Mannequin
MANNEQUIN | ||||||||
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General | ||||||||
Class | Lesser Demon | |||||||
Health | 6 | |||||||
Weight | Heavy (Grounded) | |||||||
Rank | 2 | |||||||
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Head (200%)
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Limbs (150%)
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Conditional Modifiers | ||||||||
Flammable | ||||||||
Airshot | ||||||||
Splatters | 60 u/s
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Magnet Pull | ||||||||
Damage Type Modifiers | ||||||||
200% 150% 150% 50% | ||||||||
Radiance Multipliers | ||||||||
Health | 1.5x | |||||||
Damage | 1.35x | |||||||
Speed | 1.25x | |||||||
Appearances | ||||||||
7-1, 7-2, 7-3, 7-4, 7-S
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Cyber Grind Data | ||||||||
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The Mannequin is a Lesser Demon introduced in 7-1: GARDEN OF FORKING PATHS, and is the sixth Demon-class enemy that the player encounters in ULTRAKILL.
Mannequins are humanoid statue-like creatures with a feminine appearance, whose bloodstained bodies consist of a stark white shell broken into numerous joints with leaking blood. Each of the Mannequin's limbs is made up of multiple arms holding onto each other, their other prominent features are an upside-down face, which shows a neutral expression, wrists each with two fused hands at the end, and ankle joints made up of a hand clenching onto another hand.
Behaviour
Mannequins are one of the quickest enemies in the game, they move erratically across the environment by skittering on all fours with extreme speed and can maneuver themselves around covers, making them a constant threat. They are able to crawl and jump onto walls and ceilings, either on their own or after being knocked into one, and will usually remain stationary with the ability to freely move short distances. Hitting Mannequins clinging to a wall will drop them to the ground and temporarily stun them. Hitting them with a Rocket while on a wall or ceiling will count as an airshot and create a red explosion.
Attacks
Homing Projectile
The Mannequin will charge and shoot a Hell Seeker at its target, dealing 30 damage.
The projectile can be parried with the Feedbacker, and the charge-up can be interrupted, but not parried.
Two-Swing Combo
While on the ground when its target is in close range, the Mannequin will perform a two-hit combo, each hit dealing 30 damage.
Both swings can be Feedbacker parried and
Shotgun parried.
Strategy
Because of their natural 50% resistance to explosions, they can be quite difficult to kill effectively with said methods. Core Nukes can instantly kill a large group of Mannequins, but they must be directly next to the core, as they will otherwise survive with minimal health.
The Electric Railcannon will always be able to kill a Mannequin instantly, but it might be impractical unless multiple Mannequins are bunched up together. Players can group a crowd of Mannequins by being grounded, as they will prioritize running up to and swiping at the player rather than using projectiles.
Parrying either of the Mannequin’s attacks will instantly kill a Mannequin, making it a reliable and efficient way to eliminate one. Punching them with the Feedbacker while they fall midair will "parry" the Mannequin and kill it instantly. However, the latter method may be difficult to find practical in the chaos of enemy encounters.
The Marksman Revolver truly shines against Mannequins, as their quick speed and tendency to hide in nooks and crannies of arenas make it difficult to spot and hit. Two coin ricochets from the standard
Marksman Revolver is enough to kill a Mannequin.
Sawblade Traps are also an effective tool against grounded Mannequins, as they will often run into it if the player is grounded and near the trap.
Terminal Entry
Mannequin |
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TYPE: Lesser Demon DATA:
STRATEGY:
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Media
- Mannequin skittering
- Mannequin breathing
Trivia
- Some poses struck by Mannequins reference the hit manga series JoJo's Bizarre Adventure. Others are generic fashion poses.
- Idle Mannequins change poses when the player looks away. The time it takes to change a pose range from 1 to 3 seconds. This implies that, like Cerberi, every Mannequin the player encounters is alive, but remain idle instead of attacking.
- A group of three Mannequins is depicted on the cover of ULTRAKILL's Violence soundtrack, with their poses spelling out "GAY" in flag semaphore language.
- Mannequins can be heard breathing when in close proximity, lead developer Hakita recorded the sound effect by breathing into his microphone.
- Upon death, Mannequins will explode into blood more violently than most enemies, with each gib fragment spraying blood.