5-1: In the Wake of Poseidon

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WRATH /// FIRST
IN THE WAKE OF POSEIDON
5-1: IN THE WAKE OF POSEIDON
5-1: In the Wake of Poseidon
General
Layer & Part WRATH /// FIRST
Challenge Don't touch any water.
Music Deep Blue
Tip of the Day
Falling underwater is slow, but a ground slam allows for a quick return to the ground.
Collectables
Soul Orb 4 Soul Orbs
Blood Orb 1 Blood Orb
Enemies
Filth 8 Filth
Stray 14 Strays
Schism 1 Schism
Soldier 12 Soldiers
Drone 3 Drones
Streetcleaner 8 Streetcleaners
Mindflayer 1 Mindflayer
Sentries 8 Sentries
Malicious Face 5 Malicious Faces
Cerberi 4 Cerberi
Virtue 5 Virtues
Rank Requirements
Rank Time Kills Style
S 06:00 67 20,000
A 06:40 60 17,500
B 08:00 50 10,000
C 10:00 35 4,500
Levels
Previous Next
4-4 5-2
Secret Level.png 5-S
5-1, 5-2, 5-3, 5-4
Secret Level.png 5-S

5-1: IN THE WAKE OF POSEIDON is the first level of Wrath, premiering Blue Hookpoints Blue Hookpoints and serving as a testing ground for the Whiplash Whiplash with its negated hard damage while underwater. 5-1 also introduces the Sentry Sentry, and contains the entrance to Wrath's secret level: 5-S: I ONLY SAY MORNING.

The song used within this level is Deep Blue.

Level

Start

The starting cavern.

5-1 starts off in tall, dimly lit cavern, with pools of water, dripping stalactites, and large pillars of metal and machinery strewn against the walls.

Moving forward through the cave will find a green Hookpoint spotted next to an opening, which upon hooking it with the Whiplash Whiplash will send the player into a small passageway.

The passageway leads to a tall shaft within the cavern with a Blue Hookpoint placed above, with a prompt appearing detailing their behavior:

BLUE HOOKPOINTS act as slingshots

Hooking onto it will send the player flying up to the next opening, where they find a long tunnel with a Blue Hookpoint above a massive pit. Making it over will lead to a tight winding tunnel, with the player eventually making it down a sharp drop into the cave below.

Main Cave

The player drops down into a large submerged cavern, with the remains of sunken buildings and ruins throughout. In the distance, three circular doors can be seen, each with a Hookpoint and a skull shaped display above. Behind where the player drops down are 3 Blue Pedestals, requiring the player to collect 3 Skull Keys found behind each door's arena to unlock.

Moving forward towards the doors will trigger a message to appear, detailing about the Whiplash Whiplash's hard damage reduction while underwater:

WHIPLASH: Does NOT build HARD DAMAGE while UNDERWATER.
Go nuts, have fun.

Continuing past will then cause the doors to lock, and spawn in a wave of 2 Stray Strays, 2 drone Drones, 4 Soldier Soldiers, and a virtue Virtue, with killing them unlocking the doors to progress.

Inside the main hub area.

Room A

Inside the arena from the left door.

Entering the door to the left will lead to a large vertical room submerged in water, with a set of platforms by the entrance and the far side of the room, and one lower down in the center, each with a set of Hookpoints to traverse across with. At the far end of the room lies the skull key.

Making it to the middle platform will spawn a wave of 2 Stray Strays, 2 Soldier Soldiers, a Virtue Virtue and a Malicious Face Malicious Face, with the Soldiers in the middle platform and the rest on the far side of the room. Killing the Virtue or Malicious Face will spawn in the same amount of enemies as the first wave, but on the room's opposing side. Killing all the enemies will unlock the Skull Key to collect.

Room B

Inside the middle door's arena.

Moving through the middle room will lead to a large, cavernous area, with a pool of water and a blue Hookpoint above. Up a path winding around the room will lead to the second Skull Key, placed upon a stone platform.

Approaching it will spawn in a wave of 2 Malicious Face Malicious Faces, 2 Streetcleaner Streetcleaners, and 4 Filth Filth. Killing all the enemies will spawn in another wave, consisting of 4 Stray Strays, 2 Streetcleaner Streetcleaners, a Mindflayer Mindflayer and a Virtue Virtue. Once all enemies are dead, the skull key will unlock to be collected.

Room C

Going through the door to the right will lead to a small underwater room, with a central platform with the Skull Key surrounded by 4 pillars of orange light, connected to a set of moving tracks along the walls. Moving forward will cause 2 Cerberi Cerberi to awake from their positions by the left and right wall, with a Malicious Face Malicious Face spawning at the far end of the room. Killing all the enemies will unlock the final Skull to open the door.

Inside the right arena.

Elevator

The tunnel network leading to the final arenas.

Placing all the Skulls on the pedestals in the main room will unlock the door forward, leading to a series of pressured tunnels. Within the first tunnel lies a bounce pad at the far end of the room. Walking up to it will cause 2 Streetcleaner Streetcleaners and a Schism Schism to appear in front of the player.

At the end of the room lies the bounce pad, leading up through a tall elevator shaft with a green Hookpoint above. On the sides of the walls are small ledges that the player can also use to jump across.

Continuing from the bounce pad up the shaft, the player will make it to a second tunnel, where 2 Soldier Soldiers and a Drone Drone will spawn in front of the player.

Water Processing Chamber

Making it forwards will lead to a set of hallways, strewn with metal pillars, beaming, and advanced machinery. The first hallway has a set of 2 pillars within the middle, and a set of windows on the sides of the room. Moving forward will begin the first introduction to the Sentries Sentries: durable lightweight machines equipped with powerful artillery; able to lock in place and target the player from almost any range as long as they have line of sight.

2 Sentries Sentries will spawn in front of the door to the next hallway, with them burrowing into the ground as they line up their shot, making them immovable to most attacks. Upon killing both of the Sentries, a prompt will appear detailing how to interrupt their attack:

INTERRUPTING SENTRIES:
Knuckleblaster (Red arm) // Railcannon // Ground slam
shockwave // Revolver to the antenna

Making it into the next room will lead to a second hallway, with one pillar in the middle and the floor raised at the far end of the room. 2 more Sentries will spawn in front of the player, before the door opens into the final hallway.

Opening the door will spawn in a wave of 2 Streetcleaner Streetcleaners, 2 Soldier Soldiers, and 2 more Sentries Sentries at the far end of the room. Killing the wave will then spawn in another wave of 4 Filth Filth, 4 Stray Strays, a Virtue Virtue, and 2 more Sentries Sentries, with one Sentry near the exit gate with the 4 Strays, and the other Sentry within the previous room, along with the Virtue behind the pillar and the Filth.

Once all the enemies are killed, the exit gate will open and allow the player to finish the level.

The final stretch of arenas within 5-1.

Challenge

One of the valves hidden away within the cavern.

To complete the level challenge, the player needs to find a set of 3 valves hidden within the first room of the level, breaking each one to drain the water.

  • The first valve is hidden behind the large metal pillar to the left of the level entrance.
  • The second valve can be found after passing the first pool of water, hidden behind a stone wall to the right.
  • The third valve is located to the right of the second pool within a cavity above a wall of large stalagmites.

After destroying all three valves, a message notifies the player about the drained water:

The water has been drained

It is important to note most, but not all of the water gets drained. The water in the starting cave will remain, and large bodies of water are still found throughout the entire level, as well as smaller bodies of water towards the level's end.

Secrets

Secret Orb Locations
#1 Soul Orb Soul Orb - In the long tunnel at the starting section where the player uses a Blue Hookpoint to cross a gap. The orb is in a small alcove directly under where the player first stands.
#2 Soul Orb Soul Orb - In a toppled-over building in the Main Cave, collapsed beneath the entrance to Room B.
#3 Blood Orb Blood Orb - Above the water's surface in the Room A arena, on a suspended platform in the air. Collecting this orb briefly locks the walls and spawns two Cerberi Cerberi.
#4 Soul Orb Soul Orb - Underneath the stone path along the water in Room B, in a small crevasse.
#5 Soul Orb Soul Orb - In the bounce pad room of the Elevator section. To the left wall on the first set of ledges lies a small breakable grate that can be slid through to reveal the orb.

Secret Level Entrance

To enter 5-S: I Only Say Morning, the player must perform the same path to reach the fifth Soul Orb Soul Orb. Once the player has reached the bounce pad in the Elevator section, find a small breakable grate to the left wall on the first set of ledges to reveal the orb and the Secret Elevator.

Trivia


Levels
Prelude OVERTURE: The Mouth of Hell
0-1: Into the Fire 0-1: Into the Fire
0-2: The Meatgrinder 0-2: The Meatgrinder*
0-3: Double Down 0-3: Double Down
0-4: A One-Machine Army 0-4: A One-Machine Army
0-5: Cerberus 0-5: Cerberus
0-S: Something Wicked 0-S: Something Wicked
Act I
INFINITE HYPERDEATH
LIMBO LUST GLUTTONY
1-1: Heart of the Sunrise 1-1: Heart of the Sunrise*
1-2: The Burning World 1-2: The Burning World
1-3: Halls of Sacred Remains 1-3: Halls of Sacred Remains
1-4: Clair de Lune 1-4: Clair de Lune
1-S: The Witless 1-S: The Witless
2-1: Bridgeburner 2-1: Bridgeburner
2-2: Death at 20,000 Volts 2-2: Death at 20,000 Volts
2-3: Sheer Heart Attack 2-3: Sheer Heart Attack*
2-4: Court of the Corpse King 2-4: Court of the Corpse King
2-S: All-Imperfect Love Song 2-S: All-Imperfect Love Song
3-1: Belly of the Beast 3-1: Belly of the Beast*
3-2: In the Flesh 3-2: In the Flesh
Act II
IMPERFECT HATRED
GREED WRATH HERESY
4-1: Slaves to Power 4-1: Slaves to Power
4-2: God Damn the Sun 4-2: God Damn the Sun*
4-3: A Shot in the Dark 4-3: A Shot in the Dark
4-4: Clair de Soleil 4-4: Clair de Soleil
4-S: Clash of the Brandicoot 4-S: Clash of the Brandicoot
5-1: In the Wake of Poseidon 5-1: In the Wake of Poseidon*
5-2: Waves of the Starless Sea 5-2: Waves of the Starless Sea
5-3: Ship of Fools 5-3: Ship of Fools
5-4: Leviathan 5-4: Leviathan
5-S: I Only Say Morning 5-S: I Only Say Morning
6-1: Cry for the Weeper 6-1: Cry for the Weeper
6-2: Aesthetics of Hate 6-2: Aesthetics of Hate*
Act III
GODFIST SUICIDE
VIOLENCE FRAUD TREACHERY
7-1: Garden of Forking Paths 7-1: Garden of Forking Paths
7-2: Light Up the Night 7-2: Light Up the Night
7-3: No Sound, No Memory 7-3: No Sound, No Memory*
7-4: ...Like Antennas to Heaven 7-4: ...Like Antennas to Heaven
7-S: Hell Bath No Fury 7-S: Hell Bath No Fury
8-1: ???
8-2: ???
8-3: ???
8-4: ???
8-S: ???
9-1: ???
9-2: ???
Other Prime Sanctums Miscellaneous
P-1: Soul Survivor P-1: Soul Survivor
P-2: Wait of the World P-2: Wait of the World
P-3: ???
Developer Museum Developer Museum
The Cyber Grind The Cyber Grind
Sandbox Sandbox