Guttertank

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GUTTERTANK
Guttertank
General
Class Greater Machine
Health 23
Weight Heavy (Grounded)
Rank 4
SingleRevolver.pngIcon hitscanparry.png Locational Damage
Head
(2x)
Limb
(1.5x)
Conditional Modifiers
Flammable?
Airshot?
Damage Type Modifiers
- Shotgun Parries: 
150%

- Standard Revolvers (Limbs): 
150%

Radiance Multipliers
Health 1.5x
Damage 1.5x
Speed 1.35x
Appearances
7-2, 7-3, 7-4

The Cyber Grind

Cyber Grind Data
Wave Cost Spawns
25 40 + 40 n

Guttertanks are the ninth Machine-class enemy players fight, and are first encountered in 7-2: Light Up the Night.
They are bulky red robots with a rocket launcher for their right arm, and have a tank emitting smoke mounted on their back.
Their left arm has "FAUST PANZER" written on it; German for "FIST TANK".

Behaviour

Guttertanks will approach V1 and fire rockets at them. If allowed to get close enough, or when approached, they will wind up a very quick and powerful punch. As they walk around they will sometimes place landmines beneath their feet.

When punching, placing a landmine, and dying, they make noises that sound like garbled radio chatter.

Attacks

Rocket Launcher
The Guttertank will fire a rocket at V1 when at a distance, dealing 35 damage. Their aiming will attempt to predict V1's position.

If the rocket misses, it will freeze in place similarly to the Freezeframe Rocket Launcher Freezeframe Rocket Launcher before exploding shortly afterwards.

Landmine
Guttertanks will, at random, deploy a Landmine. These Landmines, once set off, will jump up into the air before detonating and exploding, dealing 35 damage.

Activated Landmines can be parried. A Landmine parried into an enemy will give the style bonus +SERVED. If the Landmine is parried into the Guttertank that deployed it, it will instead give the style bonus +LANDYOURS.

Punch
While at a close distance, the Guttertank will attempt to quickly punch V1 for 35 damage. The punch cannot be parried and deals heavy knockback. If the Guttertank misses its punch, it will slip and tip over. As the Guttertank recovers, it can be parried with the Feedbacker Feedbacker or a Shotgun Shotgun parry.

If a Guttertank slips, it will receive 0.1 damage. If this kills the Guttertank, the player will be granted with the style bonus +SLIPPED.

A Guttertank can predict a player's direct path and will attempt to pre-emptively wind up a punch if they expect a player to be within range. This is most noticeable when approaching a Guttertank with the use of the Whiplash Whiplash.

In situations with enemy infighting enabled, the Guttertank's punch deals extreme damage to Guttermen Guttermen, instantly killing them.

Strategy

Guttertanks are risky to fight at close range due to their quick, high damage, unparriable punch. Keeping your distance prevents them from using this tool in their arsenal entirely. However, if you can bait out the punch, they will fall and momentarily become parryable.

Bitchparry.gif


Since they lead their shots, you can bait them to fire in one direction before moving in another.

Their rockets are affected by the Freezeframe Rocket Launcher's secondary fire. You can freeze the rockets as they are fired, and shoot them with a hitscan weapon. The rockets can also be shot right as they are fired, without needing to be frozen if your timing and accuracy are right.

When frozen, the rockets can be ridden back by slamming on top of them into the Guttertank, netting the player an insta-kill.

The Attractor Nailgun's magnet can attract the rockets of the Guttertanks, redirecting them away from you and into another enemy. and decreasing the range of their rockets when the magnet is on them. In addition, the rocket points towards them, allowing it to be quickly frozen and redirected back into the Guttertank.

The mines Guttertanks place can be parried to damage them or other enemies. This is also a valuable source of healing, since getting close to them to heal is dangerous.

When Guttertanks are stuck in their rocket firing animation, you can whiplash towards them and get a quick attack in as long as you dodge their punch right after. Be sure not to be hit by the rocket on the way towards them, or by dodging backwards into it as it explodes. If you are good enough at the timing, you can consistently dodge their punches and only engage in close range combat.

Difficulty Changes

Brutal

  • Cannot slip unless located on top of Gasoline Gasoline

Terminal Entry

TYPE: GREATER MACHINE

DATA:
As Guttermen singlehandedly ended the trench warfare era of the Final War, armies scrambled to create countermeasures, leading to the creation of more machines of war.


Built from the foundations of Guttermen to save time, Guttertanks were equipped with highly efficient explosives and arms capable of damaging and destroying thick armor. The slow, lumbering walls that once dominated the field had now become obsolete.


As human soldiers had quickly become useless in war, utterly outclassed by machines, they were almost entirely phased out. This lead to the second era of the Final War, where machines fought machines in a back-and-forth tide as new designs were phased in and out at a feverish pace, each designed specifically to counter the last.


Although at first the soldiers celebrated returning home, they soon found that the pointless, endless arms race left little in its wake. All resources were used on machines of war, and impoverished civilians had to struggle to survive. Home was just another battlefield, a war of all against all.


Conquest leads to war —
War leads to famine —
Famine leads to...

STRATEGY:
- The Guttertank's punch is deceptively fast and powerful. The best way to get close safely is to bait a punch before closing the gap.


- Due to reused technology, the Freezeframe Rocket Launcher is capable of freezing Guttertank rockets too, making them temporarily incapable of long range combat.

Media


Enemies
Lesser Greater Supreme
Husks Filth Filth
Stray Stray
Stalker Stalker
Schism Schism
Soldier Soldier
The Corpse of King Minos The Corpse of King Minos
Sisyphean Insurrectionist Sisyphean Insurrectionist
Ferryman Ferryman
Machines Drone Drone
Streetcleaner Streetcleaner
Swordsmachine Swordsmachine
Mindflayer Mindflayer
Sentry Sentry
Gutterman Gutterman
Guttertank Guttertank
V2 V2
V2 (2nd) V2 (2nd)
1000-THR "Earthmover" 1000-THR "Earthmover"
Demons Malicious Face Malicious Face
Cerberus Cerberus
Idol Idol
Mannequin Mannequin
Hideous Mass Hideous Mass Leviathan Leviathan
Minotaur Minotaur
Angels Virtue Virtue Gabriel, Judge of Hell Gabriel, Judge of Hell
Gabriel, Apostate of Hate Gabriel, Apostate of Hate
???
Something Wicked Something Wicked
Flesh Prison Flesh Prison
Flesh Panopticon Flesh Panopticon
Cancerous Rodent Cancerous Rodent
Very Cancerous Rodent Very Cancerous Rodent
Mysterious Druid Knight (& Owl) Mysterious Druid Knight (& Owl)
Big Johninator Big Johninator
Puppet Puppet
Prime Souls Minos Prime Minos Prime
Sisyphus Prime Sisyphus Prime