Name & Audio | Information |
---|---|
Movement | |
Footstep |
Old, non-material-based walking sound effect of V1 |
Weapons | |
Arms | |
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Feedbacker Punch Sound Effect |
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KnuckleBlaster Punch Sound Effect |
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Played when the player is trying to grab a skull while being inside a door opened by said skull |
Revolver | |
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Standard Revolver shot sound effect |
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Alternate Revolver shot sound effect |
Shotgun | |
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Standard Pump Charge Sound |
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Impact Hammer hit effect |
Sound Effects
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Progress status: [LOW] This article is subject to many changes. It lacks critical pieces of information and likely contains inaccuracies. |
Name & Audio | Information |
---|---|
SPAWN SOUNDS | |
Small Enemy |
Plays when a lesser enemy spawns. |
Big Enemy |
Plays when a greater enemy spawns. |
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Plays when a Mindflayer spawns. |
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Plays when a Stalker spawns. |
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Plays when a Sisyphean Insurrectionist spawns. |
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Plays when an Idol spawns. |
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Plays when a Ferryman spawns. |
GENERAL | |
Blue Flash |
The sound of a telegraphed unparriable attack. |
Enrage |
The sound played when an enemy becomes enraged. |
Enrage Loop |
The sound constantly played by an enraged enemy. |
Enrage End |
The sound played when an enemy loses their enraged status, or when an enraged enemy dies. |
Enemies | |
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Filth Attack |
* The sound played when a ![]() |
Filth Death |
* The sound played when a ![]() |
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Stray Damaged 1 |
* One of three possible sounds played when a ![]() |
Stray Damaged 2 |
* One of three possible sounds played when a ![]() |
Stray Damaged 3 |
* One of three possible sounds played when a ![]() |
Stray Death |
* The sound played when a ![]() |
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Mannequin Breathing |
* This sound is only heard when very close to a ![]()
|
Mannequin Skitter |
* This sound is heard when a ![]() |
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Guttertank Punching |
The sound played whilst a ![]() |
Guttertank Punch |
The sound played during a ![]() |
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Swordsmachine Pain |
The sound played when ![]() |
Swordsmachine Big Pain |
The sound played when a ![]() |
Name & Audio | Information |
---|---|
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3-2 | |
Intro |
The first half of ![]() |
Intro 2 |
The second half of ![]() |
Fight Intro |
The voice line played when ![]() |
Fight Outro |
The voice line played when ![]() |
"May your woes be many, and your days few." |
The voice line played after ![]() |
Taunts & Attacks | |
"You DEFY the LIGHT!" |
* WiP |
"A mere object!" |
* WiP |
"There can be only LIGHT!" |
* WiP |
"Foolishness, machine! Foolishness." |
* WiP |
"An imperfection to be cleansed!" |
* WiP |
"Not. Even. Mortal!" |
* WiP |
"You are LESS than nothing!" |
* WiP |
"You're an error to be corrected!" |
* WiP |
"The light IS perfection!" |
* WiP |
"You are outclassed!" |
* WiP |
"Your crime is existence!" |
* WiP |
"You make even the DEVIL cry!" |
* WiP |
"ENOUGH!" |
* WiP |
Hurt |
* WiP |
Hurt |
* WiP |
Hurt |
* WiP |
Hurt |
* WiP |
Big Damage |
* WiP |
Sword Swing Attack |
* WiP |
Sword Swing Attack |
* WiP |
5-3 | |
Gabriel's Hologram |
* WiP |
6-1 | |
6-1 Intro 1 |
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6-1 Intro 2 |
Played at the end of the previously mentioned corridor. |
6-2 | |
Intro |
* WiP |
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Intro (Mandy) |
* WiP |
Intro (Joy) |
* WiP |
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Minos Prime Intro |
* WiP |
Minos Prime Outro |
* WiP |
Minos Prime Death Scream |
* WiP |
Attack Voice Lines | |
"Thy end is now!" |
* WiP |
"Thy end is now!" |
* WiP |
"Prepare thyself!" |
* WiP |
"Prepare thyself!" |
* WiP |
"Judgement!" |
* WiP |
"Judgement!" |
* WiP |
"DIE!" |
* WiP |
"DIE!" |
* WiP |
"CRUSH!" |
* WiP |
"WEAK" |
* WiP |
"Useless!" |
* WiP |
Parry |
* WiP |
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Sisyphus Prime Breakout |
* WiP |
Sisyphus Prime Intro |
* WiP |
Sisyphus Prime Outro |
* WiP |
Attack Voice lines | |
"You CAN'T escape!" |
* WiP |
"You CAN'T escape!" |
* WiP |
"Be GONE!" |
* WiP |
"Be GONE!" |
* WiP |
"DESTROY!" |
* WiP |
"DESTROY!" |
* WiP |
"This...will HURT." |
* WiP |
"Nice try!" |
* WiP |
"Nice try!" |
* WiP |
"Keep them coming!" |
* WiP |
"Yes...THAT'S IT!" |
* WiP |
Parry |
* WiP |
Game Mechanics | |||
---|---|---|---|
Player | |||
Assists • Cheats (Debug Console) • Health (Hard Damage) • Movement • Parrying • Style • Weapons | |||
World | |||
Difficulties • Levels • Points • Ranking • Seasonal Events • Sound Effects • Soundtrack • Status Effects | |||
Entities | |||
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Easter Eggs | ![]() ![]() |