2-2: Death at 20,000 Volts

From ULTRAKILL Wiki
Jump to navigation Jump to search
2-2: DEATH AT 20,000 VOLTS
2-2: Death at 20,000 Volts
General
Layer & Part LUST /// SECOND
Challenge Beat the level in under 60 seconds.
Music Requiem
Tip of the Day
SLAM BOUNCING: Jump immediately after landing from a ground slam to jump higher.

The longer the ground slam fall, the higher the bounce.
Collectables
Soul Orb 3 Soul Orbs
Blood Orb 2 Blood Orbs
Electric Railcannon Electric Railcannon
Enemies
Filth 8 Filth
Stray 7 Strays
Schism 1 Schism
Soldier 23 Soldiers
Drone 9 Drones
Streetcleaner 8 Streetcleaners
Malicious Face 4 Malicious Faces
Cerberi 2 Cerberi
Rank Requirements
Rank Time Kills Style
S 05:00 62 12,000
A 06:00 55 10,000
B 08:00 40 7,500
C 10:00 25 5,000

2-2: DEATH AT 20,000 VOLTS is the second level of Lust, introducing the Soldier Soldier and the Electric Railcannon Electric Railcannon. The level takes place in an abandoned suburban city, where the player has to break various power controllers to unlock the path forward. The song used in this level is Requiem.

Level

Start

The starting area of 2-2, set as an abandoned city block.

The start of 2-2 takes place in a small urban region in the city of Lust; with stone buildings, streetlamps, and bounce pads, walled off by stone barriers and invisible force fields to the outside of the level.

To the left side of the entrance gate lies a hallway, blocked off by three yellow locks, connected to power boxes that required to be destroyed to unlock them.



Power Box Hunt

Walking forward through the level will give the first introduction to the Soldier Soldiers, upgraded versions of Stray Strays; highly explosive resistant with an increased projectile count and a melee kick. Their introduction consists of just 3 Soldiers, with two on a slightly raised section of the street next to a Cerberus Cerberus statue, and one by a lower path next to a stream of water.

The first power box.


The first power box lies in a building to the right side of the arena, within a small bedroom. Breaking it with any weapon will summon 4 Soldier Soldiers and cause the previously mentioned Cerberus Cerberus to awake.

The second power box is placed at the end of a raised walkway connected by the roofs of the buildings to the west. Breaking it will trigger 3 more Soldiers and a Malicious Face Malicious Face to spawn at the other end of the walkway.

The second power box, by the walkway near the left section of buildings.

The third power box is led by a small alleyway section underneath the second power box, with the box connected to a room behind the locked hallway. Breaking the box will spawn in 2 more Soldiers, and 2 Streetcleaner Streetcleaners further down the alleyway. Once all 3 boxes are destroyed, the previously locked hallway will be opened up.

The third power box.

Grand Generator

The wind generator.

After the short hallway lies a large, incredibly tall room with a spiraling staircase surrounding a cylindrical generator, all situated above a deadly shredder turbine.

Walking forward will trigger a Malicious Face Malicious Face to spawn at the beginning of the stairwell. Continuing up the staircase will trigger a larger wave of 4 Drone Drones and 4 Streetcleaner Streetcleaners, with two groups of Streetcleaners placed at the top and bottom of the staircase.

Laser Walkway

Climbing up the previous staircase will lead to a section of suspended transparent walkways, situated above the city in the open. 2 Soldier Soldiers will spawn in the first corridor in front of the player, leading to an open section of walkway adjacent to a small building. Walking onto the walkway will summon 3 more Soldiers inside said building, along with a tutorial prompt.

Only the Feedbacker (Blue arm) can PARRY PROJECTILES. Swap
arms with 'G'.
A shot of the walkways leading to the second city block.

Returning back to the main path, the end of the laser halls has a wave of with 4 Filth Filth and 2 Streetcleaner Streetcleaners, before leading into an interior building.

Walking out of the hallway leads to a small, dimly lit room, leading to a sealed case with the highly powerful Electric Railcannon Electric Railcannon in its center. Picking up the Railcannon will open a gate to a tight hallway of 5 Stray Strays, encouraging the player to use the new weapon. A prompt on the Railcannon is then shown on screen.

RAILCANNON: RECHARGES even when UNEQUIPPED. Switch weapons
to keep fighting between shots.
The cell holding the mighty Railcannon.

Second City Block

The second city area, with the Corpse of King Minos looming in the background.

After the room with the Electric Railcannon Electric Railcannon introduction, the player ends up at another city area, which is similar to the first city section but larger, with more of the center being broken up with buildings and other features. Upon entering the arena, a line of 2 Stray Strays, 2 Soldier Soldiers, and 1 Schism Schism is spawned in front of the player.

Forward towards a large building with an interior corridor lies the exit elevator gate, blocked by another set of power box locks, requiring the player to search for another set of power boxes to destroy to finish the level.

Connected across the outskirts of the area lies a stream of flowing water, which loops around the edge of the city. Starting from the back left portion of the map, if the player slides down the stream, it will lead through a series of tight knit tunnels and crevasses, before leading to a sewer area underneath the room with the locks.

Inside the house's dining room, with the portrait of the late King Minos.

To the left of the city block lies a large, multifloored apartment. Entering through either lower door will lead to a dining room and a set of stairs to the second floor. On the wall beside the table is a painting of the noble King Minos, as he was during the great Lust Renaissance. Entering into the room though will summon a wave of 4 Filth Filth and a {[hl|Soldier}} to jump the player.

Heading upstairs to the second floor leads to a study room, along with a roof exit to the outside. Inside the room lies a book to read:



TEXT SCANNED - LEGIBLE SCRIPT:

"...Gabriel struck down Minos, his flesh torn asunder with torrents of crimson pooling at his feet as we all cried out for clarity. 'Justice,' Gabriel decreed to all, with our just ruler writhing in wailing agony, 'The Lord's Will be done.' We watched on in horror as Minos lay broken, now waning, screaming in defiance of God's Will, Gabriel."

REMAINING TEXT: IRRELEVANT.

Power Box Hunt 2

The second power box.

The first power box from the entrance is situated on top of a small building, to the left of the arena. Upon breaking it, a set of 5 Drone Drones will encircle the platform.

The second power box lies on the roof of the building that houses the exit gate, to the top right side of the arena. If the player had approached it from the apartment roof, 3 Soldier Soldiers will spawn on the roof of a small building in front of the player. Walking onto it to head right to the box will then summon a Malicious Face Malicious Face, before being safe to break the power box. If the player had skipped all the trigger zones and broke the box directly, all enemies mentioned will spawn at the same time.

The third box lies directly underneath the second one, inside the hallway with the exit elevator to the far wall by the right. When the box is broken, a Malicious Face Malicious Face will spawn and a Cerberus Cerberus will awake to face the player, with the Cerberus being on the right side of the entrance and the Malicious Face being further down to the left of a small building within the center.

Once all boxes are broken, the locked gate will open and the player can exit the level.

The room underneath, containing the locked exit gate and the third power box.

Challenge

For the level's challenge, the player just requires to memorize the power box locations and break them as fast as possible while dodging enemies and be able to use all the tools in their movement arsenal. Explosive projectiles such as the Rocket Launcher Rocket Launcher and Projectile Boosted Shotgun Shotgun pellets can help break boxes from afar, as their splash damage and straight trajectories gives a leniency for the player to hit with.

Movement tech such as Slide Jumping, Slam Storage or Explosive Boosting can help traverse the arenas quite fast, especially with Rocket Riding and Quick-mounting as it allows for free mobility and speed from anywhere with being able to control where to go.

Secrets

Secret Orb Locations
#1 Soul Orb Soul Orb - Behind a breakable window above the first Cerberus Cerberus spawn. The orb is found in a bedroom next to a praying skeleton. Part of a city block in Lust. There is a window into a bedroom containing a Soul Orb on the left, with a Cerberus statue below.
#2 Soul Orb Soul Orb - In the Laser Walkway room, if the player jumps to the platform where the Soldier Soldiers spawn and climbs up the left wall, to find it in a glass chamber below. A glass chamber suspended in air above a cityscape, containing a Soul Orb inside.
#3 Blood Orb Blood Orb - Further along in the Laser Walkway section, placed on top of the hallway where Streetcleaner Streetcleaners and Filth Filth spawn. A narrow glass corridor above a cityscape, leading into a large tower building. On top of the corridor's roof rests a Blood Orb.
#4 Blood Orb Blood Orb - In the second city block, found by following the stream of flowing water along the edge of the city until the player is in a sewer passage roughly underneath the door locked by electrical boxes. A small sewer passage with water flowing along, and a small space where a Blood Orb can be seen. In the distance a hole leading outside can be seen.
#5 Soul Orb Soul Orb - Found by entering the study room of the apartment in the second city block. There is a small bedroom with a hole in it, revealing a breakable wall, which leads to the Soul Orb in the following room. A study room with a bed on the left and a large hole in the wall on the right, revealing a wall on another building with cracks in it.
A bedroom with a large cracked hole in the wall on the left, leading outside into a city block. On the right side is a desk with a skeleton sitting on top, and a Soul Orb.

Trivia

  • The title of the level is a reference to Live at 20,000V, a live performance by Keiji Haino & Boris at the Tokyo noise club "20,000V".
  • In the background behind the entrance door, a silhouette of 3 towers connected by bridges roughly resembles the layout of the previous level, 2-1: Bridgeburner.


Levels
Prelude Overture: The Mouth of Hell
0-1: Into the Fire 0-1: Into the Fire
0-2: The Meatgrinder 0-2: The Meatgrinder*
0-3: Double Down 0-3: Double Down
0-4: A One-Machine Army 0-4: A One-Machine Army
0-5: Cerberus 0-5: Cerberus
0-S: Something Wicked 0-S: Something Wicked
Act I
Infinite Hyperdeath
Limbo Lust Gluttony
1-1: Heart of the Sunrise 1-1: Heart of the Sunrise*
1-2: The Burning World 1-2: The Burning World
1-3: Halls of Sacred Remains 1-3: Halls of Sacred Remains
1-4: Clair de Lune 1-4: Clair de Lune
1-S: The Witless 1-S: The Witless
2-1: Bridgeburner 2-1: Bridgeburner
2-2: Death at 20,000 Volts 2-2: Death at 20,000 Volts
2-3: Sheer Heart Attack 2-3: Sheer Heart Attack*
2-4: Court of the Corpse King 2-4: Court of the Corpse King
2-S: All-Imperfect Love Song 2-S: All-Imperfect Love Song
3-1: Belly of the Beast 3-1: Belly of the Beast*
3-2: In the Flesh 3-2: In the Flesh
Act II
Imperfect Hatred
Greed Wrath Heresy
4-1: Slaves to Power 4-1: Slaves to Power
4-2: God Damn the Sun 4-2: God Damn the Sun*
4-3: A Shot in the Dark 4-3: A Shot in the Dark
4-4: Clair de Soleil 4-4: Clair de Soleil
4-S: Clash of the Brandicoot 4-S: Clash of the Brandicoot
5-1: In the Wake of Poseidon 5-1: In the Wake of Poseidon*
5-2: Waves of the Starless Sea 5-2: Waves of the Starless Sea
5-3: Ship of Fools 5-3: Ship of Fools
5-4: Leviathan 5-4: Leviathan
5-S: I Only Say Morning 5-S: I Only Say Morning
6-1: Cry for the Weeper 6-1: Cry for the Weeper
6-2: Aesthetics of Hate 6-2: Aesthetics of Hate*
Act III
Godfist Suicide
Violence Fraud Treachery
7-1: Garden of Forking Paths 7-1: Garden of Forking Paths
7-2: Light Up the Night 7-2: Light Up the Night
7-3: No Sound, No Memory 7-3: No Sound, No Memory*
7-4: ...Like Antennas to Heaven 7-4: ...Like Antennas to Heaven
7-S: Hell Bath No Fury 7-S: Hell Bath No Fury
8-1: ???
8-2: ???
8-3: ???
8-4: ???
8-S: ???
9-1: ???
9-2: ???
Other Prime Sanctums Miscellaneous
P-1: Soul Survivor P-1: Soul Survivor
P-2: Wait of the World P-2: Wait of the World
P-3: ???
Developer Museum Developer Museum
The Cyber Grind The Cyber Grind
Sandbox Sandbox