Slab Revolver

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The Alternate Revolver (also known as the Slab Revolver) is the alternate form of the Revolver. It can be unlocked in [ 1-4: CLAIR DE LUNE ] after interacting with all four secret slabs found throughout Limbo. It is the first alternate weapon players can find in the game.

Visual Differences

  • Its grip is contoured instead of straight.
  • It has an external hammer that must be pulled back before each shot.
  • Its color indicators are on the sides of its barrel, rather than on its chambers.
  • Its "cylinder" is X-shaped and appears to hold only four batteries.

Primary Fire

The Alternate Revolver fires two 1.25 damage hitscans, totaling 2.5 damage per shot. These are not affected by locational damage. After firing, the hammer must be pulled down to fire again, and if V1 swaps back to the Alt Revolver without pulling down the hammer or by not waiting 2 seconds after firing, a longer swap animation will play. Unlike the Rocket Launcher, different Alternate Revolver variants have independent primary fire cooldowns, allowing up to three primary fire shots in quick succession.

Like the Standard Revolver, the Alternate Revolver's fire rate is the same between variants.

The primary fire of the Alternate Revolver, in general, heals the player more than the Standard Revolver. When used against weaker enemies, it can restore the player's health to full or to their Hard Damage cap. When used against larger enemies and bosses, it can restore a significant portion as well, but restores more when hitting the head.

Slab Locations

  • Slab Ⅰ - This first Slab is located on [ 1-1: HEART OF THE SUNRISE ] at the final room, break the glass on the ceiling and press the button in the room above.
  • Slab Ⅱ - The second Slab is located on [ 1-2: THE BURNING WORLD ] at the small lava room beside the left side of the staircase there will be a small cracked wall which you can break with weapons or the Knuckleblaster arm. After breaking and entering there will be another cracked wall to the left at the end of the passage, break that and you will find Civvie11's intro room where a cancerous boss will spawn and a more cancerous one after you go back. Once you've defeated both of them a small vent will open, revealing the second Slab.
  • Slab Ⅲ - The third Slab is located on [ 1-3: HALLS OF SACRED REMAINS ] at the room where you enter, after getting both skulls and placing them on the pedestals one of the giant glass panes will open and will lead to a small arena where you have to fight 2 Swordsmachines AGONY and TUNDRA. After defeating them both a door will open at the back of the arena and that's where you can activate the third Slab.
  • Slab Ⅳ - This final Slab is located on [ 1-4: CLAIR DE LUNE ] at the left side of the manor in front of a giant stone roman numeral door that can only be opened after activating all three previous Stone Slabs.

Pros and Cons

Pros:

  • Higher damage
  • Higher pierce
  • Higher healing (against weaker enemies and if used correctly against larger ones)
  • Splitshots instead add additional piercing
  • Charge shot benefits from coins more
  • Slightly larger hitscan detection radius
  • Projectiles destroyed by ricochet charge have a larger and more damaging red explosion

Cons:

  • Slower firing speed
  • Cannot perform regular splitshots
  • Slower charge shot and ricochet charge cooldown
  • Only one ricochet charge

Strategy

The considerable damage dealt by the Alternate Revolver makes it great for picking off medium-health enemies from a distance. A single shot will take down most common enemies in one shot, and gives the player a good option for finishing off enemies that were weakened by other attacks. Additionally, the double-hitscan of the primary fire results in twice as much healing when attacking enemies at close range, providing up to 60 health recovery against larger enemies with a headshot, and providing a full heal (or up to Hard Damage) when hitting/killing weaker enemies.

The long cooldown of the primary fire is the Alternate Revolver's primary drawback, but it can be mitigated or even negated by swapping between weapons regularly. After swapping off of the Alternate Revolver for long enough, its attack cooldown will have finished, allowing for another shot without interruption. The cooldown of the Alternate Revolver is the same as the "reload" animation when it is in hand, although if it is taken out before the cooldown is over, the entire animation will play.

Trivia

  • In its original introduction, the Alternate Revolver used to deal 2 damage with full locational damage. It also had no swap cooldown, no pass-through, and no split interaction.
  • Rather than deal a flat 2.5 damage, there was a period where it dealt 2 damage with extremely diminished locational damage, only dealing 2.5 on a headshot, rendering it unable to kill a Soldier on a body or limb shot.
  • The Alternate Revolver's model is known as "minosrevolver" in the files, as Action Dawg thought it would be an unlock from defeating The Corpse of King Minos.
  • Due to the way the Alternate Revolver works, shooting an enemy's head with the primary fire counts towards two +HEADSHOT COMBO stacks at a time.
  • Getting the Alternate Revolver without unlocking the base revolver will make you unable to get the base revolver in 0-1.
  • It is possible to +INTERRUPT an enemy’s attack with the second hitscan shot of the primary fire.


SLAB PIERCER
Slab Piercer
Primary Fire
Damage 2.5 (2x1.25)
Cooldown 1.1895 seconds
Alternate Fire
Damage 5+2.5 (7x1.25)
Cooldown 5 seconds
Damage Modifiers
V2 V2:
60%

Stalker Stalker:
150%
Terminal Info
Obtained in
1-4

The Alternate Piercing Shot fires six 1.25 damage hitscans, totaling 7.5 damage, with a longer recharge than Standard. However, if 4 hitscans hit a single enemy, the next 2 hitscans will pass through, meaning only 5 damage is dealt to a single enemy.

Just like with the default variant, the revolver's primary fire still works during the charge shot's cooldown.

The Alternate Piercer's longer charge time makes it a less useful when regularly using the weapon, but makes it fantastic as acting as a high burst damage source.

When hitting a coin, the Alternate Piercer is able to hit the targeted enemy with all of it's hitscans, making it much more powerful.


SLAB MARKSMAN
Slab Marksman
Primary Fire
Damage 2.5 (2x1.25)
Cooldown 1.1895 seconds
Alternate Fire
Damage 1.75/2/2.25/2.5(damage per hitscan)x2/3/4/5/6(hiscans count) damage
Cooldown 4 seconds per coin
Damage Modifiers
V2 V2:
60%

Stalker Stalker:
150%
Terminal Info
Obtained in
1-4

Coins have unique interactions with the Alternate Revolver's primary fire.

Hitscan Damage - The first coin adds 0.5 damage to each hitscan, and subsequent coins add 0.25 damage to each hitscan.

Split Interaction - Rather than splitshot like Standard, hitting splitshots with any Alternate Revolver will, for each split coin hit, add an additional hitscan to the Ricoshot (a single split coin becomes 1.75 x 3 = 5.25 damage). Additionally, Charge Shot from the Slab Piercer will no longer pass through at 4 hitscans if any coin splits, resulting in 7 hitscans from a single split coin (1.75 x 7 = 12.25 damage total). Finally, when hitting a splitshot, all Alternate Revolvers that are equipped will be reloaded instantly, indicated by the revolver being spun around (similarly to the Sharpshooter). This will allow the Alternate Revolver to be fired again nearly instantaneously.

If one lands a Ricoshot with the 2 pass-through hitscans of Charge Shot, they'll still get a full damage Ricoshot. Known as Slabcoining, this lets the player get an additional 5 damage on a Ricoshot.

Coins thrown by the Standard Marksman and Alternate Marksman are the same. Splitshots with coins react differently depending on the type of Revolver that shot the coin.



SLAB SHARPSHOOTER
Slab Sharpshooter
Primary Fire
Damage 2.5 (2x1.25)
Cooldown 1.1895 seconds
Alternate Fire
Damage 1.25x2/3/4
Cooldown ~8.57 seconds
Damage Modifiers
V2 V2:
60%

Stalker Stalker:
150%
Terminal Info
Obtained in
1-4

Charges - The Slab variant has only one charge with a 8.57 second cooldown and a nearly instant spin up time to max ricochets, unlike its default variant with three charges, each with a 6.66 second cooldown and a 1 second spin up time. Each hit of the secondary fire deals the increased 1.25 damage of all Slab hitscans; the number of hits on a single target per ricochet begins at 2, matching the Slab's primary fire's 2.5 damage, and maxes out at 4, for 5 damage.

Aim Assist - Since Slab variants do not have the stock Revolver's locational damage bonuses, the Slab Sharpshooter's minor aim assist on ricochets does not prioritize heads or limbs. This can result in more consistent ricochet angles, especially for targets near the ricochet surface or when attempting to pierce through multiple targets of disparate heights with multiple ricochets.

The Slab Sharpshooter sacrifices the multiple charges and locational damage bonuses of the standard for an immediate spin up and higher regular damage. This makes it perfect for players who only use the Sharpshooter situationally and for dealing with crowds, as it's able to be quickly switched to, spun up, and shot without having to worry about the aim assist deviating the shot. In exchange, it sacrifices it's ability for sustained and single target damage, having only one charge with a longer cooldown, and dealing only up to 16.25 damage on a single target compared to 18 damage for the default variant with head shots.

Due to having multiple hits, the Slab Sharpshooter has a slight delay when bouncing after hitting even one enemy. At close to a perpendicular angle to the floor, this allows the player to quickly swap to the Marksman and preform a coinadd, which can bounce the sharpshot back into an enemy. This allows the Sharpshooter to deal higher damage even without an enclosed space to bounce the sharpshot multiple times, and increases the potential of a single sharpshot to 31.25 damage.


Weapons
Variant 1 Variant 2 Variant 3 Variant 4
Arms Feedbacker Feedbacker Knuckleblaster Knuckleblaster Whiplash Whiplash FistIcon4.png ???
Slot 1 Standard Revolvers
Alternate Revolvers
Standard Piercer Standard Piercer
Alternate Piercer Alternate Piercer
Standard Marksman Standard Marksman
Alternate Marksman Alternate Marksman
Standard Sharpshooter Standard Sharpshooter
Alternate Sharpshooter Alternate Sharpshooter
Slot 2 Standard Shotguns
Alternate Shotguns
Standard Core Eject Standard Core Eject
Alternate Core Eject Alternate Core Eject
Standard Pump Charge Standard Pump Charge
Alternate Pump Charge Alternate Pump Charge
Standard Sawed-On Standard Sawed-On
Alternate Sawed-On Alternate Sawed-On
Slot 3 Standard Nailguns
Alternate Nailguns
Standard Attractor Standard Attractor
Alternate Attractor Alternate Attractor
Standard Overheat Standard Overheat
Alternate Overheat Alternate Overheat
Standard JumpStart Standard JumpStart
Alternate JumpStart Alternate JumpStart
Slot 4 Railcannons Electric Electric Screwdriver Screwdriver Malicious Malicious
Slot 5 Rocket Launchers Freezeframe Freezeframe S.R.S. Cannon S.R.S. Cannon Firestarter Firestarter
Slot 6 Spawner Arms Move Move Alter Alter Destroy Destroy Prop Prop
Miscellaneous Beamcutter Beamcutter
Washer Washer
Black Hole Cannon Black Hole Cannon
Vacuum Vacuum
Fishing Rod