| Name & Audio | Information |
|---|---|
| Movement | |
| Footstep |
Old, non-material-based walking sound effect of V1 |
| Weapons | |
| Arms | |
| Feedbacker Punch Sound Effect | |
| KnuckleBlaster Punch Sound Effect | |
| Whiplash clink effect | |
| Plays when the Whiplash catches something. | |
| Plays when the Whiplash is thrown. | |
| Plays while the Whiplash is being thrown. | |
| Plays when the Whiplash starts pulling. | |
| Plays while the Whiplash is pulling. | |
| Played when the player is trying to grab a skull while being inside a door opened by said skull | |
| Revolver | |
| Standard Revolver shot sound effect | |
| Alternate Revolver shot sound effect | |
| Shotgun | |
| Standard Pump Charge Sound | |
| Impact Hammer hit effect | |
Sound Effects
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Progress status: [LOW] This article is subject to many changes. It lacks critical pieces of information and likely contains inaccuracies. | |||||
| Name & Audio | Information |
|---|---|
| SPAWN SOUNDS | |
| Small Enemy |
Plays when a lesser enemy spawns. |
| Big Enemy |
Plays when a greater enemy spawns. |
| Plays when a Mindflayer spawns. | |
| Plays when a Stalker spawns. | |
| Plays when a Sisyphean Insurrectionist spawns. | |
| Plays when an Idol spawns. | |
| Plays when a Ferryman spawns. | |
| GENERAL | |
| Blue Flash |
The sound of a telegraphed unparriable attack. |
| Enrage |
The sound played when an enemy becomes enraged. |
| Enrage Loop |
The sound constantly played by an enraged enemy. |
| Enrage End |
The sound played when an enemy loses their enraged status, or when an enraged enemy dies. |
| Enemies | |
| Filth Attack |
* The sound played when a |
| Filth Death |
* The sound played when a |
| Stray Damaged 1 |
* One of three possible sounds played when a |
| Stray Damaged 2 |
* One of three possible sounds played when a |
| Stray Damaged 3 |
* One of three possible sounds played when a |
| Stray Death |
* The sound played when a |
| Mannequin Breathing |
* This sound is only heard when very close to a
|
| Mannequin Skitter |
* This sound is heard when a |
| Guttertank Punching |
The sound played whilst a |
| Guttertank Punch |
The sound played during a |
| Swordsmachine Pain |
The sound played when |
| Swordsmachine Big Pain |
The sound played when a |
| Name & Audio | Information |
|---|---|
| 3-2 | |
| Intro |
The first half of |
| Intro 2 |
The second half of |
| Fight Intro |
The voice line played when |
| Fight Outro |
The voice line played when |
| "May your woes be many, and your days few." |
The voice line played after |
| Taunts & Attacks | |
| "You DEFY the LIGHT!" |
One of many voice lines that can play when |
| "A mere object!" |
One of many voice lines that can play when |
| "There can be only LIGHT!" |
One of many voice lines that can play when |
| "Foolishness, machine! Foolishness." |
One of many voice lines that can play when |
| "An imperfection to be cleansed!" |
One of many voice lines that can play when |
| "Not. Even. Mortal!" |
One of many voice lines that can play when |
| "You are LESS than nothing!" |
One of many voice lines that can play when |
| "You're an error to be corrected!" |
One of many voice lines that can play when |
| "The light IS perfection!" |
One of many voice lines that can play when |
| "You are outclassed!" |
One of many voice lines that can play when |
| "Your crime is existence!" |
One of many voice lines that can play when |
| "You make even the DEVIL cry!" |
One of many voice lines that can play when |
| "ENOUGH!" |
The voice line that plays after |
| Hurt |
One of many voice lines that can play when |
| Hurt |
One of many voice lines that can play when |
| Hurt |
One of many voice lines that can play when |
| Hurt |
One of many voice lines that can play when |
| Big Damage |
The voice line that plays right as |
| Sword Swing Attack |
* WIP (probably unused i never heard this one -Kari) |
| Sword Swing Attack |
* WiP (probably unused i never heard this one -Kari) |
| 5-3 | |
| Gabriel's Hologram |
The sound effect that plays when you enter the "Hologram Room" in 5-3: Ship of Fools |
| 6-1 | |
| 6-1 Intro 1 |
|
| 6-1 Intro 2 |
Played at the end of the previously mentioned corridor. |
| 6-2 | |
| Intro |
* WiP |
| Intro (Mandy) |
* WiP |
| Intro (Joy) |
* WiP |
| Minos Prime Intro |
|
| Minos Prime Outro |
Plays when |
| Minos Prime Death Scream |
Plays after |
| Attack Voice Lines | |
| "Thy end is now!" |
One of the voicelines that plays when |
| "Thy end is now!" |
One of the voicelines that plays when |
| "Prepare thyself!" |
One of the voicelines that plays when |
| "Prepare thyself!" |
One of the voicelines that plays when |
| "Judgement!" |
Plays when |
| "Judgement!" |
Plays when |
| "DIE!" |
One of the voiceline that plays when |
| "DIE!" |
One of the voiceline that plays when |
| "CRUSH!" |
One of the voiceline that plays when |
| "WEAK" |
Plays when |
| "Useless!" |
|
| Parry |
Plays when |
| Sisyphus Prime Breakout |
* WiP |
| Sisyphus Prime Intro |
* WiP |
| Sisyphus Prime Outro |
* WiP |
| Attack Voice lines | |
| "You CAN'T escape!" |
* WiP |
| "You CAN'T escape!" |
* WiP |
| "Be GONE!" |
* WiP |
| "Be GONE!" |
* WiP |
| "DESTROY!" |
* WiP |
| "DESTROY!" |
* WiP |
| "This...will HURT." |
* WiP |
| "Nice try!" |
Plays when |
| "Nice try!" |
Plays when |
| "Keep them coming!" |
|
| "Yes...THAT'S IT!" |
Plays when |
| Parry |
* WiP |
| Game Mechanics | |||
|---|---|---|---|
| Player | |||
| Assists • Cheats (Debug Console) • Health (Hard Damage) • Movement • Parrying • Style • Weapons | |||
| World | |||
| Difficulties • Levels • Points • Ranking • Seasonal Events • Sound Effects • Soundtrack • Status Effects | |||
| Entities | |||
| Easter Eggs | |||