FEEDBACKER | ||
---|---|---|
Attack | ||
Damage | 1 | |
Cooldown | ~0-1 seconds (Arm Exhaustion) | |
Damage Modifiers | ||
Parries | ||
The Corpse of King Minos: 500% Drone: 60% Virtue: 60%
| ||
Terminal Info | ||
Fast punch with decent damage. Can parry most attacks, including shotgun shots and coins. | ||
Obtained in | ||
UNLOCKED BY DEFAULT |
The Feedbacker is the blue arm variant, equipped by default. The arm can punch to deal a quick jab with relatively low damage, or, with precise timing, parry certain enemy attacks as well as the many of the player's own projectiles.
Mechanics
When attacking, the Feedbacker performs a short, quick punch which deals 1 damage to enemies with very little knockback. On punch, the Feedbacker will add a small amount to the Arm Exhaustion cooldown between both fists as well.
The Feedbacker has the ability to pick up certain objects found in levels such as (but not limited to) Skull Keys, Books, and Torches. Skull Keys and Torches will remain held until placed on a pedestal, and objects such as Books can be thrown at any time.
The Feedbacker's primary mechanic is the arm's ability to parry many enemy attacks and certain player projectiles with precise timing. Parries against enemy attacks are indicated by a bright screen flash and a hitstop, and have the ability to refill the player's stamina to maximum and health to full or their Hard Damage limit.
When an enemy fires a projectile such as a Hell Orb or Seeker Orb, the projectile can be parried once it is within punching distance of the player, causing it to redirect in the direction that the player was facing when parrying, and explode on contact with any surface or enemy. Any other projectiles, such as the Insurrectionist's boulder or the Swordsmachine's shotgun pellets, have effects when parried dependent on the projectile's specific behaviors. Enemy projectiles have three "mercy frames" between hitting the player and damage being dealt, to provide a slight amount of leniency.
The Feedbacker can also parry enemy melee attacks. Parrying melee attacks involves punching the enemy directly within the timing of or shortly before an attack, usually indicated by a bright yellow flash which appears on the enemy. Parrying an enemy's melee attack deals varying damage depending on the enemy, with some melee parries being guaranteed instant kills. Some melee parries cancel the enemy's attack, in an action known as an interruption, while others will not cancel the attack performed.
The Feedbacker's ability to parry certain player projectiles can be used with several different weapons. Unlike enemy-based parries, player-based parries will not refill stamina and health. Player projectiles which can be parried include:
- The Marksman Revolver's coins, which, when punched, redirect into the nearest enemy and bounce above them.
- The Shotgun's pellets, which are boosted in speed and deal an explosion on contact with surfaces or enemies when parried.
- The Sawed-On Shotgun's chainsaw, which can be punched when returning to the player on its tether to boost it forward again, or when detached to redirect its trajectory.
- The Sawblade Launcher's Sawblades, which are redirected in the trajectory aimed towards when punched and have their damage increased.
- The Screwdriver Railcannon's drill, which can be parried when embedded inside an enemy to punch it out and boost it in the direction punched, dealing its remaining damage and hit any enemies in its path.
- The S.R.S. Cannon Rocket Launcher's cannonball, which can be parried to boost it quickly forward, piercing through any enemy it kills.
Some player projectiles induce both hitstop and a screen flash when parried, such as Shotgun pellets, Screwdriver drills, and S.R.S. Cannon cannonballs. Others induce hitstop but not a bright flash, such as Sawed-On Shotgun chainsaws and Sawblade Launcher sawblades. The Marksman Revolver's coins are the exception, as they induce neither.
A list of every parriable attack which can be performed by each enemy is found in the table below:
All Parriable Attacks | ||
---|---|---|
Enemy | Parried Actions | Parry Type |
HUSKS | ||
Filth | Lunging Bite | MELEE |
Stray | Hell Orb Casting | INTERRUPTION (Melee/Projectile) |
Hell Orb | PROJECTILE | |
Schism | Hell Orb Casting | INTERRUPTION (Melee/Projectile) |
Hell Orb | PROJECTILE | |
Soldier | Hell Orb Casting | INTERRUPTION (Melee/Projectile) |
Soldier Kick | MELEE | |
Hell Orb Scatter | PROJECTILE | |
The Corpse of King Minos | Fist Punch | MELEE |
Open-Palm Punch | ||
Fist Slam | ||
Seeker Orb | PROJECTILE | |
Hell Orb | ||
Sisyphean Insurrectionist | Malicious Flail | INTERRUPTION (Melee/Projectile) |
Ferryman | Second Oar Attack | MELEE |
Second Kick | ||
Stinger | ||
Explosive Overhead | ||
Backstep | ||
MACHINES | ||
Drone | Hell Orb | PROJECTILE |
Kamikaze Dive | ||
Hell Orb Casting | INTERRUPTION (Melee/Projectile) | |
Swordsmachine | Three Slashes Combo | MELEE |
Running Slash | ||
Roundabout Throw | ||
Straight Throw | INTERRUPTION (Melee/Projectile) | |
Shotgun Pellets | PROJECTILE | |
Mindflayer | Whip | MELEE |
Seeker Orbs | PROJECTILE | |
Sentry | Scope Shot | INTERRUPTION (Melee/Coin) |
Gutterman | Shield Bash | MELEE |
Punch | ||
Guttertank | Whiffed Punch | MELEE |
V2 (Both Fights) | Revolver Shot | PROJECTILE |
Piercer Charge Shot | ||
Shotgun Pellets | ||
1000-THR "Earthmover" | Giant Seeker Orb (Brain) | PROJECTILE |
Seeker Orb (Security System) | ||
Hell Mortar (Security System) | ||
DEMONS | ||
Malicious Face | Hell Orb Volley | PROJECTILE |
Malicious Laser | INTERRUPTION (Melee/Projectile/Coin) | |
Cerberus | Apple Throw | PROJECTILE |
Mannequin | Seeker Orb | PROJECTILE |
Slash | MELEE | |
Hideous Mass | Hell Mortars | PROJECTILE |
Harpoon | MELEE | |
Leviathan | Hell Orb Barrage | PROJECTILE |
Lunge | MELEE | |
Minotaur | Bull Charge | MELEE |
ANGELS | ||
Virtue | Divine Light | INTERRUPTION (Melee) |
Death Orb | PROJECTILE | |
Gabriel, Judge of Hell | Spear Throw | PROJECTILE |
Twin Axes | ||
Sword Toss | ||
Formation Swords (Higher Difficulties) | ||
Gabriel, Apostate of Hate | Swift Strikes Finisher | MELEE |
Frontwards Charge | ||
Heavy Hits | ||
Formation Swords | PROJECTILE | |
Sword Toss | ||
??? | ||
Very Cancerous Rodent | Explosive Hell Orb | PROJECTILE |
Mysterious Druid Knight (& Owl) | Seeker Orb Barrage (Fuller Auto) | PROJECTILE |
Hell Orb Barrage (Full Auto) | ||
Kamikaze Dive | INTERRUPTION (Melee/Projectile) | |
Flesh Prison | Seeker Orb Twirl | PROJECTILE |
Piercing Stare (Eye Minion) | INTERRUPTION (Melee/Coin) | |
Malicious Beam (Mini-MalFace) | ||
Flesh Panopticon | Hell Mortars | PROJECTILE |
PRIME SOULS | ||
Minos Prime | Seeking Snake | PROJECTILE |
Dropkick ("Judgement") | MELEE | |
Fist Slam ("Thy end is now") | ||
Sisyphus Prime | Self-Destruct ("This will hurt") | INTERRUPTION (Melee) |
Stardust Breaker ("DESTROY") | MELEE | |
Sumo Combo Finisher ("You can't escape") | ||
Sumo Clap ("BEGONE") |
The Feedbacker also has the ability to break Idols with its punch.