Flesh Panopticon
FLESH PANOPTICON | ||
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General | ||
Class | ??? | |
Health | 150 (Sandbox) 300 (P-2) 5 (Eyeball) 2 (Mini Malicious Face) | |
Weight | Superheavy Heavy (Eyes) (Grounded) | |
Rank | 0 | |
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Head (200%)
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Limbs (150%)
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Conditional Modifiers | ||
Flammable | ||
Airshot | ||
Splatters | ||
Magnet Pull | ||
Damage Type Modifiers | ||
50% 50% 50% | ||
Radiance Multipliers | ||
Health | 1.5x | |
Damage | 1.5x | |
Speed | 1.2x | |
Appearances | ||
P-2 |
The Flesh Panopticon is the first boss of P-2: WAIT OF THE WORLD. Although intimidating, it is often considered easier than its predecessor, the Flesh Prison, since in its only encounter, it will instantly die when it tries to heal for the first time or tries to summon a new wave of minions, due to
Sisyphus Prime suddenly punching through it, before escaping it and starting the fight against him shortly afterward.
Appearance
The Flesh Panopticon is a large, dull gray cube of skin, flesh, teeth, and eyes, and its upper body is placed on top of a tall, slim pillar made of skin. The cube is composed of sharp edges made of a bonelike substance and is layered with skin on the top and bottom, with four eyes in total. There is then dull red flesh, and finally, an array of teeth completely surrounding the cube. The cube continuously rotates clockwise while its teeth chatter in a wave-like pattern counter-clockwise. Additionally, each lateral face of the cube emits a searchlight effect onto surfaces, though this is only visible in its arena in P-2: WAIT OF THE WORLD.
Behavior
The Flesh Panopticon behaves very similarly to the Flesh Prison. When it first appears, it will rotate for a short time before chattering its teeth and summoning five
eyeball minions (six when at 50% health or below) in a horizontal circle around itself. These minions resemble golden floating eyes and smaller versions of a
Malicious Face (exclusive to the Violent difficulty and above). When starting an attack, the Flesh Panopticon makes whisper-like sounds.
After 50% of the Flesh Panopticon's health has been depleted, it will empower all of its attacks.
Attacks
Hell Mortar Spiral
A yellow ring will appear around the Flesh Panopticon. Then, it will start summoning a spiral pattern of 16 Hell Mortars from its mouth (specifically from the side that has an eye in the bottom right corner), with midair course adjustment similar to those fired by Hideous Masses but augmented with the capacity to lead the player's position. It has a chance to change the direction of its spin at the start of this attack.
The Hell Mortars deal 60 damage on contact and, when hitting a surface, will create a 40 damage explosion. They can be parried, but due to their high damage, it is risky to do so.
When 50% of its health has been depleted, it will summon 9 additional Hell Mortars per barrage, for 25 total.
Divine Light
A white ring will appear around the Flesh Panopticon. It will then cast one horizontal and one vertical beam of divine light. Each beam deals 30 damage and lingers for a few moments before disappearing, with each subsequent beam lasting 1 second longer than the previous. They are indicated by a large, spinning white insignia that follows the player until a few moments before the beam is cast.
The beams are functionally identical to the Virtue's Divine Light attack, although much wider.
When 50% of its health has been depleted, it will cast an additional vertical beam during this attack, for three beams in total.
Black Hole
A purple ring will appear around the Flesh Panopticon. It will then summon a Black Hole, similarly to
The Corpse of King Minos. The Black Hole slowly approaches the player and explodes upon contact, dealing 10 damage and overriding the player's health with 99 hard damage, which cannot be removed until the hard damage limit is reset. Only one Black Hole can exist at a time, and it can only be destroyed if it comes into contact with the player or when the Flesh Panopticon is killed.
Heal
The Flesh Panopticon will attempt to heal if there are any summons alive. During a heal, it will gain a huge amount of damage resistance, making any attempts to damage it futile.
If there are no summons alive, or after a successful heal, it will summon five more Supreme Eye Spawn on Standard, with a certain number replaced with Malicious Spawn on higher difficulties.
If 50% of its health was depleted when it started the heal, the Flesh Panopticon will summon one extra Supreme Eye Spawn on Standard for six total, and more will be replaced with Malicious Spawn on higher difficulties.
Spawn
The Supreme Eye Spawn have 5 health.
They do not have any attacks; however, when any Supreme Eye Spawn is active, any hard damage that the player has is turned into Golden Hard Damage that cannot decay until all of the Supreme Eye Spawns are dead.
On higher difficulties, the Flesh Prison will replace a number of its normal summons with Malicious Spawn. They have 2 health and their only attack is charging a beam similar to the Malicious Railcannon's hitscan, creating an explosion on contact with any surface,
Core Grenades or
Rockets, dealing 50 damage. When they are finished charging the beam, they will attempt to predict the player's movement and target the beam accordingly.
The attack cannot be parried, though the beam can be ricocheted off of a Coin, awarding the player with the + Chargeback style bonus.
Since the beam shares the same hitscan type as the Malicious Railcannon, it can also be used to perform a Core Nuke.
If the player is riding a Rocket, the Malicious Spawn will attempt to target it instead of a surface, which can lead to the player exploding themselves even while not near any surfaces.
HEALING
The Flesh Panopticon has a second, smaller yellow bar under its health bar that indicates a timer. When the timer runs out, the Flesh Panopticon will finish any attack it was currently doing, start continuously screaming, and glow a bright neon green. It will make a green connection to all the spawn currently alive and leave a small window of time for the player to kill as many of them as possible before starting to rapidly absorb them one by one, regaining 20 HP per spawn absorbed by the Panopticon (less on Accessible difficulties). When it is done absorbing all of the spawn, it will then stop glowing, summon a new set of them, and resume its spinning.
This phase is particularly dangerous due to it being able to reset the Flesh Panopticon back to full health and summon fresh spawn, resetting any progress against this boss.
The timer's length specifics are currently unknown.
STRATEGY - P-2 ENCOUNTER
In the base version of P-2, the Flesh Panopticon fight will instantly end once it attempts to heal for the first time or summon a new round of spawn.
As such, the challenge of the fight is managing to survive the Flesh Panopticon's chaotic attacks until Sisyphus Prime breaks out of it.
The best way to survive this section is to avoid getting hit at all costs. The Malicious Spawn should be taken care of at the beginning, as they are the biggest threat due to their highly damaging beam. The best way to do this is by either shooting them with a Coin Ricoshot or the Alternate Revolver's primary fire.
The Supreme Eye Spawn can be taken care of by grappling them with the Whiplash, blasting them with the
Shotgun and punching them with the
Knuckleblaster or by shooting at them with the
Alternate Piercer's alt fire.
However, players who are more confident can also use the Supreme Eye Spawn and the Flesh Panopticon itself as Hookpoints for the Whiplash, grappling on to them to avoid being hit by the Flesh Panopticon's attacks.
Dodging its attacks is extremely difficult; as previously said, the Flesh Panopticon and its Supreme Eye Spawn can be used as Whiplash Hookpoints. For the less confident, however, that choose to eliminate its spawn to heal can still avoid the Flesh Panopticon's attacks by dash jumping and slide jumping around the Flesh Panopticon; however, this is a MUCH more difficult approach, as not only are the Flesh Panopticon's attacks extremely hard to avoid even at high speeds due to their homing and their lingering, attention must also be paid to the Black Hole's whereabouts so as to not be hit by it.
The Flesh Panopticon itself can also be used as a Hookpoint for the Whiplash, however, without the Supreme Eye Spawn it is a much more dangerous strategy, as one can be sniped by a Hell Mortar or be hit by the Black Hole.
STRATEGY - SANDBOX
Although the Flesh Panopticon has a chaotic set of attacks and many damage resistances, it also has a set of major weak points that can be exploited.
Getting rid of the spawn is crucial, not only to disallow the Flesh Panopticon to heal and reset all progress in the fight, but to also regain the ability to heal. The Supreme Eye Spawn can be taken care of by grappling to them with the Whiplash, blasting them with the
Shotgun and punching them with the
Knuckleblaster or by shooting at them with the
Alternate Piercer's alt fire. The Malicious Spawn can be taken care of by shooting them either with a Coin Ricoshot or with the
Alternate Revolver's primary fire.
The Flesh Panopticon itself can be taken care of in multiple ways due to its stationary nature. Placing a Magnet on the Flesh Panopticon and then unloading both Sawblade Launchers is a very effective strategy, as it can take out up to a fourth of the Flesh Panopticon's health pool on its own. Shotgun Blasts and Knuckleblaster punches combined are also extremely effective in taking out the Flesh Panopticon's health, and combined with the Sawblade Launcher strategy the Flesh Panopticon can be killed after just two timer cycles.
After all Supreme Eye Spawn are taken care of, healing turns extremely trivial in this fight; as the Flesh Panopticon is stationary, it allows one to grapple onto it with the Whiplash and use point-blank Shotgun Blasts to quickly restore health. However, extreme caution should be paid, as staying close to the Flesh Panopticon may lead you to being hit by the Black Hole or the Hell Mortars and risk death.
The Hell Mortars the Flesh Panopticon shoots during its Hell Mortar Spiral can also be parried with the Feedbacker for a full heal, full stamina recharge and a good amount of damage back to the Flesh Panopticon, however it is difficult to do so.
Dodging its attacks is extremely difficult; the best way to avoid the Flesh Panopticon's attacks is by dash jumping and slide jumping around the Flesh Panopticon. It is a difficult approach, however, as not only are the Flesh Panopticon's attacks extremely hard to avoid even at high speeds due to their homing and their lingering, attention must also be paid to the Black Hole's whereabouts so as to not be hit by it.
The Flesh Panopticon itself can also be used as a Hookpoint for the Whiplash, and although it is a much more dangerous strategy, as one can be sniped by a Hell Mortar or hit by the Black Hole, it opens up the opportunity for a gigantic amount of damage to be dealt the Flesh Panopticon.
The Hell Mortar Spiral can also be avoided by climbing on the top of the Flesh Panopticon and carefully dodging the Hell Mortars until it switches to another attack, however this, like all the others, can be a devastating approach if the Black Hole or a Hell Mortar manages to hit the player.
Difficulty Changes
Harmless
- Flesh Panopticon will only summon 3 Supreme Eye Spawn, and they will not inflict hard damage.
- Flesh Panopticon only recovers 7 HP from consumed summons.
- Flesh Panopticon will only summon 11 Hell Mortars per barrage (16 below half health).
- Flesh Panopticon's Divine Beams are smaller.
- Flesh Panopticon does not use its Black Hole attack.
Lenient
- Flesh Panopticon will only summon 3 Supreme Eye Spawn (4 below half health).
- Flesh Panopticon only recovers 15 HP from consumed summons.
- Flesh Panopticon will only summon 11 Hell Mortars per barrage (16 below half health).
Violent
- 1 Supreme Eye Spawn (2 below half health) will be replaced with Malicious Spawn.
- Flesh Panopticon summons 3 Divine Beams at a time (4 below half health).
Brutal
- 2 Supreme Eye Spawns will be replaced with Malicious Spawn.
- 1 additional Supreme Eye spawns at below half health.
- Malicious Spawn moves around much more erratically.
Terminal Entry
Flesh Panopticon |
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TYPE: ??? DATA:
STRATEGY:
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