2-2: Death at 20,000 Volts
DEATH AT 20,000 VOLTS
2-2: DEATH AT 20,000 VOLTS | |||
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General | |||
Layer & Part | LUST /// SECOND | ||
Challenge | Beat the level in under 60 seconds. | ||
Music | Requiem | ||
Tip of the Day | |||
SLAM BOUNCING: Jump immediately after landing from a ground slam to jump higher.
The longer the ground slam fall, the higher the bounce. | |||
Collectables | |||
3 Soul Orbs 2 Blood Orbs Electric Railcannon | |||
Enemies | |||
8 Filth 7 Strays 1 Schism 23 Soldiers 9 Drones 8 Streetcleaners 4 Malicious Faces 2 Cerberi | |||
Rank Requirements | |||
Rank | Time | Kills | Style |
S | 05:00 | 62 | 12,000 |
A | 06:00 | 55 | 10,000 |
B | 08:00 | 40 | 7,500 |
C | 10:00 | 25 | 5,000 |
Levels | |||
Previous | Next | ||
2-1 | 2-3 | ||
2-1, 2-2, 2-3, 2-4 2-S |
2-2: DEATH AT 20,000 VOLTS is the second level of Lust, introducing the Soldier and the Electric Railcannon. The level takes place in an abandoned suburban city, where the player has to break various power controllers to unlock the path forward. The song used in this level is Requiem.
Level
Start
The start of 2-2 takes place in a small urban region in the city of Lust; with stone buildings, streetlamps, and bounce pads, walled off by stone barriers and invisible force fields to the outside of the level.
To the left side of the entrance gate lies a hallway, blocked off by three yellow locks, connected to power boxes that required to be destroyed to unlock them.
Power Box Hunt
Walking forward through the level will give the first introduction to the Soldiers, upgraded versions of Strays; highly explosive resistant with an increased projectile count and a melee kick. Their introduction consists of just 3 Soldiers, with two on a slightly raised section of the street next to a Cerberus statue, and one by a lower path next to a stream of water.
The first power box lies in a building to the right side of the arena, within a small bedroom. Breaking it with any weapon will summon 4 Soldiers and cause the previously mentioned Cerberus to awake.
The second power box is placed at the end of a raised walkway connected by the roofs of the buildings to the west. Breaking it will trigger 3 more Soldiers and a Malicious Face to spawn at the other end of the walkway.
The third power box is led by a small alleyway section underneath the second power box, with the box connected to a room behind the locked hallway. Breaking the box will spawn in 2 more Soldiers, and 2 Streetcleaners further down the alleyway. Once all 3 boxes are destroyed, the previously locked hallway will be opened up.
Grand Generator
After the short hallway lies a large, incredibly tall room with a spiraling staircase surrounding a cylindrical generator, all situated above a deadly shredder turbine.
Walking forward will trigger a Malicious Face to spawn at the beginning of the stairwell. Continuing up the staircase will trigger a larger wave of 4 Drones and 4 Streetcleaners, with two groups of Streetcleaners placed at the top and bottom of the staircase.
Laser Walkway
Climbing up the previous staircase will lead to a section of suspended transparent walkways, situated above the city in the open. 2 Soldiers will spawn in the first corridor in front of the player, leading to an open section of walkway adjacent to a small building. Walking onto the walkway will summon 3 more Soldiers inside said building, along with a tutorial prompt.
arms with 'G'.
Returning back to the main path, the end of the laser halls has a wave of with 4 Filth and 2 Streetcleaners, before leading into an interior building.
Walking out of the hallway leads to a small, dimly lit room, leading to a sealed case with the highly powerful Electric Railcannon in its center. Picking up the Railcannon will open a gate to a tight hallway of 5 Strays, encouraging the player to use the new weapon. A prompt on the Railcannon is then shown on screen.
to keep fighting between shots.
Second City Block
After the room with the Electric Railcannon introduction, the player ends up at another city area, which is similar to the first city section but larger, with more of the center being broken up with buildings and other features. Upon entering the arena, a line of 2 Strays, 2 Soldiers, and 1 Schism is spawned in front of the player.
Forward towards a large building with an interior corridor lies the exit elevator gate, blocked by another set of power box locks, requiring the player to search for another set of power boxes to destroy to finish the level.
Connected across the outskirts of the area lies a stream of flowing water, which loops around the edge of the city. Starting from the back left portion of the map, if the player slides down the stream, it will lead through a series of tight knit tunnels and crevasses, before leading to a sewer area underneath the room with the locks.
To the left of the city block lies a large, multifloored apartment. Entering through either lower door will lead to a dining room and a set of stairs to the second floor. On the wall beside the table is a painting of the noble King Minos, as he was during the great Lust Renaissance. Entering into the room though will summon a wave of 4 Filth and a Soldier to jump the player.
Heading upstairs to the second floor leads to a study room, along with a roof exit to the outside. Inside the room lies a book to read:
"...Gabriel struck down Minos, his flesh torn asunder with torrents of crimson pooling at his feet as we all cried out for clarity. 'Justice,' Gabriel decreed to all, with our just ruler writhing in wailing agony, 'The Lord's Will be done.' We watched on in horror as Minos lay broken, now waning, screaming in defiance of God's Will, Gabriel."
Power Box Hunt 2
The first power box from the entrance is situated on top of a small building, to the left of the arena. Upon breaking it, a set of 5 Drones will encircle the platform.
The second power box lies on the roof of the building that houses the exit gate, to the top right side of the arena. If the player had approached it from the apartment roof, 3 Soldiers will spawn on the roof of a small building in front of the player. Walking onto it to head right to the box will then summon a Malicious Face, before being safe to break the power box. If the player had skipped all the trigger zones and broke the box directly, all enemies mentioned will spawn at the same time.
The third box lies directly underneath the second one, inside the hallway with the exit elevator to the far wall by the right. When the box is broken, a Malicious Face will spawn and a Cerberus will awake to face the player, with the Cerberus being on the right side of the entrance and the Malicious Face being further down to the left of a small building within the center.
Once all boxes are broken, the locked gate will open and the player can exit the level.
Challenge
For the level's challenge, the player just requires to memorize the power box locations and break them as fast as possible while dodging enemies and be able to use all the tools in their movement arsenal. Explosive projectiles such as the Rocket Launcher and Projectile Boosted Shotgun pellets can help break boxes from afar, as their splash damage and straight trajectories gives a leniency for the player to hit with.
Movement tech such as Slide Jumping, Slam Storage or Explosive Boosting can help traverse the arenas quite fast, especially with Rocket Riding and Quick-mounting as it allows for free mobility and speed from anywhere with being able to control where to go.
Secrets
#1 | Soul Orb - Behind a breakable window above the first Cerberus spawn. The orb is found in a bedroom next to a praying skeleton. | |
#2 | Soul Orb - In the Laser Walkway room, if the player jumps to the platform where the Soldiers spawn and climbs up the left wall, to find it in a glass chamber below. | |
#3 | Blood Orb - Further along in the Laser Walkway section, placed on top of the hallway where Streetcleaners and Filth spawn. | |
#4 | Blood Orb - In the second city block, found by following the stream of flowing water along the edge of the city until the player is in a sewer passage roughly underneath the door locked by electrical boxes. | |
#5 | Soul Orb - Found by entering the study room of the apartment in the second city block. There is a small bedroom with a hole in it, revealing a breakable wall, which leads to the Soul Orb in the following room. |
Trivia
- The title of the level is a reference to Live at 20,000V, a live performance by Keiji Haino & Boris at the Tokyo noise club "20,000V".
- In the background behind the entrance door, a silhouette of 3 towers connected by bridges roughly resembles the layout of the previous level, 2-1: Bridgeburner.