Weapons

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Weapons.webp

See also: Spawner Arms

Weapons are the primary method of combat for players in ULTRAKILL. Most weapons have three variants, Blue, Green, and Red. Blue variants are found in the game's main levels along the course of a normal playthrough, while green and red variants are bought at the Terminal Shop for Points (P) after acquiring their respective weapon's blue variant. The exceptions to this are Arms, of which all variants are found within levels rather than being bought at the shop.

Specific weapons have secret alternate forms found by exploring secrets within levels, which can be equipped instead of their standard variants at any time. Alternate weapons significantly change their standard counterpart's mechanics, suiting different playstyles and strategies.

The position weapons are held from onscreen can be moved, by changing Weapon Position in the settings between the default right, middle or left.

Mechanics

Primary Fire - The most common usage of the weapon, its effect is often the same or similar for every variant.
Alternate Fire - A unique ability for every variant, often more powerful than the primary fire but limited by a cooldown. It can often be combined with other variants or even other weapons for devastating effects.

Weapon Wheel

Holding down the Previous Variation button (default Q) brings up a weapon wheel around the player's reticle and slows down time. The player can move their mouse or thumb stick in the direction of the weapon they want, and then release the button to equip it. The positions of the weapons on the wheel dynamically based on what the player has equipped, and the weapons are listed from slots 1 to 6 starting from the upper left and moving clockwise. Alternate forms are displayed if they are the first of the variants equipped, regardless of which variant will actually be equipped next. The player can still move, fire, and use their arms while this menu is open.

Damage Modifiers

Certain enemies are weaker or more resilient to the effects of certain weapons which allow for strategies the player can use to defeat specific threats.

Damage Modifiers
Enemy Multiplier
Feedbacker Feedbacker Parries
The Corpse of King Minos The Corpse of King Minos
Drone Drone
Virtue Virtue
×5
×0.6
×0.6
Whiplash Whiplash
Stalker Stalker ×0
Explosions Explosions
Filth Filth
Soldier Soldier
Streetcleaner Streetcleaner
Malicious Face Malicious Face
Swordsmachine "Tundra" Swordsmachine "Tundra"
×0.5
×0.25
×0.5
×0
×1.75
Slams Slams
Malicious Face Malicious Face
Very Cancerous Rodent Very Cancerous Rodent
×2
×2
Revolver Revolvers
Stalker Stalker
The Corpse of King Minos The Corpse of King Minos's Hand
V2 V2
V2 (2nd) V2 (2nd)
×1.5
×1.5
×0.6
×0.6
Shotgun Shotgun Pellets
Swordsmachine Swordsmachine ×1.5
Impact Hammer Impact Hammer Hits
Malicious Face Malicious Face ×1.5
Shotgun Shotgun Parries
Impact Hammer Impact Hammer Parries
Filth Filth
Stray Stray
Schism Schism
Soldier Soldier
The Corpse of King Minos The Corpse of King Minos
Ferryman Ferryman
Swordsmachine Swordsmachine
Mindflayer Mindflayer
Sentry Sentry
Minos Prime Minos Prime
Sisyphus Prime Sisyphus Prime
×2
×2
×2
×2
×6.5
×1.5
×2.25
×1.5
×1.5
×1.5
×1.5
Silver Sawblade Silver Sawblades
Silver Nail Silver Nails
Filth Filth
Stray Stray
Stalker Stalker
Schism Schism
Soldier Soldier
×2
×2
×1.5
×1.5
×1.5
Cannonball Cannonballs
Cerberus Cerberus ×2
Railcannon Railcannon Hitscans
Swordsmachine "Agony" Swordsmachine "Agony"
Virtue Virtue
Flesh Prison Flesh Prison
Flesh Panopticon Flesh Panopticon
×1.75
×1.5
×0.5
×0.5
Nail Nails
Malicious Face Malicious Face
Virtue Virtue
Gabriel, Judge of Hell Gabriel, Judge of Hell
Gabriel, Apostate of Hate Gabriel, Apostate of Hate
Mysterious Druid Knight (& Owl) Mysterious Druid Knight (& Owl)
Flesh Prison Flesh Prison
Flesh Panopticon Flesh Panopticon
×1.5
×1.25
×1.25
×1.25
×0.5
×0.5
×0.5
Sawblade Sawblades
Flesh Prison Flesh Prison
Flesh Panopticon Flesh Panopticon
x0.5
x0.5
Fire Fire
Schism Schism
Sisyphean Insurrectionist Sisyphean Insurrectionist
×0.5
×2
Rocket Rockets
Cerberus Cerberus ×1.5

Note: A modifier value below x1 reduces damage taken and a value above x1 increases damage taken.

Color Customization

Weapons can be customized with color presets unlocked by collecting Soul Orbs or with a custom color scheme option purchasable with 1,000,000P. Each unlockable preset is also reproducible one-to-one with custom colors; their corresponding color and hex codes are also given on their individual pages. The color of arms cannot be customized.

List of Weapons

There are 5 base weapons, with 3 different variations each, totaling to 15 variations. In addition, there is an alternate form for the Revolver, Shotgun and Nailgun each, as well as 3 Arm variations.

Weapon Primary Fire Damage Cooldown
Alternate Fire
GenericRevolverHUD.webp REVOLVERS
OBTAINED IN 0-1: INTO THE FIRE
STANDARD PIERCER
SingleRevolver.webp
DEFAULT UNLOCK
Icon revolver.svg Revolver Shot 1/1.5/2
Base/Limb/Headshot
0.5 seconds
Icon bluerevolver.svg Piercing Revolver Shot 1/1.5/2 [x3]
Base/Limb/Headshot
2.5 seconds
STANDARD MARKSMAN
RevolverSpecial.webp
BOUGHT FOR
7,500
P
Icon revolver.svg Revolver Shot 1/1.5/2
Base/Limb/Headshot
0.5 seconds
Icon hitscanparry.svg Coin Toss + 1/1.5/2 x Thrown Coins
Base/Limb/Headshot
4 seconds [x4]
STANDARD SHARPSHOOTER
RevolverSharp.webp
BOUGHT FOR
25,000
P
Icon revolver.svg Revolver Shot 1/1.5/2
Base/Limb/Headshot
0.5 seconds
Icon redrevolver.svg Piercing & Ricocheting Revolver Shot 1/1.5/2 [x1/2/3]
Base/Limb/Headshot [0/1/2 Ricochets]
6.6 seconds [x3]
GenericAltRevolverHUD.webp ALTERNATE REVOLVERS
OBTAINED IN 1-4: CLAIR DE LUNE
ALTERNATE PIERCER
RevolverAltSingle.webp
REQUIRES DEFAULT PIERCER
Icon revolver.svg Heavy Revolver Shot 1.25 [x2] 1 second
Icon bluerevolver.svg Heavy Piercing Revolver Shot 1.25 [x4] + 1.25 [x2] 5 seconds
ALTERNATE MARKSMAN
RevolverAltSpecial.webp
REQUIRES DEFAULT MARKSMAN
Icon revolver.svg Heavy Revolver Shot 1.25 [x2] 1 second
Icon hitscanparry.svg Coin Toss +1 first in chain, +0.5 subsequent in chain 4 seconds [x4]
ALTERNATE SHARPSHOOTER
RevolverAltSharp.webp
REQUIRES DEFAULT SHARPSHOOTER
Icon revolver.svg Heavy Revolver Shot 1.25 [x2] 1 second
Icon redrevolver.svg Heavy Piercing & Ricocheting Revolver Shot 1.25 [x2/3/4]
[0/1/2 Ricochets]
~8.57 seconds

Weapon Primary Fire Damage Cooldown
Alternate Fire
GenericShotgunHUD.webp SHOTGUNS
OBTAINED IN 0-3: DOUBLE DOWN OR 0-2: THE MEATGRINDER
CORE EJECT
Standard Core Eject Shotgun.webp
DEFAULT UNLOCK
Icon shotgun.svg Shotgun Pellets 0.25 per pellet [x12] 1.25 seconds
Icon explosion.svg Core Grenade 3.5 2 seconds
PUMP CHARGE
Shotgun1.webp
BOUGHT FOR
12,500
P
Icon shotgun.svg Shotgun Pellets 0.25 per pellet [x10] 0.9 seconds
Icon shotgun.svg Pump Charge
Icon explosion.svg Overpump
0.25 per pellet [x16] (One Pump)
0.25 per pellet [x24] (Two Pumps)
10 (Three Pumps)
0.4 seconds
SAWED-ON
Standard Sawed-On Shotgun.webp
BOUGHT FOR
25,000
P
Icon shotgun.svg Shotgun Pellets 0.25 per pellet [x12] 1.25 seconds
Icon shotgunsaw.svg Chainsaw 0.25 (Melee)
1.5 [x3] (Launched)
0.05 seconds (Melee)
4 seconds (Recharge) [Doubled w/Chainsaw Attached]
GenericAltShotgunHUD.webp ALTERNATE SHOTGUNS (IMPACT HAMMERS)
OBTAINED IN 7-2: LIGHT UP THE NIGHT
ALTERNATE CORE EJECT
Alternate Core Eject Shotgun.webp
REQUIRES DEFAULT CORE EJECT
Icon impacthammer.svg Hit 3/6/10
Low Velocity/Medium Velocity/High Velocity
1 second
(Low/Medium Velocity)

7 seconds
(High Velocity)
Icon explosion.svg Core Grenade 3.5 2 seconds
ALTERNATE PUMP CHARGE
Alternate Pump Charge Shotgun.webp
REQUIRES DEFAULT PUMP CHARGE
Icon impacthammer.svg Hit 3/6/10
Low Velocity/Medium Velocity/High Velocity
1 second
(Low/Medium Velocity)

7 seconds
(High Velocity)
Icon impacthammer.svg Hit + Icon explosion.svg Blast
Icon impacthammer.svg Hit + Icon explosion.svg Overpump
3/6/10 (Low/Medium/High Velocity)
3.5 (One/Two Pump Blast)
3/6/10 (Low/Medium/High Velocity)
7 (Three Pump Explosion)
1 second
(Low/Medium Velocity)

7 seconds
(High Velocity)

0.4 seconds
(Pumping)
ALTERNATE SAWED-ON
Alternate Sawed-On Shotgun.webp
REQUIRES DEFAULT SAWED-ON
Icon impacthammer.svg Hit 3/6/10
Low Velocity/Medium Velocity/High Velocity
1 second
(Low/Medium Velocity)

7 seconds
(High Velocity)
Icon shotgunsaw.svg Chainsaw 0.25 (Melee)
1.5 [x3] (Launched)
0.05 seconds (Melee)
4 seconds (Recharge) [Doubled w/Chainsaw Attached]

Weapon Primary Fire Damage Cooldown
Alternate Fire
GenericNailgunHUD.webp NAILGUNS
OBTAINED IN 1-1: HEART OF THE SUNRISE OR 1-2: THE BURNING WORLD
STANDARD ATTRACTOR
Nailgun2.webp
DEFAULT UNLOCK
Icon silvernail.svg Silver Nails 0.205
(Per Nail)
5.125
(DPS)
0.04 seconds
(25 nails per second)

0.2 seconds [x100]
(Recharge)
Icon magnet.svg Magnet N/A 12 seconds
(Duration)
0.35 seconds [x3]
(Recharge)
STANDARD OVERHEAT
NailgunOverheat.webp
BOUGHT FOR
25,000
P
Icon nail.svg Standard Nails 0.185
(Per Nail)
4.625
(Low Heat DPS)
2.3125
(Max Heat DPS)
1.295
(No Heatsink DPS)
3.25 seconds
(Heat Decay)
0.04 seconds
(Low Heat, 25 nails per second)
0.08 seconds
(High Heat, 12.5 nails per second)
0.125 seconds
(Depleted, 8 nails per second)
Icon overheatnail.svg Heatsink Dump 0.185 per Nail
11.5625 (DPS)
8 seconds [x2]
(Recharge)
0.016 seconds
(Heatsink, 62.5 nails per second)
STANDARD JUMPSTART
Standard JumpStart Nailgun.webp
BOUGHT FOR
35,000
P
Icon nail.svg Standard Nails 0.185 per Nail
2.775 (Untethered DPS)
4.625 (Tethered DPS)
0.08 seconds
(Cable untethered, 12.5 nails per second)
0.04 seconds
(Cable tethered, 25 nails per second)
Icon jumpstartcable.svg Electric Cable 10 5 seconds
(Charging Shock)
5 seconds
(Recharge)
GenericAltNailgunHUD.webp ALTERNATE NAILGUNS (SAWBLADE LAUNCHERS)
OBTAINED IN 4-4: CLAIR DE SOLEIL
ALTERNATE ATTRACTOR
SawbladeLauncher.webp
REQUIRES DEFAULT ATTRACTOR
Icon silversaw.svg Silver Saws 0.75
3 Total Hits per Saw
0.23 seconds
(4.34 saws per second)
2 seconds [x10]
(Recharge)
Icon magnet.svg Magnet N/A 12 seconds
(Duration)
0.35 seconds [x3]
(Recharge)
ALTERNATE OVERHEAT
SawbladeLauncherOverheat.webp
REQUIRES DEFAULT OVERHEAT
Icon saw.svg Standard Saws 0.6
2 Total Hits per Saw (<50% Heat)
1 Hit per Saw (>50% Heat)
0.25 seconds
(Low Heat, 4 saws per second)
0.55 seconds
(High Heat, 1.81 saws per second)
0.75 seconds
(Depleted, 1.5 saws per second)
5 seconds
(Heat Decay)
Icon overheatsaw.svg Heatsink Dump 1 (Low Heat)
1 [x2] (>50% Heat)
1 [x3] (>83% Heat)
20+ Total Hits per Saw*
8 seconds
(Recharge)
ALTERNATE JUMPSTART
Alternate JumpStart Nailgun.webp
REQUIRES DEFAULT JUMPSTART
Icon saw.svg Standard Saws 0.6 0.5 seconds (Untethered, 2 saws per second)
0.25 seconds (Tethered, 4 saws per second)
Icon jumpstartcable.svg Electric Cable 10 5 seconds (Charging Shock)
5 seconds (Recharge)

Weapon Primary Fire Damage Cooldown
Alternate Fire
GenericRailcannonHUD.webp RAILCANNONS
OBTAINED IN 2-2: DEATH AT 20,000 VOLTS
ELECTRIC
Railcannon.webp
DEFAULT UNLOCK
Icon electric.svg Electric Beam 8 16 seconds
Zoom N/A None
SCREWDRIVER
Railcannonscrew.webp
BOUGHT FOR
100,000
P
Icon drill.svg Screw 3
(Initial Impact)
0.0625 [x116]
(Drilling, over ~7.5 seconds)
16 seconds
Zoom N/A None
MALICIOUS
Railcannonmalicious.webp
BOUGHT FOR
100,000
P
Icon explosion.svg Malicious Blast 2 (Hitscan beam)
6.25 (Explosion)
16 seconds
Zoom N/A None

Weapon Primary Fire Damage Cooldown
Alternate Fire
GenericRocketLauncherHUD.webp ROCKET LAUNCHERS
OBTAINED IN 5-3: SHIP OF FOOLS
FREEZEFRAME
Rocketlauncher.webp
DEFAULT UNLOCK
Icon rocket.svg Rocket 3.5
7 (Airshot Explosion)
1 second
Icon frozenrocket.svg Freezes Rockets N/A 5 seconds
(Duration)
10 seconds
(Recharge)
S.R.S. CANNON
S.R.S. Cannon.webp
BOUGHT FOR
75,000
P
Icon rocket.svg Rocket 3.5
7 (Airshot Explosion)
1 second
Icon cannonball.svg Cannonball 2 (No Charge/Low Velocity)
5 (25%+ Charged/High Velocity)
5 (Explosion)
7 (Parry)
8 seconds
FIRESTARTER
Firestarter Rocket Launcher.webp
BOUGHT FOR
75,000
P
Icon rocket.svg Rocket 3.5
7 (Airshot Explosion)
1 second
Icon gasoline.svg Gasoline 1 (On Ground)
(Per Burn Tick)

0.5 (On Enemy)
(Per Burn Tick)
3 seconds
(Dispense)
8 seconds
(Recharge)


Game Mechanics
Player
AssistsCheats (Debug Console) • Health (Hard Damage) • MovementParryingStyleWeapons
World
DifficultiesLevelsPointsRankingSeasonal EventsSound EffectsSoundtrackStatus Effects
Entities
Checkpoints CheckpointsEnemies EnemiesHeld ObjectsHookpoint HookpointsJump Pad Jump PadsSkull Keys Skull KeysSoul Orbs Soul OrbsTerminals TerminalsV1 V1
Easter Eggs Florp FlorpKITR KITR