Stray

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STRAY
Stray
General
Class Lesser Husk
Health 1.5
Weight Light (Grounded)
Rank 0
SingleRevolver.pngIcon hitscanparry.png Locational Damage
Head
(2x)
Limb
(1.5x)
Conditional Modifiers
Flammable?
Airshot?
Damage Type Modifiers
- Shotgun Parries: 
200%

- Standard Revolvers (Head): 
200%

- Attractor Nails/Saws: 
200%

- All Damage (Airborne): 
150%

- Non-Fire/Explosion Damage (Inflamed): 
150%

- Standard Revolvers (Limbs): 
150%

Radiance Multipliers
Health 2.5x
Damage 1.5x
Speed 2x
Appearances
0-1, 0-2, 0-3, 0-4

1-1, 1-2, 1-3
2-1, 2-2, 2-3
3-1


4-1, 4-2, 4-3, 4-S
5-1, 5-2, 5-3
6-1


7-1, 7-3, 7-4


P-2
The Cyber Grind

Cyber Grind Data
Wave Cost Spawns
0 2 p

Strays are the second Husk-type enemy the player encounters, first appearing in 0-1: Into the Fire.
Strays resemble skinless humanoids wearing a mask, with bones and bare muscle visible.

Behavior

If a Stray cannot see its target, it will approach the target's position.
When a Stray can see its target, it will try to get within 15–30 (60 if off cooldown) units away from it.

Once the Stray stops moving, it will use its first Projectile Throw 1−2 seconds after just re-spotting its target, and then follow-up every 1–2.5 seconds.
Strays will cancel their attack and instantly deplete their cooldown if they become airborne.

Strays move at a maximum speed of 10 units/s with an acceleration of 30 units/s², and have a turn speed of 800 degrees/s.

Attacks

Projectile Throw

The Stray will first throw up its right hand and begin charging a projectile, then throw it at its target.
If the charging projectile is hit with any hitscan weapon, it will explode, instantly killing the Stray, and damaging anything near it.
The Stray can be Feedbacker Feedbacker or Shotgun Shotgun parried while throwing the projectile, but not while charging it.
The projectile travels at 65 u/s, deals 25 damage to V1 or 2.5 damage to enemies, and can be Feedbacker Feedbacker parried or deflected by explosions.

Strategy

While a shockwave from the Knuckleblaster Knuckleblaster cannot immediately kill a Stray while it's on the ground, it can when it is airborne, meaning ground slam shockwaves can be a valuable tool while fighting Strays.
Most other attacks can instantly kill strays.

Strays are simple to avoid in both close quarters and long range as they do not predict their targets' movement, and cannot attack in close quarters unless cornered.
In medium range, it is recommended to parry their projectiles with the Feedbacker Feedbacker arm, or move to a more favorable distance.

Difficulty Changes

Harmless

  • Strays move at a max speed of 5 u/s.
  • Projectiles travel at 32.5 u/s.
  • Attacks are 50% slower.

Lenient

  • Strays move at a max speed of 7.5 u/s.
  • Projectiles travel at 48.75 u/s.
  • Attacks are 25% slower.

Violent

  • Initial attack cooldowns are 0.5 seconds faster and subsequent attack cooldowns are 1 second faster.
  • Strays move at a max speed of 12.5 u/s.
  • Projectiles travel at 87.75 u/s.
  • Attacks are 25% faster.

Brutal

  • Attempts to predict the player's momentum

Terminal Entry

TYPE: LESSER HUSK

DATA:
While their tall stature may seem intimidating, Strays are afraid of most danger and will try to stay at a safe distance, only attacking via projectiles formed with Hell Energy.


Although controlling and manifesting this energy is a complicated task, Strays have very low intelligence and are only able to do so via pure instinct.


Nevertheless, humans were unable to replicate this level of accuracy and control, particularily[sic] the Stray’s ability to cause the energy orbs to selectively ignore other Husks.

STRATEGY:
- Most weapons will be effective against them, but a Revolver headshot is the quickest and surest way to eliminate a Stray.


- Due to their static nature and slow rate of attacking, they are an excellent target for projectile parrying.

Media


Enemies
Lesser Greater Supreme
Husks Filth Filth
Stray Stray
Stalker Stalker
Schism Schism
Soldier Soldier
The Corpse of King Minos The Corpse of King Minos
Sisyphean Insurrectionist Sisyphean Insurrectionist
Ferryman Ferryman
Machines Drone Drone
Streetcleaner Streetcleaner
Swordsmachine Swordsmachine
Mindflayer Mindflayer
Sentry Sentry
Gutterman Gutterman
Guttertank Guttertank
V2 V2
V2 (2nd) V2 (2nd)
1000-THR "Earthmover" 1000-THR "Earthmover"
Demons Malicious Face Malicious Face
Cerberus Cerberus
Idol Idol
Mannequin Mannequin
Hideous Mass Hideous Mass Leviathan Leviathan
Minotaur Minotaur
Angels Virtue Virtue Gabriel, Judge of Hell Gabriel, Judge of Hell
Gabriel, Apostate of Hate Gabriel, Apostate of Hate
???
Something Wicked Something Wicked
Flesh Prison Flesh Prison
Flesh Panopticon Flesh Panopticon
Cancerous Rodent Cancerous Rodent
Very Cancerous Rodent Very Cancerous Rodent
Mysterious Druid Knight (& Owl) Mysterious Druid Knight (& Owl)
Big Johninator Big Johninator
Puppet Puppet
Prime Souls Minos Prime Minos Prime
Sisyphus Prime Sisyphus Prime