0-4: A One-Machine Army

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PRELUDE /// FOURTH
A ONE-MACHINE ARMY
0-4: A ONE-MACHINE ARMY
0-4: A One-Machine Army
General
Layer & Part PRELUDE /// FOURTH
Challenge Slide uninterrupted for 17 seconds.
Music Unstoppable Force
Tip of the Day
Shotgun parries:
A point-blank Shotgun shot to the torso right before an enemy attack lands will deal massive damage.
Collectables
Soul Orb 4 Soul Orbs
Blood Orb 1 Blood Orb
Enemies
Filth 36 Filth
Stray 14 Strays
Schism 2 Schisms
Malicious Face 3 Malicious Faces
Rank Requirements
Rank Time Kills Style
S 02:20 53 8,500
A 03:00 50 7,500
B 04:00 40 5,000
C 05:00 30 2,000
Levels
Previous Next
0-3 0-5
0-1, 0-2, 0-3, 0-4, 0-5
Secret Level.webp 0-S, Encore Level.webp 0-E

0-4: A ONE-MACHINE ARMY is the fourth level of Prelude.

Overview

0-4 is set in an extremely hot section of the Prelude facility, with it's arenas choked by heat and steam. Hot rooms are separated between by small cooling chambers, acting as stop points between arenas.

The level itself is a linear gauntlet, serving as an introduction to large horde fights with multiple different enemy types, focusing on the player's new arsenal with the Shotgun Shotgun.

0-4 is the first level to feature Malicious Face Malicious Faces, and prior level bosses in general, as normal enemies.

Level

Start

Starting off the level, the player enters a large, yellow-lit arena, spaced with platforms and walkways around the entrance and a flight of stairs to a raised floor on the other side. Walking forward to the end of the room will spawn a wave of ten Filth Filth near the entrance and five Stray Strays on the various platforms. Killing either group of husks will then summon a Malicious Face Malicious Face above the room's entryway.

Rotating Tunnel

The player will then arrive on a long walkway, surrounded by large rotating walls which deal damage on contact, along with lighting enemies on fire. A larger platform lies in the middle of the tunnel, with two rooms to either side blocked by glass walls.

Walking towards the middle of the tunnel will spawn a wave of six Filth Filth and five Stray Strays, with the Filth stumbling into the arena through a glass window.

Final Room

After the tunnels lies a large arched arena with a with a glass floor, dropping into a large pit with a Shredder Fan. Walkways line the sides of the arena, leading down to a set of stairs to the exit door.

Walking forward through the arena will spawn in a wave of six Filth Filth, situated at the far end of the room, four Stray Strays on the side walkways, and two Schism Schisms near the stairs. Killing all the enemies will then spawn in a large wave of fourteen Filth Filth across the arena to swarm the player.

Defeating the final wave will cause the doors to reopen and unlock the end of the level.

Challenge

For this level's challenge, the player must continually slide from the start of the level to the exit elevator, as the entire level is one continual straight line. Obstacles that can impede sliding continually include the breakable cooling chamber doors which lock the player inside when stepping into the chamber, and the glass floor in the final arena, which if broken can drop the player into the pit below.

The chamber doors can be broken by any weapon, making them easy to preemptively break once the player enters the chamber.

To prevent breaking the glass floor in the final arena, avoid using attacks that may accidentally break the floor below, including explosive attacks such as Shotgun Shotgun cores, projectile boosts, parried projectiles, and interrupting enemies.

Secrets

Secret Orb Locations
#1 Soul Orb Soul Orb - In the first arena on top of the platform to the left of the entrance. A large open room with platforms connected by pipes and large pillars. A Soul Orb is visible on one of the platforms.
#2 Blood Orb Blood Orb - In the Rotating tunnels through a door behind the right set of glass panels. Entering inside will lead to a small square room with the orb behind a door. Entering inside will cause two Malicious Face Malicious Faces to spawn in front of the player, which need to be killed in order for the door to open. An empty room with Cerberus statues. At the back sits a gate leading to a small room with a Blood Orb.
#3 Soul Orb Soul Orb - Right after the third cooling chamber following the Rotating Tunnel, there is a small nook where the player can jump inside. Going further reveals a Soul Orb. A small vent shaft showing a Soul Orb at the end.
#4 Soul Orb Soul Orb - In the final arena within a small pocket near the Shredder Pit. A narrow ledge lines the side of the pit, which can be accessed by sliding under a set of gaps beside the stairs. The player then needs to slide carefully on the ledge and into the nook with the Soul Orb and avoid falling off. A view of a narrow pathway behind the stairs of catwalks above. At the back lies a small pocket containing a Soul Orb.
#5 Soul Orb Soul Orb - In the final arena inside of a wall. A bucket passes directly over the orb every few seconds. A view of an alcove and a Soul Orb in an open vent within it.

Gallery

Trivia

  • This is one of the shortest non-boss levels in the game, consisting of only three main arenas.
  • Alongside 0-2 and 0-5, this level's title is "not really" a reference to anything.
    • Despite this, the name is still a play on the phrase "one-man army."


Levels
Prelude OVERTURE: The Mouth of Hell
0-1: Into the Fire 0-1: Into the Fire
0-2: The Meatgrinder 0-2: The Meatgrinder*
0-3: Double Down 0-3: Double Down
0-4: A One-Machine Army 0-4: A One-Machine Army
0-5: Cerberus 0-5: Cerberus
0-S: Something Wicked 0-S: Something Wicked
Act I
INFINITE HYPERDEATH
LIMBO LUST GLUTTONY
1-1: Heart of the Sunrise 1-1: Heart of the Sunrise*
1-2: The Burning World 1-2: The Burning World
1-3: Halls of Sacred Remains 1-3: Halls of Sacred Remains
1-4: Clair de Lune 1-4: Clair de Lune
1-S: The Witless 1-S: The Witless
2-1: Bridgeburner 2-1: Bridgeburner
2-2: Death at 20,000 Volts 2-2: Death at 20,000 Volts
2-3: Sheer Heart Attack 2-3: Sheer Heart Attack*
2-4: Court of the Corpse King 2-4: Court of the Corpse King
2-S: All-Imperfect Love Song 2-S: All-Imperfect Love Song
3-1: Belly of the Beast 3-1: Belly of the Beast*
3-2: In the Flesh 3-2: In the Flesh
Act II
IMPERFECT HATRED
GREED WRATH HERESY
4-1: Slaves to Power 4-1: Slaves to Power
4-2: God Damn the Sun 4-2: God Damn the Sun*
4-3: A Shot in the Dark 4-3: A Shot in the Dark
4-4: Clair de Soleil 4-4: Clair de Soleil
4-S: Clash of the Brandicoot 4-S: Clash of the Brandicoot
5-1: In the Wake of Poseidon 5-1: In the Wake of Poseidon*
5-2: Waves of the Starless Sea 5-2: Waves of the Starless Sea
5-3: Ship of Fools 5-3: Ship of Fools
5-4: Leviathan 5-4: Leviathan
5-S: I Only Say Morning 5-S: I Only Say Morning
6-1: Cry for the Weeper 6-1: Cry for the Weeper
6-2: Aesthetics of Hate 6-2: Aesthetics of Hate*
Act III
GODFIST SUICIDE
VIOLENCE FRAUD TREACHERY
7-1: Garden of Forking Paths 7-1: Garden of Forking Paths
7-2: Light Up the Night 7-2: Light Up the Night
7-3: No Sound, No Memory 7-3: No Sound, No Memory*
7-4: ...Like Antennas to Heaven 7-4: ...Like Antennas to Heaven
7-S: Hell Bath No Fury 7-S: Hell Bath No Fury
8-1: ???
8-2: ???
8-3: ???
8-4: ???
8-S: ???
9-1: ???
9-2: ???
Other Encore Prime Sanctums Miscellaneous
0-E: This Heat, An Evil Heat 0-E: This Heat, An Evil Heat
1-E: ...Then Fell the Ashes 1-E: ...Then Fell the Ashes
2-E: ???
3-E: ???
4-E: ???
5-E: ???
6-E: ???
7-E: ???
8-E: ???
9-E: ???
P-1: Soul Survivor P-1: Soul Survivor
P-2: Wait of the World P-2: Wait of the World
P-3: ???
The Cyber Grind The Cyber Grind
Sandbox Sandbox
Developer Museum Developer Museum