Spawner Arm

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SPAWNER ARM
Spawner Arm
Spawner Arm HUD
Spawner Arm Cheat PITR Icon

See also: Cheats, Sandbox


The Spawner Arm is a tool which occupies the sixth weapon slot, equipped when the player has the Spawner Arm cheat active. This cheat is active by default when entering the Sandbox Sandbox, and can be activated in any level in order to equip the arm. The Move variant of the Spawner Arm is also temporarily given to the player in the Developer Museum Developer Museum as part of the Chess minigame.

The Spawner Arm resembles the player's shooting arm, colored white. with a floating icon on the back of the hand displaying which variant is currently equipped. Enemies selected with the Prop Arm stand in the player's palm in their idle animations. The player performs a punching motion when spawning entities with the Prop Arm, a grabbing motion with the Move Arm, and a pointing motion with the Alter Arm and Destroy Arm.

Mechanics

Outside of the Sandbox, the Spawner Arm cheat must be enabled every time the player enters a level, regardless if Keep Cheats Enabled was toggled or not. The Spawner Arm is automatically equipped when the cheat is enabled, which is also indicated in the upper right of the HUD that the arm is available in slot 6.

The Spawner Arm allows players to spawn in enemies, props or other entities available from its Spawn Menu, accessed when pressing secondary fire on any of its variants. Entities spawned in by the levels themselves cannot be interacted with by the Spawner Arm's variants, except for the chess pieces in the Developer Museum. Switching to the Spawner Arm using the sixth slot's bind always equips the last used variation, regardless if the option is enabled in the settings. Switching to the Spawner Arm via the weapon wheel always goes to the Move variant first.


Variants

PROP
Prop Arm Viewmodel
Spawner Arm HUD

Selecting any entry in the Spawn Menu switches the variant to the fourth variant, the Prop Arm. Pressing Primary fire without anything selected opens the Spawn Menu. When an entity has been selected, Primary fire spawns the selected entity directly against the floor, wall, or ceiling the player is looking at. The range of this function is not infinite and the entity only spawns if a blue silhouette of it is visible. If the Snapping cheat is enabled, the entity's spawned rotation and position is fixed to a spot of an invisible grid closest to where the player is looking. If the Spawn with Physics cheat is enabled, objects spawned falls according to gravity.

The Spawn Menu is divided into different categories depending on the type of entity being spawned. The icons in this menu can be configured to use PITR's drawn versions of the icons through the Sandbox terminal or the settings.

SANDBOX TOOLS :^)

Consists of icons which allow the player to switch to the other Spawner Arm variants, as well as "brushes" exclusive to the Sandbox.

Brushes

The Spawner Arm can create scalable material volumes with various properties. The selected brush hovers in the player's palm, and a three-axis cursor directly appears on the surface where the player is looking at to indicate the first corner. Placing this corner creates a scaling blue silhouette of the brush which ends at a second cursor always in front of the player. Brushes are affected by the Spawn with Physics cheat. Regardless of size, they can be pulled with the Whiplash when physics are enabled, but not when they are frozen. The Blue Sandbox Terminal tracks how many boxes have been spawned from this menu in the current save file.

All names listed were taken (and shortened) from the internal names displayed by the Alter menu.

Image Name Description Properties
SandboxBrushCube.png Cube A white grid, development-like texture
SandboxBrushMetal.png Metal Cube A stone-like surface
SandboxBrushWood.png Wood Cube Strong destructible, can be ignited.
  • Can be made weak or indestructible.
SandboxBrushGrass.png Grass Same texture as the Sandbox's grass.
SandboxBrushGrass.png Grass Same texture as the Sandbox's grass.
SandboxBrushWater.png Water Transparent light blue water, behaves like water in the rest of the game.
SandboxBrushSand.png Hot Sand Sand from the Greed layer. Burns enemies and players who make physical contact with it.
  • Damage and cooldown between damage dealt can be adjusted. Deals 10 damage by default with a cooldown of 1.
SandboxBrushLava.png Lava Damages player and enemies who are inside of it.
  • Damage and cooldown between damage dealt can be adjusted. Deals 50 damage by default with a cooldown of 1.
SandboxBrushAcid.png Acid Acid from the Gluttony layer. Acts like both Water and Lava combined. Damages players and enemies who are inside of it.
  • Damage and cooldown between damage dealt can be adjusted. Deals 20 damage by default with a cooldown of 1.
SandboxBrushArmor.png Armor Deflects attacks like Hideous Masses and other armored targets.
Generic 1.png Invisible A completely invisible surface.
  • Becomes visible when the player has a Spawner Arm Spawner Arm equipped.

Sandbox

The Sandbox section contains various miscellaneous props which can only be spawned in the Sandbox.

Image Name Description Properties
Barrel.png Barrel Light brown metal barrel.
Explosive Barrel 0.png Explosive Barrel Bright red barrel with a white label with the word "BOOM" badly scribbled on it.
  • Strong Destructible. Can be made weak and/or unbreakable.
  • Changes to "triggered" barrel (Weak) when damaged, exploding when damaged again or after a few seconds.
  • Detonates immediately when exposed to an explosion or similar shockwave.
Crate.png Crate Small wooden box.
  • Weak Destructible. Can be made strong and/or unbreakable.
Barrier.png Barrier Gray stone barricade.
  • Strong Destructible. Can be made weak and/or unbreakable.
Procedural Ramp.png Ramp A wooden ramp.
  • Weak Destructible. Can be made strong and/or unbreakable.
Procedural Ramp Stone.png Stone Ramp Light gray stone ramp.
Maurice Icon 1.png Maurice A small inactive version of Malicious Face.
  • Strong Destructible. Can be made weak and/or unbreakable.
Melon.png Melon A large watermelon.
  • Weak Destructible. Can be made strong and/or unbreakable.
  • Breaks in half when damaged; each half is Weak regardless of settings.
Tree.png Prop Tree A fake tree from Limbo.
  • Strong Destructible. Can be made weak and/or unbreakable.
JumpPadIcon.png Jump pad A jump pad.
  • Bounces everything that touches its face in the direction it is aimed.
  • Adjustable force (55 by default).
Hookpoint Green.webp Green Hookpoint The Green variant of the Hookpoint.
  • Frozen option does nothing.
Hookpoint Blue.webp Blue Hookpoint The Blue variant of the Hookpoint.
  • Frozen option does nothing.
  • Adjustable force (0 by default).

Special

The Sandbox section contains the Checkpoint and Spawn Point which, like the Brushes, can only be spawned in the Sandbox.

Image Name Description Properties
Checkpoint.png Checkpoint A translucent magenta bar with thin white lines going across the top and bottom. Centered white text reads in all caps: "CHECKPOINT"
  • Changes the player's respawn location when interacted with.
CheckpointSpawnpoint.png Spawn Point A translucent blue bar with thin white lines going across the top and bottom. Centered white text reads in all caps: "SPAWN POINT"
  • Determines where the player spawns when loading a Sandbox Save.
  • If multiple Spawn Points are present, the player is sent to the nearest one when the save is created.

Enemies

This section allows the player to spawn almost every enemy in the game. Enemies which the player has not encountered yet in the main campaign are replaced with a question mark icon, and cannot be spawned. The following enemies cannot be spawned with the Spawner Arm:

Bosses spawned by the Spawner Arm do not have their intros or death dialogues, and have shortened death animations.

Items

This section includes Held Objects such as Skull Keys Skull Keys and the Torch Torch, alongside empty variations of their altars, the Soap Soap, the Blood Orb Blood Orb and Dual Wield Orb Dual Wield Orb, the Landmine Landmine, and the exclusive Crystal of Madness Crystal of Madness.

When looking at walls, ceilings, or the surface of any object, altars align themselves accordingly. They are also affected by the Snapping cheat.

Unlockables

Image Name Description How to unlock
FlorpIcon.png Florp A large rodent. Can be picked up and violently tossed aside. Can be found in a nest inside one of the smokestacks of the Ferryman's ship in 5-2: WAVES OF THE STARLESS SEA or at the end of the Agnes Gorge Trail in 7-S: HELL BATH NO FURY. The spawn option unlocks once the player picks up Florp.
KITR.png KITR A masterfully modeled cat that follows the player around and kills enemies. Can be found in the Developer Museum under the staircase before the garden. The spawn option unlocks once the player approaches KITR and she begins to follow them.

MOVE
Move Arm Viewmodel
Move Arm Viewmodel (PITR)
Spawner Arm HUD

The Move Arm allows the player to move entities spawned by player. Using primary fire targets the entity in front of the player and force it to follow where the player is looking. The entity being moved glows blue and ignores collision with map geometry until the player lets go. Entities being moved also maintain their horizontal rotation relative to the player's point of view. The player themselves still has collision with the entity being moved and can interact with it with Arms or slamming. Entities with the Disallow Manipulation property set to true cannot be moved with the Spawner Arm.

Pressing secondary fire while an entity is being moved freezes its position, until interacted again with the Move arm. Using the scroll wheel while moving an entity moves it away or towards the player. Released entities maintain momentum from being moved by the player moving, turning, or using the scroll wheel.

Gutterman Gutterman corpses can be moved with the Move arm, but not Malicious Face Malicious Face corpses.

With the Experimental Arm Rotation debug cheat enabled (which can only be enabled with external tools), the moved object rotates to face the player when looking up and down. With the Sandbox Arm Debug debug cheat enabled, an extra UI panel appears over the Move Arm's view model which displays the held entity's name, layer, and tag.

ALTER
Alter Arm Viewmodel
Alter Arm Viewmodel (PITR)
Spawner Arm HUD

The Alter Arm alters the properties of spawned entities. Using primary fire on a spawned entity freezes it and opens a menu to the right side of the screen, displaying the entity's internal name and properties which can be altered.

If the entity is destroyed while in the Alter Arm's menu, the following prompt appears:

Altered object was destroyed.


Size

Allows the selected entity to have its size changed on the X, Y, and Z axis. The Uniform toggle allows the entity to be scaled in all three dimensions uniformly by a given decimal or by pressing the Bigger and Smaller buttons. Disabling this toggle allows it to be stretched differently per axis.

Prop

  • Frozen entities are suspended mid-air and have their AIs disabled. Entities can also be frozen with the Move arm by using secondary fire while being moved.
  • Disallow Manipulation protects the entity from the functions of the Move and Destroy arms.
  • Disallow Freezing prevents the entity from being frozen via the Move arm, however entities can still be frozen via the Alter arm menu.

Radiance

Radiance can be enabled and scaled from 0.5x up to 10x. Individual health, damage, and speed values can also be scaled from 0.0x to 10x. Values larger than 10x cannot be inputted through the Alter arm and must be changed via the Debug menu instead.

Enrage

Enemies which have an enraged state can have it toggled through this property. The Eternal Rage property forces the enemy to remain in its enraged state regardless of how much time has passed.

Enemy

  • Boss Health Bar display's the enemy's health bar at the top of the screen as if it were a boss. Enemies such as V2 V2 and Flesh Prison Flesh Prison have their corresponding smaller bars displayed as well. The health bar always displays the enemy's total health in red and is not divided into phases like in the main campaign.
  • Sandified toggles whether the enemy is sandified, and Puppeted toggles whether an enemy has puppeted stats and visuals. Enabling Sandified on Puppeted enemies destroys them instantly.
  • Enemy behavior can be modified to ignore the player or target other enemies.

Other Settings

  • Brushes have the Prop settings, a Material Block setting which determines the size of the box on the X, Y, and Z axis, and a Hurt Zone setting for Lava, Acid and Sand which determines damage (0 to 200) and the cooldown in seconds (0 to 10). These damage settings only apply to the player, as lava and acid can still instakill enemies.
  • Props have a Breakable category. When Weak is toggled, the prop breaks easily from enemy projectiles and player attacks, including the Whiplash Whiplash. Conversely, the Unbreakable option makes the prop immune to damage and takes priority over the Weak option.
  • Jump Pad Jump Pads have a Force option which is 55 by default and can go from 0 to 400.
  • Blue Hookpoints Blue Hookpoints have a Force option which determines how much extra speed the player gains when the player reaches the Hookpoint. The Hookpoint is at 0 by default and the setting can go from -50 to 200. Positive numbers send the player faster after reaching the Hookpoint, -1 stops the player upon reaching it and lower numbers send the player backwards.
  • Dual Wield Orbs Dual Wield Orbs have an Infinite Uses toggle which determines if the orb is consumed after interacted with, and a Juice slider which determines the duration of the power-up (notably, not in seconds). The setting is 30 by default and goes from 0 to 100.
  • Skull Key Altars have settings that determine whether the altar currently has a skull, and the type of altar.

DESTROY
Destroy Arm Viewmodel
Destroy Arm Viewmodel (PITR)
Spawner Arm HUD

The Destroy Arm deletes spawned entities the player is directly looking at. Deleted entities disappear instantly with a black hole effect. If the Disallow Manipulation property is on, then spawned entities cannot be deleted with the Destroy Arm. The distance over which this arm can delete items is the same as the Prop Arm's range. Malicious Face Malicious Face and Gutterman Gutterman corpses can also be deleted.

Destroyed entities disappear with a visual black hole effect.

Media

Trivia

  • All brushes apart from acid and lava begin with the word "Procedural" in their internal names. Water is the only one internally labeled as a brush.
  • Properties of liquid brushes stack.
  • Making the "Triggered Barrel" indestructible, then quickly exiting the menu prevents it from exploding.
  • Explosive barrels leave debris in the shape of a broken ventilation cover.
Weapons
Variant 1 Variant 2 Variant 3 Variant 4
Arms Arms Feedbacker Feedbacker Knuckleblaster Knuckleblaster Whiplash Whiplash FistIcon4.webp ???
Slot 1 Standard Revolvers Standard Revolvers
Alternate Revolvers Alternate Revolvers
Standard Piercer Standard Piercer
Alternate Piercer Alternate Piercer
Standard Marksman Standard Marksman
Alternate Marksman Alternate Marksman
Standard Sharpshooter Standard Sharpshooter
Alternate Sharpshooter Alternate Sharpshooter
Slot 2 Standard Shotguns Standard Shotguns
Alternate Shotguns Alternate Shotguns
Standard Core Eject Standard Core Eject
Alternate Core Eject Alternate Core Eject
Standard Pump Charge Standard Pump Charge
Alternate Pump Charge Alternate Pump Charge
Standard Sawed-On Standard Sawed-On
Alternate Sawed-On Alternate Sawed-On
Slot 3 Standard Nailguns Standard Nailguns
Alternate Nailguns Alternate Nailguns
Standard Attractor Standard Attractor
Alternate Attractor Alternate Attractor
Standard Overheat Standard Overheat
Alternate Overheat Alternate Overheat
Standard JumpStart Standard JumpStart
Alternate JumpStart Alternate JumpStart
Slot 4 Railcannon Railcannons Electric Electric Screwdriver Screwdriver Malicious Malicious
Slot 5 Rocket Launcher Rocket Launchers Freezeframe Freezeframe S.R.S. Cannon S.R.S. Cannon Firestarter Firestarter
Slot 6 Spawner Arms Spawner Arms Move Move Alter Alter Destroy Destroy Prop Prop
Washing Tools Washer Washer Vacuum Vacuum
Unordered Variants
Miscellaneous Fishing Rod Fishing Rod Black Hole Cannon Black Hole Cannon Beamcutter Beamcutter