The Alternate Revolver (also known as the Slab Revolver) is the alternate form of the Revolver. It can be unlocked in [ 1-4: CLAIR DE LUNE ] after interacting with all four secret slabs found throughout Limbo. It is the first alternate weapon players can find in the game.
Visual Differences
- Its grip is contoured instead of straight.
- It has an external hammer that must be pulled back before each shot.
- Its color indicators are on the sides of its barrel, rather than on its chambers.
- Its "cylinder" is X-shaped and appears to hold only four batteries.
Primary Fire
The Alternate Revolver fires two 1.25 damage hitscans, totaling 2.5 damage per shot. These are not affected by locational damage. After firing, the hammer must be pulled down to fire again, and if V1 swaps back to the Alt Revolver without pulling down the hammer or by not waiting 2 seconds after firing, a longer swap animation will play. Unlike the Rocket Launcher, different Alternate Revolver variants have independent primary fire cooldowns, allowing up to three primary fire shots in quick succession.
Like the Standard Revolver, the Alternate Revolver's fire rate is the same between variants.
The primary fire of the Alternate Revolver, in general, heals the player more than the Standard Revolver. When used against weaker enemies, it can restore the player's health to full or to their Hard Damage cap. When used against larger enemies and bosses, it can restore a significant portion as well, but restores more when hitting the head.
Slab Locations
- Slab Ⅰ - This first Slab is located on [ 1-1: HEART OF THE SUNRISE ] at the final room, break the glass on the ceiling and press the button in the room above.
- Slab Ⅱ - The second Slab is located on [ 1-2: THE BURNING WORLD ] at the small lava room beside the left side of the staircase there will be a small cracked wall which you can break with weapons or the Knuckleblaster arm. After breaking and entering there will be another cracked wall to the left at the end of the passage, break that and you will find Civvie11's intro room where a cancerous boss will spawn and a more cancerous one after you go back. Once you've defeated both of them a small vent will open, revealing the second Slab.
- Slab Ⅲ - The third Slab is located on [ 1-3: HALLS OF SACRED REMAINS ] at the room where you enter, after getting both skulls and placing them on the pedestals one of the giant glass panes will open and will lead to a small arena where you have to fight 2 Swordsmachines AGONY and TUNDRA. After defeating them both a door will open at the back of the arena and that's where you can activate the third Slab.
- Slab Ⅳ - This final Slab is located on [ 1-4: CLAIR DE LUNE ] at the left side of the manor in front of a giant stone roman numeral door that can only be opened after activating all three previous Stone Slabs.
Pros and Cons
Pros:
- Higher damage
- Higher pierce
- Higher healing (against weaker enemies and if used correctly against larger ones)
- Splitshots instead add additional piercing
- Charge shot benefits from coins more
- Slightly larger hitscan detection radius
- Projectiles destroyed by ricochet charge have a larger and more damaging red explosion
Cons:
- Slower firing speed
- Cannot perform regular splitshots
- Slower charge shot and ricochet charge cooldown
- Only one ricochet charge
Strategy
The considerable damage dealt by the Alternate Revolver makes it great for picking off medium-health enemies from a distance. A single shot will take down most common enemies in one shot, and gives the player a good option for finishing off enemies that were weakened by other attacks. Additionally, the double-hitscan of the primary fire results in twice as much healing when attacking enemies at close range, providing up to 60 health recovery against larger enemies with a headshot, and providing a full heal (or up to Hard Damage) when hitting/killing weaker enemies.
The long cooldown of the primary fire is the Alternate Revolver's primary drawback, but it can be mitigated or even negated by swapping between weapons regularly. After swapping off of the Alternate Revolver for long enough, its attack cooldown will have finished, allowing for another shot without interruption. The cooldown of the Alternate Revolver is the same as the "reload" animation when it is in hand, although if it is taken out before the cooldown is over, the entire animation will play.
Trivia
- In its original introduction, the Alternate Revolver used to deal 2 damage with full locational damage. It also had no swap cooldown, no pass-through, and no split interaction.
- Rather than deal a flat 2.5 damage, there was a period where it dealt 2 damage with extremely diminished locational damage, only dealing 2.5 on a headshot, rendering it unable to kill a Soldier on a body or limb shot.
- The Alternate Revolver's model is known as "minosrevolver" in the files, as Action Dawg thought it would be an unlock from defeating The Corpse of King Minos.
- Due to the way the Alternate Revolver works, shooting an enemy's head with the primary fire counts towards two +HEADSHOT COMBO stacks at a time.
- Getting the Alternate Revolver without unlocking the base revolver will make you unable to get the base revolver in 0-1.
- It is possible to +INTERRUPT an enemy’s attack with the second hitscan shot of the primary fire.