Weapons
- See also: Spawner Arms
Weapons are the primary method of combat for players in ULTRAKILL. Standard blue weapons are found throughout the campaign in levels, while their green and red variants are bought at the Shop Terminal for Points (P), with the exception of Arms, which are all acquired in the same way as blue weapons, within a level.
Specific weapons also have alternate versions that behave differently than their normal counterparts found by exploring secrets in-game rather than being bought in the Terminal.
Mechanics
Primary Fire - The most common usage of the weapon, its effect is often the same for every variant.
Alternate Fire - A unique ability for every variant, often more powerful than the primary fire but limited by a cooldown. It can often be combined with other variants or even other weapons for devastating effects.
Damage Modifiers
Certain enemies are weaker or more resiliant to the effects of certain weapons which allow for strategies the player can use to defeat specific threats.
Note: A modifier value below x1 reduces damage taken and a value above x1 increases damage taken.
Color Customization
Weapons can be customized with color presets unlocked by collecting Soul Orbs or with a custom color scheme option purchasable with 1,000,000P. Each unlockable preset is also reproducible one-to-one with custom colors; their corresponding color codes are also given on their individual pages. The color of arms cannot be customized.
Data Table
There are 5 base guns with 15 different variations including 3 alternate variants and 3 arms.
Weapon | Primary Fire | Damage | Cooldown | Unlock Location |
---|---|---|---|---|
Alternate Fire | ||||
ARMS | ||||
FEEDBACKER |
Punch | 1 | ~0s (Exhaust) | DEFAULT UNLOCK |
Parry (Passive) | 5 | |||
KNUCKLEBLASTER |
Heavy Punch | 2.5 | 1-4: CLAIR DE LUNE | |
Shockwave | 1 | |||
WHIPLASH |
Grappling Hook | 0.2 | 4-4: CLAIR DE SOLEIL | |
REVOLVERS | ||||
STANDARD PIERCER |
Revolver Shot | 1/1.5/2 Base/Limb/Headshot |
0.5s | 0-1: INTO THE FIRE |
Piercing Revolver Shot | 1/1.5/2 [x3] Base/Limb/Headshot |
2.5s | ||
STANDARD MARKSMAN |
Revolver Shot | 1/1.5/2 Base/Limb/Headshot |
0.5s | |
Coin Toss | 1/1.5/2 + (1/1.5/2 x Coins) Base/Limb/Headshot |
4s [x4] | ||
STANDARD SHARPSHOOTER |
Revolver Shot | 1/1.5/2 Base/Limb/Headshot |
0.5s | |
Piercing & Ricocheting Revolver Shot | 1/1.5/2 [x1/2/3] Base/Limb/Headshot [0/1/2+ Ricochets] |
6.6s [x3] | ||
Alternate Revolvers (Slab Revolvers) | ||||
ALTERNATE PIERCER |
Heavy Revolver Shot | 1.25 [x2] | 1s | 1-4: CLAIR DE LUNE |
Heavy Piercing Revolver Shot | 1.25 [x4] + 1.25 [x2] | 5s | ||
ALTERNATE MARKSMAN |
Heavy Revolver Shot | 1.25 [x2] | 1s | |
Coin Toss | (1.5 + (0.25 x Coins)) [x(2 + Splits)] | 4s [x4] | ||
ALTERNATE SHARPSHOOTER |
Heavy Revolver Shot | 1.25 [x2] | 1s | |
Heavy Piercing & Ricocheting Revolver Shot | 1.25 [x2/3/4] [0/1/2+ Ricochets] |
8.571428s | ||
SHOTGUNS | ||||
CORE EJECT |
Shotgun Pellets | 0.25 [x12] | 1.25s | 0-2: THE MEATGRINDER 0-3: DOUBLE DOWN |
Core Grenade | 3.5 2.3 (Fall Off) |
2s | ||
PUMP CHARGE |
Shotgun Pellets | 0.25 [x10] | 0.9s | |
Pump Charge Overpump |
0.25 [x16] (One Pump) 0.25 [x24] (Two Pumps) 10 (Three Pump) |
0.4s | ||
SAWED-ON |
Shotgun Pellets | 0.25 [x12] | 1.25s | |
Chainsaw | 0.25 (Melee) 1.5 [x3] (Thrown) |
0.05s (Melee) 4.25s (Recharge) | ||
Alternate Shotguns (Impact Hammer) | ||||
ALTERNATE CORE EJECT |
Hit | 3/6/10 Low/Medium/High |
1s (Yellow, green.) 7s (Red) |
7-2: LIGHT UP THE NIGHT |
Core Grenade | 3.5 2.3 (Fall Off) |
2s | ||
ALTERNATE PUMP CHARGE |
Hit | 3/6/10 Low/Medium/High |
1s (Yellow, green.) 7s (Red) | |
Hit + Blast Hit + Overpump |
3/6/10 (One/Two Pumps) 3.5 (Blast) 10 (Three Pumps) 7 (Explosion) |
1s (Yellow, green.) 7s (Red) | ||
ALTERNATE SAWED-ON |
Hit | 3/6/10 Low/Medium/High |
1s (Yellow, green.) 7s (Red) | |
Chainsaw | 0.25 (Melee) 1.5 [x3] (Thrown) |
0.05s (Melee) 4.25s (Recharge) | ||
NAILGUNS | ||||
STANDARD ATTRACTOR |
Silver Nails | 0.205/Nail 5.125 (DPS) |
0.2s [x100] (Recharge) | 1-1: HEART OF THE SUNRISE 1-2: THE BURNING WORLD |
Magnet | N/A | 12s (Duration) 0.3s? [x3] (Recharge) | ||
STANDARD OVERHEAT |
Standard Nails | 0.185/Nail 4.625 (Low Heat? DPS) ??? (Med. Heat? DPS) ??? (Max Heat? DPS) |
3.5s? (Heat Decay) | |
Heatsink Dump | 0.185/Nail 11.5625? (DPS) 2.3125? (Fatigue DPS) |
8s [x2] (Recharge) | ||
STANDARD JUMPSTART |
Standard Nails | 0.185/Nail ? (DPS) |
N/A | |
Electric Cable | 10 | 4-5s (Unsure) | ||
Alternate Nailguns (Sawblade Launchers) | ||||
ALTERNATE ATTRACTOR |
Silver Saws | 0.75 3 Total Hits/Saw |
2s [x10] (Recharge) | 4-4: CLAIR DE SOLEIL |
Magnet | N/A | 12s (Duration) 0.3s? [x3] (Recharge) | ||
ALTERNATE OVERHEAT |
Standard Saws | 0.6 2 Total Hits/Saw (<50% Heat?) 1 Total Hit/Saw (>50% Heat?) |
5s? (Heat Decay) | |
Heatsink Dump | 1 (Low Heat) 1 [x2] (>50% Heat) 1 [x3] (>83% Heat) 20+ Total Hits/Saw* |
8s (Recharge) | ||
ALTERNATE JUMPSTART |
Standard Saws | 0.6 | 0.5s (Between saws) | |
Electric Cable | 10 | 4-5s (Unsure) | ||
RAILCANNONS | ||||
ELECTRIC |
Electric Beam | 8 | 16s | 2-2: DEATH AT 20,000 VOLTS |
Zoom | N/A | None | ||
SCREWDRIVER |
Screw | 3 + 0.0625 [x116] (over ~7.5s) | 16s | |
Zoom | N/A | None | ||
MALICIOUS |
Malicious Blast | 2 (Hitscan beam) 6.25 (Explosion) |
16s | |
Zoom | N/A | None | ||
ROCKET LAUNCHERS | ||||
FREEZEFRAME |
Rocket | 3.5 7 (Red Explosion) |
1s | 5-3: SHIP OF FOOLS |
Freezes Rockets | N/A | 5s (Duration) 10s (Recharge) | ||
S.R.S. CANNON |
Rocket | 3.5 7 (Red Explosion) |
1s | |
Cannonball | 2 (Uncharged) 5 (25%+ Charged) 5 (Explosion) 7 (Parry) |
8s | ||
FIRESTARTER |
Rocket | 3.5 7 (Red Explosion) |
1s | |
Gasoline | 1 (On Ground) (Per Gasoline Tick) |
3s (Dispense) 8s (Recharge) |