Sisyphean Insurrectionist

From ULTRAKILL Wiki
Jump to navigation Jump to search
SISYPHEAN INSURRECTIONIST
SisypheanInsurrectionistFull.png
SisypheanInsurrectionistBossFull.png
Rude and Angry.png
General
Class Supreme Husk
Health 110 (4-2 Boss)
75 (Common)
Weight Superheavy (Grounded)
Rank 6
GenericRevolverHUD.webpIcon hitscanparry.webp Locational Damage
Head 
(200%)
False
Limbs 
(150%)
True
Conditional Modifiers
Flammable True
Airshot False
Splatters False
Magnet Pull False
Damage Type Modifiers
  • Fire: 
    200%
  • All Damage (Malicious Face): 
    0%
  • Friendly Fire: 
    0%
  • Radiance Multipliers
    Health 1.5x
    Damage 1.5x
    Speed 1.5x
    Appearances
    4-2
    6-1

    7-2


    P-2
    The Cyber Grind

    Cyber Grind Data
    Wave Cost Prefabs
    21 75 + 125 n

    The Sisyphean Insurrectionist is a Supreme Husk introduced as a boss in 4-2: GOD DAMN THE SUN, and is the seventh Husk-class enemy that the player encounters in ULTRAKILL.

    They return as a secret boss in 6-1: CRY FOR THE WEEPER before becoming a regular enemy in 7-2: LIGHT UP THE NIGHT and P-2: WAIT OF THE WORLD.

    Sisyphean Insurrectionists are humanoid husks with tanned skin, a missing head and right arm, and a cleaved torso. They are completely nude aside from wearing beige underpants and possess an elongated left arm and a hand with long, thin fingers used to hold their main weapon, a dead, bloodied Malicious Face Malicious Face which they use as a cannonball. Their legs are coated in blood, which allows them to walk on the burning gold sand in the Greed layer, and also walk with a limp, as their left ankle is broken.

    Behavior

    If an Insurrectionist's target is less than 8 units away, they will always use their Stomp attack.
    If the Insurrectionist instead has performed 2–3 of their main attacks in a row or is farther than 100 units from their target, and the target is within 50 units of a surface, they will Jump towards the target and reset the amount of attacks performed.

    Otherwise, Insurrectionists randomly pick between their main 4 attacks: an Overhead Slam, a Horizontal Swing, a Stab, or an Air Stab; re-picking until the attack isn't the same one as the previous one or if they pick their Air Stab attack when they had just performed a Jump. If they re-pick attacks 10 times in a row, they may pick any attack to perform.
    If the attack that was picked is determined to be unable to hit the player, they will choose randomly from its remaining main attacks until they find one that can hit the player. If no attack is found, the Insurrectionist will instead Jump at the player. In this case, Jumping does not affect the amount of attacks performed.

    After starting one of their main attacks, Insurrectionists cannot use any attacks for another 2 seconds. This cooldown depletes at 300% the rate while their target is less than 10 units away. This cooldown is set to 3 seconds when the Insurrectionist spawns.

    If an Insurrectionist is hit by a cannonball from the S.R.S. Cannon S.R.S. Cannon's cannonball cannonball, parrying one of their attacks, or a dying Malicious Face Malicious Face, they are knocked down and unable to attack; for 0.85 seconds if hit while on the ground, or for 4 seconds if hit in the air 0.25 seconds before landing.

    Insurrectionists walk at a maximum speed of 10 units/s with an acceleration of 666 units/s², and can turn while walking at 999 degrees/s.

    Attacks

    Jump

    The Insurrectionist jumps into the air at a height proportional to the distance to its target, then falls at their target's location, creating a shockwave at their feet when they land.

    Shockwave Statistics
    Player Damage Enemy Damage Max Size (u) Speed (u/s) Alignment
    25 2.5 100 35 Horizontal

    Stomp

    The Insurrectionist stomps their right foot, creating an explosion.

    Explosion Statistics
    Context Player Damage Enemy Damage Max Size (u) Speed (u/s) Ultrabooster Ignite Unblockable Electric
    Sphere 1 ≤50% Max Size 30 3 13.5 2 Tickbox False.png Tickbox False.png Tickbox False.png Tickbox False.png
    >50% Max Size 20 2
    Sphere 2 - - 0 18 2.5 Tickbox False.png Tickbox False.png Tickbox False.png Tickbox False.png

    Overhead Slam

    The Insurrectionist looks upwards, then swings their cannonball over themselves toward their target, dealing 30 damage on a direct hit and creating an explosion on impact with a surface.
    The cannonball can be Feedbacker Feedbacker parried.

    Explosion Statistics
    Context Player Damage Enemy Damage Max Size (u) Speed (u/s) Ultrabooster Ignite Unblockable Electric
    Sphere 1 ≤50% Max Size 30 3 8.91 3.03 Tickbox False.png Tickbox False.png Tickbox False.png Tickbox False.png
    >50% Max Size 20 2
    Sphere 2 - - 0 11.88 3.79 Tickbox False.png Tickbox False.png Tickbox False.png Tickbox False.png

    Horizontal Swing

    The Insurrectionist turns their torso to the left, then swings their cannonball around themselves toward their target, dealing 30 damage on a direct hit and creating an explosion on impact with a surface.
    The cannonball can be Feedbacker Feedbacker parried.

    Explosion Statistics
    Context Player Damage Enemy Damage Max Size (u) Speed (u/s) Ultrabooster Ignite Unblockable Electric
    Sphere 1 ≤50% Max Size 30 3 8.91 3.03 Tickbox False.png Tickbox False.png Tickbox False.png Tickbox False.png
    >50% Max Size 20 2
    Sphere 2 - - 0 11.88 3.79 Tickbox False.png Tickbox False.png Tickbox False.png Tickbox False.png

    Ground Stab

    The Insurrectionist drags their cannonball behind themselves, then throws it directly at their target, dealing 30 damage on a direct hit and creating an explosion upon impact with a surface.
    The cannonball can be Feedbacker Feedbacker parried.

    Explosion Statistics
    Context Player Damage Enemy Damage Max Size (u) Speed (u/s) Ultrabooster Ignite Unblockable Electric
    Sphere 1 ≤50% Max Size 30 3 8.91 3.03 Tickbox False.png Tickbox False.png Tickbox False.png Tickbox False.png
    >50% Max Size 20 2
    Sphere 2 - - 0 11.88 3.79 Tickbox False.png Tickbox False.png Tickbox False.png Tickbox False.png

    Air Stab

    The Insurrectionist jumps into the air, then throws their cannonball at the player, dealing 30 damage and creating an explosion.
    The Insurrectionist then grapples to their cannonball and slams the ground, creating a 25 damage shockwave.
    The cannonball can be Feedbacker Feedbacker parried.

    Explosion Statistics
    Context Player Damage Enemy Damage Max Size (u) Speed (u/s) Ultrabooster Ignite Unblockable Electric
    Sphere 1 ≤50% Max Size 30 3 8.91 3.03 Tickbox False.png Tickbox False.png Tickbox False.png Tickbox False.png
    >50% Max Size 20 2
    Sphere 2 - - 0 11.88 3.79 Tickbox False.png Tickbox False.png Tickbox False.png Tickbox False.png
    Shockwave Statistics
    Player Damage Enemy Damage Max Size (u) Speed (u/s) Alignment
    25 2.5 100 35 Horizontal

    Angry & Rude

    The Sisyphean Insurrectionist has two distinct variants which can be found in a secret encounter in 6-1: CRY FOR THE WEEPER: Insurrectionist "Angry" Insurrectionist "Angry" and Insurrectionist "Rude" Insurrectionist "Rude", appearing as red and blue colored Insurrectionists. Each Insurrectionist separately cannot be killed until the other is dead, instead persisting at 0 HP before they regain a portion of their health equal to the other's level of HP. Killing them requires reducing both Angry and Rude's health to 0 at the same time.

    Unlike the previous dual boss predecessors, Swordsmachine "Agony" Swordsmachine "Agony" and Swordsmachine "Tundra" Swordsmachine "Tundra", they do not possess any special behaviors or weaknesses. Instead Angry and Rude have the capability to induce friendly fire damage whenever they jump into the air or slam down.

    Strategy

    Due to their highly damaging attacks and enormous health pool, Sisyphean Insurrectionists are some of the most fierce and dangerous enemies in ULTRAKILL.

    However, they have a fatal weakness to fire that can be exploited; due to this, Rocket Rockets, heatsinks from the Overheat Nailgun Overheat Nailguns, and projectile boosts are invaluable sources of both high damage and the fire debuff.

    Sisyphean Insurrectionists can also be stunned; by successfully parrying their boulder with the Feedbacker Feedbacker, or with the S.R.S. Cannon S.R.S. Cannon's cannonball cannonball, they are stunned, allowing for an opportunity to Shotgun Shotgun swap and punch them with the Knuckleblaster Knuckleblaster, or, for more experienced players, set up a Railcoin with the Electric Railcannon Electric Railcannon.

    Parrying Insurrectionists is an often risky yet rewarding tactic, as parrying any of the Insurrectionist's attacks deal 22 damage to them or anything the player aims the boulder at (the flail's damage is affected by the extra damage from burning). All four of their attacks involving their boulder can be parried, though the timing can be tricky for newer players. Most of them can be parried with more leniency by dashing forwards or backwards just before parrying, increasing the window of leniency for the player to parry them. With their Overhead Slam and Horizontal Swing attacks, the player can easily bait them into reducing their attack range to effectively melee by moving extremely close to the Insurrectionist, both increasing the parry window and making the timing much more lenient.

    Maneuvering around Sisyphean Insurrectionists is a hard task; it is recommended to slide and slide jump diagonally or sideways to avoid their boulders. Stamina should be conserved as much as possible: running out of stamina can result in a combo by the Sisyphean Insurrectionist if an attack requires that you dash sideways or backwards.

    The Whiplash Whiplash should be used carefully; as grappling towards the Sisyphean Insurrectionist is a dangerous task due to their close-range Stomp, and the Insurrectionist does not provide much health when not on fire. Grappling to a flaming Insurrectionist though is a high risk-high reward situation: the player may be knocked away from the Insurrectionist and be potentially killed, but a good shot from the Electric Railcannon, a heatsink from the Overheat Nailgun, a couple of Shotgun Swaps, or a parry can heal the player back up to the hard damage limit.

    Difficulty Changes

    Harmless

    • Attack cooldowns are 1 second longer.
    • Insurrectionists swing and extend their arms 50% slower while attacking.
    • Insurrectionists do not use their Stomp attack.
    • Insurrectionists do not produce shockwaves.

    Lenient

    • Attack cooldowns are 0.5 seconds longer.
    • Insurrectionists swing and extend their arms 25% slower while attacking.
    • Stomps are 14.29% slower.

    Violent

    • Attack cooldowns are 0.5 seconds shorter.
    • Insurrectionists swing and extend their arms 25% faster while attacking.
    • Stomps are 14.29% faster.
    • Stomp explosions are 50% larger and faster when the Insurrectionist is Radiant.
    • Cannonball impact explosions are 51.52% larger and faster.

    Brutal

    • Attack cooldowns are 1 second shorter
    • Recovers from being downed twice as fast.
    • Attack cooldown is 1 second upon spawning.

    Terminal Entry


    Sisyphean Insurrectionist

    TYPE: Supreme Husk

    DATA:
    The Sisyphean Insurrectionists were an army of Husks gathered and trained by King Sisyphus for overthrowing Heaven's control of Hell, freeing the sinners from their eternal torment.


    During an era of chaos in Heaven, as the angelic watch was absent, Sisyphus began setting his plan in motion as his forces recruited all Husks that were intelligent enough to be useful to their cause and began attacking the demons that wandered the dunes of Greed.


    Upon the establishment of the Council and subsequent return of peace to Heaven, Gabriel and an army of angels were sent down to crush the insurrection and subjugate Sisyphus' army.


    Although their battle was well-fought, the inexperienced Insurrectionists could not match the educated strategy of the angels, who quickly descended upon King Sisyphus with great force, eventually overpowering and killing him, leaving the Insurrectionists without a chain of command.


    Left scattered and disoriented, the warriors were easily picked off one by one, their bodies cut apart, leaving behind only the bare essentials required to carry on their eternal punishment of hauling heavy boulders up the monuments of mankind's arrogance and greed.


    Although the blood of their enemies still stains their bodies and their grasp still clutches their fallen foes, their will and fierce fury only serve as mental torment in knowing how close they were to freedom.

    STRATEGY:
    - The Sisyphean Insurrectionists soak their feet in the blood of their enemies to protect them from the heat of Greed's dunes, but the rest of their body is still skin and flesh, which can be set aflame to greatly weaken their defences, increasing the damage of any attack dealt to them.


    - Though they have practically unlimited range, each of the Insurrectionist's swings has strengths and weaknesses. Learning which way to dodge to avoid each attack is vital.


    - The Insurrectionist's stomp is fast and destructive, so it's inadvisable to stay close for long.


    - The Malicious Face they wield as a weapon is not a part of their body, so hitting it will not deal damage to an Insurrectionist, but this also means that it can still be used to heal even if its wielder's blood has been turned to sand.

    Media

    Gameplay Demonstrations

    Concept Art & Renders

    Audio


    Enemies
    Lesser Greater Supreme
    HUSKS Filth Filth
    Stray Stray
    Stalker Stalker
    Schism Schism
    Soldier Soldier
    The Corpse of King Minos The Corpse of King Minos
    Sisyphean Insurrectionist Sisyphean Insurrectionist
    Ferryman Ferryman
    MACHINES Drone Drone
    Streetcleaner Streetcleaner
    Swordsmachine Swordsmachine
    Mindflayer Mindflayer
    Sentry Sentry
    Gutterman Gutterman
    Guttertank Guttertank
    V2 V2
    V2 (2nd) V2 (2nd)
    1000-THR "Earthmover" 1000-THR "Earthmover"
    DEMONS Malicious Face Malicious Face
    Cerberus Cerberus
    Idol Idol
    Mannequin Mannequin
    Hideous Mass Hideous Mass Leviathan Leviathan
    Minotaur Minotaur
    ANGELS Virtue Virtue Gabriel, Judge of Hell Gabriel, Judge of Hell
    Gabriel, Apostate of Hate Gabriel, Apostate of Hate
    ???
    Something Wicked Something Wicked
    Flesh Prison Flesh Prison
    Flesh Panopticon Flesh Panopticon
    Cancerous Rodent Cancerous Rodent
    Very Cancerous Rodent Very Cancerous Rodent
    Mysterious Druid Knight (& Owl) Mysterious Druid Knight (& Owl)
    Big Johninator Big Johninator
    Landmine Landmine
    Puppet Puppet
    PRIME SOULS Minos Prime Minos Prime
    Sisyphus Prime Sisyphus Prime