1-S: The Witless

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LOOKS LIKE YOU'RE AT WIT'S END
T. HAKITA
– Developer Message
1-S: THE WITLESS
1-S: The Witless
General
Layer & Part LIMBO /// SECRET
Music Sanctuary in the Garden of the Mind





1-S: THE WITLESS is Limbo's secret level, accessed through a secret exit on 1-1: HEART OF THE SUNRISE. The name and content of the level are based on the 2016 puzzle video game The Witness. Progression of the level is linear, with five rooms containing puzzle screens within each room that must be completed in order to enter the following room. Completing the level requires completing a total of 26 puzzles before the level's exit door opens.

The level follows the theme of Limbo — a false paradise. Throughout the level, the time of day switches from day to night. Multiple speakers are hidden throughout the level. The speakers play the sounds of birds chirping — breaking the speakers stops the sound.

Puzzle Elements

Throughout the level, several puzzle elements are introduced. These are;

  1. Boxes Boxes — clicking and holding on them, then dragging over an empty grid space will make a line. Connecting the line with an Exit Box Exit Box completes the puzzle.
  2. Rings Rings must be collected before connecting the line to the Exit Box Exit Box.
  3. Pits Pits must be avoided for the completion of a puzzle containing them.


  1. Colored Boxes Colored Boxes and Colored Exit Boxes Colored Exit Boxes can be one of three colors; Red, Blue, or Green. Colored Boxes Colored Boxes must be connected to a Colored Exit Box Colored Exit Box of its color, or a White Exit Box White Exit Box.
  2. Colored Rings Colored Rings must be collected with a line of the same color.
  3. Colored Pits Colored Pits must be avoided by the line of its color, however, other lines can pass through it without resulting in failure.


  • Collecting Rings Rings is done by clicking on a Box Box and dragging its line over a Ring Ring.
  • Completion of a puzzle is indicated by the green background.
  • Failure is indicated by a red flash on the puzzle screen and a subsequent buzzer.


Completion
Failure

Puzzles

Like most other Secret Missions (excluding 0-S: SOMETHING WICKED, as it allows the Piercer Revolver Piercer Revolver, and 7-S: Hell Bath No Fury, as it allows all weapons), the Elevator Room does not have a Terminal, and weapons are unusable.

"Basics." One large and two average trees are seen.

Each puzzle screen functions like a Terminal; activation and deactivation based on distance. Puzzles vary sizes in grids; 1x3, 2x3, 3x3, 4x4, and 5x5.

In the second room, rings Rings are introduced.

"Fills"

After completing the puzzles in the second room, the door to the third room unlocks, and the time of day changes to evening. The third room of the level introduces Pits Pits. They are the opposite of rings Rings; you must avoid them. This room also introduces bigger grids for each screen.

"Pits"

The fourth room has four puzzles on the left and right sides of the room. The puzzle screens on the left have a 4x4 grid. These puzzles feature every element from before; Boxes Boxes, rings Rings, Pits Pits. The puzzle screens on the right start with a 2x3 grid. New elements are introduced; blue boxes and red boxes -- matching them with an exit of their color is necessary for completion.

After the door to the fifth room unlocks, the time of day changes to night. The fifth room presents Green Colored Boxes Green Colored Boxes and re-introduces White Exit Boxes White Exit Boxes. The ninth puzzle is in front of the level exit. Accessing it requires completion of the 8 puzzles.

When the ninth puzzle is completed, the level exit door opens and a Testament Terminal stands before the pit. Completing the level sends the player back to 1-1: Heart of the Sunrise.

Testament Log


TESTAMENT II

FAILURE AFTER FAILURE AFTER FAILURE
AFTER FAILURE AFTER FAILURE AFTER
FAILURE AFTER FAILURE AFTER FAILURE
AFTER FAILURE AFTER FAILURE

THE RESULTS REFUSE TO ALTER

AGAIN AND AGAIN AND AGAIN AND AGAIN AND
AGAIN AND AGAIN AND AGAIN AND AGAIN AND
AGAIN AND AGAIN AND AGAIN AND AGAIN AND
AGAIN AND AGAIN AND AGAIN AND AGAIN

MY FAITH BEGINS TO FALTER

Finale Skip

The skip for the final room is achieved by going through the top of the elevator's door. This is possible because the elevator does not have collision on the door decoration, and because of an oversight in map geometry. Performing the skip shows a developer message;

LOOKS LIKE YOU'RE AT WIT'S END
T. HAKITA
– Developer Message





  • T. stands for "terveisin", Finnish for "sincerely" or "with regards".[1]


1-S Skip.gif


Cheats

  • Because the level does not allow any weapons to be used, the Spawner Arm Spawner Arm will appear after it's equipped, or after a puzzle screen is activated.
  • Noclipping to the fifth room skips the trigger that changes the fake sky texture. Because of a mapping shortcut/oversight, the fake sky above the door has the night sky texture.
1-S Fake Sky Fail.jpg
  • Spawning any of these enemies outside the start elevator will cause them to be unable to move or be in a falling state indefinitely. This occurs because the level is missing a navigation mesh.

Enemies that aren't listed are flying or stationary and therefore do not require a navigation mesh to move.

Trivia

  • Unlike other screens in Limbo, the fake sky does not emit a buzzing sound if the player is stood right next to it.
  • There is a total of 5 speakers. The particles the speakers emit after being destroyed do not despawn.
  • This level uses a unique "Locked Door" icon, as its only other appearance is in 0-2: The Meatgrinder.[citation needed]

Media


Levels
Prelude Overture: The Mouth of Hell
0-1: Into the Fire 0-1: Into the Fire
0-2: The Meatgrinder 0-2: The Meatgrinder*
0-3: Double Down 0-3: Double Down
0-4: A One-Machine Army 0-4: A One-Machine Army
0-5: Cerberus 0-5: Cerberus
0-S: Something Wicked 0-S: Something Wicked
Act I
Infinite Hyperdeath
Limbo Lust Gluttony
1-1: Heart of the Sunrise 1-1: Heart of the Sunrise*
1-2: The Burning World 1-2: The Burning World
1-3: Halls of Sacred Remains 1-3: Halls of Sacred Remains
1-4: Clair de Lune 1-4: Clair de Lune
1-S: The Witless 1-S: The Witless
2-1: Bridgeburner 2-1: Bridgeburner
2-2: Death at 20,000 Volts 2-2: Death at 20,000 Volts
2-3: Sheer Heart Attack 2-3: Sheer Heart Attack*
2-4: Court of the Corpse King 2-4: Court of the Corpse King
2-S: All-Imperfect Love Song 2-S: All-Imperfect Love Song
3-1: Belly of the Beast 3-1: Belly of the Beast*
3-2: In the Flesh 3-2: In the Flesh
Act II
Imperfect Hatred
Greed Wrath Heresy
4-1: Slaves to Power 4-1: Slaves to Power
4-2: God Damn the Sun 4-2: God Damn the Sun*
4-3: A Shot in the Dark 4-3: A Shot in the Dark
4-4: Clair de Soleil 4-4: Clair de Soleil
4-S: Clash of the Brandicoot 4-S: Clash of the Brandicoot
5-1: In the Wake of Poseidon 5-1: In the Wake of Poseidon*
5-2: Waves of the Starless Sea 5-2: Waves of the Starless Sea
5-3: Ship of Fools 5-3: Ship of Fools
5-4: Leviathan 5-4: Leviathan
5-S: I Only Say Morning 5-S: I Only Say Morning
6-1: Cry for the Weeper 6-1: Cry for the Weeper
6-2: Aesthetics of Hate 6-2: Aesthetics of Hate*
Act III
Godfist Suicide
Violence Fraud Treachery
7-1: Garden of Forking Paths 7-1: Garden of Forking Paths
7-2: Light Up the Night 7-2: Light Up the Night
7-3: No Sound, No Memory 7-3: No Sound, No Memory*
7-4: ...Like Antennas to Heaven 7-4: ...Like Antennas to Heaven
7-S: Hell Bath No Fury 7-S: Hell Bath No Fury
8-1: ???
8-2: ???
8-3: ???
8-4: ???
8-S: ???
9-1: ???
9-2: ???
Other Prime Sanctums Miscellaneous
P-1: Soul Survivor P-1: Soul Survivor
P-2: Wait of the World P-2: Wait of the World
P-3: ???
Developer Museum Developer Museum
The Cyber Grind The Cyber Grind
Sandbox Sandbox