Stalker

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STALKER
Stalker
General
Class Lesser Husk
Health 3.5
Weight Medium (Grounded)
Rank 4
GenericRevolverHUD.webpIcon hitscanparry.webp Locational Damage
Head 
(200%)
True
Limbs 
(150%)
True
Conditional Modifiers
Flammable False
Airshot False
Splatters True 
60 u/s
Magnet Pull True
Damage Type Modifiers
  • Ground Slams: 
    200%
  • Revolver: 
    150%
  • Silver Nails/Saws: 
    150%
  • Whiplash: 
    0%
  • Radiance Multipliers
    Health 2x
    Damage 1.5x
    Speed 2x
    Appearances
    4-2, 4-3
    5-2

    7-2


    0-E, 1-E


    P-2
    The Cyber Grind

    Cyber Grind Data
    Wave Cost Prefabs
    12 20 + 30 n

    The Stalker is a Lesser Husk introduced in 4:2 GOD DAMN THE SUN, and is the sixth Husk-class enemy that the player encounters in ULTRAKILL.

    Stalkers appear to be mummified husks, with ashy gray skin, gold rings on their wrists, right ankles, and left thighs, and short black and gold robes draped with a hood and a small loincloth. Their actual faces are obscured by a dark olive-green gas mask, and their heads appear to be contorted backward while the rest of their body carries a mechanical glass canister filled with gold dust. The canister is primarily black in coloration and accented with electronic light rings that transition from green, to yellow, and finally to red.

    Behavior

    Stalkers will chase down the closest, highest-ranked, non-flying enemy who is at or above rank 0. If no enemies are found, then it will instead target the player.

    After spawning or exploding and surviving, the Stalker's sand canister will first glow green, start blinking yellow after 3 seconds, then turn solid yellow after 5, at which point they are able to attack.

    Upon getting within 8 units of their target, the Stalker will perform their Sand Explosion attack.

    Stalkers move at a maximum speed of 6 units/s with an acceleration of 64 units/s², and have a turn speed of 1600 degrees/s.

    Attacks

    Sand Explosion

    The Stalker will raise its canister above itself, emit a harsh beeping noise, and begin blinking red, then slam the canister down 2 seconds after starting the attack, creating an explosion of sand and killing itself in the process unless the Stalker is blessed. The explosion deals 10 Hard Damage to the player and covers enemies in sand, making them unable to bleed.

    If the Stalker explodes on its own, the size of the explosion increases by 50%.

    The explosion's size also decreases depending on the amount of magnet magnets stuck to the Stalker: -25% for the first magnet, and -12.5% for every subsequent magnet.

    Sandification Area Size
    Self Explode Killed
    0 Magnets 150% 100%
    1 Magnet 112.5% 75%
    2 Magnets 93.75% 62.5%
    3 Magnets 75% 50%

    Strategy

    Launching a Stalker upwards using non-damaging explosions or ground slams can be a useful way to get them away from enemies before going in for a kill.
    Ground slams are especially useful, as Stalkers do not take damage from the Whiplash Whiplash, meaning they can be quickly approached and neutralized without the risk of them dying early.

    Attaching magnet magnets from either the Attractor Nailgun Attractor Nailgun or Attractor Sawblade Launcher Attractor Sawblade Launcher to the Stalker will also cause their explosion to have a smaller radius depending on the amount of magnets attached to it. The attached magnets can then be used to attract Rockets Rockets or Nails Nails to the Stalker for easier kills, while also reducing their explosion radius.

    Difficulty Changes

    Accessible[?]

    • Sand Explosions deal no damage.

    Violent

    • Sand Explosions replace all soft damage with hard damage before adding additional hard damage.

    Brutal

    • Stalkers cannot die by themselves through their Sand Explosion attack.

    Terminal Entry


    Stalker

    TYPE: Lesser Husk

    DATA:
    As the Greed layer's punishment, Stalkers have been forced to carry heavy boulders up the monuments of mankind's greed for all eternity.


    They have carried out their punishment for so long that their bodies have evolved, warped and grown to better suit it.


    Their limbs have twisted to give them better balance while carrying boulders on their backs and their skin and muscles have completely dried up, allowing them to survive direct contact with the dunes of gold dust that Greed's sun has raised to unfathomably high temperatures.


    However, an unidentified sentient force has replaced the boulders they would normally carry with high tech bombs that, upon detonation, will transform any nearby blood into the gold dust "sand" that covers the layer's surface.


    Research has shown the technology to be very similar to the augmentations of the modified Strays known as Soldiers, so it is likely both modifications come from the same source.

    STRATEGY:
    - The lights on the canister give information on a Stalker's state. The color shows the state of their explosive and the brightness of the color shows how much health the Stalker has left.


    - It's advisable to forcibly detonate a Stalker rather than allowing one to detonate itself, as the latter explosion will have a larger area of effect.


    - If a Stalker gets close to its target and can no longer be pushed away, a ground slam wave can launch them out of range so they can be detonated safely in mid-air, since the explosion is mostly horizontal.


    - Attaching magnets to a Stalker will reduce the radius of its detonation.

    Media

    Gameplay Demonstrations

    Concept Art & Renders

    Audio

    References

    1. 1.0 1.1 1.2 Artstation gallery posted on December 19th 2020 /// https://www.artstation.com/artwork/68xgn6
    Enemies
    Lesser Greater Supreme
    HUSKS Filth Filth
    Stray Stray
    Stalker Stalker
    Schism Schism
    Soldier Soldier
    The Corpse of King Minos The Corpse of King Minos
    Sisyphean Insurrectionist Sisyphean Insurrectionist
    Ferryman Ferryman
    MACHINES Drone Drone
    Streetcleaner Streetcleaner
    Swordsmachine Swordsmachine
    Mindflayer Mindflayer
    Sentry Sentry
    Gutterman Gutterman
    Guttertank Guttertank
    V2 V2
    V2 (2nd) V2 (2nd)
    1000-THR "Earthmover" 1000-THR "Earthmover"
    DEMONS Malicious Face Malicious Face
    Cerberus Cerberus
    Idol Idol
    Mannequin Mannequin
    Hideous Mass Hideous Mass Leviathan Leviathan
    Minotaur Minotaur
    ANGELS Virtue Virtue Gabriel, Judge of Hell Gabriel, Judge of Hell
    Gabriel, Apostate of Hate Gabriel, Apostate of Hate
    ???
    Something Wicked Something Wicked
    Flesh Prison Flesh Prison
    Flesh Panopticon Flesh Panopticon
    Cancerous Rodent Cancerous Rodent
    Very Cancerous Rodent Very Cancerous Rodent
    Mysterious Druid Knight (& Owl) Mysterious Druid Knight (& Owl)
    Big Johninator Big Johninator
    Landmine Landmine
    Puppet Puppet
    PRIME SOULS Minos Prime Minos Prime
    Sisyphus Prime Sisyphus Prime