Status Effects

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Buffs

Enraged

Enraged enemies have enemy-specific buffs applied to them. Not all enemies can be enraged, with some having enrages locked to higher difficulties. Notably, all Angels and no Husks enrage.
This state is applied through various enemy-specific means, but most commonly by reaching low health.

Enraged enemies who move on the ground will not avoid charging off of ledges into environmental hazards when performing some of their attacks, allowing for an easy kill by luring them near one. Strategies change from enemy to enemy due to enrages doing different things depending on the enemy.
Enraged enemies turn bright red, gain various yellow accents and a red ring with lightning around them.

Enragable Enemies
Harmless+
Standard+
Violent+
Brutal+

Sanded

Sanded enemies do not bleed, meaning players cannot use them to heal.
This buff can be applied by Stalker Stalkers, who are immune to this effect and do not give blood by default.

Players can counter sanded enemies by parrying their attacks with the Feedbacker Feedbacker to regain health or by finding other enemies to heal from.
Sanded enemies appear with a scrolling sand texture over them.

Blessed

Blessed enemies cannot be damaged by any non-environmental factor.
This buff is only applied by Idol Idols and cannot be afflicted onto them.

Players can counter blessed enemies by killing the Idol that is protecting the enemy or by having the enemy die from an environmental hazard. Falling Malicious Face Malicious Faces count as environmental hazards, making them a fantastic choice if an Idol is at an inconvenient position or protected.
Blessed enemies appear with bluish-white circles around them, and a ray of light connecting them to their Idol.

Radiance

Radiant enemies are granted additional damage, speed, and health (internally damage reduction) based on their respective values, massively increasing enemy difficulty. Specific buffs can be changed in Sandbox mode to make enemies even harder.

Despite the increased speed and health, faster attacks means more parry windows for healing and damage. Parrying bypasses the damage reduction given by Radiance, making enemies faster to kill depending on what attacks they have.

Radiant enemies appear with a scrolling rainbow texture over them, as well as a scrolling rainbow outline.

Radiant enemies do not appear by default anywhere other than the Cyber Grind.

Debuffs

Fire

If an enemy is flammable, it will take 150% damage while inflamed, excluding damage dealt by explosions and the burn DoT itself. If an enemy that is not flammable is set on fire using Gasoline Gasoline, it will not receive this multiplier.
Each damage tick does 0.2 damage. This does not get boosted by the burning multiplier as mentioned above, nor by the airborne multiplier on weak Husks. This passive damage cannot kill Insurrectionist Insurrectionists.
Kills with fire damage give the [+ FRIED] style bonus. Killing enemies that are on fire gives the [+ FINISHED OFF] style bonus.

Duration

Burn duration is counted in ticks, and each tick lasts 0.5 seconds.
When a new burn is applied, it will overwrite the old duration only if the new duration is higher.
Explosion damage fall-off applies to burn duration the same way it does damage, reducing duration by a third.

8 ticks
(4s)
12 ticks
(6s)
16 ticks
(8s)
20 ticks
(10s)
24 ticks
(12s)
40 ticks
(20s)
Flammable Enemies

Gasoline

Any enemy covered in Gasoline Gasoline can always be set on fire, regardless if it is flammable or not. An enemy found underwater or that is wet can also be set on fire using gasoline. An enemy that is not flammable by default will not gain the usual 1.5x damage multiplier if set ablaze using gasoline.
Each drop of gasoline projected by the Firestarter Rocket Launcher Firestarter Rocket Launcher is equivalent to 0.15 Fuel. The maximum Fuel an enemy can have is 5. Every burn tick, a coated enemy will not consume any fire tick, and will instead consume 0.175 Fuel. When an enemy's Fuel reaches 0, it will resume consuming ticks as usual starting from the next tick.

Media