3-1: Belly of the Beast
BELLY OF THE BEAST
3-1: BELLY OF THE BEAST | |||
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General | |||
Layer & Part | GLUTTONY /// ACT I CRESCENDO | ||
Challenge | Kill a Mindflayer with acid. | ||
Music | Guts Glory | ||
Tip of the Day | |||
Environmental hazards such as harmful liquids will hurt enemies as well.
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Collectables | |||
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Enemies | |||
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Rank Requirements | |||
Rank | Time | Kills | Style |
S | 05:30 | 88 | 18,000 |
A | 06:30 | 84 | 15,000 |
B | 08:00 | 75 | 10,000 |
C | 11:00 | 50 | 5,000 |
Levels | |||
Previous | Next | ||
2-4 | 3-2 | ||
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3-1, 3-2![]() |
3-1: BELLY OF THE BEAST is the first level of Gluttony and the penultimate level of Act I. It is a gauntlet designed to test the player's skills, containing every common enemy the player has encountered so far. 3-1 also holds the entrance to Act I's Prime Sanctum: P-1: SOUL SURVIVOR.
The music tracks in this level are Guts and Glory.
Level
Start
Starting off the level, the first room is a small room with various piles of flesh, pillars of tendrils, and decomposing bodies. At the far end lies a door made out of teeth, leading to a narrow corridor where a single Malicious Face will spawn in front of the player.
The door leading afterwards leads into a large room comprised of body parts scattered throughout, and containing a lake of yellow acid, that will constantly deal 10 damage to the player and enemies that come into contact. This room's checkpoint is supported by fleshy growths protruding from the floor that explode in blood when the checkpoint is collected, recovering 60 health for the player.
Walking forward will spawn in a wave consisting of a Mindflayer and four
Strays. Killing the Mindflayer spawns two
Streetcleaners, and killing the Strays awakens a dormant
Cerberus in the corner of the room.
Once all enemies are dead, the doors will open and the player can proceed, passing through a tooth-lined shaft to the next arena.
Triple Cerberus Room
Dropping down into the room lies a platform of flesh, held up by a set of stone hands over a lake of stale blood, which the player cannot heal from. A small bridge of bone and vertebrae leads to the room's exit.
At the middle of the platform waits three dormant Cerberi. Approaching the exit will awaken the two nearest Cerberi, and killing at least one Cerberus will awaken the third.
Bone Walkways
Leading after the room is a large, winding bone staircase, that will spawn various waves of enemies as the player moves forward. Glory begins as the player enters the room.
First starting off with six Filth, taking the right turn will then spawn four
Strays. Walking forward and descending the staircase to the right will spawn a
Soldier and another four
Strays in a line on the platform where the player originally entered from and four
Filth on the walkway forward. Continuing on spawns three
Drones, which will then turn to an encounter with four
Streetcleaners. At the end of the stairway, six
Soldiers will then be summoned by the exit.
Uphill Battle
After the stairway lies a large arena, with a central bridge surrounded by platforms and ramps of flesh. Entering it will summon a wave of five Soldiers, three
Drones, and three
Streetcleaners. Killing them will then spawn three
Malicious Faces, which once defeated will unlock the doors.
After the bridge lies a steep upwards slope, covered in a pool of acid. Climbing upwards will spawn a group of three Soldiers on a platform to the right, and making it to the exit gate will summon three
Strays by the door. The checkpoint at the end of this room is supported by flesh that explodes and heals the player for 60 health when the checkpoint is passed, like the level's first checkpoint.
End
The final arena is made out of a large set of bone walkways and staircases, mostly submerged in a pool of acid. Moving forward towards the end of the walkway will spawn eight Filth and five
Drones. Killing either group will lower the level of the acid, while killing both groups lowers the acid enough to make the bottom of the arena accessible. The next wave summoned consists of four
Strays, two
Schisms and a
Mindflayer. Dealing enough damage to the Mindflayer will also spawn in three
Soldiers. Once all the enemies are killed, the elevator will open up and the player can exit the level.
Challenge
The level's challenge requires the player to kill a Mindflayer using acid. This is most readily accomplished by luring the level's first Mindflayer into the flooded
Blood Orb tunnel. The orb's overheal can serve as a buffer while the player attempts to outlast the submerged Mindflayer. The
Screwdriver may be useful for this challenge, as not only will it provide a constant supply of blood to offset the damage, an embedded Screwdriver drill will also inhibit the Mindflayer's teleportation and prevent it from escaping, though care must be taken to ensure the Mindflayer does not die to the Screwdriver's damage instead of the acid.
Secrets
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Prime Sanctum Entrance
To the far left corner of the Bone Walkways room where the player encounters the first wave of the arena, lies a disconnected platform, leading to a room with the third Soul Orb, and a stone door. This door is the entrance to P-1: SOUL SURVIVOR, and requires that all the levels in the Prelude and Act I on the currently active save and difficulty have a P Rank in order for it to open.
Gallery
Trivia
- The name of the level is a reference to "Belly Of The Beast" from the album Unflesh by Gazelle Twin.
- By sliding into the left jamb of the first teeth-door, the player can clip out of bounds. The following message will also appear when done correctly: "YUP, THAT'S A CAVITY"
T. HAKITA