Terminology
Keep in mind, most of these are community terms.
Enemies
Common Enemies | Bosses | ||
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Sisyphean Insurrectionist
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The Corpse of King Minos
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Swordsmachine
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1000-THR "Earthmover"
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Mindflayer
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Leviathan
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Sentry
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Minotaur
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Malicious Face
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Gabriel, The Judge of Hell
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Cerberus
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Gabriel, The Apostate of Hate
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Hideous Mass
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Flesh Prison
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Guttertank
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Flesh Panopticon
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Minos Prime
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Sisyphus Prime
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Cancerous Rodent
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Very Cancerous Rodent
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Mysterious Druid Knight (& Owl)
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Big Johninator
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Cyber Grind Patterns
Level Rooms
Weapons
ARMS | |
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Feedbacker
| |
Knuckleblaster
| |
Whiplash
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STANDARD VARIANTS |
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REVOLVERS | |
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Piercer Revolver
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Marksman Revolver
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Sharpshooter Revolver
| |
SHOTGUNS | |
Core Eject Shotgun
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Pump Charge Shotgun
| |
NAILGUNS | |
Attractor Nailgun
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Overheat Nailgun
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RAILCANNONS | |
Electric Railcannon
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Screwdriver Railcannon
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Malicious Railcannon
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ROCKET LAUNCHERS | |
Freezeframe Rocket Launcher
| |
S.R.S. Cannon
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ALTERNATE VARIANTS |
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ALTERNATE REVOLVERS (Slab Revolver) | |
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Alternate Piercer Revolver (Alternate Piercer)
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Alternate Marksman Revolver (Alternate Marksman)
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Alternate Sharpshooter Revolver (Alternate Sharpshooter)
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ALTERNATE NAILGUNS (Sawblade Launcher) | |
Alternate Attractor Nailgun (Attractor Sawblade Launcher)
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Alternate Overheat Nailgun (Overheat Sawblade Launcher)
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Techniques
Techniques, or Tech as it is commonly referred to, are advanced or unintended uses of in-game resources, though Hakita often updates the game to include them intentionally, see Projectile Boosting. Tech is not mandatory to use in ULTRAKILL, but it is very helpful when aiming for high style. The tech in ULTRAKILL is extensive, with more being found regularly, with that in mind, here is a non-comprehensive list of just some of the tech in ULTRAKILL.
Technique | Weapon/s | Method | Skill Level | Alternate Names |
---|---|---|---|---|
Projectile Boosting | Any Variant | By parrying your own Shotgun bullets with the Feedbacker Arm, you send the bullets flying faster while giving it explosive properties. The timing can be tricky at first, but with a little practice it becomes muscle memory. | Beginner | P Boosting
Proboost |
Shotgun Swapping | Any Variant | Switch between variants of the shotgun the moment it fires, skipping reload time. This results in a much faster fire rate, increasing your damage per second considerably. | Beginner | Shot Swapping |
Overpumpboost | Boost yourself with the explosion from the green shotgun, but beware: this technique damages you. | Beginner | OP Boost | |
Shotgun Parry | Any Variant | Instead of using the Feedbacker, if you're close enough to an enemy you can use the shotgun to parry instead. Note: Just because you shotgun parried doesn't mean you can't normal parry. You can use both at the same time for more damage. | Beginner | N/A |
Triple Projectile boost | Any Variant | Triple proboosting is accomplished by combining projectile boosting and shotgun swapping, allowing you to fire off three pboosted shots in succession before melee cooldown kicks in. This is a pretty hard tech to grasp if you're new, with the timing being strict, but, as with all things, practice makes perfect. | Advanced | Triple Proboost |
No Damage Overpump | By using the I-frames in your dash, you can avoid the damage from overpumping your shotgun. The timing is a bit tricky, but it's not too difficult. | Moderate | Overpump
Dash | |
Core Eject Boosting | By shooting a core eject, or CE as it commonly abbreviated, after a dash you can boost your dashes momentum while launching you forward. Like most movement tech, the timing can be tricky, but it shouldn't take too long to get down. | Moderate | CE Boost | |
Split Shot | By shooting a coin when it 'shines' or 'sings' it will split your bullet into two, hitting two enemies instead of just one. A coin shines about very briefly just after throwing, and sings when it's been in the air for a while. Once a coin starts singing, it doesn't stop. This is useful when using the orbital strike tech. | Moderate | Split | |
Orbital Strike | Orbital Strikes are actually fairly easy, all you need to do is hold your red arm until it's about to go off, then, as it does, flick a coin. This will launch the coin into orbit. Now that the coin is formally part of the ULTRAKILL space program, you only have a limited time before it despawns.
During this time, flick another coin and fire the Malicious Railcannon at it, this will deflect off the first coin, into the coin in orbit, then to whatever poor guy is the nearest to the coin in orbit. See coin priority for how this works. The Malicious Railcannon is optional, you can use whatever hitscan weapon you wish. |
Moderate | N/A | |
Railcoining | Railcoining is an advanced technique wherein you flick a coin through an enemy, step back, throw another coin in front of the enemy, and hit the first coin with the Electric Railcannon. It is a complicated technique for newer players because it requires you to account for the coins positioning behind the enemy while you cannot see it. Still, it is very effective in harming strong enemies and bosses as the Electric Railcannon deals constant piercing damage. The coins' positioning helps extend the time the piercing damage kicks in, culminating in the shot being redirected toward the opponent's weakspot (usually the head), dealing 2 times as much damage.
Due to the way piercing hitstop works, you can throw in additional coins while the enemy is taking damage. Since the piercing attack has yet to ricochet off the previous last coin towards a weakspot, coin priority will go for the newly thrown coins instead. While it won't prolong the piercing damage, it will add additional damage equivalent to the amount of new coins thrown for the final hit into the weakspot. This technique can also be done with the Piercer Revolver and the Sharpshooter Revolver, although it is harder to pull off due to the charge time. |
Advanced | N/A | |
Coinadding | During a Railcoin's hitstop period, you can throw more coins into the rail, thereby extending its lifespan. This can be done multiple times, with each successive coin increasing the overall Railcoin's damage and the Ultraricoshot style number. | Advanced | N/A |