Something Wicked
SOMETHING WICKED | ||
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General | ||
Class | ??? | |
Health | 999 | |
Weight | Heavy (Grounded) | |
Rank | 6 | |
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Head (200%)
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Limbs (150%)
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Conditional Modifiers | ||
Flammable | ||
Airshot | ||
Splatters | ||
Magnet Pull | ||
Damage Type Modifiers | ||
0% | ||
Radiance Multipliers | ||
Health | 1.5x | |
Damage | 1.5x | |
Speed | 2x | |
Appearances | ||
0-S |
Something Wicked is the sole enemy introduced in its namesake level, 0-S: SOMETHING WICKED. It resembles a tall and extremely thin dark brown humanoid figure, made of dried veins, a large heart, and a crude face. Its appearance cannot be seen in the Terminal, as static is displayed in place of its portrait.
Behavior
Something Wicked will patrol the level, walking slowly between the Red Skull pedestal room and the Cerberus room until it spots the player, indicated by it emitting a sharp whisper. It will then pursue the player until line of sight is broken, after which it will go back to patrolling the level. It constantly emits a low buzzing sound and can apply a static noise filter to the player's screen, both of which are scaled by proximity to the player, in volume and intensity. Additionally, a radiation interference effect will be applied to the players screen when near Something Wicked, with the effect growing in intensity the closer the player is to Something Wicked.
Attacks
Contact
Upon touching the player, Something Wicked deals 999 damage and teleports away.
Strategy
When Something Wicked is damaged, it will teleport to the farthest patrol point from the player. Due to the player being locked to the default revolver during 0-S: SOMETHING WICKED, it is recommended to always be charging a shot, for both visibility and safety.
Additionally, the low buzzing sound and visual noise attached to Something Wicked makes it easy to track its proximity to the player.
Punching with a held Skull will cause said Skull to glow brighter for a short period of time, making it slightly easier for the player to spot and damage Something Wicked when it is close.
Something Wicked cannot enter spaces that are shorter than itself, so hiding in a vent or low ceiling area can prevent it from reaching the player.
If truly necessary, wall climbing for a short period may give one a moment to breathe over the presence of Something Wicked.
Terminal Entry
Something Wicked |
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TYPE: ??? DATA:
STRATEGY:
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Media
- Concept Art by Francis Xie[1]
- Spawn
- Unknown, found in files.
- Unknown, found in files.
- Ambiance
Trivia
- "Something Wicked This Way Comes" is originally a line from Macbeth, written by William Shakespeare. It has been referenced numerous times in pop culture. The name of this enemy may be a reference to either the base material, or to one of the many works referencing it.
- Before the Ultra-Revamp Update, the model used for Something Wicked was practically identical to that used for the
Puppets on account of both using the beta
Filth model. The only difference between Something Wicked and Puppets is that the former's model is stretched vertically.