THE CORPSE OF KING MINOS' ARM | |||||
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General | |||||
Class | Supreme Husk | ||||
Health | 16.25 (Phase 1) 22.75 (Phase 2) 26 (Phase 3) | ||||
Weight | Heavy (Grounded) | ||||
Rank | 6 | ||||
Locational Damage | |||||
Head (2x)
|
✗ | ||||
Limb (1.5x)
|
✗ | ||||
Conditional Modifiers | |||||
Flammable?
|
|||||
Airshot?
|
|||||
Damage Type Modifiers | |||||
- Revolvers: 150% | |||||
Radiance Multipliers | |||||
Health | 1.5x | ||||
Damage | 1.5x | ||||
Speed | 1.5x | ||||
Appearances | |||||
2-4 |
The Corpse of King Minos
THE CORPSE OF KING MINOS | |||||
---|---|---|---|---|---|
General | |||||
Class | Supreme Husk | ||||
Health | 80 (Phase 1) 80 (Phase 2) | ||||
Weight | Heavy (Grounded) | ||||
Rank | 6 | ||||
Locational Damage | |||||
Head (2x)
|
✗ | ||||
Limb (1.5x)
|
✗ | ||||
Conditional Modifiers | |||||
Flammable?
|
|||||
Airshot?
|
|||||
Damage Type Modifiers | |||||
- Shotgun Parries: 650% - Feedbacker Parries: 500% - All Damage (Head): 150% - Standard Revolvers (Eyes): 150% | |||||
Radiance Multipliers | |||||
Health | 1.5x | ||||
Damage | 1.5x | ||||
Speed | 1.75x | ||||
Appearances | |||||
2-4 |
The Corpse of King Minos is a massive, mummified corpse of the former Judge of Hell, King Minos, and is the boss of 2-4: COURT OF THE CORPSE KING and the final boss of the Lust Layer. It has a shriveled, decaying blackened body, large blocks strapped to its limbs with barbed wire, a colossal stone crown made of elongated rectangular prisms, and two bright white glowing eyes.
First Encounter
Behavior
When the arm's introduction finishes, it will wait for 1.5 seconds before starting to attack.
After 2 attacks in a row, the arm will wait for 5 seconds before continuing to attack.
On each phase transition, attacks become 25% faster, the attack cooldown is decreased by 1 second, and the amount of attacks that occur between cooldowns is increased by 1.
Attacks
Slams
The hand will slam randomly into either the left wall, the right wall, or the the floor, creating a shockwave.
The shockwaves deal 35 damage to V1 or 3.5 damage to enemies, with a max size of 350 units and a speed of 90 units/sec.
Wall slam shockwaves are 3× thicker than normal shockwaves, while floor slam shockwaves are 7× thicker.
Strategy
Before the fight begins, players can place down a Nail or Saw trap to take out a huge chunk of the hand's health right at the start of the fight.
Due to its large hitbox, weapons like the Shotguns and Nailguns are the most efficient way to take the hand out.
Shotgun swapping is the most efficient technique to tear out chunks of the hand's health.
More experienced players may attempt a Railcoin at the start of the fight.
Difficulty Changes
Harmless
- Slam shockwaves travel at 30 u/s.
- Attacks are 35% slower.
Lenient
- Slam shockwaves travel at 60 u/s.
- Attacks are 15% slower.
Violent
- The inital amount of attacks that occur between cooldowns is 3.
Second Encounter
Behavior
Minos
First, if it has been 5 or more seconds since the last Black Hole was active, Minos will create a new black hole.
Then, if it's been 2 or more seconds since the last Slam, Minos will perform another slam.
Upon transitioning to the second phase, parasites will burst out of its eyes, the current Black Hole will collapse, and Slam cooldowns become 1 second slower.
Parasites
Upon breaking out of The Corpse of King Minos, each parasite will have an inital cooldown of 0–3 seconds before beginning to attack.
They will choose randomly between their Projectile Blast and Homing Projectile attacks, then wait for 2–4 seconds before attacking again.
Attacks
Minos
Slams
Depending on V1's position in the arena, The Corpse of King Minos will attack with either a left or right hand punch, a left hand palm strike, or a right hand slam, each dealing 45 damage to V1.
These attacks can be Feedbacker or Shotgun parried, awarding the + DOWN TO SIZE style bonus and completing the level's challenge.
Black Hole
The Corpse of King Minos will tap the center of the arena, creating a black hole that constantly approaches V1 at 8 u/s.
Upon coming into contact with V1, it will set its Hard Damage to 99 or kill it if below 10 HP, then collapse.
Parasites
Projectile Blast
A parasite will charge giant projectiles, then fire 9 projectiles at V1—1 in the center with the others evenly spaced in a 3 degree cone around it.
If the charging projectiles are hit with any hitscan weapon, the + INTERRUPTION style bonus will be awarded, but no extra damage will occur.
Each projectile travels at the same speed as its distance to V1 when spawned with a minimum speed of 65 u/s.
They deal 25 damage to V1 or 2.5 damage to enemies, and can be Feedbacker parried or deflected by explosions.
Homing Projectile
A parasite will charge a giant homing projectile, then shoot it at V1.
If the charging projectiles are hit with any hitscan weapon, the + INTERRUPTION style bonus will be awarded, but no extra damage will occur.
The projectile travels at the same speed as its distance to V1 when spawned with a minimum speed of 65 u/s, accelerates at 25 u/s², and angles toward its target at 185°/s.
It deals 25 damage to V1 or 2.5 damage to enemies, and can be Feedbacker parried or deflected by explosions.
Strategy
The Corpse of King Minos is a dangerous enemy, due to its high damaging punches and indestructible Black Hole.
Its gigantic hitbox makes weapons like the Pump Shotgun, the Nailguns and the Rocket Launcher amazing against it, as the accuracy normally needed to deal high amounts of damage to enemies with them is a non issue against the Corpse Of King Minos. Shotgun swapping and Overheat Storage are the most effective techniques to combat it. The Electric Railcannon is also a great weapon to use on the Corpse Of King Minos, especially when combined with Coins.
Healing is not as trivial in this fight, however the player does have some ways to guarantee survival; Parrying its punches with the Feedbacker will not only provide the player with a full heal and stamina recharge, but will also deal great damage to the boss due to its weakness to parrying. Parrying and detonating its projectiles with the Sharpshooter Revolvers is also a great way to deal damage to the Corpse of King Minos. The player can also grapple on one of the hands holding on to the arena via the Whiplash and use the Shotguns to quickly restore large amounts of health.
Evasion is vital in this fight; not only is it important to avoid punches that you aren't confident in parrying, but the Black Hole is a deadly threat and should be avoided at all costs. The best course of action is sliding around the arena, away from the Black Hole and dashing through punches you don't think you can parry.
Difficulty Changes
Harmless
- The Corpse of King Minos will not use its Black Hole attack.
- Parasites no longer use their Homing Projectile attack.
- Projectiles' initial velocities are 50% slower
- Parasites' attack cooldowns last 50% longer.
- Attacks and Slam cooldowns are 35% slower.
Lenient
- The Corpse of King Minos will not use its Black Hole attack.
- Parasites no longer use their Homing Projectile attack.
- Projectiles' initial velocities are 25% slower
- Parasites' attack cooldowns last 25% longer.
- Attacks and Slam cooldowns are 15% slower.
Violent
- Black Holes don't collapse upon phase transition.
- The Corpse of King Minos will use its Black Hole attack in its second phase.
- Homing projectiles turn at 200°/s.
Terminal Entry
DATA:
Once the great and beloved king of the Lust layer, Minos has now been reduced to a shambling corpse.
Due to his incredible power of will and status as a just ruler in life remembered even millenia[sic] after his death, the manifestation of his soul is the largest Husk to ever have been recorded.
Small traces of the original soul can still be detected in the body, but the corpse itself is animated and controlled entirely by the snakelike Parasites that he once commanded.
Despite once bringing upon the renaissance of the Lust layer, his corpse now only seeks sinners to punish.
STRATEGY:
- Due to his large stature, it can be quite difficult to recover blood from him, but his hands are usually holding on to the walls of the arena, which can be used for refueling.
- Any weapon will work against an enemy this large, but melee and projectile parries make for a quick way to inflict grave damage.
Media
The Corpse of King Minos looking down at the player in 2-4.