Weapon | Primary Fire | Damage | Cooldown | |
---|---|---|---|---|
Alternate Fire | ||||
![]() | ||||
FEEDBACKER![]() DEFAULT UNLOCK |
1 | ~0 seconds (Exhaust) | ||
5 (Melee Parries) Varies (Projectile Parries) | ||||
KNUCKLEBLASTER![]() OBTAINED IN 1-4: CLAIR DE LUNE |
2.5 | |||
1 | ||||
WHIPLASH![]() OBTAINED IN 4-4: CLAIR DE SOLEIL |
0.2 |
Weapons
See also: Spawner Arms
Weapons are the primary method of combat for players in ULTRAKILL. Most weapons have three variants, Blue, Green, and Red. Blue variants are found in the game's main levels along the course of a normal playthrough, while green and red variants are bought at the Terminal Shop for Points (P) after acquiring their respective weapon's blue variant. The exceptions to this are Arms, of which all variants are found within levels rather than being bought at the shop.
Specific weapons have secret alternate forms found by exploring secrets within levels, which can be equipped instead of their standard variants at any time. Alternate weapons significantly change their standard counterpart's mechanics, suiting different playstyles and strategies.
The position weapons are held from onscreen can be moved, by changing Weapon Position in the settings between the default right, middle or left.
Mechanics
Primary Fire - The most common usage of the weapon, its effect is often the same or similar for every variant.
Alternate Fire - A unique ability for every variant, often more powerful than the primary fire but limited by a cooldown. It can often be combined with other variants or even other weapons for devastating effects.
Weapon Wheel
Holding down the Previous Variation button (default Q) brings up a weapon wheel around the player's reticle and slows down time. The player can move their mouse or thumb stick in the direction of the weapon they want, and then release the button to equip it. The positions of the weapons on the wheel dynamically based on what the player has equipped, and the weapons are listed from slots 1 to 6 starting from the upper left and moving clockwise. Alternate forms are displayed if they are the first of the variants equipped, regardless of which variant will actually be equipped next. The player can still move, fire, and use their arms while this menu is open.
Damage Modifiers
Certain enemies are weaker or more resilient to the effects of certain weapons which allow for strategies the player can use to defeat specific threats.
Note: A modifier value below x1 reduces damage taken and a value above x1 increases damage taken.
Color Customization
Weapons can be customized with color presets unlocked by collecting Soul Orbs or with a custom color scheme option purchasable with 1,000,000P. Each unlockable preset is also reproducible one-to-one with custom colors; their corresponding color and hex codes are also given on their individual pages. The color of arms cannot be customized.
List of Weapons
There are 5 base weapons, with 3 different variations each, totaling to 15 variations. In addition, there is an alternate form for the Revolver, Shotgun and Nailgun each, as well as 3 Arm variations.
Weapon | Primary Fire | Damage | Cooldown | |
---|---|---|---|---|
Alternate Fire | ||||
![]() OBTAINED IN 0-1: INTO THE FIRE | ||||
STANDARD PIERCER![]() DEFAULT UNLOCK |
1/1.5/2 Base/Limb/Headshot |
0.5 seconds | ||
1/1.5/2 [x3] Base/Limb/Headshot |
2.5 seconds | |||
STANDARD MARKSMAN![]() BOUGHT FOR 7,500P |
1/1.5/2 Base/Limb/Headshot |
0.5 seconds | ||
+ 1/1.5/2 x Thrown Coins Base/Limb/Headshot |
4 seconds [x4] | |||
STANDARD SHARPSHOOTER![]() BOUGHT FOR 25,000P |
1/1.5/2 Base/Limb/Headshot |
0.5 seconds | ||
1/1.5/2 [x1/2/3] Base/Limb/Headshot [0/1/2 Ricochets] |
6.6 seconds [x3] | |||
![]() OBTAINED IN 1-4: CLAIR DE LUNE | ||||
ALTERNATE PIERCER![]() REQUIRES DEFAULT PIERCER |
1.25 [x2] | 1 second | ||
1.25 [x4] + 1.25 [x2] | 5 seconds | |||
ALTERNATE MARKSMAN![]() REQUIRES DEFAULT MARKSMAN |
1.25 [x2] | 1 second | ||
+1 first in chain, +0.5 subsequent in chain | 4 seconds [x4] | |||
ALTERNATE SHARPSHOOTER![]() REQUIRES DEFAULT SHARPSHOOTER |
1.25 [x2] | 1 second | ||
1.25 [x2/3/4] [0/1/2 Ricochets] |
~8.57 seconds |
Weapon | Primary Fire | Damage | Cooldown | |
---|---|---|---|---|
Alternate Fire | ||||
![]() OBTAINED IN 0-3: DOUBLE DOWN OR 0-2: THE MEATGRINDER | ||||
CORE EJECT![]() DEFAULT UNLOCK |
0.25 per pellet [x12] | 1.25 seconds | ||
3.5 | 2 seconds | |||
PUMP CHARGE![]() BOUGHT FOR 12,500P |
0.25 per pellet [x10] | 0.9 seconds | ||
0.25 per pellet [x16] (One Pump) 0.25 per pellet [x24] (Two Pumps) 10 (Three Pumps) |
0.4 seconds | |||
SAWED-ON![]() BOUGHT FOR 25,000P |
0.25 per pellet [x12] | 1.25 seconds | ||
0.25 (Melee) 1.5 [x3] (Launched) |
0.05 seconds (Melee) 4 seconds (Recharge) [Doubled w/Chainsaw Attached] | |||
![]() OBTAINED IN 7-2: LIGHT UP THE NIGHT | ||||
ALTERNATE CORE EJECT![]() REQUIRES DEFAULT CORE EJECT |
3/6/10 Low Velocity/Medium Velocity/High Velocity |
1 second (Low/Medium Velocity) 7 seconds (High Velocity) | ||
3.5 | 2 seconds | |||
ALTERNATE PUMP CHARGE![]() REQUIRES DEFAULT PUMP CHARGE |
3/6/10 Low Velocity/Medium Velocity/High Velocity |
1 second (Low/Medium Velocity) 7 seconds (High Velocity) | ||
3/6/10 (Low/Medium/High Velocity) 3.5 (One/Two Pump Blast) 3/6/10 (Low/Medium/High Velocity) 7 (Three Pump Explosion) |
1 second (Low/Medium Velocity) 7 seconds (High Velocity) 0.4 seconds (Pumping) | |||
ALTERNATE SAWED-ON![]() REQUIRES DEFAULT SAWED-ON |
3/6/10 Low Velocity/Medium Velocity/High Velocity |
1 second (Low/Medium Velocity) 7 seconds (High Velocity) | ||
0.25 (Melee) 1.5 [x3] (Launched) |
0.05 seconds (Melee) 4 seconds (Recharge) [Doubled w/Chainsaw Attached] |
Weapon | Primary Fire | Damage | Cooldown | |
---|---|---|---|---|
Alternate Fire | ||||
![]() OBTAINED IN 1-1: HEART OF THE SUNRISE OR 1-2: THE BURNING WORLD | ||||
STANDARD ATTRACTOR![]() DEFAULT UNLOCK |
0.205 (Per Nail) 5.125 (DPS) |
0.04 seconds (25 nails per second) 0.2 seconds [x100] (Recharge) | ||
N/A | 12 seconds (Duration) 0.35 seconds [x3] (Recharge) | |||
STANDARD OVERHEAT![]() BOUGHT FOR 25,000P |
0.185 (Per Nail) 4.625 (Low Heat DPS) 2.3125 (Max Heat DPS) 1.295 (No Heatsink DPS) |
3.25 seconds (Heat Decay) 0.04 seconds (Low Heat, 25 nails per second) 0.08 seconds (High Heat, 12.5 nails per second) 0.125 seconds (Depleted, 8 nails per second) | ||
0.185 per Nail 11.5625 (DPS) |
8 seconds [x2] (Recharge) 0.016 seconds (Heatsink, 62.5 nails per second) | |||
STANDARD JUMPSTART![]() BOUGHT FOR 35,000P |
0.185 per Nail 2.775 (Untethered DPS) 4.625 (Tethered DPS) |
0.08 seconds (Cable untethered, 12.5 nails per second) 0.04 seconds (Cable tethered, 25 nails per second) | ||
10 | 5 seconds (Charging Shock) 5 seconds (Recharge) | |||
![]() OBTAINED IN 4-4: CLAIR DE SOLEIL | ||||
ALTERNATE ATTRACTOR![]() REQUIRES DEFAULT ATTRACTOR |
0.75 3 Total Hits per Saw |
0.23 seconds (4.34 saws per second) 2 seconds [x10] (Recharge) | ||
N/A | 12 seconds (Duration) 0.35 seconds [x3] (Recharge) | |||
ALTERNATE OVERHEAT![]() REQUIRES DEFAULT OVERHEAT |
0.6 2 Total Hits per Saw (<50% Heat) 1 Hit per Saw (>50% Heat) |
0.25 seconds (Low Heat, 4 saws per second) 0.55 seconds (High Heat, 1.81 saws per second) 0.75 seconds (Depleted, 1.5 saws per second) 5 seconds (Heat Decay) | ||
1 (Low Heat) 1 [x2] (>50% Heat) 1 [x3] (>83% Heat) 20+ Total Hits per Saw* |
8 seconds (Recharge) | |||
ALTERNATE JUMPSTART![]() REQUIRES DEFAULT JUMPSTART |
0.6 | 0.5 seconds (Untethered, 2 saws per second) 0.25 seconds (Tethered, 4 saws per second) | ||
10 | 5 seconds (Charging Shock) 5 seconds (Recharge) |
Weapon | Primary Fire | Damage | Cooldown | |
---|---|---|---|---|
Alternate Fire | ||||
![]() OBTAINED IN 2-2: DEATH AT 20,000 VOLTS | ||||
ELECTRIC![]() DEFAULT UNLOCK |
8 | 16 seconds | ||
Zoom | N/A | None | ||
SCREWDRIVER![]() BOUGHT FOR 100,000P |
3 (Initial Impact) 0.0625 [x116] (Drilling, over ~7.5 seconds) |
16 seconds | ||
Zoom | N/A | None | ||
MALICIOUS![]() BOUGHT FOR 100,000P |
2 (Hitscan beam) 6.25 (Explosion) |
16 seconds | ||
Zoom | N/A | None |
Weapon | Primary Fire | Damage | Cooldown | |
---|---|---|---|---|
Alternate Fire | ||||
![]() OBTAINED IN 5-3: SHIP OF FOOLS | ||||
FREEZEFRAME![]() DEFAULT UNLOCK |
3.5 7 (Airshot Explosion) |
1 second | ||
N/A | 5 seconds (Duration) 10 seconds (Recharge) | |||
S.R.S. CANNON![]() BOUGHT FOR 75,000P |
3.5 7 (Airshot Explosion) |
1 second | ||
2 (No Charge/Low Velocity) 5 (25%+ Charged/High Velocity) 5 (Explosion) 7 (Parry) |
8 seconds | |||
FIRESTARTER![]() BOUGHT FOR 75,000P |
3.5 7 (Airshot Explosion) |
1 second | ||
1 (On Ground) (Per Burn Tick) 0.5 (On Enemy) (Per Burn Tick) |
3 seconds (Dispense) 8 seconds (Recharge) |
Game Mechanics | |||
---|---|---|---|
Player | |||
Assists • Cheats (Debug Console) • Health (Hard Damage) • Movement • Parrying • Style • Weapons | |||
World | |||
Difficulties • Levels • Points • Ranking • Seasonal Events • Sound Effects • Soundtrack • Status Effects | |||
Entities | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Easter Eggs | ![]() ![]() |