1-1: Heart of the Sunrise*
1-2: The Burning World 1-2: The Burning World
1-3: Halls of Sacred Remains 1-3: Halls of Sacred Remains
1-4: Clair de Lune 1-4: Clair de Lune
1-S: The Witless 1-S: The Witless
2-1: Bridgeburner 2-1: Bridgeburner
2-2: Death at 20,000 Volts 2-2: Death at 20,000 Volts
2-3: Sheer Heart Attack 2-3: Sheer Heart Attack*
2-4: Court of the Corpse King 2-4: Court of the Corpse King
2-S: All-Imperfect Love Song 2-S: All-Imperfect Love Song
3-1: Belly of the Beast 3-1: Belly of the Beast*
3-2: In the Flesh 3-2: In the Flesh
Act II
IMPERFECT HATRED
GREED WRATH HERESY
4-1: Slaves to Power 4-1: Slaves to Power
4-2: God Damn the Sun 4-2: God Damn the Sun*
4-3: A Shot in the Dark 4-3: A Shot in the Dark
4-4: Clair de Soleil 4-4: Clair de Soleil
4-S: Clash of the Brandicoot 4-S: Clash of the Brandicoot
5-1: In the Wake of Poseidon 5-1: In the Wake of Poseidon*
5-2: Waves of the Starless Sea 5-2: Waves of the Starless Sea
5-3: Ship of Fools 5-3: Ship of Fools
5-4: Leviathan 5-4: Leviathan
5-S: I Only Say Morning 5-S: I Only Say Morning
6-1: Cry for the Weeper 6-1: Cry for the Weeper
6-2: Aesthetics of Hate 6-2: Aesthetics of Hate*
Act III
GODFIST SUICIDE
VIOLENCE FRAUD TREACHERY
7-1: Garden of Forking Paths 7-1: Garden of Forking Paths
7-2: Light Up the Night 7-2: Light Up the Night
7-3: No Sound, No Memory 7-3: No Sound, No Memory*
7-4: ...Like Antennas to Heaven 7-4: ...Like Antennas to Heaven
7-S: Hell Bath No Fury 7-S: Hell Bath No Fury
8-1: ???
8-2: ???
8-3: ???
8-4: ???
8-S: ???
9-1: ???
9-2: ???
Other Encore Prime Sanctums Miscellaneous
0-E: This Heat, An Evil Heat 0-E: This Heat, An Evil Heat
1-E: ...Then Fell the Ashes 1-E: ...Then Fell the Ashes
2-E: ???
3-E: ???
4-E: ???
5-E: ???
6-E: ???
7-E: ???
8-E: ???
9-E: ???
P-1: Soul Survivor P-1: Soul Survivor
P-2: Wait of the World P-2: Wait of the World
P-3: ???
The Cyber Grind The Cyber Grind
Sandbox Sandbox
Developer Museum Developer Museum