Held Objects
See also: Skull Keys, Florp
ULTRAKILL features a variety of items which can be picked up and held by V1 when punched using any arm, including the Whiplash's hook. Listed below are a variety of these held objects which can be found throughout the game. Most of these objects can be thrown to the ground after being picked up via punching in any direction, unless stated otherwise. Held objects can also be placed on altars, which will lock them in place until picked up again by the player.
Book
Books are featured throughout several levels in the game, starting with 1-4: Clair de Lune. These can often be found on tables or lecterns in non-combat rooms. When held, a menu will appear describing the text found in the book relating to the lore of the area. The equipped weapon will also be holstered and cannot be fired, but the player is still able to move. Typical books feature red covers and plain designs, though tablets similar in functionality appear in 4-3: A Shot in the Dark and 7-1: Garden of Forking Paths as part of the secret encounters. 5-S: I Only Say Morning and 7-S: Hell Bath No Fury also contain messages in bottles that need to be broken to be read. 7-4: ...Like Antennas to Heaven features a hidden book with blank pages.
When a player picks up a book for the first time in a level, it will show a short HUD animation reading "TEXT SCANNING..." with a loading bar which, when completed, will display a large panel of text over the player's screen. If the player picks up the book later, the animation will be skipped unless the level was restarted.
The entries for these books can be found in their levels' respective wiki pages.
Torch
A torch is given to the player in P-1: Soul Survivor and 4-3: A Shot in the Dark to aid in navigation through dark areas and activate salt altars. Torches behave similarly to Skull Keys, igniting enemies and Gasoline on contact and can only be placed on altars. Unlike Skull Keys, Torches emit a consistent amount of light and do not require punching to increase their brightness temporarily. They are also held outside of the player's sight and only appear when the left arm is used. Using the
Whiplash with a Torch held will light the area around the hook, aiding in visibility and navigation.
4-2: God Damn the Sun features a moon torch which is used to open the secret entrance to 4-S: Clash of the Brandicoot. It generates a white light and can still ignite enemies and gasoline.
Soap
A hidden soap bar can be found in 1-3: Halls of Sacred Remains (in the ceiling of a hallway in the blue path) and 4-3: A Shot in the Dark (in the final arena). The soap bar instantly kills any enemy on contact, which can be done by either throwing it via punching or using the Whiplash. While it makes the levels they're found in much easier to complete, it does not give style. This item originates from the New Blood game DUSK, where it shares the same functionality.
Crystal of Madness
A Sandbox exclusive item which causes enemies caught in its mist to in-fight when broken. This object can only be broken when thrown and does not break from any other damage sources. This item also originates from DUSK, where it shares the same functionality. Infighting enemies have a green mist around their heads and do not target enemies of the same type.
Miscellaneous
- The fish and bait in 5-S: I Only Say Morning are objects which can be held, with their mechanics detailed in the level's respective page.
- A large variety of plushies representing the developers and contributors of ULTRAKILL, as well as V1, can be found in the Developer Museum.
Game Mechanics | |||
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Player | |||
Assists • Cheats (Debug Console) • Health (Hard Damage) • Movement • Parrying • Style • Weapons | |||
World | |||
Difficulties • Levels • Points • Ranking • Seasonal Events • Sound Effects • Soundtrack • Status Effects | |||
Entities | |||
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Easter Eggs | ![]() ![]() |