Sound Effects

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Name & Audio Information
Movement
Footstep
Old, non-material-based walking sound effect of V1
Weapons
Arms
Feedbacker Feedbacker Punch
Feedbacker Punch Sound Effect
Knuckleblaster Knuckleblaster Punch
KnuckleBlaster Punch Sound Effect
Whiplash Whiplash Anti-Softlock
Played when the player is trying to grab a skull while being inside a door opened by said skull
Revolver
Revolver Revolver Shot
Standard Revolver shot sound effect
Alternate revolver Alternate revolver Shot
Alternate Revolver shot sound effect
Shotgun
Shotgun Shotgun Charge
Standard Pump Charge Sound
Impact Hammer Impact Hammer Impact
Impact Hammer hit effect

Name & Audio Information
SPAWN SOUNDS
Small Enemy
Plays when a lesser enemy spawns.
Big Enemy
Plays when a greater enemy spawns.
Mindflayer Mindflayer
Plays when a Mindflayer spawns.
Stalker Stalker
Plays when a Stalker spawns.
Sisyphean Insurrectionist Sisyphean Insurrectionist
Plays when a Sisyphean Insurrectionist spawns.
Idol Idol
Plays when an Idol spawns.
Ferryman Ferryman
Plays when a Ferryman spawns.
GENERAL
Blue Flash
The sound of a telegraphed unparriable attack.
Enrage
The sound played when an enemy becomes enraged.
Enrage Loop
The sound constantly played by an enraged enemy.
Enrage End
The sound played when an enemy loses their enraged status, or when an enraged enemy dies.
Enemies
Filth Filth
Filth Attack
* The sound played when a Filth Filth attacks.
Filth Death
* The sound played when a Filth Filth dies.
Stray Stray
Stray Damaged 1
* One of three possible sounds played when a Stray Stray takes damage.
Stray Damaged 2
* One of three possible sounds played when a Stray Stray takes damage.
Stray Damaged 3
* One of three possible sounds played when a Stray Stray takes damage.
Stray Death
* The sound played when a Stray Stray dies.
Mannequin Mannequin
Mannequin Breathing
* This sound is only heard when very close to a Mannequin Mannequin and is extremely discrete.
  • This sound is played by a Mannequin's head even when decapitated, leading some to believe Mannequins do not die but become too dismembered to fight back.
  • The breathing was made by Hakita by doing very slow gasps similar to a snore.
Mannequin Skitter
* This sound is heard when a Mannequin Mannequin crawls.
Guttertank Guttertank
Guttertank Punching
The sound played whilst a Guttertank Guttertank prepares to punch.
Guttertank Punch
The sound played during a Guttertank Guttertank's punch.
Swordsmachine Swordsmachine
Swordsmachine Pain
The sound played when Swordsmachine Swordsmachine is hurt.
Swordsmachine Big Pain
The sound played when a Swordsmachine Swordsmachine enters its second phase, or when it is enraged by parrying one of its sword attacks.

Name & Audio Information
Gabriel Gabriel
3-2
Intro
The first half of Gabriel Gabriel's intro monologue in 3-2: In the Flesh.
Intro 2
The second half of Gabriel Gabriel's intro monologue in 3-2: In the Flesh, playing when the player progresses further through the level.
Fight Intro
The voice line played when Gabriel Gabriel first enters the arena.
Fight Outro
The voice line played when Gabriel Gabriel is defeated.
"May your woes be many, and your days few."
The voice line played after Gabriel Gabriel leaves when he is defeated.
Taunts & Attacks
"You DEFY the LIGHT!"
* WiP
"A mere object!"
* WiP
"There can be only LIGHT!"
* WiP
"Foolishness, machine! Foolishness."
* WiP
"An imperfection to be cleansed!"
* WiP
"Not. Even. Mortal!"
* WiP
"You are LESS than nothing!"
* WiP
"You're an error to be corrected!"
* WiP
"The light IS perfection!"
* WiP
"You are outclassed!"
* WiP
"Your crime is existence!"
* WiP
"You make even the DEVIL cry!"
* WiP
"ENOUGH!"
* WiP
Hurt
* WiP
Hurt
* WiP
Hurt
* WiP
Hurt
* WiP
Big Damage
* WiP
Sword Swing Attack
* WiP
Sword Swing Attack
* WiP
5-3
Gabriel's Hologram
* WiP
6-1
6-1 Intro 1
Gabriel Gabriel's monologue played in the corridor before the final room of 6-1: Cry for the Weeper.
6-1 Intro 2
Played at the end of the previously mentioned corridor.
6-2
Intro
* WiP
Mysterious Druid Knight (& Owl) Mysterious Druid Knight (& Owl)
Intro (Mandy)
* WiP
Intro (Joy)
* WiP
Minos Prime Minos Prime
Minos Prime Intro
* WiP
Minos Prime Outro
* WiP
Minos Prime Death Scream
* WiP
Attack Voice Lines
"Thy end is now!"
* WiP
"Thy end is now!"
* WiP
"Prepare thyself!"
* WiP
"Prepare thyself!"
* WiP
"Judgement!"
* WiP
"Judgement!"
* WiP
"DIE!"
* WiP
"DIE!"
* WiP
"CRUSH!"
* WiP
"WEAK"
* WiP
"Useless!"
* WiP
Parry
* WiP
Sisyphus Prime Sisyphus Prime
Sisyphus Prime Breakout
* WiP
Sisyphus Prime Intro
* WiP
Sisyphus Prime Outro
* WiP
Attack Voice lines
"You CAN'T escape!"
* WiP
"You CAN'T escape!"
* WiP
"Be GONE!"
* WiP
"Be GONE!"
* WiP
"DESTROY!"
* WiP
"DESTROY!"
* WiP
"This...will HURT."
* WiP
"Nice try!"
* WiP
"Nice try!"
* WiP
"Keep them coming!"
* WiP
"Yes...THAT'S IT!"
* WiP
Parry
* WiP


Game Mechanics
Player
AssistsCheats (Debug Console) • Health (Hard Damage) • MovementParryingStyleWeapons
World
DifficultiesLevelsPointsRankingSeasonal EventsSound EffectsSoundtrackStatus Effects
Entities
Checkpoints CheckpointsEnemies EnemiesHeld ObjectsHookpoint HookpointsSkull Keys Skull KeysSoul Orbs Soul OrbsTerminals TerminalsV1 V1
Easter Eggs Florp FlorpKITR KITR