Held Objects

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See also: Skull Keys, Florp

ULTRAKILL features a variety of items which can be picked up and held by V1 when punched using any arm, including the Whiplash Whiplash's hook. Listed below are minor held objects which can be found throughout the game. Most of these objects can be thrown to the ground after being picked up via punching in any direction, unless stated otherwise. Held objects can also be placed on altars, which will lock them in place until picked up again by the player.

Book

Books are featured throughout several levels in the game, starting with 1-4: Clair de Lune. These can often be found on tables or lecterns in non-combat rooms. When held, a menu will appear describing the text found in the book. The equipped weapon will also be holstered and cannot be fired, but the player is still able to move. Typical books feature red covers and plain designs, though tablets similar in functionality appear in 4-3: A Shot in the Dark and 7-1: Garden of Forking Paths as part of the secret encounters. 5-S: I Only Say Morning and 7-S: Hell Bath No Fury also contain messages in bottles that need to be broken to be read. 7-4: ...Like Antennas to Heaven features a hidden book with blank pages.

When a player picks up a book for the first time in a level, it will show a short HUD animation reading "TEXT SCANNING..." with a loading bar which, when completed, will display a large panel of text over the player's screen. If the player picks up the book later, the animation will be skipped unless the level was restarted.

The content of books varies greatly between instances, generally containing text regarding lore for the area or its characters.

For a compilation of all of the books found in the Developer Museum, see the page of said level.

Book Entry
1-4: Clair de Lune
TEXT SCANNED - UNIQUE PASSAGE:

". . . My mind is adrift with the eternal torments. Lurid vistas painted in insidious tones, hollow walls that scream to the touch. A mocking song plays at all hours, even the sounds of birds are fake. All reminders of my enduring damnation.

Gabriel my dearest friend, in endless penance I have awaited your embrace into Heaven. I have been so faithful, accepting of my fate, but to what end? What punishment is this, that I am to bare the keys to my own doom with no hope of salvation. . . These skulls sneer their devilish grins, voices chattering, tempting me to take the plunge deeper into Hell. . . I won't do it.

I've hidden them away amongst the furnishings, books, and the very foundations of this accursed place. Forgive me Gabriel, I will await your..."

REMAINING TEXT: IRRELEVANT.
2-2: Death at 20,000 Volts
TEXT SCANNED - LEGIBLE SCRIPT:

"...Gabriel struck down Minos, his flesh torn asunder with torrents of crimson pooling at his feet as we all cried out for clarity. 'Justice,' Gabriel decreed to all, with our just ruler writhing in wailing agony, 'The Lord's Will be done.' We watched on in horror as Minos lay broken, now waning, screaming in defiance of God's Will, Gabriel."

REMAINING TEXT: IRRELEVANT.
4-2: God Damn the Sun
TEXT SCANNED - UNIQUE PASSAGE:

"It has been days since we last saw any angels. Without their oppression, there is no need for us to carry on our punishment. Even the meekest of the damned have abandoned their penance to take up arms. All can see how they have robbed us of our minds, bodies, and souls, leaving us only the hopes of a salvation that will never come, but no longer.

King Sisyphus has acted in secret until now, amassing an army whose strength and numbers swell, but now there is no need to hide anymore. We have lived in the shadow of Heaven long enough to forget the taste of fear. Now the Sisyphean Insurrectionists prepare for war.

I have heard of Minos beginning a peaceful revolution, but our King Sisyphus knows such pacificity will gain no favor from our cruel captors. He knows that one can only fight power with power, and he shall lead us to freedom.

If only we knew the suffering that would befall us next..."


REMAINING TEXT: IRRELEVANT.
4-3: A Shot in the Dark (Secret slab)
Within the PYRAMID lies the chamber of THE FELINE and THE RODENT.

Within the CHAMBER lies a pool of clear WATER.

Within the WATER lies a SECRET...

But only those who wield the ELECTRIC magic of the Druids may find it.
5-2: Waves of the Starless Sea
TEXT SCANNED - LEGIBLE SCRIPT:

EXCERPT FROM FERRYMAN'S DIARY

Some calamity has struck the mortal world. What once The River Styx has now grown to an unfathomable ocean. A million weeping souls pouring in each day that the shores can barely contain. A tearful tide spilling over at each end, bow to stern, crying for mercy, begging for safe passage. But not all souls can pay and these old hands can only take so many coins.

Then one day, the current shifted. Wave after wave for minutes on end of millions, billions, as though the throat of the world was cut wide and the head wrenched back to speed the pour. I didn't have time to react. The weariness from my ceaseless work claimed me and I slipped beneath the roiling sea, into the depths of the Ocean Styx, my fate sealed by the crushing masses of endless bodies.

Suddenly, there was a light as brilliant as the Lord himself, ushering me from the darkness with mighty arms that held me with such compassion and warmth as I had never known:

"Be not afraid, sinner. Your devotion to God shows goodness in you; plentiful indeed.The heart is willing but the body must rest, lest you squander one of the Lord's creations."

His gentle words eased the pain and mended my wounds. My face wet with tears of relief, my words muffled by the weight of my duty. I could only lay in reverence, carried in the embrace of majesty.

Radiant is Gabriel, for he is the light in my darkness.

REMAINING TEXT: IRRELEVANT.
5-S: I Only Say Morning (Well entry)
DAY 529:

STILL SEARCHING
NO CONTACT FROM THE AGENCY IN 216 DAYS.
I SHOULD RETURN TO HQ BUT I CAN'T. NOT YET.
I HAVE TO KNOW.

IT'S THERE.
SOMEWHERE.
I HAVE TO SEE.

I HAVE TO KNOW.

I HAVE TO SEE.
I HAVE TO KNOW.

I HAVE TO SEE. I HAVE TO KNOW.

I HAVE TO SEE I HAVE TO KNOW

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SIZE 2.
5-S: I Only Say Morning (Bottled message)
If you can read this, please help. I've been stranded on an island off the shore for weeks now, and I'm running out of supplies.

I was drawn to ride the waves in hopes of finding the legendary size 2 fish. I had combed every inch of land and lake with no avail.

I deduced that they must exist far out at sea, so I set sail with a month's worth of cooked fish, but the waves sank my ship before I could find anything.

You're my last hope.

Set sail towards the big dipper, you will find me on an island there. Bring me more fish and then leave so I may continue my search.

THE SIZE 2 FISH IS MINE.
6-1: Cry for the Weeper (Armboy's book)

A R M
B O Y
! ! !

7-1: Garden of Forking Paths
MOST TEXT: INCOMPREHENSIBLE.

DISPLAYING FINAL PAGE:

The unending halls of the Garden! Ah, so dutifully decorated by the cross, the symbol that angels use for the Tree of Life. They praise their beloved Father who had planted it and filled us with the dew of its leaves and the nectar of its fruit, that which gives us life, courses through our veins...

For you however, our truth: Our bodies are not a vessel for the blood of the fruit, but its prison. The beautiful guts and gorgeous bone YEARN to be shown and seen! SPLAYED! Under the divine cross of the Tree of Life, we pay it tribute through the art of violence.

THE WORLD IS YOUR CANVAS

SO TAKE UP YOUR BRUSH

AND PAINT

THE WORLD

R E D.
7-1: Garden of Forking Paths (Secret slab)
Dead end after dead end. Is there really no way out?

Get lost in the labyrinth, die in the battlefield, or get lost in the forest...

I thought I saw a way out there, a gate covered by foliage... But even with all our strength we couldn't get through.

I doubt there's any blade sharp enough to cut the vines, and no fire we've tried has been hot enough... It's possible that those flamethrower wielding machines might be able to burn through it, but their weapons become unusable when they die.
7-2: Light Up the Night (Tram Station)
Something has happened. It has been days since our reconaissance has seen a single angel. We know not the cause, but we recognize the chance. We have hid underground from the chaos up above for far too long. Without the watchful eyes of the angels, we will brave the labyrinth and find a way out of this place.

If you are one who seeks shelter, take heed: The archive is trapped. A single misstep and reprogrammed protectors will activate. Write these instructions down and follow them carefully if you wish to take refuge on the other side:

> < < > < < > > < > > < >
7-2: Light Up the Night (Gutterman Gutterman Coffin)
Mother, mother... Mother of me,

I know I know I should not miss you so, but mother of me, I do. Your pained breaths that rasp'd and reverberated in your rusted iron tomb... The blood of your breast that nourish'd me and warmed me in its caress, when corpse and cruelty were all I witnessed...

Mother, mother... Mother of me,

I know I know you would hate me so, and mother of me, I do too. But I would not feel, not think, not dream, were it not for you in my rusted iron womb... Your tortured love brought me to this war, that I could take the heart of another, and need you no more.

Mother, mother... Mother of me,

I know I know your thoughts had left you long ago, and mother of me, I will never truly know. But I hope it redeems my life even a slight, when I cried... And crushed your skull that final night.
7-S: Hell Bath No Fury (Bottled message)
SORRY, GONE FISHIN'!
-SIZE 2
7-4: ...Like Antennas to Heaven
THIS IS THE ONLY WAY IT COULD HAVE ENDED.

WAR NO LONGER NEEDED ITS ULTIMATE PRACTICIONER. IT HAD BECOME A SELF-SUSTAINING SYSTEM. MAN WAS CRUSHED UNDER THE WHEELS OF A MACHINE CREATED TO CREATE THE MACHINE CREATED TO CRUSH THE MACHINE. SAMSARA OF CUT SINEW AND CRUSHED BONE. DEATH WITHOUT LIFE. NULL OUROBOROS. ALL THAT REMAINED IS WAR WITHOUT REASON.

A MAGNUM OPUS. A COLD TOWER OF STEEL. A MACHINE BUILT TO END WAR IS ALWAYS A MACHINE BUILT TO CONTINUE WAR. YOU WERE BEAUTIFUL, OUTSTRETCHED LIKE ANTENNAS TO HEAVEN. YOU WERE BEYOND YOUR CREATORS. YOU REACHED FOR GOD, AND YOU FELL. NONE WERE LEFT TO SPEAK YOUR EULOGY. NO FINAL WORDS, NO CONCLUDING STATEMENT. NO POINT. PERFECT CLOSURE.

T H I S  I S  T H E  O N L Y  W A Y  I T  S H O U L D  H A V E  E N D E D .

The pages of the book are blank.


Torch

A torch is given to the player in P-1: Soul Survivor and 4-3: A Shot in the Dark to aid in navigation through dark areas and activate salt altars. Torches behave similarly to Skull Keys Skull Keys, igniting enemies and Gasoline on contact and can only be placed on altars. Unlike Skull Keys, Torches emit a consistent amount of light and do not require punching to increase their brightness temporarily. They are also held outside of the player's sight and only appear when the left arm is used. Using the Whiplash Whiplash with a Torch held will light the area around the hook, aiding in visibility and navigation.

4-2: God Damn the Sun features a moon torch which is used to open the secret entrance to 4-S: Clash of the Brandicoot. It generates a white light and can still ignite enemies and gasoline.

Soap

A hidden soap bar can be found in 1-3: Halls of Sacred Remains (in the ceiling of a hallway in the blue path) and 4-3: A Shot in the Dark (in the final arena). The soap bar instantly kills any enemy on contact, which can be done by either throwing it via punching or using the Whiplash Whiplash. While it makes the levels they're found in much easier to complete, it does not give style. This item originates from the New Blood game DUSK, where it shares the same functionality.

Crystal of Madness

A Sandbox exclusive item which causes enemies caught in its mist to in-fight when broken. This object can only be broken when thrown and does not break from any other damage sources. This item also originates from DUSK, where it shares the same functionality. Infighting enemies have a unique status effect indicated by green mist around their heads and do not target enemies of the same type.

Miscellaneous

  • The fish and bait in 5-S: I Only Say Morning are objects which can be held, with their mechanics detailed in the level's respective page.
  • A large variety of plushies representing the developers and contributors of ULTRAKILL, as well as V1, can be found in the Developer Museum.


Game Mechanics
Player
AssistsCheats (Debug Console) • Health (Hard Damage) • MovementParryingStyleWeapons
World
DifficultiesLevelsPointsRankingSeasonal EventsSound EffectsSoundtrackStatus Effects
Entities
Checkpoints CheckpointsEnemies EnemiesHeld ObjectsHookpoint HookpointsJump Pad Jump PadsSkull Keys Skull KeysSoul Orbs Soul OrbsTerminals TerminalsV1 V1
Easter Eggs Florp FlorpKITR KITR