1-1: Heart of the Sunrise
HEART OF THE SUNRISE
1-1: HEART OF THE SUNRISE | |||
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General | |||
Layer & Part | LIMBO /// FIRST | ||
Challenge | Complete the level in under 10 seconds. | ||
Music | A Thousand Greetings A Shattered Illusion | ||
Tip of the Day | |||
Some enemies make idle sounds to make them easier to track.
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Collectables | |||
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Enemies | |||
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Rank Requirements | |||
Rank | Time | Kills | Style |
S | 04:30 | 76 | 8,000 |
A | 05:00 | 70 | 7,000 |
B | 06:00 | 60 | 5,000 |
C | 08:00 | 40 | 2,000 |
Levels | |||
Previous | Next | ||
0-5 | 1-2 | ||
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1-1, 1-2, 1-3, 1-4![]() ![]() |
1-1: HEART OF THE SUNRISE is the first level of Limbo and Act I, which introduces Drones, Skull Keys, and the
Attractor Nailgun. 1-1 also holds the entrance to Limbo's secret level, 1-S: THE WITLESS.
The music used in this level is A Thousand Greetings for the intro, and A Shattered Illusion once enemies start spawning.
Level
Start
Starting off the level, the player enters a bright outdoor plaza dotted with trees, stone pillars, and flowers, along with a fountain in the middle adorned with a dormant Cerberus. However, it quickly becomes apparent that the outdoor scenery is an illusion: the sky is produced from screen walls, the water and foliage are blocky, holographic, and artificial, and various nature sounds and bird calls can be heard playing from hidden speakers.
Two doors are situated to the right and back walls of the room. Inside the far door lies a red pedestal and a locked door, and the right door contains a long stone hallway lined with torches.
Heading through the right doorway will lead to a large room with more stone pillars and architecture, with a large stone tower housing a Red Skull Key, along with a blue pedestal further back. Walking up to the Red Skull Key will then trigger a prompt to appear on how to pick up items:
Doing so takes the skull from the pedestal and puts it in the player's hand while leaving arm abilities unaffected.
Shattered Illusion
Returning back to the room with the red pedestal, placing the Red Skull Key on top will unlock the previously locked door, leading through a short hallway into a long corridor with a stone cliff face and a waterfall.
Walking forward into the room will then cause the doors to lock, before introducing the player to Drones: small flying machines that dodge around the player and fire bursts of three Hell Orbs, along with divebombing towards the player upon death. They explode when hit with an explosion or upon hitting anything during the divebomb. However, they can also be parried during the divebomb, redirecting them toward wherever the player is facing and causing them to potentially hit other enemies.
Two Drones will spawn in front of the player during the first wave, with four more
Drones spawning once the first two are killed.
Moving forward into the next room leads into a long hallway with a river and a small bridge, with a door at the far end of the room. Heading towards the bridge will spawn in three Drones, with a larger wave of two
Drones and four
Schisms spawning nearby the door.
Castle
Exiting out of the door leads into a large interior stone room, where the Attractor Nailgun is placed on a bed of flowers. Picking up the Nailgun will then spawn a
Malicious Face nearby for the player to test it on.
To the left of the chamber lies a staircase leading up to the door forward, with walking up towards it spawning in four Strays nearby the door.
The door ahead then leads into a long stretch of hallway, lined with carpet, stained glass, and pillars. Approaching the end of the hallway will then trigger a prompt on the Attractor Nailgun's ability to create traps around the environment:
be attached to the environment to create traps.
A large wave will then spawn as the player heads to the end of the hallway, consisting of fourteen Filth, four
Strays, and four
Drones.
Returning Path
After the hallway, the path then returns back outdoors to a small room housing a Blue Skull Key, which upon collecting opens a door back into the waterfall arena, with the player now required to head back to the start of the level. Heading into the entrance to the waterfall arena will spawn in two
Drones, with returning to the starting room spawning a wave of eight
Filth and three
Strays on the room's pillars.
Returning through the hallway leading to the blue and red pedestals will spawn a group of four Strays in front of the player before making it into the next room. Heading towards the blue pedestal and placing the Skull Key will unlock a nearby door, leading into a small cathedral-like hallway. Walking forward will trigger a wave of eight
Strays and two
Drones.
End
After the hallway lies a small room housing the exit elevator, with inside the room containing a flowerbed, pillars, and a skylight in the middle of the ceiling. Approaching the door will trigger a wave of four Strays and two
Schisms, with six
Drones spawning once the first wave has been killed.
Once all the enemies have been defeated, the exit elevator will open and unlock the end of the level.
Challenge
For this level's challenge, the player needs to find a hidden secret exit situated in the first room in order to clear it in under 10 seconds. This secret exit lies underneath the fountain situated in the middle of the room, which requires the Marksman Revolver to activate by tossing a coin into the fountain. If done correctly, the fountain will slide out to reveal the exit. If done quickly enough, the challenge will be completed. This secret exit then takes the player to Limbo's secret level, 1-S: THE WITLESS.
Secrets
For the level's secret exit, see the Challenge section above, as it covers the same topic.
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Slab I
Hidden through each of the levels in Limbo lies a set of stone slab buttons, which are revealed after finding hidden secrets or completing optional challenges. Collecting all four slabs grants the player an unlockable variant to their Revolver in 1-4: CLAIR DE LUNE, the
Alternate Revolver or "Slab" Revolver.
The first Slab is located above the final arena, accessed by breaking the glass skylight within the center of the room and jumping through it into a room above. Pressing the Slab will then cause it to light up, before a prompt then appears below:
motion.
Gallery
- The small tower room that houses the second
Soul Orb
Trivia
- The title of the level is a reference to "Heart of the Sunrise" from the album Fragile by Yes.
- Along with the alchemy motifs being introduced with the
Skull Keys, the broken lion statue with the sun is a potential reference to the symbol of a green lion eating the sun. The green lion represents aqua regia, and the sun with a face represents the dissolving gold.