Weapons

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Weapons.png
See also: Spawner Arms

Weapons are the primary method of combat for players in ULTRAKILL. Standard blue weapons are found throughout the campaign in levels, while their green and red variants are bought at the Shop Terminal for Points (P), with the exception of Arms, which are all acquired in the same way as blue weapons, within a level.
Specific weapons also have alternate versions that behave differently than their normal counterparts found by exploring secrets in-game rather than being bought in the Terminal.

Mechanics

Primary Fire - The most common usage of the weapon, its effect is often the same for every variant.
Alternate Fire - A unique ability for every variant, often more powerful than the primary fire but limited by a cooldown. It can often be combined with other variants or even other weapons for devastating effects.

Damage Modifiers

Certain enemies are weaker or more resiliant to the effects of certain weapons which allow for strategies the player can use to defeat specific threats.

Damage Modifiers
Enemy Multiplier
Feedbacker Feedbacker Parries
The Corpse of King Minos The Corpse of King Minos
Drone Drone
Virtue Virtue
×5
×0.6
×0.6
Whiplash Whiplash
Stalker Stalker ×0
Explosions Explosions
Filth Filth
Soldier Soldier
Streetcleaner Streetcleaner
Malicious Face Malicious Face
Swordsmachine "Tundra" Swordsmachine "Tundra"
×0.5
×0.25
×0.5
×0
×1.75
Slams Slams
Malicious Face Malicious Face
Very Cancerous Rodent Very Cancerous Rodent
×2
×2
Revolver Revolvers
Stalker Stalker
The Corpse of King Minos The Corpse of King Minos's Hand
V2 V2
V2 (2nd) V2 (2nd)
×1.5
×1.5
×0.6
×0.6
Shotgun Shotgun Pellets
Swordsmachine Swordsmachine ×1.5
Shotgun Shotgun Parries
Filth Filth
Stray Stray
Schism Schism
Soldier Soldier
The Corpse of King Minos The Corpse of King Minos
Ferryman Ferryman
Swordsmachine Swordsmachine
Mindflayer Mindflayer
Sentry Sentry
Minos Prime Minos Prime
Sisyphus Prime Sisyphus Prime
×2
×2
×2
×2
×6.5
×1.5
×2.25
×1.5
×1.5
×1.5
×1.5
Silver Sawblade Silver Sawblades
Silver Nail Silver Nails
Filth Filth
Stray Stray
Stalker Stalker
Schism Schism
Soldier Soldier
×2
×2
×1.5
×1.5
×1.5
Cannonball Cannonballs
Cerberus Cerberus ×2
Electric Railcannon Electric Railcannon
Malicious Railcannon Malicious Railcannon
Swordsmachine "Agony" Swordsmachine "Agony"
Virtue Virtue
Flesh Prison Flesh Prison
Flesh Panopticon Flesh Panopticon
×1.75
×1.5
×0.5
×0.5
Nail Nails
Malicious Face Malicious Face
Virtue Virtue
Gabriel, Judge of Hell Gabriel, Judge of Hell
Gabriel, Apostate of Hate Gabriel, Apostate of Hate
Mysterious Druid Knight (& Owl) Mysterious Druid Knight (& Owl)
Flesh Prison Flesh Prison
Flesh Panopticon Flesh Panopticon
×1.5
×1.25
×1.25
×1.25
×0.5
×0.5
×0.5
Fire Fire
Schism Schism
Sisyphean Insurrectionist Sisyphean Insurrectionist
×0.5
×2
Rocket Rockets
Cerberus Cerberus ×1.5

Note: A modifier value below x1 reduces damage taken and a value above x1 increases damage taken.

Color Customization

Weapons can be customized with color presets unlocked by collecting Soul Orbs or with a custom color scheme option purchasable with 1,000,000P. Each unlockable preset is also reproducible one-to-one with custom colors; their corresponding color codes are also given on their individual pages. The color of arms cannot be customized.

Data Table

There are 5 base guns with 15 different variations including 3 alternate variants and 3 arms.

Weapon Primary Fire Damage Cooldown Unlock Location
Alternate Fire
ARMS
FEEDBACKER
FeedbackerHUDNew.png
Punch 1 ~0s (Exhaust) DEFAULT UNLOCK
Icon primalparry.png Icon projectileparry.png Parry (Passive) 5
KNUCKLEBLASTER
KnuckleblasterHUDNew.png
Heavy Punch 2.5 1-4: CLAIR DE LUNE
Icon explosion.png Shockwave 1
WHIPLASH
WhiplashHUDNew.png
Icon whip.png Grappling Hook 0.2 4-4: CLAIR DE SOLEIL
REVOLVERS
STANDARD PIERCER
SingleRevolver.png
Icon revolver.png Revolver Shot 1/1.5/2
Base/Limb/Headshot
0.5s 0-1: INTO THE FIRE
Icon bluerevolver.png Piercing Revolver Shot 1/1.5/2 [x3]
Base/Limb/Headshot
2.5s
STANDARD MARKSMAN
RevolverSpecial.png
Icon revolver.png Revolver Shot 1/1.5/2
Base/Limb/Headshot
0.5s
Icon hitscanparry.png Coin Toss 1/1.5/2 + (1/1.5/2 x Coins)
Base/Limb/Headshot
4s [x4]
STANDARD SHARPSHOOTER
RevolverSharp.png
Icon revolver.png Revolver Shot 1/1.5/2
Base/Limb/Headshot
0.5s
Icon redrevolver.png Piercing & Ricocheting Revolver Shot 1/1.5/2 [x1/2/3]
Base/Limb/Headshot [0/1/2+ Ricochets]
6.6s [x3]
Alternate Revolvers (Slab Revolvers)
ALTERNATE PIERCER
RevolverAltSingle.png
Icon revolver.png Heavy Revolver Shot 1.25 [x2] 1s 1-4: CLAIR DE LUNE
Icon bluerevolver.png Heavy Piercing Revolver Shot 1.25 [x4] + 1.25 [x2] 5s
ALTERNATE MARKSMAN
RevolverAltSpecial.png
Icon revolver.png Heavy Revolver Shot 1.25 [x2] 1s
Icon hitscanparry.png Coin Toss (1.5 + (0.25 x Coins)) [x(2 + Splits)] 4s [x4]
ALTERNATE SHARPSHOOTER
RevolverAltSharp.png
Icon revolver.png Heavy Revolver Shot 1.25 [x2] 1s
Icon redrevolver.png Heavy Piercing & Ricocheting Revolver Shot 1.25 [x2/3/4]
[0/1/2+ Ricochets]
8.571428s
SHOTGUNS
CORE EJECT
Shotgun.png
Icon shotgun.png Shotgun Pellets 0.25 [x12] 1.25s 0-2: THE MEATGRINDER

0-3: DOUBLE DOWN
Icon explosion.png Core Grenade 3.5
2.3 (Fall Off)
2s
PUMP CHARGE
Shotgun1.png
Icon shotgun.png Shotgun Pellets 0.25 [x10] 0.9s
Icon shotgun.png Pump Charge
Icon explosion.png Overpump
0.25 [x16] (One Pump)
0.25 [x24] (Two Pumps)
10 (Three Pump)
0.4s
SAWED-ON
Standard Sawed-On.png
Icon shotgun.png Shotgun Pellets 0.25 [x12] 1.25s
Icon shotgunsaw.png Chainsaw 0.25 (Melee)
1.5 [x3] (Thrown)
0.05s (Melee)
4.25s (Recharge)
Alternate Shotguns (Impact Hammer)
ALTERNATE CORE EJECT
Alternate Core Eject.png
Icon impacthammer.png Hit 3/6/10
Low/Medium/High
1s
(Yellow, green.)
7s
(Red)
7-2: LIGHT UP THE NIGHT
Icon explosion.png Core Grenade 3.5
2.3 (Fall Off)
2s
ALTERNATE PUMP CHARGE
Alternate Pump Charge.png
Icon impacthammer.png Hit 3/6/10
Low/Medium/High
1s
(Yellow, green.)
7s
(Red)
Icon impacthammerparry.png Hit + Blast
Icon impacthammerparry.png Hit + Overpump
3/6/10 (One/Two Pumps)
3.5 (Blast)
10 (Three Pumps)
7 (Explosion)
1s
(Yellow, green.)
7s
(Red)
ALTERNATE SAWED-ON
Alternate Sawed-On.png
Icon impacthammer.png Hit 3/6/10
Low/Medium/High
1s
(Yellow, green.)
7s
(Red)
Icon shotgunsaw.png Chainsaw 0.25 (Melee)
1.5 [x3] (Thrown)
0.05s (Melee)
4.25s (Recharge)
NAILGUNS
STANDARD ATTRACTOR
Nailgun2.png
Icon silvernail.png Silver Nails 0.205/Nail
5.125 (DPS)
0.2s [x100] (Recharge) 1-1: HEART OF THE SUNRISE

1-2: THE BURNING WORLD
Icon magnet.png Magnet N/A 12s (Duration)
0.3s? [x3] (Recharge)
STANDARD OVERHEAT
NailgunOverheat.png
Icon nail.png Standard Nails 0.185/Nail
4.625 (Low Heat? DPS)
??? (Med. Heat? DPS)
??? (Max Heat? DPS)
3.5s? (Heat Decay)
Icon overheatnail.png Heatsink Dump 0.185/Nail
11.5625? (DPS)
2.3125? (Fatigue DPS)
8s [x2] (Recharge)
STANDARD JUMPSTART
Standard JumpStart Nailgun.png
Icon nail.png Standard Nails 0.185/Nail
? (DPS)
N/A
Icon jumpstartcable.png Electric Cable 10 4-5s (Unsure)
Alternate Nailguns (Sawblade Launchers)
ALTERNATE ATTRACTOR
SawbladeLauncher.png
Icon silversaw.png Silver Saws 0.75
3 Total Hits/Saw
2s [x10] (Recharge) 4-4: CLAIR DE SOLEIL
Icon magnet.png Magnet N/A 12s (Duration)
0.3s? [x3] (Recharge)
ALTERNATE OVERHEAT
SawbladeLauncherOverheat.png
Icon saw.png Standard Saws 0.6
2 Total Hits/Saw (<50% Heat?)
1 Total Hit/Saw (>50% Heat?)
5s? (Heat Decay)
Icon overheatsaw.png Heatsink Dump 1 (Low Heat)
1 [x2] (>50% Heat)
1 [x3] (>83% Heat)
20+ Total Hits/Saw*
8s (Recharge)
ALTERNATE JUMPSTART
Alternate JumpStart Nailgun.png
Icon saw.png Standard Saws 0.6 0.5s (Between saws)
Icon jumpstartcable.png Electric Cable 10 4-5s (Unsure)
RAILCANNONS
ELECTRIC
Railcannon.png
Icon electric.png Electric Beam 8 16s 2-2: DEATH AT 20,000 VOLTS
Zoom N/A None
SCREWDRIVER
Railcannonscrew.png
Icon drill.png Screw 3 + 0.0625 [x116] (over ~7.5s) 16s
Zoom N/A None
MALICIOUS
Railcannonmalicious.png
Icon explosion.png Malicious Blast 2 (Hitscan beam)
6.25 (Explosion)
16s
Zoom N/A None
ROCKET LAUNCHERS
FREEZEFRAME
Rocketlauncher.png
Icon rocket.png Rocket 3.5
7 (Red Explosion)
1s 5-3: SHIP OF FOOLS
Icon frozenrocket.png Freezes Rockets N/A 5s
(Duration)
10s
(Recharge)
S.R.S. CANNON
Rocketlaunchercannon.png
Icon rocket.png Rocket 3.5
7 (Red Explosion)
1s
Icon cannonball.png Cannonball 2 (Uncharged)
5 (25%+ Charged)
5 (Explosion)
7 (Parry)
8s
FIRESTARTER
Firestarter.png
Icon rocket.png Rocket 3.5
7 (Red Explosion)
1s
Icon gasoline.png Gasoline 1 (On Ground)
(Per Gasoline Tick)
3s
(Dispense)
8s
(Recharge)