1-2: The Burning World

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1-2: THE BURNING WORLD
1-2: The Burning World
General
Layer & Part LIMBO /// SECOND
Challenge Do not pick up any skulls
Music A Thousand Greetings
A Complete and Utter Destruction of the Senses
Tip of the Day
Use the ATTRACTOR NAILGUN's magnets to form concentrated orbs of nails that can be moved around using the pull force of other magnets.
Collectables
Soul Orb 4 Soul Orbs
Blood Orb 1 Blood Orb
Attractor Nailgun Attractor Nailgun
Alternate Revolvers Alternate Revolvers Slab II
Enemies
Filth 28 Filth
Stray 17 Strays
Schism 5 Schisms
Drone 7 Drones
Streetcleaner 9 Streetcleaners
Cerberus 1 Cerberus
Cancerous Rodent Cancerous Rodent
Very Cancerous Rodent Very Cancerous Rodent
Rank Requirements
Rank Time Kills Style
S 04:40 62 7,000
A 05:00 55 6,000
B 06:00 40 4,500
C 08:20 30 1,500

1-2: THE BURNING WORLD is the second level of Limbo, which introduces the Streetcleaner Streetcleaner, Unparriable Attacks, and the first instance of Cerberus Cerberus as a common enemy. 1-2 also houses an encounter with two secret bosses: Cancerous Rodent Cancerous Rodent and Very Cancerous Rodent Very Cancerous Rodent. The songs used are A Thousand Greetings for the start and A Complete and Utter Destruction of the Senses once it reaches to the midpoint of the level.

Level

Start

Starting off the level, the player enters into a large, open room featuring a prominent circular stone tower in the middle of the room. A stone wall lies at the far end of the arena housing a high balcony leading to a door, along with a locked door and a Red Pedestal on the lower floor. A Blue Pedestal is also situated to the left of the entrance.

Entering into the arena will spawn a large wave of 12 Filth Filth, 4 Stray Strays, and 1 Schism Schism. Climbing up the stone platforms by the left side of the arena will spawn in 3 Stray Strays onto the tower, and climbing up onto the stone gazebo that covers the entrance will spawn another group of 3 Stray Strays.

Upper Castle

Jumping up to the top balcony in the first room leads to a interior hallway, with one main corridor connected by 2 smaller paths to either side. Walking forward will spawn in a set of 12 Filth Filth, with 2 Drone Drones and 4 Schism Schisms spawning after the Filth are killed.

Afterwards, the player then enters into a small room with a set of stairs leading up to a Blue Skull Key and a locked door. Approaching the Skull Key will cause a wave of 4 Filth Filth, 3 Drone Drones, and a Stray Stray to spawn in by the nearby stairs.

Picking up the Skull Key will then unlock the door nearby, leading into a hallway with a pile of flaming corpses, acting as a sudden shock with the music cutting out once the player encounters the burning bodies.

The Burning World

The path forward then leads back into the first room of stone corridors through a hole in the side of the wall. Exiting back out to the outdoor region of the level will reveal it now torched ablaze with fires engulfing the foliage and stone buildings and an orange hazy glow filling the skybox.

Dropping down from the balcony will cause the player to encounter an introduction to the Streetcleaner Streetcleaners: nimble, humanoid machines that spot-dodge attacks, reflect projectiles, have a resistance to explosives and have a tendency to burn anything within their sight with their flamethrowers. Two Streetcleaner Streetcleaners will exit from the starting elevator to fight the player.

With the Blue Skull Key in hand, placing it onto the pedestal nearby the entrance will unlock a door into a separate room with a stone courtyard, housing a Red Skull Key at the far end of the room. Proceeding towards the skull will trigger a prompt on unparriable attacks, relating the Streetcleaner Streetcleaner's unparriable flamethrower. 3 Streetcleaner Streetcleaners will break out of the walls of the arena to jump the player as they attempt to pick up the Skull Key.

A BLUE FLASH means an attack is UNPARRIABLE

Returning back with the Red Skull to the Red Pedestal by the stone wall will allow the player to unlock the doors.

Lower Castle

Entering inside leads to a large stone room with a shallow pool of water, with the path forward housing an inactive Cerberus Cerberus statue in front of the door, and a door to the right leading to an optional secret.

Heading through the forward door then leads into the final arena housing the Exit Elevator. Inside lies a small room with a set of stone platforms placed by the side walls. Proceeding forward will then cause a wave of 2 Streetcleaner Streetcleaners and 6 Stray Strays to spawn in, with the Streetcleaners emerging from a set of pillars in front of the player and the Strays spawning above on the platforms. Killing the Streetcleaners will spawn in 2 more Streetcleaner Streetcleaners along with 2 Drone Drones. Defeating all the enemies will cause the exit gate to open and unlock the end of the level.

Challenge

For this level's challenge, the player is required to possess the Electric Railcannon Electric Railcannon or Jumpstart Nailgun Jumpstart Nailgun. The player then must use either of the weapons to activate a shortcut found within the Upper Castle, which can be found by heading underneath a set of stairs in the room with the Blue Skull. Heading through a short tunnel will lead into a small compartment housing a Soul Orb Soul Orb and a set of electrical coils. Firing the Electric Railcannon Electric Railcannon or Jumpstart Nailgun Jumpstart Nailgun cable at them will then cause them to activate, opening a hatch which drops the player into the room before the final arena, skipping the need to collect the Blue and Red Skull Keys. The player then only has to complete the level as usual from this point.

Secrets

Secret Orb Locations
#1 Soul Orb Soul Orb - In the first room of the Upper Castle, found through a small tunnel above the corridors by the side passages. placeholder alt text
#2 Soul Orb Soul Orb - Underneath the stairs in the room where the Blue Skull is obtained in a small compartment. placeholder alt text
#3 Soul Orb Soul Orb - Within a small nook in the room unlocked by the Blue Skull during the Streetcleaner Streetcleaner segment. Can be found behind a set of pillars on the right side of the stone structure. placeholder alt text
#4 Blood Orb Blood Orb - In the Lower Castle, found underneath the inactive Cerberus Cerberus through an opening nearby the stairs. Collecting the Blood Orb will then cause the Cerberus Cerberus to awake, fighting the player once they have returned into the arena. placeholder alt text
#5 Soul Orb Soul Orb - In the Lower Castle, found in the room through the door to the right of the main path. Inside the room lies the Soul Orb Soul Orb situated behind a barrier facing the doorway, with side entrances to the left and right. A pool of lava sits underneath the barrier, requiring the player to enter the narrow gap by sliding down the wall or dashing through. placeholder alt text

Secret Boss Encounter

Found within the small room housing the pool of lava inside the Lower Castle region lies a small cracked piece of the wall, situated to the left of the doorway. The player can destroy it with an explosive in order to access a hidden area outside the prior room.

Inside lies a lar empty room filled with a shallow pool of water around the floor. Heading around the tunnel created by the corridor reveals a hidden compartment to the right of the player, blocked off with a barrier. Continuing past the opening leads to a large crack in the wall, which the player can break with another explosive, leading to a set of stone hallways and corridors.

Moving through the hallways will eventually lead the player to a door at the end of the hallway, bathed in green light. Approaching near the door will cause it to suddenly break apart, revealing the Cancerous Rodent Cancerous Rodent.

The Cancerous Rodent Cancerous Rodent is a glowing collection of roughly 15 polygons vaguely arranged in the shape of a mouse, which slowly moves towards the player. The Cancerous Rodent Cancerous Rodent has no other attacks at all, and hitting it once will immediately kill it.

After the player unceremoniously kills the Cancerous Rodent Cancerous Rodent and returns back to the hallway, the player will then encounter the Very Cancerous Rodent Very Cancerous Rodent standing outside of the opening. The Very Cancerous Rodent Very Cancerous Rodent is a much larger version of the Cancerous Rodent Cancerous Rodent, which sends out a small burst of small homing HellOrbCancer.png Hell Seekers at the player, which explodes on contact. While now posing a threat, the Very Cancerous Rodent Very Cancerous Rodent is quite easy to deal with, as it's only attack is slow and easy to dodge, and it will also occasionally damage itself with the explosion. Any weapon can be used to kill it effectively, with Sawblade Traps Sawblade Traps, Shotgun Swapping Shotgun Swapping, and Ground Slamming being able to deal significant damage quickly.

Slab II

Killing the Very Cancerous Rodent Very Cancerous Rodent will then unlock a compartment nearby the opening, housing the second Slab Slab required to unlock the Alternate Revolver Alternate Revolver.

Hidden through each of the levels in Limbo lies a set of stone slab buttons, which are revealed after finding hidden secrets or completing optional challenges. Collecting all four slabs grants the player an unlockable variant to their Revolver Revolver in 1-4: Clair de Lune, the Alternate Revolver Alternate Revolver or the "Slab" Revolver.

Pressing the Slab will cause it to light up and activate, before a prompt then appears below:

Somewhere in the depths of Limbo, a mechanism is set in
motion.


Trivia

  • The title of the level is a reference to The Burning World by Swans.
  • The models used for the burning bodies is identical to the old models of the Strays and Schisms.


Levels
Prelude Overture: The Mouth of Hell
0-1: Into the Fire 0-1: Into the Fire
0-2: The Meatgrinder 0-2: The Meatgrinder*
0-3: Double Down 0-3: Double Down
0-4: A One-Machine Army 0-4: A One-Machine Army
0-5: Cerberus 0-5: Cerberus
0-S: Something Wicked 0-S: Something Wicked
Act I
Infinite Hyperdeath
Limbo Lust Gluttony
1-1: Heart of the Sunrise 1-1: Heart of the Sunrise*
1-2: The Burning World 1-2: The Burning World
1-3: Halls of Sacred Remains 1-3: Halls of Sacred Remains
1-4: Clair de Lune 1-4: Clair de Lune
1-S: The Witless 1-S: The Witless
2-1: Bridgeburner 2-1: Bridgeburner
2-2: Death at 20,000 Volts 2-2: Death at 20,000 Volts
2-3: Sheer Heart Attack 2-3: Sheer Heart Attack*
2-4: Court of the Corpse King 2-4: Court of the Corpse King
2-S: All-Imperfect Love Song 2-S: All-Imperfect Love Song
3-1: Belly of the Beast 3-1: Belly of the Beast*
3-2: In the Flesh 3-2: In the Flesh
Act II
Imperfect Hatred
Greed Wrath Heresy
4-1: Slaves to Power 4-1: Slaves to Power
4-2: God Damn the Sun 4-2: God Damn the Sun*
4-3: A Shot in the Dark 4-3: A Shot in the Dark
4-4: Clair de Soleil 4-4: Clair de Soleil
4-S: Clash of the Brandicoot 4-S: Clash of the Brandicoot
5-1: In the Wake of Poseidon 5-1: In the Wake of Poseidon*
5-2: Waves of the Starless Sea 5-2: Waves of the Starless Sea
5-3: Ship of Fools 5-3: Ship of Fools
5-4: Leviathan 5-4: Leviathan
5-S: I Only Say Morning 5-S: I Only Say Morning
6-1: Cry for the Weeper 6-1: Cry for the Weeper
6-2: Aesthetics of Hate 6-2: Aesthetics of Hate*
Act III
Godfist Suicide
Violence Fraud Treachery
7-1: Garden of Forking Paths 7-1: Garden of Forking Paths
7-2: Light Up the Night 7-2: Light Up the Night
7-3: No Sound, No Memory 7-3: No Sound, No Memory*
7-4: ...Like Antennas to Heaven 7-4: ...Like Antennas to Heaven
7-S: Hell Bath No Fury 7-S: Hell Bath No Fury
8-1: ???
8-2: ???
8-3: ???
8-4: ???
8-S: ???
9-1: ???
9-2: ???
Other Prime Sanctums Miscellaneous
P-1: Soul Survivor P-1: Soul Survivor
P-2: Wait of the World P-2: Wait of the World
P-3: ???
Developer Museum Developer Museum
The Cyber Grind The Cyber Grind
Sandbox Sandbox