Soldier

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SOLDIER
Soldier
General
Class Greater Husk
Health 2.5
Weight Light (Grounded)
Rank 1
GenericRevolverHUD.webpIcon hitscanparry.webp Locational Damage
Head 
(200%)
True
Limbs 
(150%)
True
Conditional Modifiers
Flammable True
Airshot True
Splatters True 
50 u/s
Magnet Pull True
Damage Type Modifiers
  • Shotgun Parries: 
    200%
  • Attractor Nails/Saws: 
    150%
  • Blockable Explosions (Grounded): 
    25%
  • Blockable Explosions (Grounded) [Brutal]: 
    0%
  • Radiance Multipliers
    Health 2x
    Damage 1.5x
    Speed 1.5x
    Appearances
    2-2, 2-3
    3-1

    4-1, 4-2, 4-3, 4-S
    5-1, 5-2, 5-3
    6-1


    7-1, 7-2, 7-3, 7-4


    0-E


    The Cyber Grind

    Cyber Grind Data
    Wave Cost Prefabs
    4 4 + 2 p

    The Soldier is a Greater Husk introduced in 2-2: DEATH AT 20,000 VOLTS, and is the fourth Husk-class enemy that the player encounters in ULTRAKILL.

    Soldiers greatly resemble Stray Strays in appearance, but with white coloration in their muscles and exposed flesh and bones. The right side of their bodies and much of their face and pelvis have been replaced with blue-colored rectangular machinery. Their right arm is replaced with a large cannon.

    Behavior

    If a Soldier cannot see its target and is off of cooldown, it will approach the target's position.
    When a Soldier can see its target, it will try to stay within 30 (60 if off cooldown) units from it.

    Once the Soldier stops moving, if it is within 3 units of its target it will Kick it, otherwise the Soldier will use its first Projectile Blast 1−2 seconds after re-spotting its target, then follow-up every 1–2.5 seconds.
    After attacking, Soldiers will move to a random point within 10 units of their current position.
    Soldiers will cancel their attack and instantly deplete their cooldown if they become airborne.

    Soldiers move at a maximum speed of 15 units/s with an acceleration of 480 units/s², and have a turn speed of 480 degrees/s.

    On Standard, Violent, and Brutal difficulties, Soldiers are able to block normal explosions while grounded, reducing incoming damage by 75% (100% on Brutal) and preventing them from being launched, though they will still take horizontal knockback and the recoil animation will cancel any ongoing attack. Soldiers cannot block explosions while airborne, and they will still be launched by ground slam shockwaves and indirect Rocket Launcher Rocket Launcher explosions. Additionally, they are not immune to more powerful red explosions such as those from Core Eject snipes and nukes, Sharpshooter projectile snipes, and Rocket Launcher airshots, as well as specific exceptions including their own interrupted projectiles, Mindflayer Mindflayer death explosions, and Malicious Face Malicious Face explosions caused by hitting core ejects and coins. When covered with gasoline from the Firestarter Rocket Launcher Firestarter Rocket Launcher, they will lose their explosion resistance.

    Attacks

    Projectile Blast

    The Soldier will raise and "pump" its right arm to start charging projectiles, then fire 4 projectiles at its target—1 in the center with the others evenly spaced in a 5 degree cone around it.
    If the charging projectiles are hit with any hitscan weapon, they will explode as well as instantly kill the Soldier.
    The Soldier can be Feedbacker Feedbacker or Shotgun Shotgun parried while shooting the projectiles, but not while charging them.
    Each projectile travels at 65 u/s, deals 25 damage to the player or 2.5 damage to enemies, and can be Feedbacker Feedbacker parried or deflected by explosions.

    Kick

    The Soldier will kick its target, dealing 40 damage to the player or 2 damage to enemies, as well as 25 units of knockback.
    This attack can be Feedbacker Feedbacker or Shotgun Shotgun parried.

    Strategy

    The Alternate Revolver Alternate Revolver's primary fire and the Knuckleblaster Knuckleblaster's melee punch will kill Soldiers instantly. Using the Whiplash Whiplash on a Soldier and killing them with the Knuckleblaster is a good way to restore lost health, provided one can manage the hard damage buildup from using the Whiplash on an enemy. Alternatively, for greater splash damage, the player can use the Whiplash on a Soldier and immediately fire a rocket at it using the Rocket Launcher Rocket Launcher, creating a large red explosion.

    Their projectiles can be parried back to them. Since their orb cast is charged near their center of mass rather than overhead, it is easier to interrupt them with a hitscan attack compared to Strays. Interrupting any projectile casts, including the Soldier's, with the Sharpshooter's alt fire will additionally trigger a large red explosion that other nearby Soldiers cannot block.

    Difficulty Changes

    Harmless

    • Soldiers no longer block explosions.
    • Projectile Blasts fire in a cone of 2°.
    • Soldiers move at a max speed of 7.5 u/s.
    • Projectiles travel at 32.5 u/s.
    • Attacks are 50% slower.

    Lenient

    • Soldiers no longer block explosions.
    • Projectile Blasts fire in a cone of 3°.
    • Soldiers move at a max speed of 11.25 u/s.
    • Projectiles travel at 48.75 u/s.
    • Attacks are 25% slower.

    Violent

    • Projectile Blasts fire in a cone of 10° and shoot 6 projectiles.
    • Soldiers move at a max speed of 18.75 u/s.
    • Projectiles travel at 87.75 u/s.
    • Attacks are 25% faster.

    Brutal

    • Soldiers roll and crouch before doing an attack, charging while rolling. (The only exception is when Soldiers are underwater.)
    • Soldiers will jump off the place they are standing on to get closer
    • Soldiers block all damage from standard explosions while grounded.
    • Attacks are 50% faster.

    Terminal Entry


    Soldier

    TYPE: Greater Husk

    DATA:
    Soldiers are an augmented version of Strays, whose technological implants have been scavenged from broken machines to channel Hell Energy with greater efficiency.


    This increase in power gives Soldiers more self-confidence, causing them to act more aggressively than normal Strays.


    Despite the enhancements, their intelligence remains low and it has yet to be determined who or what actually augmented them.

    STRATEGY:
    - The shotgun is an excellent weapon against Soldiers, as long as its use is swift so as to not allow them to protect themselves with melee attacks.


    - Since Soldiers charge their shots in front of them rather than above them, the charge is also easier to interrupt via a precise revolver shot for an explosive kill.


    - Thanks to their augmentations, Soldiers are able to withstand normal explosions with little to no damage. The more powerful red explosions will go through their guard however, and they are unable to block if not on the ground.

    Media

    Trivia

    • The Soldier's design is the basis of the Stray's current model, which was redone along with those of Filth and Schisms to bring them up to par with the higher-quality models introduced later in development.[citation needed]
    • Prior to the addition of the "Enemies" terminal tab in Early Access version 5a, Soldiers were referred to interchangeably as "Shotgun Husks" and "Shotgunners".[citation needed]
      • They still retain the "Shotgunner" moniker in several places in the game files.


    Enemies
    Lesser Greater Supreme
    HUSKS Filth Filth
    Stray Stray
    Stalker Stalker
    Schism Schism
    Soldier Soldier
    The Corpse of King Minos The Corpse of King Minos
    Sisyphean Insurrectionist Sisyphean Insurrectionist
    Ferryman Ferryman
    MACHINES Drone Drone
    Streetcleaner Streetcleaner
    Swordsmachine Swordsmachine
    Mindflayer Mindflayer
    Sentry Sentry
    Gutterman Gutterman
    Guttertank Guttertank
    V2 V2
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    DEMONS Malicious Face Malicious Face
    Cerberus Cerberus
    Idol Idol
    Mannequin Mannequin
    Hideous Mass Hideous Mass Leviathan Leviathan
    Minotaur Minotaur
    ANGELS Virtue Virtue Gabriel, Judge of Hell Gabriel, Judge of Hell
    Gabriel, Apostate of Hate Gabriel, Apostate of Hate
    ???
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    Flesh Prison Flesh Prison
    Flesh Panopticon Flesh Panopticon
    Cancerous Rodent Cancerous Rodent
    Very Cancerous Rodent Very Cancerous Rodent
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    Big Johninator Big Johninator
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    Puppet Puppet
    PRIME SOULS Minos Prime Minos Prime
    Sisyphus Prime Sisyphus Prime