Gutterman

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GUTTERMAN
Gutterman
General
Class Greater Machine
Health 30 (Boss)
25 (Common)
Weight Superheavy (Grounded)
Rank 4
GenericRevolverHUD.webpIcon hitscanparry.webp Locational Damage
Head 
(200%)
True
Limbs 
(150%)
True
Conditional Modifiers
Flammable False
Airshot False
Splatters True 
60 u/s
Magnet Pull True
Damage Type Modifiers
  • Guttertank punches: 
    400%
  • Shotgun Parries: 
    150%
  • Damage W/Shield: 
    ~66%
  • Radiance Multipliers
    Health 1.5x
    Damage 1.5x
    Speed 1.5x
    Appearances
    7-2, 7-3, 7-4, 7-S

    0-E, 1-E


    The Cyber Grind

    Cyber Grind Data
    Wave Cost Prefabs
    21 45 + 45 n, p

    The Gutterman is a Greater Machine introduced in 7-2: LIGHT UP THE NIGHT, and is the seventh Machine-class enemy that the player encounters in ULTRAKILL.

    Guttermen are large, bulky machines with a primarily beige or rusty brown coloration, with a lighter beige color for their circular, dome-shaped helmets dotted with six black "eyespots". They have darker brown bellies made of a flexible, leathery material, and have rather stumpy, cone-shaped legs. They are armed with a large, rectangular riot shield in their left hand, while their right arm is replaced with a large, cylindrical five-barreled rotary cannon. Their shield, helmet, and belly also have slight blood-red accents. Additionally, the abbreviation "ЧТ-01"[1] is embossed on their right shoulder, which uses letters from the Cyrillic alphabet, and is short for "ЧЕЛОВЕК-ТАНК 01" (MAN-TANK 01).

    Additionally, they wear a large coffin strapped onto their back which, after death, can be broken open with heavy damage to reveal the blood source powering them: a human skeleton.

    Behaviour

    The Gutterman begins to rev up their cannon before firing at the player. They continue to do so unless the player takes cover behind a wall or enemy, at which the Gutterman stops firing and slowly walks to where the player is hiding or a position in which the player is otherwise within sight. If the player gets too close to a Gutterman they briefly rear back and attempt to bash the player with their shield, which sends the player a short distance away.

    The shield can be broken using a direct hit or shockwave from the Knuckleblaster Knuckleblaster, the primary fire of the Impact Hammer Impact Hammer, the punched corpse of a Mindflayer Mindflayer, or a parried Landmine Landmine. If the shield is broken, the Gutterman is stunned and unable to move or shoot for 3 seconds. They start to fire again shortly after. If close enough without their shield, they instead try to punch the player, which does less damage compared to a Gutterman with the shield and can be parried normally.

    Once killed, the Gutterman grunts before falling onto the ground, creating a small shockwave and lifting up the player and any Light/Medium-weight enemies nearby. If an enemy is standing in front of the Gutterman as it is falling, they are crushed by the Gutterman's corpse, killing them instantly and awarding the + Pancaked style bonus.

    Attacks

    Rotary Cannon
    The Gutterman revs up their rotary cannon before firing yellow hitscan shots at their target that can detonate explosive projectiles such as Core Grenade Core Grenades and Rockets Rockets as well as deal 10 damage per hit.
    The shots can be chargebacked, but the Gutterman spools down their cannon while a Coin Coin is between them and their target.
    While shooting, they slowly track their target, the rate of tracking increasing over time. Their tracking can be reset by breaking their shield, parrying their punch, or breaking line of sight.


    Punch/Shield Bash
    While their target is in close range, the Gutterman performs an unparriable shield bash, dealing 35 damage.
    If their shield is broken, they punch their target instead, dealing 25 damage and also becoming parriable.
    If the punch is parried, the Gutterman becomes stunned for a short amount of time.


    Corpse Fall
    When the Gutterman dies, they fall over, instantly killing any non-flying enemy that happens to be caught underneath them, giving the + Pancaked style bonus for each enemy killed. However, blessed enemies are unaffected.


    Explosion
    After the Gutterman has died, their corpse can be ground-slammed to create a red super explosion that deals 3.5 damage only to enemies. In The Cyber Grind, the explosion will occur once the Gutterman's corpse impacts the ground.

    Strategy

    The Knuckleblaster Knuckleblaster can be used to quickly destroy the Gutterman's shield, which removes the damage resistance and resets the tracking on their cannon.

    Breaking line of sight is another way to reset the tracking of the Gutterman, though it is not always an option, it can work when the player's health is not high enough to rush in for a direct Knuckleblaster punch.

    In chaotic situations or encounters where it is difficult to obtain a direct hit, it can be a viable option to break the Gutterman's shield using the Knuckleblaster's shockwave, due to its large radius of effect, and can restore the player's lost health and stamina in a pinch.

    The Gutterman's cannon is a considerable danger at range, but once a Gutterman's shield is broken, defeating one is trivial. Repeated Shotgun parrying is an effective way to dispatch one due to the fact that they only punch when in close range.

    Difficulty Changes

    Brutal

    • Enrages for 10 seconds when their shield is broken or when parried.
      • Becomes unparriable while enraged.

    Terminal Entry


    Gutterman

    TYPE: Greater Machine

    DATA:
    Built in the early days of the Final War, the Guttermen were one of the first successful experiments in using blood as a fuel source, as well as the first automatons to be deployed in wide-scale conflict.


    During the war's first phase, an era of trench warfare, these seemingly unstoppable walls were airdropped into enemy trenches, which they would then slowly and systematically clear out as all opposing soldiers would have to choose between being minced by the Gutterman, or running out of the trench and getting mowed down by machine gun fire.


    Researchers had not yet found a way to keep the blood inside a machine fresh, so a live fuel source was strapped inside, kept alive by minimal life support, before the Guttermen were welded shut. Although publically these fuel sources were claimed to be volunteer patriots, most were deserters, battle-fatigued returnees or prisoners of war.


    Forces from far beyond took notice of the cruelty man was capable of, and the suffering of these human blood supplies served as an inspiration for the creation of the Mannequins.

    STRATEGY:
    - The shield is a Gutterman's main defense. Destroying it with the Knuckleblaster will cause them to take increased damage.


    - Although slow at first, their tracking will improve the longer they maintain line of sight. It's best not to stay out in the open for too long.


    - Once the shield has been broken, the Gutterman's punches can be parried, which resets their tracking.


    - A Gutterman's corpse can be ground slammed to cause a large explosion that damages surrounding enemies and launches the attacker high in the air.

    Media

    Gameplay Demonstrations

    Concept Art & Renders

    Trivia

    • Guttermen are presumed to have been made in Russia, as evidenced by the Cyrillic phrasing on their right shoulders.
      • The phrasing would roughly translate to “Tank man V1”.
    • Guttermen are one of the few enemies which do not ragdoll, explode, or gib when killed, instead falling over and becoming a destructible obstacle.
    • In the Cyber Grind, Guttermen do not trigger a shockwave on death and explode instantly upon dropping on the ground.
      • This also occurs if one is killed while in clash mode.
    • When dead, the coffin on the back of Guttermen can be broken open.
    • Guttermen, Malicious Faces, V2, the Flesh Prison's eyeballs, Big Johninator and Sentries are currently the only enemies in the game to use hitscan attacks.
    • Cannon-Ricocheted Coins can sometimes backfire and hit V1 instead. These backfired coins deal the same damage as the cannon itself.
    • Guttermen take fall damage, but this can only be exploited by catapulting them with nails or flinging them with the Spawner Arm.
    • The Gutterman's death sound effect was taken from the intro of 1992 anime 'Giant Robo The Animation'.
    • The Gutterman enemy design was inspired by the infamous Heavy Weapon Dude from DOOM II: Hell on Earth[2].
    • The Gutterman in the tram station ambush after obtaining the Payload in 7-2 does not possess its coffin, implying that it was the one who wrote the secret book found in the building where the Impact Hammer Impact Hammer is located.


    References

    1. Lead developer of ULTRAKILL confirming the writing on the Gutterman's right shoulder — https://i.imgur.com/JZmtO0g.png
    2. https://youtu.be/qASafL-AN4w?t=1514


    Enemies
    Lesser Greater Supreme
    HUSKS Filth Filth
    Stray Stray
    Stalker Stalker
    Schism Schism
    Soldier Soldier
    The Corpse of King Minos The Corpse of King Minos
    Sisyphean Insurrectionist Sisyphean Insurrectionist
    Ferryman Ferryman
    MACHINES Drone Drone
    Streetcleaner Streetcleaner
    Swordsmachine Swordsmachine
    Mindflayer Mindflayer
    Sentry Sentry
    Gutterman Gutterman
    Guttertank Guttertank
    V2 V2
    V2 (2nd) V2 (2nd)
    1000-THR "Earthmover" 1000-THR "Earthmover"
    DEMONS Malicious Face Malicious Face
    Cerberus Cerberus
    Idol Idol
    Mannequin Mannequin
    Hideous Mass Hideous Mass Leviathan Leviathan
    Minotaur Minotaur
    ANGELS Virtue Virtue Gabriel, Judge of Hell Gabriel, Judge of Hell
    Gabriel, Apostate of Hate Gabriel, Apostate of Hate
    ???
    Something Wicked Something Wicked
    Flesh Prison Flesh Prison
    Flesh Panopticon Flesh Panopticon
    Cancerous Rodent Cancerous Rodent
    Very Cancerous Rodent Very Cancerous Rodent
    Mysterious Druid Knight (& Owl) Mysterious Druid Knight (& Owl)
    Big Johninator Big Johninator
    Landmine Landmine
    Puppet Puppet
    PRIME SOULS Minos Prime Minos Prime
    Sisyphus Prime Sisyphus Prime