1-1: Heart of the Sunrise

From ULTRAKILL Wiki
Jump to navigation Jump to search
LIMBO /// FIRST
HEART OF THE SUNRISE
1-1: HEART OF THE SUNRISE
1-1: Heart of the Sunrise
General
Layer & Part LIMBO /// FIRST
Challenge Complete the level in under 10 seconds.
Music A Thousand Greetings
A Shattered Illusion
Tip of the Day
Some enemies make idle sounds to make them easier to track.
Collectables
Soul Orb 4 Soul Orbs
Blood Orb 1 Blood Orb
Attractor Nailgun Attractor Nailgun
Alternate Revolvers Alternate Revolvers Slab I
Enemies
Filth 24 Filth
Stray 27 Strays
Schism 6 Schisms
Drone 28 Drones
Malicious Face 1 Malicious Face
Rank Requirements
Rank Time Kills Style
S 04:30 76 8,000
A 05:00 70 7,000
B 06:00 60 5,000
C 08:00 40 2,000
Levels
Previous Next
0-5 1-2
Secret Level.webp 1-S
1-1, 1-2, 1-3, 1-4
Secret Level.webp 1-S, Encore Level.webp 1-E

1-1: HEART OF THE SUNRISE is the first level of Limbo and Act I, which introduces Drone Drones, Skull Keys, and the Attractor Nailgun Attractor Nailgun. 1-1 also holds the entrance to Limbo's secret level, 1-S: THE WITLESS.

The music used in this level is A Thousand Greetings for the intro, and A Shattered Illusion once enemies start spawning.

Level

Start

Starting off the level, the player enters a bright outdoor plaza dotted with trees, stone pillars, and flowers, along with a fountain in the middle adorned with a dormant Cerberus Cerberus. However, it quickly becomes apparent that the outdoor scenery is an illusion: the sky is produced from screen walls, the water and foliage are blocky, holographic, and artificial, and various nature sounds and bird calls can be heard playing from hidden speakers.

Two doors are situated to the right and back walls of the room. Inside the far door lies a red pedestal and a locked door, and the right door contains a long stone hallway lined with torches.

The starting room of 1-1.
The river bridge room.
Introduction of the Nailgun.

Heading through the right doorway will lead to a large room with more stone pillars and architecture, with a large stone tower housing a Red Skull Key Red Skull Key, along with a blue pedestal further back. Walking up to the Red Skull Key will then trigger a prompt to appear on how to pick up items:

Pick ITEMS up with 'F'

Doing so takes the skull from the pedestal and puts it in the player's hand while leaving arm abilities unaffected.

Shattered Illusion

Returning back to the room with the red pedestal, placing the Red Skull Key on top will unlock the previously locked door, leading through a short hallway into a long corridor with a stone cliff face and a waterfall.

Walking forward into the room will then cause the doors to lock, before introducing the player to Drone Drones: small flying machines that dodge around the player and fire bursts of three Hell Orbs, along with divebombing towards the player upon death. They explode when hit with an explosion or upon hitting anything during the divebomb. However, they can also be parried during the divebomb, redirecting them toward wherever the player is facing and causing them to potentially hit other enemies.

Two Drone Drones will spawn in front of the player during the first wave, with four more Drone Drones spawning once the first two are killed.

Moving forward into the next room leads into a long hallway with a river and a small bridge, with a door at the far end of the room. Heading towards the bridge will spawn in three Drone Drones, with a larger wave of two Drone Drones and four Schism Schisms spawning nearby the door.

Castle

Exiting out of the door leads into a large interior stone room, where the Attractor Nailgun Attractor Nailgun is placed on a bed of flowers. Picking up the Nailgun will then spawn a Malicious Face Malicious Face nearby for the player to test it on.

To the left of the chamber lies a staircase leading up to the door forward, with walking up towards it spawning in four Stray Strays nearby the door.

The door ahead then leads into a long stretch of hallway, lined with carpet, stained glass, and pillars. Approaching the end of the hallway will then trigger a prompt on the Attractor Nailgun Attractor Nailgun's ability to create traps around the environment:

NAILGUN: Use Right Mouse Button to fire a NAIL MAGNET. Can
be attached to the environment to create traps.

A large wave will then spawn as the player heads to the end of the hallway, consisting of fourteen Filth Filth, four Stray Strays, and four Drone Drones.

Returning Path

After the hallway, the path then returns back outdoors to a small room housing a Blue Skull Key Blue Skull Key, which upon collecting opens a door back into the waterfall arena, with the player now required to head back to the start of the level. Heading into the entrance to the waterfall arena will spawn in two Drone Drones, with returning to the starting room spawning a wave of eight Filth Filth and three Stray Strays on the room's pillars.

Returning through the hallway leading to the blue and red pedestals will spawn a group of four Stray Strays in front of the player before making it into the next room. Heading towards the blue pedestal and placing the Skull Key will unlock a nearby door, leading into a small cathedral-like hallway. Walking forward will trigger a wave of eight Stray Strays and two Drone Drones.

Final room.

End

After the hallway lies a small room housing the exit elevator, with inside the room containing a flowerbed, pillars, and a skylight in the middle of the ceiling. Approaching the door will trigger a wave of four Stray Strays and two Schism Schisms, with six Drone Drones spawning once the first wave has been killed.

Once all the enemies have been defeated, the exit elevator will open and unlock the end of the level.

Challenge

For this level's challenge, the player needs to find a hidden secret exit situated in the first room in order to clear it in under 10 seconds. This secret exit lies underneath the fountain situated in the middle of the room, which requires the Marksman Revolver Marksman Revolver to activate by tossing a coin into the fountain. If done correctly, the fountain will slide out to reveal the exit. If done quickly enough, the challenge will be completed. This secret exit then takes the player to Limbo's secret level, 1-S: THE WITLESS.

Secrets

For the level's secret exit, see the Challenge section above, as it covers the same topic.

Secret Orb Locations
#1 Soul Orb Soul Orb - In the room housing the Red Pedestal and the locked door to the waterfall arena. To the left wall lies a pillar leaning up against the screen, with a discolored patch of the screen nearby. Walking into the patch will lead into a small hole with the Soul Orb. placeholder alt text
#2 Soul Orb Soul Orb - In a room connecting to the Red Pedestal room. Within the same room as the first Soul Orb lies a door by the left wall, which leads into a tall room with a large stone tower. Climbing up to the top by jumping up will reveal a Soul Orb at the top of the tower. placeholder alt text
#3 Blood Orb Blood Orb - Within the Waterfall arena where Drone Drones are introduced. Heading through the waterfall that sits at the left side of the room will reveal it to be a hologram covering up a small crevice housing the Blood Orb. Walking towards it will spawn three Drone Drones in front of the player. placeholder alt text
#4 Soul Orb Soul Orb - In the hallway after the introduction to the Nailgun Nailgun in the Castle. Lining the walls of the hallway lie rows of lit stained glass windows, with one of them being unlit. Walking into the window will reveal the Soul Orb behind it. placeholder alt text
#5 Soul Orb Soul Orb - In the second to last arena, sitting above the entrance by the right-hand side, with the Soul Orb hidden in a small nook. placeholder alt text

Slab I

A stone button marked with the roman numeral I, set on a stone floor.
The first slab, found above the final arena through a skylight window.

Hidden through each of the levels in Limbo lies a set of stone slab buttons, which are revealed after finding hidden secrets or completing optional challenges. Collecting all four slabs grants the player an unlockable variant to their Revolver Revolver in 1-4: CLAIR DE LUNE, the Alternate Revolver Alternate Revolver or "Slab" Revolver.

The first Slab Slab is located above the final arena, accessed by breaking the glass skylight within the center of the room and jumping through it into a room above. Pressing the Slab will then cause it to light up, before a prompt then appears below:

Somewhere in the depths of Limbo, a mechanism is set in
motion.


Gallery

Trivia

  • The title of the level is a reference to "Heart of the Sunrise" from the album Fragile by Yes.
  • Along with the alchemy motifs being introduced with the Skull Keys Skull Keys, the broken lion statue with the sun is a potential reference to the symbol of a green lion eating the sun. The green lion represents aqua regia, and the sun with a face represents the dissolving gold.


Levels
Prelude OVERTURE: The Mouth of Hell
0-1: Into the Fire 0-1: Into the Fire
0-2: The Meatgrinder 0-2: The Meatgrinder*
0-3: Double Down 0-3: Double Down
0-4: A One-Machine Army 0-4: A One-Machine Army
0-5: Cerberus 0-5: Cerberus
0-S: Something Wicked 0-S: Something Wicked
Act I
INFINITE HYPERDEATH
LIMBO LUST GLUTTONY
1-1: Heart of the Sunrise 1-1: Heart of the Sunrise*
1-2: The Burning World 1-2: The Burning World
1-3: Halls of Sacred Remains 1-3: Halls of Sacred Remains
1-4: Clair de Lune 1-4: Clair de Lune
1-S: The Witless 1-S: The Witless
2-1: Bridgeburner 2-1: Bridgeburner
2-2: Death at 20,000 Volts 2-2: Death at 20,000 Volts
2-3: Sheer Heart Attack 2-3: Sheer Heart Attack*
2-4: Court of the Corpse King 2-4: Court of the Corpse King
2-S: All-Imperfect Love Song 2-S: All-Imperfect Love Song
3-1: Belly of the Beast 3-1: Belly of the Beast*
3-2: In the Flesh 3-2: In the Flesh
Act II
IMPERFECT HATRED
GREED WRATH HERESY
4-1: Slaves to Power 4-1: Slaves to Power
4-2: God Damn the Sun 4-2: God Damn the Sun*
4-3: A Shot in the Dark 4-3: A Shot in the Dark
4-4: Clair de Soleil 4-4: Clair de Soleil
4-S: Clash of the Brandicoot 4-S: Clash of the Brandicoot
5-1: In the Wake of Poseidon 5-1: In the Wake of Poseidon*
5-2: Waves of the Starless Sea 5-2: Waves of the Starless Sea
5-3: Ship of Fools 5-3: Ship of Fools
5-4: Leviathan 5-4: Leviathan
5-S: I Only Say Morning 5-S: I Only Say Morning
6-1: Cry for the Weeper 6-1: Cry for the Weeper
6-2: Aesthetics of Hate 6-2: Aesthetics of Hate*
Act III
GODFIST SUICIDE
VIOLENCE FRAUD TREACHERY
7-1: Garden of Forking Paths 7-1: Garden of Forking Paths
7-2: Light Up the Night 7-2: Light Up the Night
7-3: No Sound, No Memory 7-3: No Sound, No Memory*
7-4: ...Like Antennas to Heaven 7-4: ...Like Antennas to Heaven
7-S: Hell Bath No Fury 7-S: Hell Bath No Fury
8-1: ???
8-2: ???
8-3: ???
8-4: ???
8-S: ???
9-1: ???
9-2: ???
Other Encore Prime Sanctums Miscellaneous
0-E: This Heat, An Evil Heat 0-E: This Heat, An Evil Heat
1-E: ...Then Fell the Ashes 1-E: ...Then Fell the Ashes
2-E: ???
3-E: ???
4-E: ???
5-E: ???
6-E: ???
7-E: ???
8-E: ???
9-E: ???
P-1: Soul Survivor P-1: Soul Survivor
P-2: Wait of the World P-2: Wait of the World
P-3: ???
The Cyber Grind The Cyber Grind
Sandbox Sandbox
Developer Museum Developer Museum