7-4: ...Like Antennas to Heaven

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7-4: ...LIKE ANTENNAS TO HEAVEN
7-4: ...Like Antennas to Heaven
General
Layer & Part VIOLENCE /// CLIMAX
Challenge Don't fight the security system.
Music War Without Reason
Tip of the Day
A direct hit from the Knuckleblaster has extremely powerful knockback, making it extremely powerful for launching enemies into pits and other environmental hazards.
Enemies
Filth 6 Filth
Stray 4 Strays
Schism 2 Schisms
Soldier 4 Soldiers
Streetcleaner 2 Streetcleaners
Sentries 3 Sentries
Gutterman 1 Gutterman
Guttertank 5 Guttertanks
Malicious Face 1 Malicious Face
Idol 6 Idols
Mannequin 2 Mannequins
1000-THR "Earthmover" 1000-THR "Earthmover"
Rank Requirements
Rank Time Kills Style
S 05:30 32 16,500
A 06:00 28 15,000
B 08:00 18 9,000
C 12:40 6 3,500
This article covers a simplified account of the boss fight for 1000-THR "Earthmover". For more detail on the boss, see 1000-THR "Earthmover".

7-4: ...Like Antennas to Heaven is the final level of Violence, featuring the Earthmover Earthmover. The player emerges from a bunker, faced with a towering machine that must be scaled. The song in this level is War Without Reason.

Level


A grounded view of the Earthmover looking down on V1.

Start

The player starts off in what appears to be an underground bunker, which they must slide underneath a gap and scale a small flight of stairs to exit. Upon exiting they will be greeted by a looming Earthmover, who prepares to fire upon them before being struck by another of its kind that it was battling across the pale sands and raining fire of the third ring of Violence.

Across a gap, there are three Hookpoints to ascend the Earthmover Earthmover's leg. On a thin walkway, two Streetcleaner Streetcleaners will spawn. Past them, two jump pads will take the player to the base of the torso.

A yellow Hookpoint will activate platforms for the player to jump across, and at the end of them a Sentry Sentry will spawn, followed by a Guttertank Guttertank. Past it are red hot pipes that can damage the player, and a gap. Across another gap are two Soldier Soldiers and then another Sentry Sentry. When the player approaches it, a Gutterman Gutterman will spawn behind them.

Jumping on to the circular platform causes two Guttertank Guttertanks to spawn. On the next ledge, there is a window displaying the fleshy interior of the Earthmover Earthmover, and a building with a Malicious Face Malicious Face and two Mannequin Mannequins.

Defence System

The defence system in a plaza before the interior.

Passing the checkpoint will activate a miniboss encounter. The player is locked into the arena by a barrier, and is first faced with two rocket launchers and an invulnerable machine that fires a tracking laser. As the player destroys the rocket launchers, two mortar launchers will take their place, which will be joined by two rods that fire HellOrbBlue.png Hell Seekers. The weapons can damage each other.

Once all other weapons have been destroyed, the laser will become vulnerable and speed up substantially. When defeated, the barrier will shut down and an elevator will be available to ride upwards.

In an alley blocked off and beside the arena, there is a book.

THIS IS THE ONLY WAY IT COULD HAVE ENDED.


WAR NO LONGER NEEDED ITS ULTIMATE PRACTITIONER. IT HAD BECOME A SELF-SUSTAINING SYSTEM. MAN WAS CRUSHED UNDER THE WHEELS OF A MACHINE CREATED TO CREATE THE MACHINE CREATED TO CRUSH THE MACHINE. SAMSARA OF CUT SINEW AND CRUSHED BONE. DEATH WITHOUT LIFE. NULL OUROBOROS. ALL THAT REMAINED IS WAR WITHOUT REASON.

A MAGNUM OPUS. A COLD TOWER OF STEEL. A MACHINE BUILT TO END WAR IS ALWAYS A MACHINE BUILT TO CONTINUE WAR. YOU WERE BEAUTIFUL, OUTSTRETCHED LIKE ANTENNAS TO HEAVEN. YOU WERE BEYOND YOUR CREATORS. YOU REACHED FOR GOD, AND YOU FELL. NONE WERE LEFT TO SPEAK YOUR EULOGY. NO FINAL WORDS, NO CONCLUDING STATEMENT. NO POINT. PERFECT CLOSURE.

T H I S  I S  T H E  O N L Y  W A Y  I T  S H O U L D  H A V E  E N D E D .

The pages of the book are blank.
PRESS "F" TO CLOSE


The insides of the Earthmover, covered in pulsating flesh, with idols protecting it.
The brain defending against V1.

Interior

Once inside the player will be greeted with a message from the Earthmover Earthmover's security system:

WARNING: INTRUDER DETECTED
-- FLUSHING INTERIOR --

There are 6 Idol Idols on a set of platforms that are powering a barrier in the ceiling, and must be destroyed as boiling blood rises from the floor. If the player falls into the blood, they will be damaged and knocked back upwards.

Once cleared, a path opens to a series of jump pads, Hookpoints, and damaging floors in a short platforming section inside of the neck.

Boss Encounter

The boss is the Earthmover Earthmover's brain, at the center of a circular room with a raised edge by the walls. It defends itself against the player with horizontal, rotating lasers, and fires large HellOrbBlue.png Hell Seekers that can be parried back at it. The brain is contained within a barrier that is not bulletproof, but will damage the player if they touch it.

After enough time passed it will spawn 2 Idol Idols in cases that are open from the back, while the lasers start spinning faster. It can spawn these indefinitely, and it can also be killed before it spawns any.

Escape

The same floor hazards faced on the way inside.

Once defeated, the brain will start exploding, and the player will be warned with a countdown:

CRITICAL FAILURE
80.00

If the timer reaches 0, the player will instantly die. They must go back down the neck the same way they came in, and will be faced with a wave of enemies in the large room, including 1 Sentry Sentry, 6 Filth Filth, 4 Stray Strays, 2 Schism Schisms, and 2 Soldier Soldiers. 2 Guttertank Guttertanks will spawn after enough of the other enemies have died, but while some are still left alive.

After all enemies are killed the door will open, leading to a jump pad that will launch the player away from the Earthmover Earthmover as it explodes, leaving its debris in the ashen wastes.


Challenge

In order to complete the level challenge, the player must find a way around the Defense System and enter the interior using an hidden path. Nearby the Defense System arena stands a crane carrying a bomb, climbing on top and using the Electric Railcannon Electric Railcannon on the electrical coils to power the crane, part of the Earthmover will be blown open by the bomb's detonation and reveal a new entrance.

Easter eggs

  • A plush of lead 3D-artist Victoria Holland can be found at a control panel when no-clipping inside the Earthmover's brain.
    • The control panel reads "GORP LIGHT: ON", switching to "GORP LIGHT: OFF" once the Earthmover starts dying.
  • A large plush of concept artist BigRockBMP can be found seated on the second Earthmover.
  • A few buildings on the Earthmover's side make up the loss meme.
  • A tiny top hat can be found on the Earthmover's head
  • A potted sunflower can be found when no-clipping through a door located within a building nearby the Security System boss fight, alongside a warning sign written in Japanese, the text translates to "Generator Siphon Plant Plant", being a play on words.

Trivia


Levels
Prelude Overture: The Mouth of Hell
0-1: Into the Fire 0-1: Into the Fire
0-2: The Meatgrinder 0-2: The Meatgrinder*
0-3: Double Down 0-3: Double Down
0-4: A One-Machine Army 0-4: A One-Machine Army
0-5: Cerberus 0-5: Cerberus
0-S: Something Wicked 0-S: Something Wicked
Act I
Infinite Hyperdeath
Limbo Lust Gluttony
1-1: Heart of the Sunrise 1-1: Heart of the Sunrise*
1-2: The Burning World 1-2: The Burning World
1-3: Halls of Sacred Remains 1-3: Halls of Sacred Remains
1-4: Clair de Lune 1-4: Clair de Lune
1-S: The Witless 1-S: The Witless
2-1: Bridgeburner 2-1: Bridgeburner
2-2: Death at 20,000 Volts 2-2: Death at 20,000 Volts
2-3: Sheer Heart Attack 2-3: Sheer Heart Attack*
2-4: Court of the Corpse King 2-4: Court of the Corpse King
2-S: All-Imperfect Love Song 2-S: All-Imperfect Love Song
3-1: Belly of the Beast 3-1: Belly of the Beast*
3-2: In the Flesh 3-2: In the Flesh
Act II
Imperfect Hatred
Greed Wrath Heresy
4-1: Slaves to Power 4-1: Slaves to Power
4-2: God Damn the Sun 4-2: God Damn the Sun*
4-3: A Shot in the Dark 4-3: A Shot in the Dark
4-4: Clair de Soleil 4-4: Clair de Soleil
4-S: Clash of the Brandicoot 4-S: Clash of the Brandicoot
5-1: In the Wake of Poseidon 5-1: In the Wake of Poseidon*
5-2: Waves of the Starless Sea 5-2: Waves of the Starless Sea
5-3: Ship of Fools 5-3: Ship of Fools
5-4: Leviathan 5-4: Leviathan
5-S: I Only Say Morning 5-S: I Only Say Morning
6-1: Cry for the Weeper 6-1: Cry for the Weeper
6-2: Aesthetics of Hate 6-2: Aesthetics of Hate*
Act III
Godfist Suicide
Violence Fraud Treachery
7-1: Garden of Forking Paths 7-1: Garden of Forking Paths
7-2: Light Up the Night 7-2: Light Up the Night
7-3: No Sound, No Memory 7-3: No Sound, No Memory*
7-4: ...Like Antennas to Heaven 7-4: ...Like Antennas to Heaven
7-S: Hell Bath No Fury 7-S: Hell Bath No Fury
8-1: ???
8-2: ???
8-3: ???
8-4: ???
8-S: ???
9-1: ???
9-2: ???
Other Prime Sanctums Miscellaneous
P-1: Soul Survivor P-1: Soul Survivor
P-2: Wait of the World P-2: Wait of the World
P-3: ???
Developer Museum Developer Museum
The Cyber Grind The Cyber Grind
Sandbox Sandbox